diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7e1bdb8edd4..4dfb735d264 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -449,7 +449,7 @@ SpellValue::SpellValue(SpellInfo const* proto) AuraStackAmount = 1; } -Spell::Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck, bool castedClientside): +Spell::Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck): m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, Caster)), m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) { @@ -4180,7 +4180,7 @@ void Spell::SendChannelStart(uint32 duration) { WorldObject* target = NULL; - // select first not resisted target from target list for _0_ effect + // select first not resisted target from target list for first available effect if (!m_UniqueTargetInfo.empty()) { for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) @@ -4722,6 +4722,33 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_MOVING; } + if (Vehicle* vehicle = m_caster->GetVehicle()) + { + uint16 checkMask = 0; + for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + { + SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex]; + if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT) + { + SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue); + if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag + checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED; + break; + } + } + + if (m_spellInfo->HasAura(SPELL_AURA_MOUNTED)) + checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL; + + if (!checkMask) + checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK; + + VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster); + if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED) + && (vehicleSeat->m_flags & checkMask) != checkMask) + return SPELL_FAILED_DONT_REPORT; + } + Unit* target = m_targets.GetUnitTarget(); // In pure self-cast spells, the client won't send any unit target if (!target && (m_targets.GetTargetMask() == TARGET_FLAG_SELF || m_targets.GetTargetMask() & TARGET_FLAG_UNIT_ALLY)) // TARGET_FLAG_SELF == 0, remember! |
