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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 27abe8ebc6e..56aa88852a9 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1577,10 +1577,6 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
// create the new item and store it
Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
- if (pProto->Quality > ITEM_QUALITY_EPIC || (pProto->Quality == ITEM_QUALITY_EPIC && pProto->ItemLevel >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)]))
- if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
- guild->GetNewsLog().AddNewEvent(GUILD_NEWS_ITEM_CRAFTED, time(NULL), player->GetGUID(), 0, pProto->ItemId);
-
// was it successful? return error if not
if (!pItem)
{
@@ -1595,6 +1591,11 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
// send info to the client
player->SendNewItem(pItem, num_to_add, true, bgType == 0);
+ if (pProto->Quality > ITEM_QUALITY_EPIC || (pProto->Quality == ITEM_QUALITY_EPIC && pProto->ItemLevel >= MinNewsItemLevel[sWorld->getIntConfig(CONFIG_EXPANSION)]))
+ if (Guild* guild = player->GetGuild())
+ guild->AddGuildNews(GUILD_NEWS_ITEM_CRAFTED, player->GetGUID(), 0, pProto->ItemId);
+
+
// we succeeded in creating at least one item, so a levelup is possible
if (bgType == 0)
player->UpdateCraftSkill(m_spellInfo->Id);