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-rw-r--r--src/server/game/Entities/Player/Player.cpp20
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp18
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp5
-rw-r--r--src/server/game/Maps/Map.cpp43
-rw-r--r--src/server/game/Server/Protocol/Handlers/QuestHandler.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp20
-rw-r--r--src/server/game/Spells/SpellMgr.cpp6
7 files changed, 60 insertions, 54 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9fcf5339522..ff9a57d54c9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3705,8 +3705,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (!pSkill)
continue;
- if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
- pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
+ if ((_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
+ pSkill->categoryId != SKILL_CATEGORY_CLASS) ||// not unlearn class skills (spellbook/talent pages)
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
@@ -9940,7 +9940,7 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem,
return EQUIP_ERR_ALREADY_LOOTED;
// no maximum
- if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647)
+ if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
return EQUIP_ERR_OK;
if (pProto->MaxCount > 0)
@@ -10034,7 +10034,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVe
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// prevent cheating
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
+ if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
}
else
@@ -13891,7 +13891,7 @@ void Player::SendPreparedQuest(uint64 guid)
else
{
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*this, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
- if (!pObject||!pObject->hasQuest(quest_id) && !pObject->hasInvolvedQuest(quest_id))
+ if (!pObject || (!pObject->hasQuest(quest_id) && !pObject->hasInvolvedQuest(quest_id)))
{
PlayerTalkClass->CloseGossip();
return;
@@ -14712,8 +14712,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
// alternative quest from group also must be active
if (i_exstatus == mQuestStatus.end() ||
- i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE &&
- (i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId)))
+ (i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE &&
+ (i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId))))
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
@@ -19970,7 +19970,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
{
// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
// prevent 0 cooldowns set by another way
- if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75))
+ if (rec <= 0 && catrec <= 0 && (cat == 76 || (IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75)))
rec = GetAttackTime(RANGED_ATTACK);
// Now we have cooldown data (if found any), time to apply mods
@@ -22070,8 +22070,8 @@ void Player::SendCorpseReclaimDelay(bool load)
return;
uint32 count;
- if (pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
- !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
+ if ((pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
+ (!pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
{
count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
if (count >= MAX_DEATH_COUNT)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2d349b770e7..4ac5e777662 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -537,7 +537,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
{
if (absorb)
*absorb += damage;
@@ -1172,7 +1172,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if (!pVictim)
return;
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
@@ -1433,7 +1433,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if (!pVictim)
return;
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
//You don't lose health from damage taken from another player while in a sanctuary
@@ -5424,7 +5424,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
}
// default case
- if (!target || target != this && !target->isAlive())
+ if (!target || (target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -8706,7 +8706,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
- if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
+ if (!procSpell || procSpell->powerType != POWER_MANA || (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0))
return false;
break;
}
@@ -10515,7 +10515,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
+ (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
{
CastingTime /= 2;
break;
@@ -14640,7 +14640,7 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
+ if (!player || (attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)))
return;
player->SetContestedPvPTimer(30000);
@@ -15586,7 +15586,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
return;
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
- ASSERT(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle());
+ ASSERT(type != CHARM_TYPE_VEHICLE || (GetTypeId() == TYPEID_UNIT && IsVehicle()));
charmer->SetCharm(this, false);
@@ -15626,7 +15626,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
//a guardian should always have charminfo
if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
charmer->ToPlayer()->SendRemoveControlBar();
- else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian())
+ else if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian()))
DeleteCharmInfo();
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index bc834d1b53b..31fce16b114 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2595,7 +2595,8 @@ void ObjectMgr::LoadItemSetNames()
{
uint32 entry = *itr;
// add data from item_template if available
- if (pProto = GetItemPrototype(entry))
+ pProto = GetItemPrototype(entry);
+ if (pProto)
{
sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
ItemSetNameEntry &data = mItemSetNameMap[entry];
@@ -5634,7 +5635,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
- if (!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight
+ if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
uint8 field = (uint8)((i - 1) / 32);
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 8b955782b7f..9c4b4f80a56 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1719,7 +1719,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
if (GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
{
haveAreaInfo = true;
- if (wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
+ wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
+ if (wmoEntry)
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
}
@@ -3233,8 +3234,8 @@ void Map::ScriptsProcess()
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
- Player* pTarget = NULL;
- if (pTarget = target->ToPlayer())
+ Player* pTarget = target->ToPlayer();
+ if (pTarget)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
@@ -3244,23 +3245,27 @@ void Map::ScriptsProcess()
}
worldObject = dynamic_cast<WorldObject*>(source);
}
- else if (pTarget = source->ToPlayer())
+ else
{
- if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
- break;
- }
- worldObject = dynamic_cast<WorldObject*>(target);
- }
- else
- {
- sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
- break;
+ pTarget = source->ToPlayer();
+ if (pTarget)
+ {
+ if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
+ {
+ sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
+ break;
+ }
+ worldObject = dynamic_cast<WorldObject*>(target);
+ }
+ else
+ {
+ sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(),
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
+ break;
+ }
}
// quest id and flags checked at script loading
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index 3b0bbebedc8..4d66e9b7f29 100644
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -239,7 +239,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
- if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
+ if (!pObject || (!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)))
{
_player->PlayerTalkClass->CloseGossip();
return;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5b199560db0..512d1c90f98 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1877,7 +1877,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
- || TargetType == SPELL_TARGETS_ENTRY && !entry)
+ || (TargetType == SPELL_TARGETS_ENTRY && !entry))
m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
else
m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
@@ -2551,13 +2551,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case 51327:
case 51328:
// Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
+ if (!(m_targets.getUnitTarget() && ((m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID())
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
&& m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
&& !m_targets.getUnitTarget()->ToCreature()->isDeadByDefault()
- && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
+ && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))))
{
CleanupTargetList();
@@ -3301,7 +3301,7 @@ void Spell::cast(bool skipCheck)
SendSpellGo();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
+ if ((m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) || m_spellInfo->Id == 14157)
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start
@@ -4989,7 +4989,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
- GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
+ (GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)))
if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
if (mapEntry->IsBattleArena())
return SPELL_FAILED_NOT_IN_ARENA;
@@ -5360,7 +5360,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
// we need a go target in case of TARGET_GAMEOBJECT
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget())
+ || (m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()))
return SPELL_FAILED_BAD_TARGETS;
Item *pTempItem = NULL;
@@ -5378,8 +5378,8 @@ SpellCastResult Spell::CheckCast(bool strict)
(!pTempItem || !pTempItem->GetProto()->LockID || !pTempItem->IsLocked()))
return SPELL_FAILED_BAD_TARGETS;
- if (m_spellInfo->Id != 1842 || m_targets.getGOTarget() &&
- m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP)
+ if (m_spellInfo->Id != 1842 || (m_targets.getGOTarget() &&
+ m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP))
if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners
!m_caster->ToPlayer()->CanUseBattlegroundObject())
return SPELL_FAILED_TRY_AGAIN;
@@ -6745,7 +6745,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
bool Spell::IsNeedSendToClient() const
{
return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
- m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
+ m_spellInfo->speed > 0.0f || (!m_triggeredByAuraSpell && !m_IsTriggeredSpell);
}
bool Spell::HaveTargetsForEffect(uint8 effect) const
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 4f7ad15230d..c0c2632e7e7 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3073,7 +3073,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
if (questStart) // not in expected required quest state
- if (!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
+ if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
return false;
if (questEnd) // not in expected forbidden quest state
@@ -3081,7 +3081,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
if (auraSpell) // not have expected aura
- if (!player || auraSpell > 0 && !player->HasAura(auraSpell) || auraSpell < 0 && player->HasAura(-auraSpell))
+ if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
// Extra conditions -- leaving the possibility add extra conditions...
@@ -3110,7 +3110,7 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp
SpellSpecific spellSpec_2 = GetSpellSpecific(spellInfo_2);
if (spellSpec_1 && spellSpec_2)
if (IsSingleFromSpellSpecificPerTarget(spellSpec_1, spellSpec_2)
- || sameCaster && IsSingleFromSpellSpecificPerCaster(spellSpec_1, spellSpec_2))
+ || (sameCaster && IsSingleFromSpellSpecificPerCaster(spellSpec_1, spellSpec_2)))
return false;
SpellGroupStackRule stackRule = CheckSpellGroupStackRules(spellInfo_1->Id, spellInfo_2->Id);