diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 | 
4 files changed, 33 insertions, 2 deletions
| diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 74e94135b86..6317fae2767 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -103,7 +103,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND      { "Realm Achievement",    true, false, false },      { "In Water",            false, false, false },      { "Terrain Swap",        false, false, false }, -    { "Sit/stand state",      true,  true, false } +    { "Sit/stand state",      true,  true, false }, +    { "Daily Quest Completed",true, false, false }  };  // Checks if object meets the condition @@ -448,6 +449,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const              }              break;          } +        case CONDITION_DAILY_QUEST_DONE: +        { +            if (Player* player = object->ToPlayer()) +                condMeets = player->IsDailyQuestDone(ConditionValue1); +            break; +        }          default:              condMeets = false;              break; @@ -621,6 +628,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const          case CONDITION_STAND_STATE:              mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;              break; +        case CONDITION_DAILY_QUEST_DONE: +            mask |= GRID_MAP_TYPE_MASK_PLAYER; +            break;          default:              ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");              break; @@ -1791,6 +1801,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const          case CONDITION_QUESTTAKEN:          case CONDITION_QUEST_NONE:          case CONDITION_QUEST_COMPLETE: +        case CONDITION_DAILY_QUEST_DONE:          {              if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1))              { diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 83e714781c3..4ec2be0753a 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -73,7 +73,8 @@ enum ConditionTypes      CONDITION_IN_WATER              = 40,                   // 0                0              0                  true if unit in water      CONDITION_TERRAIN_SWAP          = 41,                   //                                                    only for 6.x      CONDITION_STAND_STATE           = 42,                   // stateType        state          0                  true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) -    CONDITION_MAX                   = 43                    // MAX +    CONDITION_DAILY_QUEST_DONE      = 43,                   // quest id         0              0                  true if daily quest has been completed for the day +    CONDITION_MAX                   = 44                    // MAX  };  /*! Documentation on implementing a new ConditionSourceType: diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ad20ba07773..493e21230a2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22938,6 +22938,24 @@ void Player::SetDailyQuestStatus(uint32 quest_id)      }  } +bool Player::IsDailyQuestDone(uint32 quest_id) +{ +    bool found = false; +    if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id)) +    { +        for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) +        { +            if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id) +            { +                found = true; +                break; +            } +        } +    } + +    return found; +} +  void Player::SetWeeklyQuestStatus(uint32 quest_id)  {      m_weeklyquests.insert(quest_id); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 10c6f4264b9..38fff9b8d83 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1368,6 +1368,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>          QuestGiverStatus GetQuestDialogStatus(Object* questGiver);          void SetDailyQuestStatus(uint32 quest_id); +        bool IsDailyQuestDone(uint32 quest_id);          void SetWeeklyQuestStatus(uint32 quest_id);          void SetMonthlyQuestStatus(uint32 quest_id);          void SetSeasonalQuestStatus(uint32 quest_id); | 
