aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/EasternKingdoms/ghostlands.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ghostlands.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/ghostlands.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp
index 5d2104475e3..9efe8301e10 100644
--- a/src/server/scripts/EasternKingdoms/ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp
@@ -44,28 +44,28 @@ class npc_blood_knight_dawnstar : public CreatureScript
public:
npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, 24226, 1, true);
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->StoreNewItem(dest, 24226, 1, true);
+ player->PlayerTalkClass->ClearMenus();
}
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(24226, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -83,26 +83,26 @@ class npc_budd_nedreck : public CreatureScript
public:
npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 42540, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 42540, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -117,25 +117,25 @@ class npc_rathis_tomber : public CreatureScript
public:
npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
+ if (creature->isVendor() && player->GetQuestRewardStatus(9152))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(8432, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(8432, creature->GetGUID());
}else
- pPlayer->SEND_GOSSIP_MENU(8431, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(8431, creature->GetGUID());
return true;
}
@@ -173,9 +173,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -185,24 +185,24 @@ public:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
- DoScriptText(SAY_START, me, pPlayer);
+ DoScriptText(SAY_START, me, player);
break;
}
case 5:
- DoScriptText(SAY_PROGRESS1, me, pPlayer);
+ DoScriptText(SAY_PROGRESS1, me, player);
case 11:
- DoScriptText(SAY_PROGRESS2, me, pPlayer);
+ DoScriptText(SAY_PROGRESS2, me, player);
me->SetOrientation(4.762841f);
break;
case 18:
{
- DoScriptText(SAY_PROGRESS3, me, pPlayer);
+ DoScriptText(SAY_PROGRESS3, me, player);
Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
Summ1->Attack(me, true);
- Summ2->Attack(pPlayer, true);
+ Summ2->Attack(player, true);
}
me->AI()->AttackStart(Summ1);
break;
@@ -210,19 +210,19 @@ public:
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
case 30:
- if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
+ if (player && player->GetTypeId() == TYPEID_PLAYER)
+ CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetOrientation(2.978281f);
- DoScriptText(SAY_END1, me, pPlayer);
+ DoScriptText(SAY_END1, me, player);
break;
case 33:
me->SetOrientation(5.858011f);
- DoScriptText(SAY_END2, me, pPlayer);
+ DoScriptText(SAY_END2, me, player);
Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
if (CaptainHelios)
- DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
+ DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
break;
}
}
@@ -234,14 +234,14 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}