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-rw-r--r--src/server/game/Conditions/ConditionMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 83e714781c3..4ec2be0753a 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -73,7 +73,8 @@ enum ConditionTypes
CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
CONDITION_TERRAIN_SWAP = 41, // only for 6.x
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
- CONDITION_MAX = 43 // MAX
+ CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
+ CONDITION_MAX = 44 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: