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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0b4de8fab74..79b671c9202 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -770,7 +770,7 @@ void Spell::SelectSpellTargets()
AddUnitTarget(m_targets.getUnitTarget(), i);
else if (m_targets.getCorpseTargetGUID())
{
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if (corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
@@ -1111,7 +1111,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Get mask of effects for target
uint8 mask = target->effectMask;
- Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
if (!unit)
{
uint8 farMask = 0;
@@ -1133,7 +1133,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (farMask & (1<<i))
- HandleEffects(unit,NULL,NULL,i);
+ HandleEffects(unit, NULL, NULL, i);
}
return;
}
@@ -1286,7 +1286,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Add bonuses and fill damageInfo struct
caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
- caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
// Send log damage message to client
caster->SendSpellNonMeleeDamageLog(&damageInfo);
@@ -1354,7 +1354,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm...)
if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
+ p->CastedCreatureOrGO(spellHitTarget->GetEntry(), spellHitTarget->GetGUID(), m_spellInfo->Id);
}
if (m_caster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled)
@@ -1441,7 +1441,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
+ m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell);
if (m_diminishGroup)
{
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
@@ -1464,7 +1464,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
int32 basePoints[3];
if (scaleAura)
{
- aurSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
+ aurSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(m_spellInfo, unitTarget->getLevel());
ASSERT(aurSpellInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -1480,13 +1480,13 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if (m_originalCaster)
{
m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
- m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem);
+ m_originalCaster, (aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem);
if (m_spellAura)
{
// Now Reduce spell duration using data received at spell hit
int32 duration = m_spellAura->GetMaxDuration();
- int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
- float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
+ int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);
+ float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
// unit is immune to aura if it was diminished to 0 duration
if (diminishMod == 0.0f)
@@ -1525,7 +1525,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
{
if (effectMask & (1<<effectNumber))
- HandleEffects(unit,NULL,NULL,effectNumber);
+ HandleEffects(unit, NULL, NULL, effectNumber);
}
return SPELL_MISS_NONE;
@@ -1623,7 +1623,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
{
if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+ p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
}
CallScriptAfterHitHandlers();
}
@@ -1683,7 +1683,7 @@ bool Spell::UpdateChanneledTargetList()
{
if (AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
{
- if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
+ if (m_caster != unit && !m_caster->IsWithinDistInMap(unit, range))
{
ihit->effectMask &= ~aurApp->GetEffectMask();
unit->RemoveAura(aurApp);
@@ -2307,7 +2307,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case TARGET_DST_HOME:
if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.setDst(m_caster->ToPlayer()->m_homebindX,m_caster->ToPlayer()->m_homebindY,m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
+ m_targets.setDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
break;
case TARGET_DST_NEARBY_ENTRY:
{
@@ -2559,7 +2559,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id,true);
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
finish(false);
}
@@ -3057,7 +3057,7 @@ void Spell::cancel()
m_caster->ToPlayer()->RemoveGlobalCooldown(m_spellInfo);
m_caster->RemoveDynObject(m_spellInfo->Id);
- m_caster->RemoveGameObject(m_spellInfo->Id,true);
+ m_caster->RemoveGameObject(m_spellInfo->Id, true);
//set state back so finish will be processed
m_spellState = oldState;
@@ -3265,7 +3265,7 @@ void Spell::cast(bool skipCheck)
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
case SPELL_EFFECT_ACTIVATE_RUNE:
- HandleEffects(NULL,NULL,NULL,i);
+ HandleEffects(NULL, NULL, NULL, i);
m_effectMask |= (1<<i);
break;
}
@@ -3544,7 +3544,7 @@ void Spell::SendSpellCooldown()
if (m_spellInfo->Attributes & (SPELL_ATTR0_DISABLED_WHILE_ACTIVE | SPELL_ATTR0_PASSIVE) || m_IsTriggeredSpell)
return;
- _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
+ _player->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
}
void Spell::update(uint32 difftime)
@@ -4313,7 +4313,7 @@ void Spell::TakeCastItem()
{
// This code is to avoid a crash
// I'm not sure, if this is really an error, but I guess every item needs a prototype
- sLog->outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
+ sLog->outError("Cast item has no item prototype highId=%d, lowId=%d", m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
return;
}
@@ -4641,7 +4641,7 @@ void Spell::HandleThreatSpells(uint32 spellId)
sLog->outStaticDebug("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr->GetSpellRank(spellId), threat);
}
-void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
+void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i)
{
//effect has been handled, skip it
if (m_effectMask & (1<<i))
@@ -4904,7 +4904,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// who can give me an example to show what is the use of this
- // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
+ // even if we need check, check by effect rather than whole spell, otherwise 57108, 57143 are broken
/*
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
@@ -4933,7 +4933,7 @@ SpellCastResult Spell::CheckCast(bool strict)
//Must be behind the target.
if (m_spellInfo->AttributesEx2 == SPELL_ATTR2_UNK20 && m_spellInfo->AttributesEx & SPELL_ATTR1_UNK9 && target->HasInArc(static_cast<float>(M_PI), m_caster)
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000, 0, 0)))
//Mutilate no longer requires you be behind the target as of patch 3.0.3
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
//Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
@@ -4973,9 +4973,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster())
{
uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
+ m_caster->GetZoneAndAreaId(zone, area);
- SpellCastResult locRes= sSpellMgr->GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
+ SpellCastResult locRes= sSpellMgr->GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
m_caster->GetTypeId() == TYPEID_PLAYER ? m_caster->ToPlayer() : NULL);
if (locRes != SPELL_CAST_OK)
return locRes;
@@ -5061,7 +5061,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
{
- if (!m_caster->FindNearestCreature(28653,5))
+ if (!m_caster->FindNearestCreature(28653, 5))
return SPELL_FAILED_OUT_OF_RANGE;
}
else if (m_spellInfo->Id == 31789) // Righteous Defense
@@ -5989,7 +5989,7 @@ SpellCastResult Spell::CheckItems()
cell.data.Part.reserved = ALL_DISTRICT;
GameObject* ok = NULL;
- Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
+ Trinity::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
@@ -6051,7 +6051,7 @@ SpellCastResult Spell::CheckItems()
{
if (m_spellInfo->Totem[i] != 0)
{
- if (p_caster->HasItemCount(m_spellInfo->Totem[i],1))
+ if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
{
totems -= 1;
continue;
@@ -6106,10 +6106,10 @@ SpellCastResult Spell::CheckItems()
{
if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
+ else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i], 1)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
else
- p_caster->CastSpell(m_caster,SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1),false); // move this to anywhere
+ p_caster->CastSpell(m_caster, SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1), false); // move this to anywhere
return SPELL_FAILED_DONT_REPORT;
}
}
@@ -6479,7 +6479,7 @@ void Spell::UpdatePointers()
m_originalCaster = m_caster;
else
{
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if (m_originalCaster && !m_originalCaster->IsInWorld())
m_originalCaster = NULL;
}