diff options
Diffstat (limited to 'src')
57 files changed, 252 insertions, 252 deletions
diff --git a/src/server/authserver/Server/AuthSocket.h b/src/server/authserver/Server/AuthSocket.h index f1f3f01586d..018af07a239 100755 --- a/src/server/authserver/Server/AuthSocket.h +++ b/src/server/authserver/Server/AuthSocket.h @@ -33,7 +33,7 @@ enum RealmFlags REALM_FLAG_UNK2 = 0x10, REALM_FLAG_RECOMMENDED = 0x20, REALM_FLAG_NEW = 0x40, - REALM_FLAG_FULL = 0x80 + REALM_FLAG_FULL = 0x80 }; // Handle login commands diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index bca42826624..3b091dd9594 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -193,7 +193,7 @@ void BattlegroundIC::Update(uint32 diff) { if (!demolisher->isAlive()) demolisher->Respawn(true); - } + } } siegeEngineWorkshopTimer = WORKSHOP_UPDATE_TIME; } else siegeEngineWorkshopTimer -= diff; @@ -215,19 +215,19 @@ void BattlegroundIC::Update(uint32 diff) if (!banner) // this should never happen return; - + float cords[4] = {banner->GetPositionX(), banner->GetPositionY(), banner->GetPositionZ(), banner->GetOrientation() }; - + DelObject(nodePoint[i].gameobject_type); AddObject(nodePoint[i].gameobject_type,nodePoint[i].gameobject_entry,cords[0],cords[1],cords[2],cords[3],0,0,0,0,RESPAWN_ONE_DAY); GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]); UpdateNodeWorldState(&nodePoint[i]); - HandleCapturedNodes(&nodePoint[i],false); + HandleCapturedNodes(&nodePoint[i],false); SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE,CHAT_MSG_BG_SYSTEM_NEUTRAL,NULL,(nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE),nodePoint[i].string); - + nodePoint[i].needChange = false; nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; } else nodePoint[i].timer -= diff; @@ -247,7 +247,7 @@ void BattlegroundIC::Update(uint32 diff) } } resourceTimer = IC_RESOURCE_TIME; - } else resourceTimer -= diff; + } else resourceTimer -= diff; } void BattlegroundIC::StartingEventCloseDoors() @@ -311,7 +311,7 @@ void BattlegroundIC::AddPlayer(Player *plr) } void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/) -{ +{ plr->RemoveAura(SPELL_QUARRY); plr->RemoveAura(SPELL_OIL_REFINERY); } @@ -356,7 +356,7 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data) uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry,(GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false)); data << uint32(uws) << uint32(1); } - + for (uint8 i = 0 ; i < MAX_NODE_TYPES ; i++) data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1); } @@ -371,9 +371,9 @@ bool BattlegroundIC::SetupBattleground() 0,0,0,0,RESPAWN_ONE_DAY)) { sLog->outError("Isle of Conquest: There was an error spawning gameobject %u",BG_IC_ObjSpawnlocs[i].entry); - return false; + return false; } - } + } for (uint8 i = 0; i < MAX_NORMAL_NPCS_SPAWNS; i++) { @@ -383,9 +383,9 @@ bool BattlegroundIC::SetupBattleground() RESPAWN_ONE_DAY)) { sLog->outError("Isle of Conquest: There was an error spawning creature %u",BG_IC_NpcSpawnlocs[i].entry); - return false; + return false; } - } + } if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5,BG_IC_SpiritGuidePos[5][0], BG_IC_SpiritGuidePos[5][1],BG_IC_SpiritGuidePos[5][2], BG_IC_SpiritGuidePos[5][3],ALLIANCE) || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6,BG_IC_SpiritGuidePos[6][0], BG_IC_SpiritGuidePos[6][1],BG_IC_SpiritGuidePos[6][2], BG_IC_SpiritGuidePos[6][3],HORDE) @@ -454,7 +454,7 @@ void BattlegroundIC::HandleKillPlayer(Player* player, Player* killer) return; Battleground::HandleKillPlayer(player, killer); - + factionReinforcements[player->GetTeamId()] -= 1; UpdateWorldState((player->GetTeamId() == TEAM_ALLIANCE ? BG_IC_ALLIANCE_RENFORT : BG_IC_HORDE_RENFORT), factionReinforcements[player->GetTeamId()]); @@ -515,7 +515,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target nodePoint[i].gameobject_entry = nextBanner; // this is just needed if the next banner is grey - if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner || + if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner || nodePoint[i].banners[BANNER_H_CONTESTED] == nextBanner) { nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; // 1 minute for last change (real faction banner) @@ -535,13 +535,13 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE)); HandleContestedNodes(&nodePoint[i]); } else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] || - nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED]) + nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED]) // if we are going to spawn the definitve faction banner, we dont need the timer anymore { nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; nodePoint[i].needChange = false; SendMessage2ToAll(LANG_BG_IC_TEAM_DEFENDED_NODE,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string); - HandleCapturedNodes(&nodePoint[i],true); + HandleCapturedNodes(&nodePoint[i],true); UpdatePlayerScore(player, SCORE_BASES_DEFENDED, 1); } @@ -549,9 +549,9 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target if (!banner) // this should never happen return; - + float cords[4] = {banner->GetPositionX(), banner->GetPositionY(), banner->GetPositionZ(), banner->GetOrientation() }; - + DelObject(nodePoint[i].gameobject_type); AddObject(nodePoint[i].gameobject_type,nodePoint[i].gameobject_entry,cords[0],cords[1],cords[2],cords[3],0,0,0,0,RESPAWN_ONE_DAY); @@ -566,7 +566,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target UpdateNodeWorldState(&nodePoint[i]); // we dont need iterating if we are here // If the needChange bool was set true, we will handle the rest in the Update Map function. - return; + return; } } } @@ -611,7 +611,7 @@ uint32 BattlegroundIC::GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool r // If the actual banner is the grey faction banner, we must return the previous banner if (nodePoint->gameobject_entry == nodePoint->banners[BANNER_A_CONTESTED] || nodePoint->banners[BANNER_H_CONTESTED]) return nodePoint->last_entry; - + // we should never be here... sLog->outError("Isle Of Conquest: Unexpected return in GetNextBanner function"); return 0; @@ -633,9 +633,9 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) { if(nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY) { - if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2, - BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1], - BG_IC_SpiritGuidePos[nodePoint->nodeType][2], BG_IC_SpiritGuidePos[nodePoint->nodeType][3], + if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2, + BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1], + BG_IC_SpiritGuidePos[nodePoint->nodeType][2], BG_IC_SpiritGuidePos[nodePoint->nodeType][3], (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE))) sLog->outError("Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u,", nodePoint->nodeType, nodePoint->faction); } @@ -646,7 +646,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) // all the players on the stopped transport should be teleported out if (!gunshipAlliance || !gunshipHorde) break; - + for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; u++) { uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u; @@ -707,7 +707,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; i++) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i; - + if (GetBGCreature(type) && GetBGCreature(type)->isAlive()) continue; @@ -722,7 +722,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; i++) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i; - + if (GetBGCreature(type) && GetBGCreature(type)->isAlive()) continue; @@ -767,7 +767,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) RESPAWN_ONE_DAY)) GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); } - + // we check if the opossing siege engine is in use int8 enemySiege = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_H : BG_IC_NPC_SIEGE_ENGINE_A); @@ -784,7 +784,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H); if (!GetBGCreature(siegeType) || !GetBGCreature(siegeType)->isAlive()) { - AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H),siegeType,nodePoint->faction, + AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H),siegeType,nodePoint->faction, BG_IC_WorkshopVehicles[4].GetPositionX(),BG_IC_WorkshopVehicles[4].GetPositionY(), BG_IC_WorkshopVehicles[4].GetPositionZ(),BG_IC_WorkshopVehicles[4].GetOrientation(), RESPAWN_ONE_DAY); @@ -830,7 +830,7 @@ void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 /*destroyedE DoorOpen((pl->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02)); uint32 lang_entry = 0; - + switch(go->GetEntry()) { case GO_HORDE_GATE_1: @@ -855,7 +855,7 @@ void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 /*destroyedE void BattlegroundIC::EventPlayerDamagedGO(Player* /*plr*/, GameObject* /*go*/, uint8 /*hitType*/, uint32 /*destroyedEvent*/) { - + } WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player) @@ -922,7 +922,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period) uint32 mapid = t->m_WayPoints[0].mapid; - float x = t->m_WayPoints[0].x; + float x = t->m_WayPoints[0].x; float y = t->m_WayPoints[0].y; float z = t->m_WayPoints[0].z; float o = 1; @@ -939,6 +939,6 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period) for (uint8 i = 0; i < 5; i++) t->AddNPCPassenger(0,(goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()) , (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()),(goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation())); - + return t; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index e997bdd3522..577c46acfcd 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -205,16 +205,16 @@ struct ICNpc uint32 entry; uint32 team; float x; - float y; - float z; - float o; + float y; + float z; + float o; }; enum BG_IC_GOs { BG_IC_GO_ALLIANCE_BANNER = 0, - BG_IC_GO_ALLIANCE_GATE_1, + BG_IC_GO_ALLIANCE_GATE_1, BG_IC_GO_ALLIANCE_GATE_2, BG_IC_GO_ALLIANCE_GATE_3, @@ -236,12 +236,12 @@ enum BG_IC_GOs BG_IC_GO_BRAZIER_3, BG_IC_GO_BRAZIER_4, - BG_IC_GO_CHAIR_1, + BG_IC_GO_CHAIR_1, BG_IC_GO_CHAIR_2, BG_IC_GO_CHAIR_3_1, - BG_IC_GO_CHAIR_4, - BG_IC_GO_CHAIR_5, - BG_IC_GO_CHAIR_6_1, + BG_IC_GO_CHAIR_4, + BG_IC_GO_CHAIR_5, + BG_IC_GO_CHAIR_6_1, BG_IC_GO_CHAIR_7, BG_IC_GO_CHAIR_3_2, BG_IC_GO_CHAIR_6_2, @@ -251,41 +251,41 @@ enum BG_IC_GOs BG_IC_GO_DOCKS_BANNER, - BG_IC_GO_DOODAD_HU_PORTCULLIS01_1, + BG_IC_GO_DOODAD_HU_PORTCULLIS01_1, BG_IC_GO_DOODAD_HU_PORTCULLIS01_2, - BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, + BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, BG_IC_GO_DOODAD_PORTCULLISACTIVE01, BG_IC_GO_DOODAD_PORTCULLISACTIVE02, BG_IC_GO_DOODAD_VR_PORTCULLIS01_1, - BG_IC_GO_DOODAD_VR_PORTCULLIS01_2, + BG_IC_GO_DOODAD_VR_PORTCULLIS01_2, BG_IC_GO_FLAGPOLE_1_1, - BG_IC_GO_FLAGPOLE_2_1, + BG_IC_GO_FLAGPOLE_2_1, BG_IC_GO_FLAGPOLE_2_2, - BG_IC_GO_FLAGPOLE_1_2, - BG_IC_GO_FLAGPOLE_1_3, - BG_IC_GO_FLAGPOLE_1_4, + BG_IC_GO_FLAGPOLE_1_2, + BG_IC_GO_FLAGPOLE_1_3, + BG_IC_GO_FLAGPOLE_1_4, BG_IC_GO_FLAGPOLE_1_5, BG_IC_GO_HANGAR_BANNER, - BG_IC_GO_HORDE_BANNER, + BG_IC_GO_HORDE_BANNER, - BG_IC_GO_HORDE_GATE_1, - BG_IC_GO_HORDE_GATE_2, - BG_IC_GO_HORDE_GATE_3, + BG_IC_GO_HORDE_GATE_1, + BG_IC_GO_HORDE_GATE_2, + BG_IC_GO_HORDE_GATE_3, BG_IC_GO_HORDE_KEEP_PORTCULLIS, - + BG_IC_GO_QUARRY_BANNER, - BG_IC_GO_STOVE_1_1, - BG_IC_GO_STOVE_2_1, - BG_IC_GO_STOVE_1_2, + BG_IC_GO_STOVE_1_1, + BG_IC_GO_STOVE_2_1, + BG_IC_GO_STOVE_1_2, BG_IC_GO_STOVE_2_2, BG_IC_GO_WORKSHOP_BANNER, @@ -303,40 +303,40 @@ enum BG_IC_GOs BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4, BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, - - BG_IC_GO_SEAFORIUM_BOMBS_1, + + BG_IC_GO_SEAFORIUM_BOMBS_1, BG_IC_GO_SEAFORIUM_BOMBS_2, BG_IC_GO_HANGAR_TELEPORTER_1, BG_IC_GO_HANGAR_TELEPORTER_2, BG_IC_GO_HANGAR_TELEPORTER_3, - BG_IC_GO_TELEPORTER_1_1, + BG_IC_GO_TELEPORTER_1_1, BG_IC_GO_TELEPORTER_1_2, - BG_IC_GO_TELEPORTER_2_1, - BG_IC_GO_TELEPORTER_3_1, - BG_IC_GO_TELEPORTER_2_2, - BG_IC_GO_TELEPORTER_4_1, + BG_IC_GO_TELEPORTER_2_1, + BG_IC_GO_TELEPORTER_3_1, + BG_IC_GO_TELEPORTER_2_2, + BG_IC_GO_TELEPORTER_4_1, BG_IC_GO_TELEPORTER_3_2, - BG_IC_GO_TELEPORTER_3_3, + BG_IC_GO_TELEPORTER_3_3, BG_IC_GO_TELEPORTER_4_2, BG_IC_GO_TELEPORTER_4_3, BG_IC_GO_TELEPORTER_1_3, - BG_IC_GO_TELEPORTER_2_3, - + BG_IC_GO_TELEPORTER_2_3, + BG_IC_GO_TELEPORTER_EFFECTS_A_1, - BG_IC_GO_TELEPORTER_EFFECTS_A_2, - BG_IC_GO_TELEPORTER_EFFECTS_A_3, + BG_IC_GO_TELEPORTER_EFFECTS_A_2, + BG_IC_GO_TELEPORTER_EFFECTS_A_3, BG_IC_GO_TELEPORTER_EFFECTS_A_4, BG_IC_GO_TELEPORTER_EFFECTS_A_5, - BG_IC_GO_TELEPORTER_EFFECTS_A_6, - + BG_IC_GO_TELEPORTER_EFFECTS_A_6, + BG_IC_GO_TELEPORTER_EFFECTS_H_1, - BG_IC_GO_TELEPORTER_EFFECTS_H_2, + BG_IC_GO_TELEPORTER_EFFECTS_H_2, BG_IC_GO_TELEPORTER_EFFECTS_H_3, BG_IC_GO_TELEPORTER_EFFECTS_H_4, - BG_IC_GO_TELEPORTER_EFFECTS_H_5, - BG_IC_GO_TELEPORTER_EFFECTS_H_6, + BG_IC_GO_TELEPORTER_EFFECTS_H_5, + BG_IC_GO_TELEPORTER_EFFECTS_H_6, }; enum BG_IC_NPCs @@ -404,7 +404,7 @@ enum BG_IC_NPCs BG_IC_NPC_CATAPULT_2_H, BG_IC_NPC_CATAPULT_3_H, BG_IC_NPC_CATAPULT_4_H, - + BG_IC_NPC_SPIRIT_GUIDE_1, BG_IC_NPC_SPIRIT_GUIDE_2, BG_IC_NPC_SPIRIT_GUIDE_3, @@ -450,7 +450,7 @@ const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]= {BG_IC_NPC_KOR_KRON_GUARD_1,NPC_KOR_KRON_GUARD,TEAM_HORDE,1296.01f,-773.256f,69.958f,0.292168f}, // 3 {BG_IC_NPC_KOR_KRON_GUARD_2,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.94f,-757.756f,69.9587f,6.02165f}, // 4 {BG_IC_NPC_KOR_KRON_GUARD_3,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.09f,-760.927f,69.9587f,5.94311f}, // 5 - {BG_IC_NPC_KOR_KRON_GUARD_4,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.13f,-769.7f,69.95f,0.34f}, // 6 + {BG_IC_NPC_KOR_KRON_GUARD_4,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.13f,-769.7f,69.95f,0.34f}, // 6 {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.969f,-822.958f,60.8151f,0.46337f}, // 7 {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,224.211f,-826.952f,60.8188f,6.25961f}, // 8 @@ -459,7 +459,7 @@ const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]= {BG_IC_NPC_KEEP_CANNON_1,NPC_KEEP_CANNON,TEAM_ALLIANCE,415.825f,-754.634f,87.799f,1.78024f},// 11 {BG_IC_NPC_KEEP_CANNON_2,NPC_KEEP_CANNON,TEAM_ALLIANCE,410.142f,-755.332f,87.7991f,1.78024f},// 12 - {BG_IC_NPC_KEEP_CANNON_3,NPC_KEEP_CANNON,TEAM_ALLIANCE,424.33f,-879.352f,88.0446f,0.436332f},// 13 + {BG_IC_NPC_KEEP_CANNON_3,NPC_KEEP_CANNON,TEAM_ALLIANCE,424.33f,-879.352f,88.0446f,0.436332f},// 13 {BG_IC_NPC_KEEP_CANNON_4,NPC_KEEP_CANNON,TEAM_ALLIANCE,425.602f,-786.646f,87.7991f,5.74213f},// 14 {BG_IC_NPC_KEEP_CANNON_5,NPC_KEEP_CANNON,TEAM_ALLIANCE,426.743f,-884.939f,87.9613f,0.436332f},// 15 {BG_IC_NPC_KEEP_CANNON_6,NPC_KEEP_CANNON,TEAM_ALLIANCE,404.736f,-755.495f,87.7989f,1.78024f},// 16 @@ -475,9 +475,9 @@ const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]= {BG_IC_NPC_KEEP_CANNON_15,NPC_KEEP_CANNON,TEAM_HORDE,1163.74f,-663.67f,88.3571f,0.558505f},// 25 {BG_IC_NPC_KEEP_CANNON_16,NPC_KEEP_CANNON,TEAM_HORDE,1135.18f,-683.896f,88.0409f,3.9619f},// 26 {BG_IC_NPC_KEEP_CANNON_17,NPC_KEEP_CANNON,TEAM_HORDE,1138.91f,-836.359f,88.3728f,2.18166f},// 27 - {BG_IC_NPC_KEEP_CANNON_18,NPC_KEEP_CANNON,TEAM_HORDE,1162.08f,-863.717f,88.358f,5.48033f},// 28 + {BG_IC_NPC_KEEP_CANNON_18,NPC_KEEP_CANNON,TEAM_HORDE,1162.08f,-863.717f,88.358f,5.48033f},// 28 {BG_IC_NPC_KEEP_CANNON_19,NPC_KEEP_CANNON,TEAM_HORDE,1167.13f,-669.212f,87.9682f,0.383972f},// 29 - {BG_IC_NPC_KEEP_CANNON_20,NPC_KEEP_CANNON,TEAM_HORDE,1137.72f,-688.517f,88.4023f,3.9619f},// 30 + {BG_IC_NPC_KEEP_CANNON_20,NPC_KEEP_CANNON,TEAM_HORDE,1137.72f,-688.517f,88.4023f,3.9619f},// 30 {BG_IC_NPC_KEEP_CANNON_21,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 31 {BG_IC_NPC_KEEP_CANNON_22,NPC_KEEP_CANNON,TEAM_HORDE,1144.33f,-833.309f,87.9268f,2.14675f},// 32 {BG_IC_NPC_KEEP_CANNON_23,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 33 @@ -494,13 +494,13 @@ const Position BG_IC_WorkshopVehicles[5] = {773.680542f, -884.092041f, 16.8090363f, 1.58824956f} // Siege Engine }; -const Position BG_IC_DocksVehiclesGlaives[2] = +const Position BG_IC_DocksVehiclesGlaives[2] = { { 779.3125f, -342.972229f, 12.2104874f, 4.712389f }, // Glaive Throwers { 790.029541f, -342.899323f, 12.2128582f, 4.71238f }, // Glaive Throwers }; -const Position BG_IC_DocksVehiclesCatapults[4] = +const Position BG_IC_DocksVehiclesCatapults[4] = { {757.283f, -341.7795f, 12.2113762f, 4.729842f}, // Catapults {766.947937f, -342.053833f, 12.2009945f, 4.694f}, // Catapults @@ -508,7 +508,7 @@ const Position BG_IC_DocksVehiclesCatapults[4] = {810.7257f, -342.083344f, 12.1675768f, 4.6600f}, // Catapults }; -const Position BG_IC_HangarTeleporters[3] = +const Position BG_IC_HangarTeleporters[3] = { {827.958f,-994.467f,134.071f,0.0f}, // Gunship Portal {738.613f,-1106.58f,134.745f,2.54818f}, // Gunship Portal @@ -520,12 +520,12 @@ struct ICGo uint32 type; uint32 entry; float x; - float y; - float z; - float o; + float y; + float z; + float o; }; -const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] = +const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] = { {BG_IC_GO_TELEPORTER_1_1,GO_TELEPORTER_1,1143.25f,-779.599f,48.629f,1.64061f}, // Teleporter {BG_IC_GO_TELEPORTER_1_2,GO_TELEPORTER_1,1236.53f,-669.415f,48.2729f,0.104719f}, // Teleporter @@ -560,7 +560,7 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = {BG_IC_GO_ALLIANCE_GATE_1,GO_ALLIANCE_GATE_1,351.615f,-762.75f,48.9162f,-1.5708f}, // Alliance Gate || Left {BG_IC_GO_ALLIANCE_GATE_2,GO_ALLIANCE_GATE_2,351.024f,-903.326f,48.9247f,1.5708f}, // Alliance Gate || Right {BG_IC_GO_ALLIANCE_GATE_3,GO_ALLIANCE_GATE_3,413.479f,-833.95f,48.5238f,3.14159f}, // Alliance Gate || Front - + {BG_IC_GO_HORDE_GATE_1,GO_HORDE_GATE_1,1150.9f,-762.606f,47.5077f,3.14159f}, // Horde Gate || Front {BG_IC_GO_HORDE_GATE_2,GO_HORDE_GATE_2,1218.74f,-851.155f,48.2533f,-1.5708f}, // Horde Gate || Left {BG_IC_GO_HORDE_GATE_3,GO_HORDE_GATE_3,1217.9f,-676.948f,47.6341f,1.5708f}, // Horde Gate || Right @@ -579,14 +579,14 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = {BG_IC_GO_BENCH_3,GO_BENCH_3,817.446f,-470.47f,25.372f,-1.56207f}, // Bench {BG_IC_GO_BENCH_4,GO_BENCH_4,827.001f,-474.415f,25.372f,1.57952f}, // Bench {BG_IC_GO_BENCH_5,GO_BENCH_5,819.264f,-461.961f,22.7614f,1.57952f}, // Bench - + {BG_IC_GO_BONFIRE_1,GO_BONFIRE_1,1162.91f,-734.578f,48.8948f,-2.9845f}, // Bonfire {BG_IC_GO_BONFIRE_2,GO_BONFIRE_2,1282.34f,-799.762f,87.1357f,-3.13286f}, // Bonfire {BG_IC_GO_BONFIRE_3,GO_BONFIRE_3,1358.06f,-732.178f,87.1606f,-3.13284f}, // Bonfire {BG_IC_GO_BONFIRE_4,GO_BONFIRE_4,1281.76f,-732.844f,87.1574f,-3.13246f}, // Bonfire {BG_IC_GO_BONFIRE_5,GO_BONFIRE_5,1358.81f,-797.899f,87.2953f,3.13312f}, // Bonfire {BG_IC_GO_BONFIRE_6,GO_BONFIRE_6,1162.21f,-790.543f,48.9162f,2.27765f}, // Bonfire - + {BG_IC_GO_BRAZIER_1,GO_BRAZIER_1,1262.21f,-751.358f,48.8133f,2.26893f}, // Brazier {BG_IC_GO_BRAZIER_2,GO_BRAZIER_2,1262.58f,-781.861f,48.8132f,2.04203f}, // Brazier {BG_IC_GO_BRAZIER_3,GO_BRAZIER_3,223.818f,-839.352f,60.7917f,1.09083f}, // Brazier @@ -630,7 +630,7 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = {BG_IC_GO_STOVE_1_1,GO_STOVE_1,903.291f,-457.345f,18.1356f,2.23402f}, // Stove {BG_IC_GO_STOVE_2_1,GO_STOVE_2,761.462f,-446.684f,22.5602f,0.244344f}, // Stove {BG_IC_GO_STOVE_1_2,GO_STOVE_1,11068.13f,-336.373f,18.5647f,-2.59181f}, // Stove - {BG_IC_GO_STOVE_2_2,GO_STOVE_2,1118.32f,-363.969f,18.5532f,-3.08918f}, // Stove + {BG_IC_GO_STOVE_2_2,GO_STOVE_2,1118.32f,-363.969f,18.5532f,-3.08918f}, // Stove {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,GO_HUGE_SEAFORIUM_BOMB_A,297.3212f,-851.321167f,48.91627f,-0.94247663f}, {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,GO_HUGE_SEAFORIUM_BOMB_A,298.104156f,-861.026062f,48.916275f,-2.75761318f}, @@ -645,7 +645,7 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,1150.9f,-762.606f,47.0f,3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs }; -const Position workshopBombs[2] = +const Position workshopBombs[2] = { {750.601f,-864.597f,13.4754f,1.93731f}, {785.509f,-864.715f,13.3993f,2.47837f} @@ -764,7 +764,7 @@ enum ICNodePointType // Graveyards NODE_TYPE_GRAVEYARD_A, NODE_TYPE_GRAVEYARD_H, - + MAX_NODE_TYPES }; @@ -782,7 +782,7 @@ const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 148 const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f}; const Position TeleportToTransportPosition = {661.0f,-1244.0f,288.0f,0.0f}; -const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] = +const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] = { {0.0f, 0.0f, 0.0f, 0.0f}, // no grave {0.0f, 0.0f, 0.0f, 0.0f}, // no grave @@ -795,7 +795,7 @@ const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] = {1148.65f, -1250.98f, 16.60f, 1.74f}, // last resort horde }; -const Position hordeGunshipPassengers[5] = +const Position hordeGunshipPassengers[5] = { {-21.401f, -31.343f, 34.173f, 4.62057f}, {-12.1064f, -31.9697f, 34.3807f, 4.62057f}, @@ -804,7 +804,7 @@ const Position hordeGunshipPassengers[5] = {19.4636f, -30.794f, 36.2254f, 4.83106f} }; -const Position allianceGunshipPassengers[5] = +const Position allianceGunshipPassengers[5] = { {-41.7122f, 23.1838f, 22.5605f, 1.60659f}, {-31.0354f, 25.1286f, 21.6921f, 1.60659f}, @@ -904,7 +904,7 @@ class BattlegroundIC : public Battleground uint16 factionReinforcements[2]; BG_IC_GateState GateStatus[6]; ICNodePoint nodePoint[7]; - + Transport* gunshipAlliance; Transport* gunshipHorde; @@ -931,14 +931,14 @@ class BattlegroundIC : public Battleground uint32 uws = 0; switch(id) - { + { case GO_HORDE_GATE_1: uws = (open ? BG_IC_GATE_FRONT_H_WS_OPEN : BG_IC_GATE_FRONT_H_WS_CLOSED); break; case GO_HORDE_GATE_2: uws = (open ? BG_IC_GATE_WEST_H_WS_OPEN : BG_IC_GATE_WEST_H_WS_CLOSED); break; - case GO_HORDE_GATE_3: + case GO_HORDE_GATE_3: uws = (open ? BG_IC_GATE_EAST_H_WS_OPEN : BG_IC_GATE_EAST_H_WS_CLOSED); break; case GO_ALLIANCE_GATE_3: @@ -947,7 +947,7 @@ class BattlegroundIC : public Battleground case GO_ALLIANCE_GATE_1: uws = (open ? BG_IC_GATE_WEST_A_WS_OPEN : BG_IC_GATE_WEST_A_WS_CLOSED); break; - case GO_ALLIANCE_GATE_2: + case GO_ALLIANCE_GATE_2: uws = (open ? BG_IC_GATE_EAST_A_WS_OPEN : BG_IC_GATE_EAST_A_WS_CLOSED); break; } diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 33e001cf042..6e65590581f 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -375,7 +375,7 @@ void ConditionMgr::LoadConditions(bool isReload) sObjectMgr->LoadGossipMenuItems(); } - + QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference," " ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions"); diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp index af08f25a321..17855b8c01b 100644 --- a/src/server/game/DungeonFinding/LFGGroupData.cpp +++ b/src/server/game/DungeonFinding/LFGGroupData.cpp @@ -19,7 +19,7 @@ #include "LFGGroupData.h" LfgGroupData::LfgGroupData(): -m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Dungeon(0), +m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Dungeon(0), m_VotesNeeded(0), m_KicksLeft(LFG_GROUP_MAX_KICKS) { } diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 45bc4b92e4e..97b31a37cf1 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -216,7 +216,7 @@ void LFGMgr::Update(uint32 diff) if (Player* plr = sObjectMgr->GetPlayer(guid)) { plr->GetSession()->SendLfgRoleCheckUpdate(roleCheck); - + if (itRoles->first == roleCheck->leader) plr->GetSession()->SendLfgJoinResult(LfgJoinResultData(LFG_JOIN_FAILED, LFG_ROLECHECK_MISSING_ROLE)); } @@ -1794,7 +1794,7 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/) /** Give completion reward to player - @param[in] dungeonId Id of the dungeon finished + @param[in] dungeonId Id of the dungeon finished @param[in] plr Player to reward */ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) @@ -1808,12 +1808,12 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) uint64 guid = player->GetGUID(); uint64 gguid = player->GetGroup()->GetGUID(); - uint32 gDungeonId = GetDungeon(gguid); + uint32 gDungeonId = GetDungeon(gguid); if (gDungeonId != dungeonId) { sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", guid, dungeonId, gDungeonId); return; - } + } if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON) { diff --git a/src/server/game/DungeonFinding/LFGPlayerData.h b/src/server/game/DungeonFinding/LFGPlayerData.h index 5d29bf3f08a..b576980ab79 100644 --- a/src/server/game/DungeonFinding/LFGPlayerData.h +++ b/src/server/game/DungeonFinding/LFGPlayerData.h @@ -47,7 +47,7 @@ class LfgPlayerData uint8 GetRoles() const; const std::string& GetComment() const; const LfgDungeonSet& GetSelectedDungeons() const; - + private: // General LfgState m_State; ///< State if group in LFG diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 4a372273b02..63f3be8d430 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -71,7 +71,7 @@ void CreatureGroupManager::LoadCreatureFormations() { uint32 oldMSTime = getMSTime(); - for (CreatureGroupInfoType::iterator itr = CreatureGroupMap.begin(); itr != CreatureGroupMap.end(); ++itr) // for reload case + for (CreatureGroupInfoType::iterator itr = CreatureGroupMap.begin(); itr != CreatureGroupMap.end(); ++itr) // for reload case delete itr->second; CreatureGroupMap.clear(); diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 0ebdb31fc81..fb67cb5fb0f 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -695,7 +695,7 @@ void Pet::GivePetXP(uint32 xp) if (!isAlive()) return; - + uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel()); uint8 petlevel = getLevel(); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index aa9d2bf9446..dcfb2becc5f 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7699,7 +7699,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl } -void Player::_ApplyWeaponDamage(uint8 slot, ItemPrototype const *proto, ScalingStatValuesEntry const *ssv, bool apply) +void Player::_ApplyWeaponDamage(uint8 slot, ItemPrototype const *proto, ScalingStatValuesEntry const *ssv, bool apply) { WeaponAttackType attType = BASE_ATTACK; float damage = 0.0f; @@ -9300,7 +9300,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(4324) << uint32(1); // 15 BG_IC_GATE_WEST_A_WS_OPEN data << uint32(4325) << uint32(1); // 16 BG_IC_GATE_EAST_A_WS_OPEN data << uint32(4317) << uint32(1); // 17 unknown - + data << uint32(4301) << uint32(1); // 18 BG_IC_DOCKS_UNCONTROLLED data << uint32(4296) << uint32(1); // 19 BG_IC_HANGAR_UNCONTROLLED data << uint32(4306) << uint32(1); // 20 BG_IC_QUARRY_UNCONTROLLED @@ -11636,7 +11636,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update const ItemPrototype *proto = pItem->GetProto(); for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger - CastSpell(this, proto->Spells[i].SpellId, true, pItem); + CastSpell(this, proto->Spells[i].SpellId, true, pItem); if (allowedLooters && pItem->GetProto()->GetMaxStackSize() == 1 && pItem->IsSoulBound()) { @@ -13651,7 +13651,7 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements // rather than the gem requirements itself. If the socket has no color it is a prismatic socket. - if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) + if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) && !m_items[i]->GetProto()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color) { SpellItemEnchantmentEntry const *pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)); @@ -15420,7 +15420,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) { uint16 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount; q_status.m_itemcount[j] += additemcount; - + m_QuestStatusSave[questid] = true; SendQuestUpdateAddItem(qInfo, j, additemcount); @@ -15464,7 +15464,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count) { uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount; q_status.m_itemcount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount; - + m_QuestStatusSave[questid] = true; IncompleteQuest(questid); @@ -15534,7 +15534,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) if (curkillcount < reqkillcount) { q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount; - + m_QuestStatusSave[questid] = true; SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount); @@ -15613,7 +15613,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) if (curCastCount < reqCastCount) { q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount; - + m_QuestStatusSave[questid] = true; SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount); @@ -15670,7 +15670,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid) if (curTalkCount < reqTalkCount) { q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount; - + m_QuestStatusSave[questid] = true; SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount); @@ -16875,7 +16875,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) /* 0 1 2 3 4 5 6 7 8 9 10 QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2, 11 12 13 - maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); + maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); */ if (result) @@ -17339,8 +17339,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) uint16 slot = 0; //// 0 1 2 3 4 5 6 7 8 9 10 - //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, - // 11 + //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, + // 11 // itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow()); if (result) @@ -18251,7 +18251,7 @@ void Player::_SaveAuras(SQLTransaction& trans) stmt->setUInt64(index++, itr->second->GetCastItemGUID()); stmt->setUInt32(index++, itr->second->GetId()); stmt->setUInt8(index++, effMask); - stmt->setUInt8(index++, recalculateMask); + stmt->setUInt8(index++, recalculateMask); stmt->setUInt8(index++, itr->second->GetStackAmount()); stmt->setInt32(index++, damage[0]); stmt->setInt32(index++, damage[1]); @@ -23912,7 +23912,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans) stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_EQUIP_SET); stmt->setUInt32(j++, GetGUIDLow()); stmt->setUInt64(j++, eqset.Guid); - stmt->setUInt32(j++, index); + stmt->setUInt32(j++, index); stmt->setString(j++, eqset.Name.c_str()); stmt->setString(j++, eqset.IconName.c_str()); for (uint8 i=0; i<EQUIPMENT_SLOT_END; ++i) @@ -24506,7 +24506,7 @@ void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result) if (!result) return; - do + do { Field* fields = result->Fetch(); _instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].GetUInt32(), fields[1].GetUInt64())); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5f3a6e2a73f..08138c5499f 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -427,7 +427,7 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) data << GetPositionY() - vehicleOwner->GetPositionY(); data << GetPositionZ() - vehicleOwner->GetPositionZ(); data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count - data << uint8(SPLINETYPE_FACING_ANGLE); + data << uint8(SPLINETYPE_FACING_ANGLE); data << GetTransOffsetO(); // facing angle? data << uint32(SPLINEFLAG_TRANSPORT); data << uint32(GetTransTime()); // move time @@ -6477,7 +6477,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } else if (damage > 0) triggered_spell_id = 58597; - + target = this; break; } @@ -7680,7 +7680,7 @@ bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura, break; // Discerning Eye of the Beast case 59915: - { + { CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp *handled = true; break; @@ -8534,7 +8534,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Item - Shaman T10 Enhancement 4P Bonus if (AuraEffect const* aurEff = GetAuraEffect(70832, 0)) if (Aura const* maelstrom = GetAura(53817)) - if ((maelstrom->GetStackAmount() == maelstrom->GetSpellProto()->StackAmount) && roll_chance_i(aurEff->GetAmount())) + if ((maelstrom->GetStackAmount() == maelstrom->GetSpellProto()->StackAmount) && roll_chance_i(aurEff->GetAmount())) CastSpell(this, 70831, true, castItem, triggeredByAura); // have rank dependent proc chance, ignore too often cases @@ -14144,7 +14144,7 @@ void Unit::StopMoving() //if (fabs(GetPositionZ() - z) < 2.0f) // Relocate(GetPositionX(), GetPositionY(), z); //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); - + if (!(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)) SendMonsterStop(); } diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index 4a540964b51..4001ae6a0dc 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -124,7 +124,7 @@ class Vehicle bool HasEmptySeat(int8 seatId) const; Unit *GetPassenger(int8 seatId) const; int8 GetNextEmptySeat(int8 seatId, bool next, bool byAura = false) const; - + bool AddPassenger(Unit *passenger, int8 seatId = -1, bool byAura = false); void EjectPassenger(Unit* passenger, Unit* controller); void RemovePassenger(Unit *passenger); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 2a9d518140a..013c8afe6e8 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1237,7 +1237,7 @@ void ObjectMgr::LoadLinkedRespawn() error = true; break; } - + guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT); linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT); break; @@ -1332,8 +1332,8 @@ void ObjectMgr::LoadLinkedRespawn() sLog->outErrorDb("Couldn't get creature data for GUIDLow %u", linkedGuidLow); error = true; break; - } - + } + const MapEntry* const map = sMapStore.LookupEntry(master->mapid); if (!map || !map->Instanceable() || (master->mapid != slave->mapid)) { @@ -1396,7 +1396,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow) sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow); return false; } - + uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT); mLinkedRespawnMap[guid] = linkedGuid; @@ -1774,7 +1774,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float void ObjectMgr::LoadGameobjects() { uint32 oldMSTime = getMSTime(); - + uint32 count = 0; // 0 1 2 3 4 5 6 @@ -2695,7 +2695,7 @@ void ObjectMgr::LoadItemSetNames() itemSetItems.erase(entry); ++count; } while (result->NextRow()); - + if (!itemSetItems.empty()) { @@ -3969,8 +3969,8 @@ void ObjectMgr::LoadGroups() CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS)); // 0 1 2 3 4 5 6 7 8 9 - QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6" - // 10 11 12 13 14 15 + QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6" + // 10 11 12 13 14 15 ",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups"); if (!result) { @@ -7067,10 +7067,10 @@ uint32 ObjectMgr::GeneratePetNumber() void ObjectMgr::LoadCorpses() { uint32 oldMSTime = getMSTime(); - + // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags" - // 12 13 14 15 16 17 + // 12 13 14 15 16 17 ", time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0"); if (!result) @@ -7604,7 +7604,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t RemoveCreatureRespawnTime(loguid, instance); return; } - + // This function can be called from various map threads concurrently { m_CreatureRespawnTimesMtx.acquire(); @@ -7652,7 +7652,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) RemoveGORespawnTime(loguid, instance); return; } - + // This function can be called from different map threads concurrently { m_GORespawnTimesMtx.acquire(); @@ -8179,7 +8179,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max } } while (result->NextRow()); - + if (min_value == MIN_TRINITY_STRING_ID) sLog->outString(">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime)); else @@ -8587,7 +8587,7 @@ void ObjectMgr::LoadTrainerSpell() } uint32 count = 0; - + do { diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index cca876a3e1d..b798c4df2a6 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -54,9 +54,9 @@ Loot* Roll::getLoot() return getTarget(); } -Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL), +Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL), m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL), -m_bgGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0), +m_bgGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0), m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0) { for (uint8 i = 0; i < TARGETICONCOUNT; ++i) diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index b4605cd288a..629d0ab7795 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -291,7 +291,7 @@ void InstanceSaveManager::CleanupAndPackInstances() // Finally drop the no longer needed column CharacterDatabase.DirectExecute("ALTER TABLE instance DROP COLUMN newid"); - + // Bake some cookies for click sLog->outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); @@ -622,7 +622,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b continue; if (warn) - { + { if (now <= resetTime) timeLeft = 0; else diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 010d5dc03ba..dd924a31edd 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -1571,7 +1571,7 @@ void LoadLootTemplates_Item() sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else sLog->outErrorDb(">> Loaded 0 prospecting loot templates. DB table `item_loot_template` is empty"); - + sLog->outString(); } @@ -1709,7 +1709,7 @@ void LoadLootTemplates_Mail() void LoadLootTemplates_Skinning() { sLog->outString("Loading skinning loot templates..."); - + uint32 oldMSTime = getMSTime(); LootIdSet ids_set, ids_setUsed; diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 0bfedfb0eea..519c64c9c5b 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -642,7 +642,7 @@ void PoolMgr::LoadFromDB() } while (result->NextRow()); - + sLog->outString(">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index a0a1c82673f..8b97aa2a03f 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -182,7 +182,7 @@ void ScriptMgr::Initialize() LoadDatabase(); sLog->outString("Loading C++ scripts"); - + FillSpellSummary(); AddScripts(); diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index 9642de8c8c0..68bf8737447 100755 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -44,7 +44,7 @@ void SystemMgr::LoadScriptTexts() { sLog->outString("TSCR: Loading Script Texts..."); LoadTrinityStrings("script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2)); - + sLog->outString("TSCR: Loading Script Texts additional data..."); uint32 oldMSTime = getMSTime(); diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp index f7f546220ea..b81efc01bbd 100755 --- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp @@ -838,7 +838,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) uint64 Guid; recv_data >> Guid; - Player *player = HashMapHolder<Player>::Find(Guid); + Player *player = HashMapHolder<Player>::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index 4f9c081a5d8..2ac129973a9 100755 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -126,7 +126,7 @@ void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data) recv_data >> comment; uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug("CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); - + sLFGMgr->SetComment(guid, comment); } @@ -256,7 +256,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data uint32 size = 0; for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); - + sLog->outDebug("SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); BuildPartyLockDungeonBlock(data, lockMap); diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 4c0c8f1fb2f..1090f3c064b 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -707,7 +707,7 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data) if (seat->CanEnterOrExit()) GetPlayer()->ExitVehicle(); else - sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.", + sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.", GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags); } } diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp index 051cb122074..4eb37efdd23 100755 --- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp @@ -127,7 +127,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); // no or incorrect quest giver - if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) || + if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))) { _player->PlayerTalkClass->CloseGossip(); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index a5ad60fc5ba..7a0e3a6b51c 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -959,7 +959,7 @@ void WorldSession::ProcessQueryCallbacks() if (m_nameQueryCallbacks.next_readable(lResult, &timeout) != 1) break; - if (lResult.ready()) + if (lResult.ready()) { lResult.get(result); SendNameQueryOpcodeFromDBCallBack(result); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 3e4cb69c709..4dded6c85d8 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2398,15 +2398,15 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const { Unit *permafrostCaster = NULL; if (caster->HasAura(66193)) permafrostCaster = caster->GetAura(66193)->GetCaster(); - if (caster->HasAura(67855)) permafrostCaster = caster->GetAura(67855)->GetCaster(); - if (caster->HasAura(67856)) permafrostCaster = caster->GetAura(67856)->GetCaster(); + if (caster->HasAura(67855)) permafrostCaster = caster->GetAura(67855)->GetCaster(); + if (caster->HasAura(67856)) permafrostCaster = caster->GetAura(67856)->GetCaster(); if (caster->HasAura(67857)) permafrostCaster = caster->GetAura(67857)->GetCaster(); - + if (permafrostCaster) { if (Creature *permafrostCasterAsCreature = permafrostCaster->ToCreature()) permafrostCasterAsCreature->DespawnOrUnsummon(3000); - + caster->CastSpell(caster, 66181, false); caster->RemoveAllAuras(); if (Creature *casterAsCreature = caster->ToCreature()) @@ -3237,7 +3237,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m { // Dash if (AuraEffect * aurEff =target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8)) - aurEff->RecalculateAmount(); + aurEff->RecalculateAmount(); // Disarm handling // If druid shifts while being disarmed we need to deal with that since forms aren't affected by disarm @@ -4267,7 +4267,7 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8 return; if (apply) - { + { caster->EnterVehicle(target->GetVehicleKit(), m_amount - 1, aurApp); } else @@ -5829,7 +5829,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo break; case 63322: // Saronite Vapors { - int32 mana = int32(GetAmount() * pow(2.0f, GetBase()->GetStackAmount())); // mana restore - bp * 2^stackamount + int32 mana = int32(GetAmount() * pow(2.0f, GetBase()->GetStackAmount())); // mana restore - bp * 2^stackamount int32 damage = mana * 2; // damage caster->CastCustomSpell(target, 63337, &mana, NULL, NULL, true); caster->CastCustomSpell(target, 63338, &damage, NULL, NULL, true); diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 99871dad6df..875c2e4c6bd 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -434,7 +434,7 @@ void Aura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aur ASSERT(auraApp); ApplicationMap::iterator itr = m_applications.find(target->GetGUID()); - + // TODO: Figure out why this happens if (itr == m_applications.end()) { diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9ea8100778c..2cc6d08c0be 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1795,7 +1795,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop. // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while() loop. - while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE + while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFrontInMap(*next, max_range)) || !m_caster->canSeeOrDetect(*next) || !cur->IsWithinLOSInMap(*next) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 389c848c135..4c7ccddc692 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1649,7 +1649,7 @@ void Spell::EffectForceCast(SpellEffIndex effIndex) } Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); - + caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID); } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 9211aab143d..aee8c55b174 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2339,7 +2339,7 @@ void SpellMgr::LoadPetDefaultSpells() } } - + sLog->outString(">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index 622bb9953d4..9452c920c3e 100755 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -61,7 +61,7 @@ void TicketMgr::LoadGMTickets() } uint32 count = 0; - + do { Field *fields = result->Fetch(); diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index c6dc40e6a3b..f1682012c9c 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -38,7 +38,7 @@ void CharacterDatabaseCleaner::CleanDatabase() return; uint32 flags = (*result)[0].GetUInt32(); - + // clean up if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS) CleanCharacterAchievementProgress(); @@ -55,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase() if (flags & CLEANING_FLAG_QUESTSTATUS) CleanCharacterQuestStatus(); - // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, + // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, // you need to define them at least once in worldstates. flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS); CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags); diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp index d10d5aa0461..796d7bcadfb 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp @@ -45,9 +45,9 @@ public: struct boss_baron_geddonAI : public ScriptedAI { - boss_baron_geddonAI(Creature *pCreature) : ScriptedAI(pCreature) + boss_baron_geddonAI(Creature *pCreature) : ScriptedAI(pCreature) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp index 9c38220bbfd..5cddc3348b9 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp @@ -47,9 +47,9 @@ public: struct boss_garrAI : public ScriptedAI { - boss_garrAI(Creature *pCreature) : ScriptedAI(pCreature) + boss_garrAI(Creature *pCreature) : ScriptedAI(pCreature) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp index af40d6c912a..70b379aa380 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp @@ -42,9 +42,9 @@ public: struct boss_gehennasAI : public ScriptedAI { - boss_gehennasAI(Creature *pCreature) : ScriptedAI(pCreature) + boss_gehennasAI(Creature *pCreature) : ScriptedAI(pCreature) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp index d3683176f96..ed6dc98a3b2 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp @@ -42,9 +42,9 @@ public: struct boss_lucifronAI : public ScriptedAI { - boss_lucifronAI(Creature *pCreature) : ScriptedAI(pCreature) + boss_lucifronAI(Creature *pCreature) : ScriptedAI(pCreature) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp index d16dd730629..db48760c90f 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp @@ -46,9 +46,9 @@ public: struct boss_magmadarAI : public ScriptedAI { - boss_magmadarAI(Creature *pCreature) : ScriptedAI(pCreature) - { - m_pInstance = pCreature->GetInstanceScript(); + boss_magmadarAI(Creature *pCreature) : ScriptedAI(pCreature) + { + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp index 176a781c54c..91f1e8b3bab 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp @@ -79,24 +79,24 @@ public: } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 /*uiAction*/) - { + { //ScriptedInstance* pInstance = pCreature->GetInstanceData(); BossAI* pBossAI = CAST_AI(boss_majordomoAI, pCreature->AI()); if (/*pInstance && */pBossAI) - { + { pPlayer->CLOSE_GOSSIP_MENU(); - CAST_AI(boss_majordomoAI, pCreature->AI())->StartRagsEvent(); + CAST_AI(boss_majordomoAI, pCreature->AI())->StartRagsEvent(); } - return true; + return true; } struct boss_majordomoAI : public BossAI { - boss_majordomoAI(Creature *pCreature) : BossAI(pCreature, BOSS_MAJORDOMO) + boss_majordomoAI(Creature *pCreature) : BossAI(pCreature, BOSS_MAJORDOMO) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; @@ -137,7 +137,7 @@ public: return; if (((!me->FindNearestCreature(ENTRY_FLAMEWALKER_HEALER,100.0f)) && (!me->FindNearestCreature(ENTRY_FLAMEWALKER_ELITE,100.0f))) && (!m_pInstance->GetData(DATA_MAJORDOMOISDEAD))) - { + { me->setFaction(35); me->AI()->EnterEvadeMode(); DoScriptText(SAY_DEFEAT, me); @@ -174,8 +174,8 @@ public: if (Teleport_Timer <= diff) { - if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1)) - DoCast(pTarget, SPELL_TELEPORT); + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1)) + DoCast(pTarget, SPELL_TELEPORT); Teleport_Timer = 20000; } else Teleport_Timer -= diff; @@ -199,7 +199,7 @@ public: if (m_pInstance) m_pInstance->SetData(DATA_RAGNAROS, true); Phase = 4; - Phase_Timer = 16000; + Phase_Timer = 16000; } else Phase_Timer -= diff; } if (Phase == 4) diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp index 28adb9d84ec..deacf74bf4d 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp @@ -381,7 +381,7 @@ public: Intro_Timer = 4000; Intro = 1; } - + } }; @@ -400,13 +400,13 @@ public: struct mob_SonOfFlameAI : public ScriptedAI //didnt work correctly in EAI for me... { - mob_SonOfFlameAI(Creature *c) : ScriptedAI(c) + mob_SonOfFlameAI(Creature *c) : ScriptedAI(c) { pInstance = me->GetInstanceScript(); } InstanceScript* pInstance; - + void JustDied(Unit * /*victim*/) { if (pInstance) diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp index 6a97a7a55eb..c460a9f52a1 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp @@ -45,7 +45,7 @@ public: { boss_shazzrahAI(Creature *pCreature) : ScriptedAI(pCreature) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp index 427db5e3fe3..0f2c42bc46f 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp @@ -49,9 +49,9 @@ public: struct boss_sulfuronAI : public ScriptedAI { - boss_sulfuronAI(Creature *pCreature) : ScriptedAI(pCreature) + boss_sulfuronAI(Creature *pCreature) : ScriptedAI(pCreature) { - m_pInstance = pCreature->GetInstanceScript(); + m_pInstance = pCreature->GetInstanceScript(); } InstanceScript* m_pInstance; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp index e9e5ec9abb8..fd81e3337f0 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp @@ -54,7 +54,7 @@ const Position Pos[10] = {722.408f,-1152.41f,-120.029f,5.33087f}, {718.994f,-1156.36f,-119.805f,5.75738f}, {838.51f,-829.84f,-232.00f,2.00f}, -}; +}; class instance_molten_core : public InstanceMapScript { @@ -313,7 +313,7 @@ public: if (type == DATA_SHAZZRAH) IsBossDied[4] = true; - + if (type == DATA_GEDDON) IsBossDied[5] = true; @@ -354,7 +354,7 @@ public: if (IsBossDied[i] == false) return; } - + instance->SummonCreature(ID_DOMO, Pos[0]); instance->SummonCreature(ID_FLAMEWAKERHEALER, Pos[1]); instance->SummonCreature(ID_FLAMEWAKERHEALER, Pos[2]); diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h b/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h index 873fe98dd30..8a1cc8fab44 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h +++ b/src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h @@ -20,7 +20,7 @@ #define DEF_MOLTEN_CORE_H enum eData -{ +{ DATA_FLAMEWAKERPRIEST, DATA_GARRISDEAD, DATA_GEDDONISDEAD, diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp index 8b1813d6857..8c4934b0b04 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp @@ -78,7 +78,7 @@ class boss_drakkari_colossus : public CreatureScript struct boss_drakkari_colossusAI : public BossAI { - boss_drakkari_colossusAI(Creature* creature) : BossAI(creature, DATA_DRAKKARI_COLOSSUS_EVENT) + boss_drakkari_colossusAI(Creature* creature) : BossAI(creature, DATA_DRAKKARI_COLOSSUS_EVENT) { me->SetReactState(REACT_PASSIVE); introDone = false; @@ -115,7 +115,7 @@ class boss_drakkari_colossus : public CreatureScript void EnterCombat(Unit* /*who*/) { _EnterCombat(); - + me->RemoveAura(SPELL_FREEZE_ANIM); // Note: This should not be called, but before use SetBossState function we should use BossAI @@ -185,7 +185,7 @@ class boss_drakkari_colossus : public CreatureScript phase = (phase == COLOSSUS_PHASE_NORMAL ? COLOSSUS_PHASE_FIRST_ELEMENTAL_SUMMON : COLOSSUS_PHASE_SECOND_ELEMENTAL_SUMMON); DoAction(ACTION_FREEZE_COLOSSUS); DoAction(ACTION_SUMMON_ELEMENTAL); - + } } } @@ -287,7 +287,7 @@ class boss_drakkari_elemental : public CreatureScript { if (!UpdateVictim()) return; - + events.Update(diff); if (me->HasUnitState(UNIT_STAT_CASTING)) @@ -339,7 +339,7 @@ class boss_drakkari_elemental : public CreatureScript if (me->HasUnitState(UNIT_STAT_CHARGING)) return; - // not sure about this, the idea of this code is to prevent bug the elemental + // not sure about this, the idea of this code is to prevent bug the elemental // if it is not in a acceptable distance to cast the charge spell. /*if (me->GetDistance(colossus) > 80.0f) { @@ -454,7 +454,7 @@ public: colossus->GetHomePosition().GetPosition(&colossusHomePosition); float distance = homePosition.GetExactDist(colossusHomePosition.GetPositionX(),colossusHomePosition.GetPositionY(),colossusHomePosition.GetPositionZ()); - + if (distance < 12.0f) { MoveMojos(colossus); diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index df7954cf1f9..a5bcd92b8ee 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -105,7 +105,7 @@ public: if (instance->GetBossState(DATA_VAROS_EVENT) != DONE) DoCast(SPELL_ARCANE_SHIELD); - _Reset(); + _Reset(); if (instance->GetData(DATA_UROM_PLATAFORM) == 0) { diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index 95a59c368f1..37fc2f3af44 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -36,7 +36,7 @@ enum Spells SPELL_CALL_AZURE_RING_CAPTAIN_3 = 51007, //Effect Send Event (18454) SPELL_CALL_AZURE_RING_CAPTAIN_4 = 51008, //Effect Send Event (18455)*/ SPELL_CALL_AMPLIFY_MAGIC = 51054, - + SPELL_ICE_BEAM = 49549, SPELL_ARCANE_BEAM_PERIODIC = 51019, SPELL_SUMMON_ARCANE_BEAM = 51017 @@ -62,7 +62,7 @@ public: struct boss_varosAI : public BossAI { - boss_varosAI(Creature* creature) : BossAI(creature, DATA_VAROS_EVENT) + boss_varosAI(Creature* creature) : BossAI(creature, DATA_VAROS_EVENT) { if (instance->GetBossState(DATA_DRAKOS_EVENT) != DONE) DoCast(me,SPELL_CENTRIFUGE_SHIELD); @@ -76,7 +76,7 @@ public: events.ScheduleEvent(EVENT_ENERGIZE_CORES_VISUAL, 5000); // not sure if this is handled by a timer or hp percentage events.ScheduleEvent(EVENT_CALL_AZURE, urand(15,30) * IN_MILLISECONDS); - + firstCoreEnergize = false; coreEnergizeOrientation = 0.0f; } @@ -134,7 +134,7 @@ public: break; case EVENT_CALL_AZURE: // not sure how blizz handles this, i cant see any pattern between the differnt spells - DoCast(me,SPELL_CALL_AZURE_RING_CAPTAIN); + DoCast(me,SPELL_CALL_AZURE_RING_CAPTAIN); Talk(SAY_AZURE); Talk(SAY_AZURE_EMOTE); events.ScheduleEvent(EVENT_CALL_AZURE, urand(20,25) * IN_MILLISECONDS); @@ -169,7 +169,7 @@ class npc_azure_ring_captain : public CreatureScript struct npc_azure_ring_captainAI : public ScriptedAI { npc_azure_ring_captainAI(Creature* creature) : ScriptedAI(creature) - { + { instance = creature->GetInstanceScript(); } @@ -180,7 +180,7 @@ class npc_azure_ring_captain : public CreatureScript me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING | MOVEMENTFLAG_FLYING); me->SetReactState(REACT_AGGRESSIVE); } - + void SpellHitTarget(Unit* target, SpellEntry const* spell) { if (spell->Id == SPELL_ICE_BEAM) @@ -194,16 +194,16 @@ class npc_azure_ring_captain : public CreatureScript { if (!UpdateVictim()) return; - + DoMeleeAttackIfReady(); } void MovementInform(uint32 type, uint32 id) - { + { if (type != POINT_MOTION_TYPE || id != ACTION_CALL_DRAGON_EVENT) return; - + me->GetMotionMaster()->MoveIdle(); if (Unit* target = ObjectAccessor::GetUnit(*me,targetGUID)) @@ -307,7 +307,7 @@ class spell_varos_energize_core_area_enemy : public SpellScriptLoader return; float orientation = CAST_AI(boss_varos::boss_varosAI,varos->AI())->GetCoreEnergizeOrientation(); - + for (std::list<Unit*>::iterator itr = targetList.begin() ; itr != targetList.end();) { Position pos; @@ -354,7 +354,7 @@ class spell_varos_energize_core_area_entry : public SpellScriptLoader return; float orientation = CAST_AI(boss_varos::boss_varosAI,varos->AI())->GetCoreEnergizeOrientation(); - + for (std::list<Unit*>::iterator itr = targetList.begin() ; itr != targetList.end();) { Position pos; diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.h b/src/server/scripts/Northrend/Nexus/Oculus/oculus.h index 19e47af305c..8c669b91917 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.h +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.h @@ -45,7 +45,7 @@ enum Bosses NPC_AZURE_RING_GUARDIAN = 28236, NPC_CENTRIFUGE_CONSTRUCT = 27641, }; - + enum GameObjects { GO_DRAGON_CAGE_DOOR = 193995 diff --git a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp index b805ad7fd6e..2de256945aa 100644 --- a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp @@ -1333,7 +1333,7 @@ public: pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, pTarget); } } - + me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me); } diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp index a8af8e4ed41..a78d480b658 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp @@ -163,7 +163,7 @@ void StartEncounter(InstanceScript* pInstance, Creature* me, Unit* /*target*/) { if (pInstance->GetBossState(TYPE_ASSEMBLY) == IN_PROGRESS) return; // Prevent recursive calls - + pInstance->SetBossState(TYPE_ASSEMBLY, IN_PROGRESS); for (uint8 i = 0; i < 3; ++i) @@ -173,7 +173,7 @@ void StartEncounter(InstanceScript* pInstance, Creature* me, Unit* /*target*/) continue; if (Creature *boss = Unit::GetCreature(*me, guid)) - boss->SetInCombatWithZone(); + boss->SetInCombatWithZone(); } } @@ -554,7 +554,7 @@ public: { me->AddAura(SPELL_RUNE_OF_SUMMONING_VIS, me); summonCount = 0; - summonTimer = 2000; + summonTimer = 2000; } uint32 summonCount; diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp index acf09071eb4..d0acb967238 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp @@ -44,7 +44,7 @@ enum eSpells SPELL_SARONITE_BARRIER = 63364, SPELL_SEARING_FLAMES = 62661, SPELL_SHADOW_CRASH = 62660, - SPELL_SHADOW_CRASH_HIT = 62659, + SPELL_SHADOW_CRASH_HIT = 62659, SPELL_SURGE_OF_DARKNESS = 62662, SPELL_SARONITE_VAPORS = 63323, SPELL_SUMMON_SARONITE_VAPORS = 63081, @@ -75,7 +75,7 @@ enum eEvents EVENT_SARONITE_VAPORS = 5, EVENT_BERSERK = 6, }; - + #define ACHIEVEMENT_SMELL_SARONITE RAID_MODE(3181, 3188) #define ACHIEVEMENT_SHADOWDODGER RAID_MODE(2996, 2997) @@ -118,7 +118,7 @@ public: void EnterCombat(Unit * /*pWho*/) { _EnterCombat(); - + DoScriptText(SAY_AGGRO, me); DoCast(me, SPELL_AURA_OF_DESPAIR); CheckShamanisticRage(); @@ -157,12 +157,12 @@ public: break; case EVENT_MARK_OF_THE_FACELESS: Unit* pTarget; - /* He will not cast this on players within 15 yards of him. - However, if there are not at least 9 people outside of 15 yards + /* He will not cast this on players within 15 yards of him. + However, if there are not at least 9 people outside of 15 yards he will start casting it on players inside 15 yards melee and tank included. */ if (!(pTarget = CheckPlayersInRange(RAID_MODE(4,9), 15.0f, 50.f))) - pTarget = SelectTarget(SELECT_TARGET_RANDOM); + pTarget = SelectTarget(SELECT_TARGET_RANDOM); DoCast(pTarget, SPELL_MARK_OF_THE_FACELESS); events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 45000)); break; @@ -175,7 +175,7 @@ public: case EVENT_SARONITE_VAPORS: DoCast(SPELL_SUMMON_SARONITE_VAPORS); events.ScheduleEvent(EVENT_SARONITE_VAPORS, urand(30000, 35000)); - + if (++uiVaporCount == 6 && bSmellSaronite) { DoScriptText(SAY_HARDMODE, me); @@ -212,7 +212,7 @@ public: void JustDied(Unit * /*pWho*/) { _JustDied(); - + DoScriptText(SAY_DEATH, me); if (instance) @@ -337,7 +337,7 @@ public: { if (!UpdateVictim()) return; - + if (uiProfoundOfDarknessTimer <= uiDiff) { DoCastAOE(SPELL_PROFOUND_DARKNESS); @@ -345,7 +345,7 @@ public: } else uiProfoundOfDarknessTimer -= uiDiff; - + DoMeleeAttackIfReady(); } }; @@ -401,7 +401,7 @@ public: me->RemoveAllAuras(); DoCast(me, SPELL_SARONITE_VAPORS); me->DespawnOrUnsummon(30000); - + if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(TYPE_VEZAX) : 0)) pVezax->AI()->DoAction(ACTION_VAPORS_DIE); } diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp index fad2baede99..8b0988b0eee 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp @@ -26,9 +26,9 @@ #define SPELL_PETRIFY_BREATH RAID_MODE(62030,63980) #define SPELL_STONE_GRIP RAID_MODE(62166,63981) -#define SPELL_STONE_GRIP_CANCEL 65594 +#define SPELL_STONE_GRIP_CANCEL 65594 #define SPELL_ARM_SWEEP RAID_MODE(63766,63983) -#define SPELL_ARM_VISUAL 64753 +#define SPELL_ARM_VISUAL 64753 #define SPELL_BERSERK 47008 // guess @@ -70,7 +70,7 @@ void EncounterInCombat(Creature* me, InstanceScript* pInstance) c = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_RIGHT_ARM) : 0); if (c && c != me && c->isAlive()) c->SetInCombatWithZone(); - + c = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_LEFT_ARM) : 0); if (c && c != me && c->isAlive()) c->SetInCombatWithZone(); diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp index 56633f72147..f56c372faf4 100644 --- a/src/server/scripts/Northrend/storm_peaks.cpp +++ b/src/server/scripts/Northrend/storm_peaks.cpp @@ -540,7 +540,7 @@ public: enum brunhildar { NPC_QUEST_GIVER = 29592, - + SPELL_ICE_PRISON = 54894, SPELL_KILL_CREDIT_PRISONER = 55144, SPELL_KILL_CREDIT_DRAKE = 55143, @@ -548,7 +548,7 @@ enum brunhildar { SPELL_ICE_LANCE = 55046 }; -class npc_brunnhildar_prisoner : public CreatureScript +class npc_brunnhildar_prisoner : public CreatureScript { public: npc_brunnhildar_prisoner() : CreatureScript("npc_brunnhildar_prisoner") { } @@ -625,7 +625,7 @@ public: // drake is empty now, deliver credit for drake and despawn him if (drake->GetVehicleKit()->HasEmptySeat(1) && - drake->GetVehicleKit()->HasEmptySeat(2) && + drake->GetVehicleKit()->HasEmptySeat(2) && drake->GetVehicleKit()->HasEmptySeat(3)) { // not working rider->CastSpell(rider, SPELL_KILL_CREDIT_DRAKE, true); @@ -645,7 +645,7 @@ public: if (spell->Id != SPELL_ICE_LANCE) return; - + me->RemoveAura(SPELL_ICE_PRISON); enter_timer = 500; diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 6c2c0c30fe9..6e50ae1b9b6 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -449,7 +449,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, GetCaster()))); - + // Damage that would take you below [effect0] health or taken while you are at [effect0] if (remainingHp < minHp) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 9f1bda521c2..a2ad0347540 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -532,7 +532,7 @@ class spell_gen_animal_blood : public SpellScriptLoader return false; return true; } - + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { // Remove all auras with spell id 46221, except the one currently being applied @@ -690,7 +690,7 @@ class spell_gen_parachute_ic : public SpellScriptLoader return; if (target->ToPlayer()->m_movementInfo.fallTime > 2000) - target->CastSpell(target,SPELL_PARACHUTE_IC,true); + target->CastSpell(target,SPELL_PARACHUTE_IC,true); } void Register() diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index e9f53237553..d1d8620b028 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -751,7 +751,7 @@ enum AirRifleSpells class spell_item_red_rider_air_rifle : public SpellScriptLoader { public: - spell_item_red_rider_air_rifle() : SpellScriptLoader("spell_item_red_rider_air_rifle") { } + spell_item_red_rider_air_rifle() : SpellScriptLoader("spell_item_red_rider_air_rifle") { } class spell_item_red_rider_air_rifle_SpellScript : public SpellScript { diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp index 6561a1910a8..bf1d99513b6 100644 --- a/src/server/scripts/Spells/spell_mage.cpp +++ b/src/server/scripts/Spells/spell_mage.cpp @@ -227,7 +227,7 @@ public: bool Validate(SpellEntry const * /*spellEntry*/) { - return sSpellStore.LookupEntry(SPELL_MAGE_FROST_WARDING_TRIGGERED) + return sSpellStore.LookupEntry(SPELL_MAGE_FROST_WARDING_TRIGGERED) && sSpellStore.LookupEntry(SPELL_MAGE_FROST_WARDING_R1); } @@ -277,7 +277,7 @@ public: bool Validate(SpellEntry const * /*spellEntry*/) { - return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) + return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) && sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1); } @@ -322,7 +322,7 @@ public: bool Validate(SpellEntry const * /*spellEntry*/) { - return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) + return sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) && sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1); } diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp index 456f6bb3753..54c60da9909 100644 --- a/src/server/scripts/World/areatrigger_scripts.cpp +++ b/src/server/scripts/World/areatrigger_scripts.cpp @@ -295,7 +295,7 @@ class AreaTrigger_at_last_rites : public AreaTriggerScript bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { - if (!(player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE || + if (!(player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_COMPLETE || player->GetQuestStatus(QUEST_BREAKING_THROUGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_BREAKING_THROUGH) == QUEST_STATUS_COMPLETE)) diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index b4d9fa7eb7c..93b89023643 100755 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -300,7 +300,7 @@ int Master::Run() ///- Clean database before leaving clearOnlineAccounts(); - _StopDB(); + _StopDB(); sLog->outString("Halting process..."); |