diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 19741ea7854..95345ed8b93 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3023,7 +3023,13 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) m_casttime = m_spellInfo->CalcCastTime(m_caster, this); if (m_caster->GetTypeId() == TYPEID_PLAYER) + { m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + + // Set casttime to 0 if .cheat casttime is enabled. + if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME)) + m_casttime = 0; + } // don't allow channeled spells / spells with cast time to be casted while moving // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) @@ -3315,7 +3321,13 @@ void Spell::cast(bool skipCheck) } if (m_caster->GetTypeId() == TYPEID_PLAYER) + { m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + + //Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled. + if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) + m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); + } SetExecutedCurrently(false); } @@ -4358,6 +4370,13 @@ void Spell::TakePower() if (m_CastItem || m_triggeredByAuraSpell) return; + //Don't take power if the spell is cast while .cheat power is enabled. + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_POWER)) + return; + } + Powers powerType = Powers(m_spellInfo->PowerType); bool hit = true; if (m_caster->GetTypeId() == TYPEID_PLAYER) @@ -7193,6 +7212,10 @@ void Spell::TriggerGlobalCooldown() if (!gcd) return; + if (m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) + return; + // Global cooldown can't leave range 1..1.5 secs // There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns // but as tests show are not affected by any spell mods. |