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-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp8
4 files changed, 8 insertions, 8 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 49be3e5668e..fe9e8a16c16 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -350,7 +350,7 @@ public:
Player const* const player = handler->GetSession()->GetPlayer();
// force respawn to make sure we find something
- player->GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, guidLow, true);
+ player->GetMap()->ForceRespawn(SPAWN_TYPE_GAMEOBJECT, guidLow);
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 375041d106a..9bc96553784 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -692,7 +692,7 @@ public:
if (*args)
range = atoi((char*)args);
- RespawnVector respawns;
+ std::vector<RespawnInfo*> respawns;
LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale();
char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale);
char const* stringCreature = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_CREATURES, locale);
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index c8fe798fcaf..c70567b1746 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1990,14 +1990,14 @@ public:
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
// Now handle any that had despawned, but had respawn time logged.
- RespawnVector data;
+ std::vector<RespawnInfo*> data;
player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0);
if (!data.empty())
{
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
for (RespawnInfo* info : data)
if (info->gridId == gridId)
- player->GetMap()->RemoveRespawnTime(info, true);
+ player->GetMap()->ForceRespawn(info->type, info->spawnId);
}
return true;
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 5fdfaf812b4..48c13f9bf8b 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -606,7 +606,7 @@ public:
if (!lowguid)
return false;
// force respawn to make sure we find something
- handler->GetSession()->GetPlayer()->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, lowguid, true);
+ handler->GetSession()->GetPlayer()->GetMap()->ForceRespawn(SPAWN_TYPE_CREATURE, lowguid);
// then try to find it
creature = handler->GetCreatureFromPlayerMapByDbGuid(lowguid);
}
@@ -822,7 +822,7 @@ public:
uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask;
uint32 displayid = target->GetDisplayId();
uint32 nativeid = target->GetNativeDisplayId();
- uint32 Entry = target->GetEntry();
+ uint32 entry = target->GetEntry();
int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - GameTime::GetGameTime() : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - GameTime::GetGameTime();
@@ -831,7 +831,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
- handler->PSendSysMessage(LANG_NPCINFO_CHAR, std::to_string(target->GetSpawnId()).c_str(), target->GetGUID().ToString().c_str(), faction, std::to_string(npcflags).c_str(), Entry, displayid, nativeid);
+ handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetName().c_str(), std::to_string(target->GetSpawnId()).c_str(), target->GetGUID().ToString().c_str(), entry, faction, std::to_string(npcflags).c_str(), displayid, nativeid);
if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId)
{
SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData;
@@ -877,7 +877,7 @@ public:
if (cInfo->flags_extra & flagsExtra[i].Value)
handler->PSendSysMessage("%s (0x%X)", flagsExtra[i].Name, flagsExtra[i].Value);
- handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, npcflags);
+ handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, target->m_unitData->NpcFlags[0]);
for (uint8 i = 0; i < NPC_FLAG_COUNT; i++)
if (npcflags & npcFlagTexts[i].Value)
handler->PSendSysMessage(npcFlagTexts[i].Name, npcFlagTexts[i].Value);