diff options
Diffstat (limited to 'src/server/game/Time/GameTime.cpp')
-rw-r--r-- | src/server/game/Time/GameTime.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/server/game/Time/GameTime.cpp b/src/server/game/Time/GameTime.cpp new file mode 100644 index 00000000000..8884d4612be --- /dev/null +++ b/src/server/game/Time/GameTime.cpp @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/> + + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "GameTime.h" +#include "Timer.h" + +namespace GameTime +{ + time_t const StartTime = time(nullptr); + + time_t GameTime = 0; + uint32 GameMSTime = 0; + + std::chrono::system_clock::time_point GameTimeSystemPoint = std::chrono::system_clock::time_point::min(); + std::chrono::steady_clock::time_point GameTimeSteadyPoint = std::chrono::steady_clock::time_point::min(); + + time_t GetStartTime() + { + return StartTime; + } + + time_t GetGameTime() + { + return GameTime; + } + + uint32 GetGameTimeMS() + { + return GameMSTime; + } + + std::chrono::system_clock::time_point GetGameTimeSystemPoint() + { + return GameTimeSystemPoint; + } + + std::chrono::steady_clock::time_point GetGameTimeSteadyPoint() + { + return GameTimeSteadyPoint; + } + + uint32 GetUptime() + { + return uint32(GameTime - StartTime); + } + + void UpdateGameTimers() + { + GameTime = time(nullptr); + GameMSTime = getMSTime(); + GameTimeSystemPoint = std::chrono::system_clock::now(); + GameTimeSteadyPoint = std::chrono::steady_clock::now(); + } +} |