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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7e1bdb8edd4..4dfb735d264 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -449,7 +449,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
AuraStackAmount = 1;
}
-Spell::Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck, bool castedClientside):
+Spell::Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck):
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, Caster)),
m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
{
@@ -4180,7 +4180,7 @@ void Spell::SendChannelStart(uint32 duration)
{
WorldObject* target = NULL;
- // select first not resisted target from target list for _0_ effect
+ // select first not resisted target from target list for first available effect
if (!m_UniqueTargetInfo.empty())
{
for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
@@ -4722,6 +4722,33 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_MOVING;
}
+ if (Vehicle* vehicle = m_caster->GetVehicle())
+ {
+ uint16 checkMask = 0;
+ for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
+ if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
+ {
+ SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue);
+ if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
+ checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
+ break;
+ }
+ }
+
+ if (m_spellInfo->HasAura(SPELL_AURA_MOUNTED))
+ checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
+
+ if (!checkMask)
+ checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
+
+ VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
+ if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
+ && (vehicleSeat->m_flags & checkMask) != checkMask)
+ return SPELL_FAILED_DONT_REPORT;
+ }
+
Unit* target = m_targets.GetUnitTarget();
// In pure self-cast spells, the client won't send any unit target
if (!target && (m_targets.GetTargetMask() == TARGET_FLAG_SELF || m_targets.GetTargetMask() & TARGET_FLAG_UNIT_ALLY)) // TARGET_FLAG_SELF == 0, remember!