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path: root/src/server/game/Spells/SpellMgr.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index c50aa7cc14f..374e3427282 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -33,7 +33,7 @@
bool IsPrimaryProfessionSkill(uint32 skill)
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
return false;
@@ -351,7 +351,7 @@ SpellMgr::~SpellMgr()
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
-bool SpellMgr::IsSpellValid(SpellInfo const *spellInfo, Player *pl, bool msg)
+bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* pl, bool msg)
{
// not exist
if (!spellInfo)
@@ -473,7 +473,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
if (!difficultyId)
return spellId; //return source spell, it has only REGULAR_DIFFICULTY
- SpellDifficultyEntry const *difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
+ SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
if (!difficultyEntry)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
@@ -1158,7 +1158,7 @@ void SpellMgr::LoadSpellRanks()
// fill one chain
while (currentSpell == lastSpell && !finished)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
currentSpell = fields[0].GetUInt32();
if (lastSpell == -1)
@@ -1260,7 +1260,7 @@ void SpellMgr::LoadSpellRequired()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
@@ -1355,7 +1355,7 @@ void SpellMgr::LoadSpellLearnSpells()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
@@ -1459,7 +1459,7 @@ void SpellMgr::LoadSpellTargetPositions()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 Spell_ID = fields[0].GetUInt32();
@@ -1583,7 +1583,7 @@ void SpellMgr::LoadSpellGroups()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
@@ -1664,7 +1664,7 @@ void SpellMgr::LoadSpellGroupStackRules()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 group_id = fields[0].GetUInt32();
uint8 stack_rule = fields[1].GetUInt32();
@@ -1711,7 +1711,7 @@ void SpellMgr::LoadSpellProcEvents()
uint32 customProc = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -1915,7 +1915,7 @@ void SpellMgr::LoadSpellBonusess()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
SpellInfo const* spell = GetSpellInfo(entry);
@@ -1957,7 +1957,7 @@ void SpellMgr::LoadSpellThreats()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -2021,7 +2021,7 @@ void SpellMgr::LoadSpellPetAuras()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
uint8 eff = fields[1].GetUInt8();
@@ -2126,7 +2126,7 @@ void SpellMgr::LoadSpellEnchantProcData()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 enchantId = fields[0].GetUInt32();
@@ -2171,7 +2171,7 @@ void SpellMgr::LoadSpellLinked()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
@@ -2416,7 +2416,7 @@ void SpellMgr::LoadSpellAreas()
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;