diff options
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ghostlands.cpp')
-rw-r--r-- | src/server/scripts/EasternKingdoms/ghostlands.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index 5d2104475e3..9efe8301e10 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -44,28 +44,28 @@ class npc_blood_knight_dawnstar : public CreatureScript public: npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL); if (msg == EQUIP_ERR_OK) { - pPlayer->StoreNewItem(dest, 24226, 1, true); - pPlayer->PlayerTalkClass->ClearMenus(); + player->StoreNewItem(dest, 24226, 1, true); + player->PlayerTalkClass->ClearMenus(); } } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(24226, 1, true)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -83,26 +83,26 @@ class npc_budd_nedreck : public CreatureScript public: npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 42540, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 42540, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -117,25 +117,25 @@ class npc_rathis_tomber : public CreatureScript public: npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetQuestRewardStatus(9152)) + if (creature->isVendor() && player->GetQuestRewardStatus(9152)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(8432, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->SEND_GOSSIP_MENU(8432, creature->GetGUID()); }else - pPlayer->SEND_GOSSIP_MENU(8431, creature->GetGUID()); + player->SEND_GOSSIP_MENU(8431, creature->GetGUID()); return true; } @@ -173,9 +173,9 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) @@ -185,24 +185,24 @@ public: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_ACTIVE); - DoScriptText(SAY_START, me, pPlayer); + DoScriptText(SAY_START, me, player); break; } case 5: - DoScriptText(SAY_PROGRESS1, me, pPlayer); + DoScriptText(SAY_PROGRESS1, me, player); case 11: - DoScriptText(SAY_PROGRESS2, me, pPlayer); + DoScriptText(SAY_PROGRESS2, me, player); me->SetOrientation(4.762841f); break; case 18: { - DoScriptText(SAY_PROGRESS3, me, pPlayer); + DoScriptText(SAY_PROGRESS3, me, player); Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0); Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0); if (Summ1 && Summ2) { Summ1->Attack(me, true); - Summ2->Attack(pPlayer, true); + Summ2->Attack(player, true); } me->AI()->AttackStart(Summ1); break; @@ -210,19 +210,19 @@ public: case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 30: - if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); + if (player && player->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); break; case 32: me->SetOrientation(2.978281f); - DoScriptText(SAY_END1, me, pPlayer); + DoScriptText(SAY_END1, me, player); break; case 33: me->SetOrientation(5.858011f); - DoScriptText(SAY_END2, me, pPlayer); + DoScriptText(SAY_END2, me, player); Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50); if (CaptainHelios) - DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer); + DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player); break; } } @@ -234,14 +234,14 @@ public: } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) { creature->setFaction(113); if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; } |