diff options
Diffstat (limited to 'src/server/game')
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 83752fae715..95f3adfe184 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1358,6 +1358,14 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case CMSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESPONSE: // not profiled case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:// not profiled + case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:// not profiled + case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all |