diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Handlers/CalendarHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
9 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 352ae635878..5b76b583d24 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -283,7 +283,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const { typedef std::pair<int32, int32> coordinate; - + if (!owner) return -1; @@ -293,7 +293,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con std::queue<coordinate> Q; std::unordered_set<coordinate> alreadyChecked; std::unordered_set<coordinate> outOfBounds; - + Position startPosition = owner->GetPosition(); if (!CheckBoundary(&startPosition)) // fall back to creature position { diff --git a/src/server/game/AI/PlayerAI/PlayerAI.h b/src/server/game/AI/PlayerAI/PlayerAI.h index 1820bcf11c0..429bf1d856c 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.h +++ b/src/server/game/AI/PlayerAI/PlayerAI.h @@ -28,7 +28,7 @@ class PlayerAI : public UnitAI explicit PlayerAI(Player* player) : UnitAI(static_cast<Unit*>(player)), me(player), _isSelfHealer(PlayerAI::IsPlayerHealer(player)), _isSelfRangedAttacker(PlayerAI::IsPlayerRangedAttacker(player)) { } void OnCharmed(bool /*apply*/) override { } // charm AI application for players is handled by Unit::SetCharmedBy / Unit::RemoveCharmedBy - + // helper functions to determine player info static bool IsPlayerHealer(Player const* who); bool IsHealer(Player const* who = nullptr) const { return (!who || who == me) ? _isSelfHealer : IsPlayerHealer(who); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 2fc87347364..2010ae45ba5 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -566,7 +566,7 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn) me->SetCorpseDelay(corpseDelay); me->SetRespawnDelay(respawnDelay); - if(instance) + if (instance) instance->SetBossState(_bossId, FAIL); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c677a467ddc..d4efaf62257 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2775,12 +2775,12 @@ bool Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) SetGuidValue(UNIT_FIELD_TARGET, newTarget); if (target) SetFacingToObject(target); - + if ( // here we determine if the (relatively expensive) forced update is worth it, or whether we can afford to wait until the scheduled update tick ( // only require instant update for spells that actually have a visual focusSpell->GetSpellInfo()->SpellVisual[0] || focusSpell->GetSpellInfo()->SpellVisual[1] - ) && ( + ) && ( !focusSpell->GetCastTime() || // if the spell is instant cast focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST) // client gets confused if we attempt to turn at the regularly scheduled update packet ) @@ -2811,7 +2811,7 @@ bool Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) if (target) SetInFront(target); else if (!canTurnDuringCast) - if(Unit* victim = GetVictim()) + if (Unit* victim = GetVictim()) SetInFront(victim); // ensure server-side orientation is correct at beginning of cast if (!canTurnDuringCast) diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 540eeba0752..1a654335714 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -700,7 +700,7 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData) InstancePlayerBind* instanceBind = player->GetBoundInstance(mapId, Difficulty(difficulty), toggleExtend == 1); // include expired instances if we are toggling extend on if (!instanceBind || !instanceBind->save || !instanceBind->perm) return; - + BindExtensionState newState; if (!toggleExtend || instanceBind->extendState == EXTEND_STATE_EXPIRED) newState = EXTEND_STATE_NORMAL; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 7e25699352b..4fa5e2f848d 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -933,7 +933,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) default: break; } - + if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on if (!player->IsAlive() && player->HasCorpse()) if (player->GetCorpseLocation().GetMapId() == at->target_mapId) diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 88677fc04f4..2fbf50cb020 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -453,7 +453,7 @@ time_t InstanceSaveManager::GetSubsequentResetTime(uint32 mapid, Difficulty diff TC_LOG_ERROR("misc", "InstanceSaveManager::GetSubsequentResetTime: not valid difficulty or no reset delay for map %u", mapid); return 0; } - + time_t diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; time_t period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME)) / DAY) * DAY); if (period < DAY) diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 30eaef5d5c9..ddcc10b53dd 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -322,7 +322,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet"); else if (_player->IsInWorld()) LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world"); - else if(AntiDOS.EvaluateOpcode(*packet, currentTime)) + else if (AntiDOS.EvaluateOpcode(*packet, currentTime)) { sScriptMgr->OnPacketReceive(this, *packet); (this->*opHandle.handler)(*packet); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 23e2f144ff2..2561ab57ca5 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -602,7 +602,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO //Auto Shot & Shoot (wand) m_autoRepeat = m_spellInfo->IsAutoRepeatRangedSpell(); - + m_isDelayedInstantCast = false; m_runesState = 0; |
