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path: root/src/server/game/Tools/CharacterDatabaseCleaner.cpp
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Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index c6dc40e6a3b..f1682012c9c 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -38,7 +38,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
return;
uint32 flags = (*result)[0].GetUInt32();
-
+
// clean up
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
CleanCharacterAchievementProgress();
@@ -55,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
if (flags & CLEANING_FLAG_QUESTSTATUS)
CleanCharacterQuestStatus();
- // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
+ // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags);