diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6504a828c75..a02fa2d3d1b 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1652,7 +1652,7 @@ void Spell::SelectImplicitTrajTargets() const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)); + const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * std::cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)); const float dz = (*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ; DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) @@ -1720,8 +1720,8 @@ void Spell::SelectImplicitTrajTargets() if (m_targets.GetSrcPos()->GetExactDist2d(m_targets.GetDstPos()) > bestDist) { - float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.GetSrcPos()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float x = m_targets.GetSrcPos()->m_positionX + std::cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist; float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b); if (itr != targets.end()) @@ -6384,7 +6384,7 @@ void Spell::Delayed() // only called in DealDamage() if (delayReduce >= 100) return; - AddPctN(delaytime, -delayReduce); + AddPct(delaytime, -delayReduce); if (m_timer + delaytime > m_casttime) { @@ -6412,14 +6412,14 @@ void Spell::DelayedChannel() return; //check pushback reduce - int32 delaytime = CalculatePctN(m_spellInfo->GetDuration(), 25); // channeling delay is normally 25% of its time per hit + int32 delaytime = CalculatePct(m_spellInfo->GetDuration(), 25); // channeling delay is normally 25% of its time per hit int32 delayReduce = 100; // must be initialized to 100 for percent modifiers m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; if (delayReduce >= 100) return; - AddPctN(delaytime, -delayReduce); + AddPct(delaytime, -delayReduce); if (m_timer <= delaytime) { |