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path: root/src/server/game/Spells/SpellInfo.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 231020bb662..5225ff77e95 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1482,7 +1482,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
return SPELL_FAILED_BAD_TARGETS;
// check visibility - ignore stealth for implicit (area) targets
- if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
+ if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit))
return SPELL_FAILED_BAD_TARGETS;
Unit const* unitTarget = target->ToUnit();
@@ -1582,7 +1582,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
if (!unitTarget->ToPlayer()->IsVisible())
return SPELL_FAILED_BM_OR_INVISGOD;
- if (unitTarget->ToPlayer()->isGameMaster())
+ if (unitTarget->ToPlayer()->IsGameMaster())
return SPELL_FAILED_BM_OR_INVISGOD;
}