diff options
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rwxr-xr-x | src/server/game/Weather/WeatherMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 41241583ea1..bb8fadf08bc 100755 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -108,9 +108,9 @@ void LoadWeatherData() for (uint8 season = 0; season < WEATHER_SEASONS; ++season) { - wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); - wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); - wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); + wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt8(); + wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt8(); + wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt8(); if (wzc.data[season].rainChance > 100) { |