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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index bae0da7d8e4..6d8ec6685ab 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1489,8 +1489,8 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to loot a gameobject %s which is on respawn timer without being in GM mode!",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
return;
}
// special case, already has GossipHello inside so return and avoid calling twice