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-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.h4
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp31
-rwxr-xr-xsrc/server/game/Spells/Spell.h2
4 files changed, 34 insertions, 5 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 79d5bbb0801..b20fe3237f9 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -52,8 +52,9 @@ enum VehicleSeatFlags
VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
+ VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
- VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
+ VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
@@ -103,6 +104,7 @@ class Vehicle
{
friend class Unit;
friend class WorldSession;
+ friend class Spell;
public:
explicit Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 4b7825488b9..07eef6b5f3c 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -491,7 +491,7 @@ enum SpellAttr6
SPELL_ATTR6_UNK9 = 0x00000200, // 9
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI!
SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance
- SPELL_ATTR6_UNK12 = 0x00001000, // 12
+ SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle
SPELL_ATTR6_UNK13 = 0x00002000, // 13
SPELL_ATTR6_UNK14 = 0x00004000, // 14
SPELL_ATTR6_UNK15 = 0x00008000, // 15 not set in 3.0.3
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7e1bdb8edd4..4dfb735d264 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -449,7 +449,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
AuraStackAmount = 1;
}
-Spell::Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck, bool castedClientside):
+Spell::Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck):
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, Caster)),
m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
{
@@ -4180,7 +4180,7 @@ void Spell::SendChannelStart(uint32 duration)
{
WorldObject* target = NULL;
- // select first not resisted target from target list for _0_ effect
+ // select first not resisted target from target list for first available effect
if (!m_UniqueTargetInfo.empty())
{
for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
@@ -4722,6 +4722,33 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_MOVING;
}
+ if (Vehicle* vehicle = m_caster->GetVehicle())
+ {
+ uint16 checkMask = 0;
+ for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
+ if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
+ {
+ SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue);
+ if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
+ checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
+ break;
+ }
+ }
+
+ if (m_spellInfo->HasAura(SPELL_AURA_MOUNTED))
+ checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
+
+ if (!checkMask)
+ checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
+
+ VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
+ if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
+ && (vehicleSeat->m_flags & checkMask) != checkMask)
+ return SPELL_FAILED_DONT_REPORT;
+ }
+
Unit* target = m_targets.GetUnitTarget();
// In pure self-cast spells, the client won't send any unit target
if (!target && (m_targets.GetTargetMask() == TARGET_FLAG_SELF || m_targets.GetTargetMask() & TARGET_FLAG_UNIT_ALLY)) // TARGET_FLAG_SELF == 0, remember!
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index c75b6e0a3fe..c4a86788482 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -379,7 +379,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
- Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false, bool castedClientside = false);
+ Spell(Unit* Caster, SpellInfo const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);