diff options
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index f3768557af6..31b3dac9643 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1655,7 +1655,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype) // the maximum number of created additional items uint8 additionalMaxNum=0; // get the chance and maximum number for creating extra items - if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum)) + if (CanCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum)) { // roll with this chance till we roll not to create or we create the max num while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum) @@ -1952,7 +1952,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if (gameObjTarget) { // Players shouldn't be able to loot gameobjects that are currently despawned - if (!gameObjTarget->isSpawned() && !player->isGameMaster()) + if (!gameObjTarget->isSpawned() && !player->IsGameMaster()) { TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!", player->GetName().c_str(), player->GetGUIDLow(), gameObjTarget->GetEntry(), gameObjTarget->GetGUIDLow()); @@ -4256,7 +4256,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/) Unit::AttackerSet const& attackers = unitTarget->getAttackers(); for (Unit::AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();) { - if (!(*itr)->canSeeOrDetect(unitTarget)) + if (!(*itr)->CanSeeOrDetect(unitTarget)) (*(itr++))->AttackStop(); else ++itr; |
