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-rw-r--r--src/server/game/Server/WorldSession.h22
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp4
2 files changed, 12 insertions, 14 deletions
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 7b6389698f4..4954d099dab 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -89,7 +89,7 @@ enum AccountDataType
struct AccountData
{
- AccountData() : Time(0), Data("") {}
+ AccountData() : Time(0), Data("") { }
time_t Time;
std::string Data;
@@ -136,8 +136,8 @@ enum CharterTypes
class PacketFilter
{
public:
- explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
- virtual ~PacketFilter() {}
+ explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) { }
+ virtual ~PacketFilter() { }
virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool ProcessLogout() const { return true; }
@@ -150,8 +150,8 @@ protected:
class MapSessionFilter : public PacketFilter
{
public:
- explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
- ~MapSessionFilter() {}
+ explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
+ ~MapSessionFilter() { }
virtual bool Process(WorldPacket* packet);
//in Map::Update() we do not process player logout!
@@ -163,8 +163,8 @@ public:
class WorldSessionFilter : public PacketFilter
{
public:
- explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
- ~WorldSessionFilter() {}
+ explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
+ ~WorldSessionFilter() { }
virtual bool Process(WorldPacket* packet);
};
@@ -180,7 +180,7 @@ class CharacterCreateInfo
CharacterCreateInfo(std::string const& name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
OutfitId(outfitId), Data(data), CharCount(0)
- {}
+ { }
/// User specified variables
std::string Name;
@@ -365,10 +365,10 @@ class WorldSession
void ResetClientTimeDelay() { m_clientTimeDelay = 0; }
uint32 getDialogStatus(Player* player, Object* questgiver, uint32 defstatus);
- time_t m_timeOutTime;
+ ACE_Atomic_Op<ACE_Thread_Mutex, time_t> m_timeOutTime;
void UpdateTimeOutTime(uint32 diff)
{
- if (time_t(diff) > m_timeOutTime)
+ if (time_t(diff) > m_timeOutTime.value())
m_timeOutTime = 0;
else
m_timeOutTime -= diff;
@@ -978,7 +978,7 @@ class WorldSession
{
friend class World;
public:
- DosProtection(WorldSession* s) : Session(s), _policy((Policy)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_POLICY)) {}
+ DosProtection(WorldSession* s) : Session(s), _policy((Policy)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_POLICY)) { }
bool EvaluateOpcode(WorldPacket& p) const;
void AllowOpcode(uint16 opcode, bool allow) { _isOpcodeAllowed[opcode] = allow; }
protected:
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 57a77773d52..12da93fb537 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -217,9 +217,7 @@ WorldSocketMgr::WorldSocketMgr() :
m_SockOutKBuff(-1),
m_SockOutUBuff(65536),
m_UseNoDelay(true),
- m_Acceptor (0)
-{
-}
+ m_Acceptor (0) { }
WorldSocketMgr::~WorldSocketMgr()
{