diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 36 | ||||
| -rw-r--r-- | src/server/game/Maps/DynamicMMapTileBuilder.cpp | 381 | ||||
| -rw-r--r-- | src/server/game/Maps/DynamicMMapTileBuilder.h | 69 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 31 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 5 | ||||
| -rw-r--r-- | src/server/game/Maps/TerrainMgr.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Maps/TerrainMgr.h | 3 | ||||
| -rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 2 |
9 files changed, 534 insertions, 11 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index ccd18ef8e62..8ebf8075eeb 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -37,7 +37,7 @@ target_include_directories(game-interface target_link_libraries(game-interface INTERFACE shared - Detour) + mmaps_common) add_library(game ${PRIVATE_SOURCES}) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e09930d9fd1..3102dac861e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -4014,7 +4014,7 @@ void GameObject::UpdateModel() modelCollisionEnabled = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : (GetGoState() == GO_STATE_READY || IsTransport()); RemoveFlag(GO_FLAG_MAP_OBJECT); - m_model = nullptr; + std::unique_ptr<GameObjectModel> oldModel = std::exchange(m_model, nullptr); CreateModel(); if (m_model) @@ -4023,6 +4023,23 @@ void GameObject::UpdateModel() if (modelCollisionEnabled) m_model->EnableCollision(modelCollisionEnabled); } + + switch (GetGoType()) + { + // Only update navmesh when display id changes and not on spawn + // default state of destructible buildings is intended to be baked in the mesh produced by mmaps_generator + case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: + case GAMEOBJECT_TYPE_TRAPDOOR: + case GAMEOBJECT_TYPE_PHASEABLE_MO: + case GAMEOBJECT_TYPE_SIEGEABLE_MO: + if (m_model) + GetMap()->RequestRebuildNavMeshOnGameObjectModelChange(*m_model, GetPhaseShift()); + else if (oldModel) + GetMap()->RequestRebuildNavMeshOnGameObjectModelChange(*oldModel, GetPhaseShift()); + break; + default: + break; + } } bool GameObject::IsLootAllowedFor(Player const* player) const @@ -4499,6 +4516,7 @@ public: bool IsInPhase(PhaseShift const& phaseShift) const override { return _owner->GetPhaseShift().CanSee(phaseShift); } G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); } G3D::Quat GetRotation() const override { return G3D::Quat(_owner->GetLocalRotation().x, _owner->GetLocalRotation().y, _owner->GetLocalRotation().z, _owner->GetLocalRotation().w); } + int64 GetPackedRotation() const override { return _owner->GetPackedLocalRotation(); } float GetScale() const override { return _owner->GetObjectScale(); } void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } @@ -4538,8 +4556,20 @@ void GameObject::CreateModel() if (m_model->IsMapObject()) SetFlag(GO_FLAG_MAP_OBJECT); - if (GetGoType() == GAMEOBJECT_TYPE_DOOR) - m_model->DisableLosBlocking(GetGOInfo()->door.NotLOSBlocking); + switch (GetGoType()) + { + case GAMEOBJECT_TYPE_DOOR: + m_model->DisableLosBlocking(GetGOInfo()->door.NotLOSBlocking); + break; + case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: + case GAMEOBJECT_TYPE_TRAPDOOR: + case GAMEOBJECT_TYPE_PHASEABLE_MO: + case GAMEOBJECT_TYPE_SIEGEABLE_MO: + m_model->IncludeInNavMesh(true); + break; + default: + break; + } } } diff --git a/src/server/game/Maps/DynamicMMapTileBuilder.cpp b/src/server/game/Maps/DynamicMMapTileBuilder.cpp new file mode 100644 index 00000000000..49205597853 --- /dev/null +++ b/src/server/game/Maps/DynamicMMapTileBuilder.cpp @@ -0,0 +1,381 @@ +/* + * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "DynamicMMapTileBuilder.h" +#include "Containers.h" +#include "DB2Stores.h" +#include "DeadlineTimer.h" +#include "GameObjectModel.h" +#include "GameTime.h" +#include "Hash.h" +#include "IoContext.h" +#include "Log.h" +#include "MMapDefines.h" +#include "MMapManager.h" +#include "Map.h" +#include "VMapFactory.h" +#include "VMapManager.h" +#include "World.h" +#include "advstd.h" +#include <thread> + +namespace +{ +struct TileCacheKeyObject +{ + uint32 DisplayId; + int16 Scale; + std::array<int16, 3> Position; + int64 Rotation; + + friend std::strong_ordering operator<=>(TileCacheKeyObject const&, TileCacheKeyObject const&) = default; + friend bool operator==(TileCacheKeyObject const&, TileCacheKeyObject const&) = default; +}; + +struct TileCacheKey +{ + uint32 TerrainMapId; + uint32 X; + uint32 Y; + std::size_t CachedHash; // computing the hash is expensive - store it + std::vector<TileCacheKeyObject> Objects; + + friend bool operator==(TileCacheKey const&, TileCacheKey const&) = default; +}; +} + +template <> +struct std::hash<TileCacheKey> +{ + static std::size_t Compute(TileCacheKey const& key) noexcept + { + size_t hashVal = 0; + Trinity::hash_combine(hashVal, key.TerrainMapId); + Trinity::hash_combine(hashVal, key.X); + Trinity::hash_combine(hashVal, key.Y); + for (TileCacheKeyObject const& object : key.Objects) + { + Trinity::hash_combine(hashVal, object.DisplayId); + Trinity::hash_combine(hashVal, object.Scale); + Trinity::hash_combine(hashVal, object.Position[0]); + Trinity::hash_combine(hashVal, object.Position[1]); + Trinity::hash_combine(hashVal, object.Position[2]); + Trinity::hash_combine(hashVal, object.Rotation); + } + return hashVal; + } + + std::size_t operator()(TileCacheKey const& key) const noexcept + { + return key.CachedHash; + } +}; + +namespace +{ +std::unique_ptr<VMAP::VMapManager> CreateVMapManager(uint32 mapId) +{ + std::unique_ptr<VMAP::VMapManager> vmgr = std::make_unique<VMAP::VMapManager>(); + + do + { + MapEntry const* mapEntry = sMapStore.AssertEntry(mapId); + if (!mapEntry) + break; + + vmgr->InitializeThreadUnsafe(mapId, mapEntry->ParentMapID); + if (mapEntry->ParentMapID < 0) + break; + + mapId = mapEntry->ParentMapID; + } while (true); + + VMAP::VMapManager* globalManager = VMAP::VMapFactory::createOrGetVMapManager(); + vmgr->GetLiquidFlagsPtr = globalManager->GetLiquidFlagsPtr; + vmgr->IsVMAPDisabledForPtr = globalManager->IsVMAPDisabledForPtr; + vmgr->LoadPathOnlyModels = globalManager->LoadPathOnlyModels; + return vmgr; +} + +struct TileCache +{ + static TileCache* Instance() + { + static TileCache tc; + return &tc; + } + + struct Tile + { + std::shared_ptr<MMAP::DynamicTileBuilder::AsyncTileResult> Data; + TimePoint LastAccessed; + }; + + static constexpr TimePoint::duration CACHE_CLEANUP_INTERVAL = 5min; + static constexpr TimePoint::duration CACHE_MAX_AGE = 30min; + + std::mutex TilesMutex; + std::unordered_map<TileCacheKey, Tile> Tiles; + + TileCache() : + _taskContext(1), + _cacheCleanupTimer(_taskContext, CACHE_CLEANUP_INTERVAL) + { + MMAP::CreateVMapManager = &CreateVMapManager; + + // init timer + OnCacheCleanupTimerTick({}); + + // start the worker + _builderThread = std::thread([this] { _taskContext.run(); }); + } + + TileCache(TileCache const&) = delete; + TileCache(TileCache&&) = delete; + + TileCache& operator=(TileCache const&) = delete; + TileCache& operator=(TileCache&&) = delete; + + ~TileCache() + { + _cacheCleanupTimer.cancel(); + _builderThread.join(); + } + + template <typename Task> + auto StartTask(Task&& task) + { + return Trinity::Asio::post(_taskContext, std::forward<Task>(task)); + } + +private: + void OnCacheCleanupTimerTick(boost::system::error_code const& error) + { + if (error) + return; + + TimePoint now = GameTime::Now(); + RemoveOldCacheEntries(now - CACHE_MAX_AGE); + _cacheCleanupTimer.expires_at(now + CACHE_CLEANUP_INTERVAL); + _cacheCleanupTimer.async_wait([this](boost::system::error_code const& error) { OnCacheCleanupTimerTick(error); }); + } + + void RemoveOldCacheEntries(TimePoint oldestPreservedEntryTimestamp) + { + std::lock_guard lock(TilesMutex); + Trinity::Containers::EraseIf(Tiles, [=](std::unordered_map<TileCacheKey, Tile>::value_type const& kv) + { + return kv.second.LastAccessed < oldestPreservedEntryTimestamp; + }); + } + + Trinity::Asio::IoContext _taskContext; + Trinity::Asio::DeadlineTimer _cacheCleanupTimer; + std::thread _builderThread; +}; +} + +namespace MMAP +{ +struct DynamicTileBuilder::TileId +{ + uint32 TerrainMapId; + uint32 X; + uint32 Y; + + friend bool operator==(TileId const&, TileId const&) = default; +}; + +struct TileBuildRequest +{ + DynamicTileBuilder::TileId Id; + std::weak_ptr<DynamicTileBuilder::AsyncTileResult> Result; + dtNavMesh* NavMesh; +}; + +bool InvokeAsyncCallbackIfReady(TileBuildRequest& request) +{ + std::shared_ptr<DynamicTileBuilder::AsyncTileResult> result = request.Result.lock(); + if (!result) + return true; // expired, mark as complete and do nothing + + if (!result->IsReady.load(std::memory_order::acquire)) + return false; + + TileBuilder::TileResult const& tileResult = result->Result; + if (tileResult.data) + { + dtMeshHeader const* header = reinterpret_cast<dtMeshHeader const*>(tileResult.data.get()); + + if (dtTileRef tileRef = request.NavMesh->getTileRefAt(header->x, header->y, 0)) + { + TC_LOG_INFO("maps.mmapgen", "[Map {:04}] [{:02},{:02}]: Swapping new tile", request.Id.TerrainMapId, request.Id.Y, request.Id.X); + + request.NavMesh->removeTile(tileRef, nullptr, nullptr); + + unsigned char* data = static_cast<unsigned char*>(dtAlloc(tileResult.size, DT_ALLOC_PERM)); + std::memcpy(data, tileResult.data.get(), tileResult.size); + + request.NavMesh->addTile(data, tileResult.size, DT_TILE_FREE_DATA, tileRef, nullptr); + } + } + + return true; +} + +static constexpr auto SetAsyncCallbackReady = [](DynamicTileBuilder::AsyncTileResult* result) +{ + result->IsReady.store(true, std::memory_order::release); +}; + +DynamicTileBuilder::DynamicTileBuilder(Map* map, dtNavMesh* navMesh) : TileBuilder(sWorld->GetDataPath(), sWorld->GetDataPath(), {}, {}, false, false, false, nullptr), + m_map(map), m_navMesh(navMesh), m_rebuildCheckTimer(1s) +{ +} + +DynamicTileBuilder::~DynamicTileBuilder() = default; + +void DynamicTileBuilder::AddTile(uint32 terrainMapId, uint32 tileX, uint32 tileY) +{ + TileId id = { .TerrainMapId = terrainMapId, .X = tileX, .Y = tileY }; + if (!advstd::ranges::contains(m_tilesToRebuild, id)) + m_tilesToRebuild.push_back(id); +} + +void DynamicTileBuilder::Update(Milliseconds diff) +{ + m_rebuildCheckTimer.Update(diff); + if (m_rebuildCheckTimer.Passed()) + { + for (TileId const& tileId : m_tilesToRebuild) + m_tiles.AddCallback({ .Id = tileId, .Result = BuildTile(tileId.TerrainMapId, tileId.X, tileId.Y), .NavMesh = m_navMesh }); + + m_tilesToRebuild.clear(); + m_rebuildCheckTimer.Reset(1s); + } + + m_tiles.ProcessReadyCallbacks(); +} + +std::weak_ptr<DynamicTileBuilder::AsyncTileResult> DynamicTileBuilder::BuildTile(uint32 terrainMapId, uint32 tileX, uint32 tileY) +{ + std::vector<std::shared_ptr<GameObjectModel const>> gameObjectModelReferences; // hold strong refs to models + for (GameObjectModel const* gameObjectModel : m_map->GetGameObjectModelsInGrid(tileX, tileY)) + { + if (!gameObjectModel->IsMapObject() || !gameObjectModel->IsIncludedInNavMesh()) + continue; + + std::shared_ptr<VMAP::WorldModel const> worldModel = gameObjectModel->GetWorldModel(); + if (!worldModel) + continue; + + gameObjectModelReferences.emplace_back(worldModel, gameObjectModel); + } + + TileCacheKey cacheKey{ .TerrainMapId = terrainMapId, .X = tileX, .Y = tileY, .CachedHash = 0, .Objects = std::vector<TileCacheKeyObject>(gameObjectModelReferences.size()) }; + for (std::size_t i = 0; i < gameObjectModelReferences.size(); ++i) + { + GameObjectModel const* gameObjectModel = gameObjectModelReferences[i].get(); + TileCacheKeyObject& object = cacheKey.Objects[i]; + object.DisplayId = gameObjectModel->GetDisplayId(); + object.Scale = int16(gameObjectModel->GetScale() * 1024.0f); + object.Position = [](G3D::Vector3 const& pos) -> std::array<int16, 3> + { + return { int16(pos.x), int16(pos.y), int16(pos.z) }; + }(gameObjectModel->GetPosition()); + object.Rotation = gameObjectModel->GetPackedRotation(); + } + + // Ensure spawn order is stable after adding/removing gameobjects from the map for hash calculation + std::ranges::sort(cacheKey.Objects); + + cacheKey.CachedHash = std::hash<TileCacheKey>::Compute(cacheKey); + + TileCache* tileCache = TileCache::Instance(); + std::lock_guard lock(tileCache->TilesMutex); + auto [itr, isNew] = tileCache->Tiles.try_emplace(std::move(cacheKey)); + itr->second.LastAccessed = GameTime::Now(); + if (!isNew) + return itr->second.Data; + + itr->second.Data = std::make_shared<AsyncTileResult>(); + tileCache->StartTask([result = itr->second.Data, hash = cacheKey.CachedHash, selfRef = weak_from_this(), terrainMapId, tileX, tileY, gameObjectModelReferences = std::move(gameObjectModelReferences)]() mutable + { + auto isReadyGuard = Trinity::make_unique_ptr_with_deleter<SetAsyncCallbackReady>(result.get()); + + std::shared_ptr<DynamicTileBuilder> self = selfRef.lock(); + if (!self) + return; + + // get navmesh params + dtNavMeshParams params; + std::vector<OffMeshData> offMeshConnections; + if (MMapManager::parseNavMeshParamsFile(sWorld->GetDataPath(), terrainMapId, ¶ms, &offMeshConnections) != LoadResult::Success) + return; + + std::unique_ptr<VMAP::VMapManager> vmapManager = CreateVMapManager(terrainMapId); + + MeshData meshData; + + // get heightmap data + self->m_terrainBuilder.loadMap(terrainMapId, tileX, tileY, meshData, vmapManager.get()); + + // get model data + self->m_terrainBuilder.loadVMap(terrainMapId, tileX, tileY, meshData, vmapManager.get()); + + for (std::shared_ptr<GameObjectModel const> const& gameObjectModel : gameObjectModelReferences) + { + G3D::Vector3 position = gameObjectModel->GetPosition(); + position.x = -position.x; + position.y = -position.y; + + G3D::Matrix3 invRotation = (G3D::Quat(0, 0, 1, 0) * gameObjectModel->GetRotation()).toRotationMatrix().inverse(); + + self->m_terrainBuilder.loadVMapModel(gameObjectModel->GetWorldModel().get(), position, invRotation, gameObjectModel->GetScale(), + meshData, vmapManager.get()); + } + + // if there is no data, give up now + if (meshData.solidVerts.empty() && meshData.liquidVerts.empty()) + return; + + // remove unused vertices + TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris); + TerrainBuilder::cleanVertices(meshData.liquidVerts, meshData.liquidTris); + + // gather all mesh data for final data check, and bounds calculation + std::vector<float> allVerts(meshData.liquidVerts.size() + meshData.solidVerts.size()); + std::ranges::copy(meshData.liquidVerts, allVerts.begin()); + std::ranges::copy(meshData.solidVerts, allVerts.begin() + std::ssize(meshData.liquidVerts)); + + // get bounds of current tile + float bmin[3], bmax[3]; + getTileBounds(tileX, tileY, allVerts.data(), allVerts.size() / 3, bmin, bmax); + + self->m_terrainBuilder.loadOffMeshConnections(terrainMapId, tileX, tileY, meshData, offMeshConnections); + + // build navmesh tile + std::string debugSuffix = Trinity::StringFormat("_{:016X}", hash); + + result->Result = self->buildMoveMapTile(terrainMapId, tileX, tileY, meshData, bmin, bmax, ¶ms); + if (self->m_debugOutput && result->Result.data) + self->saveMoveMapTileToFile(terrainMapId, tileX, tileY, nullptr, result->Result, debugSuffix); + }); + + return itr->second.Data; +} +} diff --git a/src/server/game/Maps/DynamicMMapTileBuilder.h b/src/server/game/Maps/DynamicMMapTileBuilder.h new file mode 100644 index 00000000000..bbf10a3750a --- /dev/null +++ b/src/server/game/Maps/DynamicMMapTileBuilder.h @@ -0,0 +1,69 @@ +/* + * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITYCORE_DYNAMIC_MMAP_TILE_BUILDER_H +#define TRINITYCORE_DYNAMIC_MMAP_TILE_BUILDER_H + +#include "AsyncCallbackProcessor.h" +#include "TileBuilder.h" +#include "Timer.h" +#include <atomic> + +class Map; + +namespace MMAP +{ +struct TileBuildRequest; +bool InvokeAsyncCallbackIfReady(TileBuildRequest& request); + +class DynamicTileBuilder : public TileBuilder, public std::enable_shared_from_this<DynamicTileBuilder> +{ +public: + explicit DynamicTileBuilder(Map* map, dtNavMesh* navMesh); + DynamicTileBuilder(DynamicTileBuilder const& other) = delete; + DynamicTileBuilder(DynamicTileBuilder&& other) = delete; + DynamicTileBuilder& operator=(DynamicTileBuilder const& other) = delete; + DynamicTileBuilder& operator=(DynamicTileBuilder&& other) = delete; + ~DynamicTileBuilder(); + + void AddTile(uint32 terrainMapId, uint32 tileX, uint32 tileY); + + void Update(Milliseconds diff); + + struct AsyncTileResult + { + TileResult Result; + std::atomic<bool> IsReady; + }; + +private: + std::weak_ptr<AsyncTileResult> BuildTile(uint32 terrainMapId, uint32 tileX, uint32 tileY); + + Map* m_map; + dtNavMesh* m_navMesh; + + struct TileId; + std::vector<TileId> m_tilesToRebuild; + + TimeTracker m_rebuildCheckTimer; + + friend TileBuildRequest; + AsyncCallbackProcessor<TileBuildRequest> m_tiles; +}; +} + +#endif // TRINITYCORE_DYNAMIC_MMAP_TILE_BUILDER_H diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3a8e3c4cc56..c886f41ae44 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -25,6 +25,7 @@ #include "DB2Stores.h" #include "DatabaseEnv.h" #include "DynamicTree.h" +#include "DynamicMMapTileBuilder.h" #include "GameObjectModel.h" #include "GameTime.h" #include "GridNotifiers.h" @@ -36,6 +37,7 @@ #include "InstanceScenario.h" #include "InstanceScript.h" #include "Log.h" +#include "MMapManager.h" #include "MapManager.h" #include "MapUtils.h" #include "Metric.h" @@ -154,6 +156,9 @@ i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _r m_terrain->LoadMMapInstance(GetId(), GetInstanceId()); + if (MMAP::MMapManager::isRebuildingTilesEnabledOnMap(GetId())) + m_mmapTileRebuilder = std::make_shared<MMAP::DynamicTileBuilder>(this, MMAP::MMapManager::instance()->GetNavMesh(GetId(), GetInstanceId())); + _worldStateValues = sWorldStateMgr->GetInitialWorldStatesForMap(this); } @@ -290,6 +295,7 @@ void Map::EnsureGridCreated(GridCoord const& p) int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord; m_terrain->LoadMapAndVMap(gx, gy); + m_terrain->LoadMMap(GetInstanceId(), gx, gy); } } @@ -647,6 +653,9 @@ void Map::UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone) void Map::Update(uint32 t_diff) { _dynamicTree.update(t_diff); + if (m_mmapTileRebuilder) + m_mmapTileRebuilder->Update(Milliseconds(t_diff)); + /// update worldsessions for existing players for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { @@ -1763,6 +1772,28 @@ bool Map::getObjectHitPos(PhaseShift const& phaseShift, float x1, float y1, floa return result; } +void Map::RequestRebuildNavMeshOnGameObjectModelChange(GameObjectModel const& model, PhaseShift const& phaseShift) +{ + if (!m_mmapTileRebuilder) + return; + + uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, GetId(), m_terrain.get(), model.GetPosition().x, model.GetPosition().y); + + G3D::AABox const& bounds = model.getBounds(); + + GridCoord low = Trinity::ComputeGridCoord(bounds.high().x, bounds.high().y); + low.x_coord = (MAX_NUMBER_OF_GRIDS - 1) - low.x_coord; + low.y_coord = (MAX_NUMBER_OF_GRIDS - 1) - low.y_coord; + + GridCoord high = Trinity::ComputeGridCoord(bounds.low().x, bounds.low().y); + high.x_coord = (MAX_NUMBER_OF_GRIDS - 1) - high.x_coord; + high.y_coord = (MAX_NUMBER_OF_GRIDS - 1) - high.y_coord; + + for (uint32 x = low.x_coord; x <= high.x_coord; ++x) + for (uint32 y = low.y_coord; y <= high.y_coord; ++y) + m_mmapTileRebuilder->AddTile(terrainMapId, x, y); +} + TransferAbortParams Map::PlayerCannotEnter(uint32 mapid, Player* player) { MapEntry const* entry = sMapStore.LookupEntry(mapid); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 0241c6d0b62..c3fcfeb1aa4 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -83,6 +83,7 @@ enum class ItemContext : uint8; namespace Trinity { struct ObjectUpdater; } namespace Vignettes { struct VignetteData; } namespace VMAP { enum class ModelIgnoreFlags : uint32; } +namespace MMAP { class DynamicTileBuilder; } enum TransferAbortReason : uint32 { @@ -496,12 +497,15 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void RemoveGameObjectModel(GameObjectModel const& model) { _dynamicTree.remove(model); } void InsertGameObjectModel(GameObjectModel const& model) { _dynamicTree.insert(model); } bool ContainsGameObjectModel(GameObjectModel const& model) const { return _dynamicTree.contains(model);} + std::span<GameObjectModel const* const> GetGameObjectModelsInGrid(uint32 gx, uint32 gy) const { return _dynamicTree.getModelsInGrid(gx, gy); } float GetGameObjectFloor(PhaseShift const& phaseShift, float x, float y, float z, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const { return _dynamicTree.getHeight(x, y, z, maxSearchDist, phaseShift); } bool getObjectHitPos(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); + void RequestRebuildNavMeshOnGameObjectModelChange(GameObjectModel const& model, PhaseShift const& phaseShift); + virtual ObjectGuid::LowType GetOwnerGuildId(uint32 /*team*/ = TEAM_OTHER) const { return UI64LIT(0); } /* RESPAWN TIMES @@ -647,6 +651,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> uint32 m_unloadTimer; float m_VisibleDistance; DynamicMapTree _dynamicTree; + std::shared_ptr<MMAP::DynamicTileBuilder> m_mmapTileRebuilder; MapRefManager m_mapRefManager; MapRefManager::iterator m_mapRefIter; diff --git a/src/server/game/Maps/TerrainMgr.cpp b/src/server/game/Maps/TerrainMgr.cpp index 19dd852baca..4233f08e072 100644 --- a/src/server/game/Maps/TerrainMgr.cpp +++ b/src/server/game/Maps/TerrainMgr.cpp @@ -25,7 +25,6 @@ #include "MMapManager.h" #include "PhasingHandler.h" #include "Random.h" -#include "ScriptMgr.h" #include "Util.h" #include "VMapFactory.h" #include "VMapManager.h" @@ -144,7 +143,7 @@ bool TerrainInfo::ExistVMap(uint32 mapid, int32 gx, int32 gy) bool TerrainInfo::HasChildTerrainGridFile(uint32 mapId, int32 gx, int32 gy) const { - auto childMapItr = std::find_if(_childTerrain.begin(), _childTerrain.end(), [mapId](std::shared_ptr<TerrainInfo> const& childTerrain) { return childTerrain->GetId() == mapId; }); + auto childMapItr = std::ranges::find(_childTerrain, mapId, [](std::shared_ptr<TerrainInfo> const& childTerrain) { return childTerrain->GetId(); }); return childMapItr != _childTerrain.end() && (*childMapItr)->_gridFileExists[GetBitsetIndex(gx, gy)]; } @@ -171,11 +170,18 @@ void TerrainInfo::LoadMMapInstance(uint32 mapId, uint32 instanceId) childTerrain->LoadMMapInstanceImpl(mapId, instanceId); } +void TerrainInfo::LoadMMap(uint32 instanceId, int32 gx, int32 gy) +{ + LoadMMapImpl(instanceId, gx, gy); + + for (std::shared_ptr<TerrainInfo> const& childTerrain : _childTerrain) + childTerrain->LoadMMapImpl(instanceId, gx, gy); +} + void TerrainInfo::LoadMapAndVMapImpl(int32 gx, int32 gy) { LoadMap(gx, gy); LoadVMap(gx, gy); - LoadMMap(gx, gy); for (std::shared_ptr<TerrainInfo> const& childTerrain : _childTerrain) childTerrain->LoadMapAndVMapImpl(gx, gy); @@ -233,12 +239,12 @@ void TerrainInfo::LoadVMap(int32 gx, int32 gy) } } -void TerrainInfo::LoadMMap(int32 gx, int32 gy) +void TerrainInfo::LoadMMapImpl(uint32 instanceId, int32 gx, int32 gy) { if (!DisableMgr::IsPathfindingEnabled(GetId())) return; - switch (MMAP::LoadResult mmapLoadResult = MMAP::MMapManager::instance()->loadMap(sWorld->GetDataPath(), GetId(), gx, gy)) + switch (MMAP::LoadResult mmapLoadResult = MMAP::MMapManager::instance()->loadMap(sWorld->GetDataPath(), GetId(), instanceId, gx, gy)) { case MMAP::LoadResult::Success: TC_LOG_DEBUG("mmaps.tiles", "MMAP loaded name:{}, id:{}, x:{}, y:{} (mmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy); diff --git a/src/server/game/Maps/TerrainMgr.h b/src/server/game/Maps/TerrainMgr.h index b4b5c5e4f89..f0e35556f22 100644 --- a/src/server/game/Maps/TerrainMgr.h +++ b/src/server/game/Maps/TerrainMgr.h @@ -58,13 +58,14 @@ public: void LoadMapAndVMap(int32 gx, int32 gy); void LoadMMapInstance(uint32 mapId, uint32 instanceId); + void LoadMMap(uint32 instanceId, int32 gx, int32 gy); private: void LoadMapAndVMapImpl(int32 gx, int32 gy); void LoadMMapInstanceImpl(uint32 mapId, uint32 instanceId); void LoadMap(int32 gx, int32 gy); void LoadVMap(int32 gx, int32 gy); - void LoadMMap(int32 gx, int32 gy); + void LoadMMapImpl(uint32 instanceId, int32 gx, int32 gy); public: void UnloadMap(int32 gx, int32 gy); diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 49f2f0150fa..8f44c3fcc29 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -43,7 +43,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) : { MMAP::MMapManager* mmap = MMAP::MMapManager::instance(); _navMeshQuery = mmap->GetNavMeshQuery(mapId, _source->GetMapId(), _source->GetInstanceId()); - _navMesh = _navMeshQuery ? _navMeshQuery->getAttachedNavMesh() : mmap->GetNavMesh(mapId); + _navMesh = _navMeshQuery ? _navMeshQuery->getAttachedNavMesh() : mmap->GetNavMesh(mapId, _source->GetInstanceId()); } CreateFilter(); |
