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path: root/src/server/game/Skills/SkillExtraItems.cpp
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Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 5aa6561adee..f4aaa26a251 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -44,7 +44,7 @@ struct SkillExtraItemEntry
};
// map to store the extra item creation info, the key is the spellId of the creation spell, the mapped value is the assigned SkillExtraItemEntry
-typedef std::map<uint32,SkillExtraItemEntry> SkillExtraItemMap;
+typedef std::map<uint32, SkillExtraItemEntry> SkillExtraItemMap;
SkillExtraItemMap SkillExtraItemStore;
@@ -82,7 +82,7 @@ void LoadSkillExtraItemTable()
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellStore.LookupEntry(requiredSpecialization))
{
- sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
+ sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}