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-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp140
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp50
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp34
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp44
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp244
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp84
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/arathi_highlands.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/blasted_lands.cpp82
-rw-r--r--src/server/scripts/EasternKingdoms/burning_steppes.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/duskwood.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/eversong_woods.cpp60
-rw-r--r--src/server/scripts/EasternKingdoms/ghostlands.cpp82
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp34
-rw-r--r--src/server/scripts/EasternKingdoms/ironforge.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/loch_modan.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/redridge_mountains.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/searing_gorge.cpp70
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/stormwind_city.cpp68
-rw-r--r--src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/tirisfal_glades.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/western_plaguelands.cpp84
-rw-r--r--src/server/scripts/EasternKingdoms/westfall.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/wetlands.cpp18
-rw-r--r--src/server/scripts/Examples/example_creature.cpp16
-rw-r--r--src/server/scripts/Examples/example_escort.cpp46
-rw-r--r--src/server/scripts/Examples/example_gossip_codebox.cpp26
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp34
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp66
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp36
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp26
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp14
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp10
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp84
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp26
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp36
-rw-r--r--src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp18
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp42
-rw-r--r--src/server/scripts/Kalimdor/ashenvale.cpp48
-rw-r--r--src/server/scripts/Kalimdor/azshara.cpp88
-rw-r--r--src/server/scripts/Kalimdor/azuremyst_isle.cpp48
-rw-r--r--src/server/scripts/Kalimdor/bloodmyst_isle.cpp38
-rw-r--r--src/server/scripts/Kalimdor/darkshore.cpp62
-rw-r--r--src/server/scripts/Kalimdor/desolace.cpp32
-rw-r--r--src/server/scripts/Kalimdor/dustwallow_marsh.cpp118
-rw-r--r--src/server/scripts/Kalimdor/felwood.cpp36
-rw-r--r--src/server/scripts/Kalimdor/feralas.cpp38
-rw-r--r--src/server/scripts/Kalimdor/moonglade.cpp158
-rw-r--r--src/server/scripts/Kalimdor/mulgore.cpp16
-rw-r--r--src/server/scripts/Kalimdor/orgrimmar.cpp58
-rw-r--r--src/server/scripts/Kalimdor/silithus.cpp128
-rw-r--r--src/server/scripts/Kalimdor/stonetalon_mountains.cpp48
-rw-r--r--src/server/scripts/Kalimdor/tanaris.cpp142
-rw-r--r--src/server/scripts/Kalimdor/teldrassil.cpp10
-rw-r--r--src/server/scripts/Kalimdor/the_barrens.cpp80
-rw-r--r--src/server/scripts/Kalimdor/thousand_needles.cpp54
-rw-r--r--src/server/scripts/Kalimdor/thunder_bluff.cpp18
-rw-r--r--src/server/scripts/Kalimdor/ungoro_crater.cpp38
-rw-r--r--src/server/scripts/Kalimdor/winterspring.cpp74
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp12
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp38
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp26
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp4
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp4
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp22
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp4
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp14
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp64
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp20
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp26
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp26
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp154
-rw-r--r--src/server/scripts/Northrend/dalaran.cpp26
-rw-r--r--src/server/scripts/Northrend/dragonblight.cpp18
-rw-r--r--src/server/scripts/Northrend/grizzly_hills.cpp66
-rw-r--r--src/server/scripts/Northrend/howling_fjord.cpp82
-rw-r--r--src/server/scripts/Northrend/icecrown.cpp76
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp128
-rw-r--r--src/server/scripts/Northrend/storm_peaks.cpp172
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp84
-rw-r--r--src/server/scripts/Outland/BlackTemple/black_temple.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp16
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp10
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp18
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp12
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp46
-rw-r--r--src/server/scripts/Outland/hellfire_peninsula.cpp82
-rw-r--r--src/server/scripts/Outland/nagrand.cpp232
-rw-r--r--src/server/scripts/Outland/netherstorm.cpp134
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp174
-rw-r--r--src/server/scripts/Outland/shattrath_city.cpp230
-rw-r--r--src/server/scripts/Outland/terokkar_forest.cpp126
-rw-r--r--src/server/scripts/Outland/zangarmarsh.cpp138
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp4
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp6
-rw-r--r--src/server/scripts/World/go_scripts.cpp322
-rw-r--r--src/server/scripts/World/item_scripts.cpp98
-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp40
-rw-r--r--src/server/scripts/World/npc_professions.cpp834
-rw-r--r--src/server/scripts/World/npc_taxi.cpp240
-rw-r--r--src/server/scripts/World/npcs_special.cpp604
134 files changed, 4040 insertions, 4040 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
index 0f91a74de16..6efe5f01f37 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
@@ -49,7 +49,7 @@ class go_shadowforge_brazier : public GameObjectScript
public:
go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
{
@@ -106,15 +106,15 @@ class at_ring_of_law : public AreaTriggerScript
public:
at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
- if (InstanceScript* pInstance = pPlayer->GetInstanceScript())
+ if (InstanceScript* pInstance = player->GetInstanceScript())
{
if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE)
return false;
pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS);
- pPlayer->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ player->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0);
return false;
}
@@ -467,70 +467,70 @@ class npc_kharan_mighthammer : public CreatureScript
public:
npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(2475, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(2475, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(2476, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(2476, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(2477, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(2477, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(2478, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(2478, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(2479, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(2479, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- pPlayer->SEND_GOSSIP_MENU(2480, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
+ player->SEND_GOSSIP_MENU(2480, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
- pPlayer->SEND_GOSSIP_MENU(2481, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
+ player->SEND_GOSSIP_MENU(2481, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+8:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
- pPlayer->SEND_GOSSIP_MENU(2482, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
+ player->SEND_GOSSIP_MENU(2482, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+9:
- pPlayer->CLOSE_GOSSIP_MENU();
- if (pPlayer->GetTeam() == HORDE)
- pPlayer->AreaExploredOrEventHappens(QUEST_4001);
+ player->CLOSE_GOSSIP_MENU();
+ if (player->GetTeam() == HORDE)
+ player->AreaExploredOrEventHappens(QUEST_4001);
else
- pPlayer->AreaExploredOrEventHappens(QUEST_4342);
+ player->AreaExploredOrEventHappens(QUEST_4342);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pPlayer->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ if (player->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- if (pPlayer->GetTeam() == HORDE)
- pPlayer->SEND_GOSSIP_MENU(2473, creature->GetGUID());
+ if (player->GetTeam() == HORDE)
+ player->SEND_GOSSIP_MENU(2473, creature->GetGUID());
else
- pPlayer->SEND_GOSSIP_MENU(2474, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2474, creature->GetGUID());
return true;
}
@@ -565,39 +565,39 @@ class npc_lokhtos_darkbargainer : public CreatureScript
public:
npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
}
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetReputationRank(59) >= REP_FRIENDLY)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetReputationRank(59) >= REP_FRIENDLY)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (pPlayer->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 &&
- !pPlayer->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) &&
- pPlayer->HasItemCount(ITEM_SULFURON_INGOT, 1))
+ if (player->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 &&
+ !player->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) &&
+ player->HasItemCount(ITEM_SULFURON_INGOT, 1))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
- if (pPlayer->GetReputationRank(59) < REP_FRIENDLY)
- pPlayer->SEND_GOSSIP_MENU(3673, creature->GetGUID());
+ if (player->GetReputationRank(59) < REP_FRIENDLY)
+ player->SEND_GOSSIP_MENU(3673, creature->GetGUID());
else
- pPlayer->SEND_GOSSIP_MENU(3677, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(3677, creature->GetGUID());
return true;
}
@@ -633,25 +633,25 @@ public:
return dughal_stormwingAI;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, pPlayer->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(2846, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2846, creature->GetGUID());
}
return true;
}
@@ -727,7 +727,7 @@ public:
#define MOB_ENTRY_REGINALD_WINDSOR 9682
/*
-Player* pPlayerStart;
+Player* playerStart;
class npc_marshal_windsor : public CreatureScript
{
public:
@@ -761,13 +761,13 @@ public:
return marshal_windsorAI;
}
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == 4322)
{PlayerStart = player;
if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
{
- CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
creature->setFaction(11);
}
@@ -1123,25 +1123,25 @@ public:
return tobias_seecherAI;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, pPlayer->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
+ if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(2847, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2847, creature->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 4029724432f..5517e5d5345 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -52,25 +52,25 @@ class boss_gloomrel : public CreatureScript
public:
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(2606, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(2606, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_LEARN_SMELT, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_LEARN_SMELT, false);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
- pPlayer->SEND_GOSSIP_MENU(2604, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
+ player->SEND_GOSSIP_MENU(2604, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
//are 5 minutes expected? go template may have data to despawn when used at quest
@@ -81,15 +81,15 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !pPlayer->HasSpell(SPELL_SMELT_DARK_IRON))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -112,33 +112,33 @@ class boss_doomrel : public CreatureScript
public:
boss_doomrel() : CreatureScript("boss_doomrel") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(2605, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
//start event here
creature->setFaction(FACTION_HOSTILE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
InstanceScript* pInstance = creature->GetInstanceScript();
if (pInstance)
- pInstance->SetData64(DATA_EVENSTARTER, pPlayer->GetGUID());
+ pInstance->SetData64(DATA_EVENSTARTER, player->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(2601, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
index 46be0b9921b..c8eb2da6e88 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
@@ -45,31 +45,31 @@ class boss_vaelastrasz : public CreatureScript
public:
boss_vaelastrasz() : CreatureScript("boss_vaelastrasz") { }
- void SendDefaultMenu(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendDefaultMenu(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
{
- pPlayer->CLOSE_GOSSIP_MENU();
- CAST_AI(boss_vaelastrasz::boss_vaelAI, creature->AI())->BeginSpeech(pPlayer);
+ player->CLOSE_GOSSIP_MENU();
+ CAST_AI(boss_vaelastrasz::boss_vaelAI, creature->AI())->BeginSpeech(player);
}
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiSender == GOSSIP_SENDER_MAIN)
- SendDefaultMenu(pPlayer, creature, uiAction);
+ SendDefaultMenu(player, creature, uiAction);
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index b82ea5710c5..5e080e485c1 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -74,32 +74,32 @@ class boss_victor_nefarius : public CreatureScript
public:
boss_victor_nefarius() : CreatureScript("boss_victor_nefarius") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(7198, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(7198, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(7199, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(7199, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
DoScriptText(SAY_GAMESBEGIN_1, creature);
- CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(pPlayer);
+ CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(player);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(7134, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(7134, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 8e7011a7b4f..420df63db1f 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -95,30 +95,30 @@ public:
return new npc_blastmaster_emi_shortfuseAI(creature);
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
- creature->setFaction(pPlayer->getFaction());
+ creature->setFaction(player->getFaction());
creature->AI()->SetData(1, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* pInstance = creature->GetInstanceScript();
if (pInstance && pInstance->GetData(TYPE_EVENT) == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID());
return true;
}
@@ -251,16 +251,16 @@ public:
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
- pTemp->SetInCombatWith(pPlayer);
- pPlayer->SetInCombatWith(pTemp);
- pTemp->AddThreat(pPlayer, 0.0f);
+ pTemp->SetInCombatWith(player);
+ player->SetInCombatWith(pTemp);
+ pTemp->AddThreat(player, 0.0f);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 8d6944b0531..5eb84ad8383 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -769,13 +769,13 @@ class npc_grandmother : public CreatureScript
public:
npc_grandmother() : CreatureScript("npc_grandmother") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
- pBigBadWolf->AI()->AttackStart(pPlayer);
+ pBigBadWolf->AI()->AttackStart(player);
creature->DespawnOrUnsummon();
}
@@ -783,10 +783,10 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(8990, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(8990, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index a4c9d6f1b9c..0123e51146b 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -324,70 +324,70 @@ public:
}
};
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(8971, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(8971, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
pBarnesAI->StartEvent();
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_OZ;
- sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", pPlayer->GetGUID());
+ sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_HOOD;
- sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", pPlayer->GetGUID());
+ sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_RAJ;
- sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", pPlayer->GetGUID());
+ sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", player->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
// Check for death of Moroes and if opera event is not done already
if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
}
if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI()))
{
if (!pBarnesAI->RaidWiped)
- pPlayer->SEND_GOSSIP_MENU(8970, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(8970, creature->GetGUID());
else
- pPlayer->SEND_GOSSIP_MENU(8975, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(8975, creature->GetGUID());
return true;
}
}
}
- pPlayer->SEND_GOSSIP_MENU(8978, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(8978, creature->GetGUID());
return true;
}
@@ -414,26 +414,26 @@ class npc_berthold : public CreatureScript
public:
npc_berthold() : CreatureScript("npc_berthold") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
+ player->CastSpell(player, SPELL_TELEPORT, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
// Check if Shade of Aran event is done
if (pInstance->GetData(TYPE_ARAN) == DONE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index f9ba0d7a4a2..dfb864fc30f 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -56,42 +56,42 @@ class npc_kalecgos : public CreatureScript
public:
npc_kalecgos() : CreatureScript("npc_kalecgos") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(12500, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(12500, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(12502, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(12502, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(12606, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(12606, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(12607, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(12607, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->SEND_GOSSIP_MENU(12608, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(12608, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(12498, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(12498, creature->GetGUID());
return true;
}
@@ -142,10 +142,10 @@ public:
for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
if (pSpell && pSpell->EffectMiscValue[0])
- pPlayer->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0);
+ player->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 34a30dd81bf..cda67d6ed4c 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -313,12 +313,12 @@ class go_acherus_soul_prison : public GameObjectScript
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
if (Creature* anchor = pGo->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
- if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID))
- CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, pPlayer);
+ if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
+ CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
return false;
}
@@ -362,14 +362,14 @@ class npc_death_knight_initiate : public CreatureScript
public:
npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
- if (pPlayer->isInCombat() || creature->isInCombat())
+ if (player->isInCombat() || creature->isInCombat())
return true;
if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiate::npc_death_knight_initiateAI, creature->AI()))
@@ -382,26 +382,26 @@ public:
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32));
- DoScriptText(m_auiRandomSay[uiSayId], creature, pPlayer);
+ DoScriptText(m_auiRandomSay[uiSayId], creature, player);
- pPlayer->CastSpell(creature, SPELL_DUEL, false);
- pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true);
+ player->CastSpell(creature, SPELL_DUEL, false);
+ player->CastSpell(player, SPELL_DUEL_FLAG, true);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
+ if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
{
- if (pPlayer->HealthBelowPct(10))
+ if (player->HealthBelowPct(10))
return true;
- if (pPlayer->isInCombat() || creature->isInCombat())
+ if (player->isInCombat() || creature->isInCombat())
return true;
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
@@ -1057,20 +1057,20 @@ class go_inconspicuous_mine_car : public GameObjectScript
public:
go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
{
// Hack Why Trinity Dont Support Custom Summon Location
- if (Creature* miner = pPlayer->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, pPlayer->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
+ if (Creature* miner = player->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, player->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
{
- pPlayer->CastSpell(pPlayer, SPELL_CART_SUMM, true);
- if (Creature* car = pPlayer->GetVehicleCreatureBase())
+ player->CastSpell(player, SPELL_CART_SUMM, true);
+ if (Creature* car = player->GetVehicleCreatureBase())
{
if (car->GetEntry() == 28817)
{
car->AI()->SetGUID(miner->GetGUID());
- CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(pPlayer);
+ CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player);
} else sLog->outError("TSCR: OnGossipHello vehicle entry is not correct.");
} else sLog->outError("TSCR: OnGossipHello player is not on the vehicle.");
} else sLog->outError("TSCR: OnGossipHello Scarlet Miner cant be found by script.");
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index b68a7a5d777..ba1a3d18eee 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -102,8 +102,8 @@ public:
{
if (uiSpeech_timer <= diff)
{
- Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID);
- if (!pPlayer)
+ Player* player = Unit::GetPlayer(*me, uiPlayerGUID);
+ if (!player)
{
EnterEvadeMode();
return;
@@ -115,13 +115,13 @@ public:
case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
- case 5: DoScriptText(SAY_PERSUADED5, pPlayer); uiSpeech_timer = 8000; break;
+ case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
case 6: DoScriptText(SAY_PERSUADED6, me);
- pPlayer->Kill(me);
+ player->Kill(me);
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
uiSpeech_counter = 0;
- pPlayer->GroupEventHappens(12720, me);
+ player->GroupEventHappens(12720, me);
return;
}
@@ -177,14 +177,14 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_BREAKOUT)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
}
return true;
}
@@ -255,9 +255,9 @@ public:
void JustSummoned(Creature* pSummoned)
{
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- pSummoned->AI()->AttackStart(pPlayer);
+ pSummoned->AI()->AttackStart(player);
}
if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
@@ -608,48 +608,48 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
- bool MeetQuestCondition(Unit* pPlayer)
+ bool MeetQuestCondition(Unit* player)
{
switch(me->GetEntry())
{
case 29061: // Ellen Stanbridge
- if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29072: // Kug Ironjaw
- if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29067: // Donovan Pulfrost
- if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29065: // Yazmina Oakenthorn
- if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29071: // Antoine Brack
- if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29032: // Malar Bravehorn
- if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29068: // Goby Blastenheimer
- if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29073: // Iggy Darktusk
- if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29074: // Lady Eonys
- if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
return true;
break;
case 29070: // Valok the Righteous
- if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(player)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
@@ -672,9 +672,9 @@ public:
{
if (ExecuteSpeech_Timer <= diff)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!pPlayer)
+ if (!player)
{
Reset();
return;
@@ -682,29 +682,29 @@ public:
//TODO: simplify text's selection
- switch(pPlayer->getRace())
+ switch(player->getRace())
{
case RACE_HUMAN:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_5, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_7, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_6, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_6, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -715,24 +715,24 @@ public:
case RACE_ORC:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_6, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_7, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_8, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_8, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_8, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -743,24 +743,24 @@ public:
case RACE_DWARF:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_2, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_2, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_3, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_2, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_5, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_3, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_3, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -771,24 +771,24 @@ public:
case RACE_NIGHTELF:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_6, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_2, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_7, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_7, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -799,24 +799,24 @@ public:
case RACE_UNDEAD_PLAYER:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_3, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_4, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_3, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_1, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_4, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_4, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -827,24 +827,24 @@ public:
case RACE_TAUREN:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_5, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_8, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_9, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_9, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_9, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -855,24 +855,24 @@ public:
case RACE_GNOME:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_4, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_4, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_6, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_5, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_5, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -883,24 +883,24 @@ public:
case RACE_TROLL:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_3, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_7, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_2, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_6, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_9, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_10, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_10, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_10, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -911,24 +911,24 @@ public:
case RACE_BLOODELF:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
//case 5: //unknown
- case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_3, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_1, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_1, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -939,24 +939,24 @@ public:
case RACE_DRAENEI:
switch(ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
+ case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break;
- case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
+ case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
+ case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
+ case 4: DoScriptText(SAY_EXEC_RECOG_2, me, player); break;
+ case 5: DoScriptText(SAY_EXEC_NOREM_1, me, player); break;
+ case 6: DoScriptText(SAY_EXEC_THINK_4, me, player); break;
+ case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
+ DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_2, me, pPlayer);
+ DoScriptText(SAY_EXEC_TIME_2, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
+ case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index ca0c19e7032..8bcdce608cf 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -242,8 +242,8 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state)
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* pPlayer = itr->getSource())
- pPlayer->SendUpdateWorldState(id, state);
+ if (Player* player = itr->getSource())
+ player->SendUpdateWorldState(id, state);
}
}
}
@@ -287,29 +287,29 @@ class npc_highlord_darion_mograine : public CreatureScript
public:
npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1;
- CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, player->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 13196ddea04..c9ce9b65b39 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -830,9 +830,9 @@ class go_loosely_turned_soil : public GameObjectScript
public:
go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { }
- bool OnGossipHello(Player* pPlayer, GameObject* soil)
+ bool OnGossipHello(Player* player, GameObject* soil)
{
- InstanceScript* pInstance = pPlayer->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (pInstance)
{
if (pInstance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED)
@@ -846,10 +846,10 @@ public:
}
if (player->GetQuestStatus(11405) == QUEST_STATUS_INCOMPLETE && player->getLevel() > 64)
{ */
- pPlayer->AreaExploredOrEventHappens(11405);
+ player->AreaExploredOrEventHappens(11405);
if (Creature* horseman = soil->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0))
{
- CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID();
CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode();
}
//}
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 5cd30dea384..601b54ec5d7 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -63,12 +63,12 @@ public:
return new npc_shadowfang_prisonerAI(creature);
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (npc_escortAI* pEscortAI = CAST_AI(npc_shadowfang_prisoner::npc_shadowfang_prisonerAI, creature->AI()))
pEscortAI->Start(false, false);
@@ -76,14 +76,14 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* pInstance = creature->GetInstanceScript();
if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index af7ebb1c919..09e913a2cf7 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -43,7 +43,7 @@ class go_gauntlet_gate : public GameObjectScript
public:
go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
InstanceScript* pInstance = pGo->GetInstanceScript();
@@ -53,7 +53,7 @@ public:
if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
return false;
- if (Group *pGroup = pPlayer->GetGroup())
+ if (Group *pGroup = player->GetGroup())
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -66,10 +66,10 @@ public:
pGroupie->GetMap() == pGo->GetMap())
pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true);
}
- } else if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
- !pPlayer->HasAura(SPELL_BARON_ULTIMATUM) &&
- pPlayer->GetMap() == pGo->GetMap())
- pPlayer->CastSpell(pPlayer, SPELL_BARON_ULTIMATUM, true);
+ } else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
+ !player->HasAura(SPELL_BARON_ULTIMATUM) &&
+ player->GetMap() == pGo->GetMap())
+ player->CastSpell(player, SPELL_BARON_ULTIMATUM, true);
pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS);
return false;
@@ -258,7 +258,7 @@ public:
DoMeleeAttackIfReady();
}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
switch(emote)
{
@@ -266,8 +266,8 @@ public:
EnterEvadeMode();
break;
case TEXT_EMOTE_RUDE:
- if (me->IsWithinDistInMap(pPlayer, 5))
- DoCast(pPlayer, SPELL_SLAP, false);
+ if (me->IsWithinDistInMap(player, 5))
+ DoCast(player, SPELL_SLAP, false);
else
me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
break;
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
index 0e90a641a2a..18d8bd26106 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
@@ -39,10 +39,10 @@ class at_malfurion_stormrage : public AreaTriggerScript
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
- if (pPlayer->GetInstanceScript() && !pPlayer->FindNearestCreature(15362, 15))
- pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
+ if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
+ player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
return false;
}
@@ -56,9 +56,9 @@ class go_atalai_statue : public GameObjectScript
public:
go_atalai_statue() : GameObjectScript("go_atalai_statue") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
- if (InstanceScript* pInstance = pPlayer->GetInstanceScript())
+ if (InstanceScript* pInstance = player->GetInstanceScript())
pInstance->SetData(EVENT_STATE, pGo->GetEntry());
return false;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 976433e69a9..39d1974a495 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -377,9 +377,9 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer)
- me->GetMap()->ToInstanceMap()->PermBindAllPlayers(pPlayer);
+ Player* player = itr->getSource();
+ if (player)
+ me->GetMap()->ToInstanceMap()->PermBindAllPlayers(player);
}
}
}
@@ -543,7 +543,7 @@ class kalecgos_teleporter : public GameObjectScript
public:
kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
uint8 SpectralPlayers = 0;
Map* pMap = pGo->GetMap();
@@ -557,10 +557,10 @@ public:
++SpectralPlayers;
}
uint8 MaxSpectralPlayers = MAX_PLAYERS_IN_SPECTRAL_REALM;
- if (pPlayer->HasAura(AURA_SPECTRAL_EXHAUSTION) || (MaxSpectralPlayers && SpectralPlayers >= MaxSpectralPlayers))
- pPlayer->GetSession()->SendNotification(GO_FAILED);
+ if (player->HasAura(AURA_SPECTRAL_EXHAUSTION) || (MaxSpectralPlayers && SpectralPlayers >= MaxSpectralPlayers))
+ player->GetSession()->SendNotification(GO_FAILED);
else
- pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_SPECTRAL, true);
+ player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 6c120ee8590..f258f1b7f31 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -374,16 +374,16 @@ class go_orb_of_the_blue_flight : public GameObjectScript
public:
go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
{
InstanceScript* pInstance = pGo->GetInstanceScript();
- pPlayer->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
- pPlayer->CastSpell(pPlayer, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false);
+ player->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
+ player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false);
pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0);
- if (Creature* pKalec = Unit::GetCreature(*pPlayer, pInstance->GetData64(DATA_KALECGOS_KJ)))
+ if (Creature* pKalec = Unit::GetCreature(*player, pInstance->GetData64(DATA_KALECGOS_KJ)))
CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames();
pGo->Refresh();
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 6be9082be70..4a50cb9f61a 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -394,15 +394,15 @@ class go_altar_of_archaedas : public GameObjectScript
{
}
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- InstanceScript* pInstance = pPlayer->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance)
return false;
- pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false);
+ player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
- pInstance->SetData64(0, pPlayer->GetGUID()); // activate archaedas
+ pInstance->SetData64(0, player->GetGUID()); // activate archaedas
return false;
}
};
@@ -425,13 +425,13 @@ class go_altar_of_the_keepers : public GameObjectScript
{
}
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGo*/)
{
- InstanceScript* pInstance = pPlayer->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance)
return false;
- pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false);
+ player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
return false;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 0a7127772e3..e78a18fd6ce 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -110,7 +110,7 @@ class go_keystone_chamber : public GameObjectScript
public:
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
@@ -134,10 +134,10 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript
{
}
- bool OnTrigger(Player* pPlayer, AreaTriggerEntry const* /*trigger*/)
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
{
- if (pPlayer->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER);
+ if (player->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER);
return true;
}
@@ -173,84 +173,84 @@ class npc_lore_keeper_of_norgannon : public CreatureScript
{
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(1079, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(1079, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(1080, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(1080, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(1081, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(1081, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(1082, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(1082, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(1083, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(1083, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(1084, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(1084, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- pPlayer->SEND_GOSSIP_MENU(1085, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
+ player->SEND_GOSSIP_MENU(1085, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
- pPlayer->SEND_GOSSIP_MENU(1086, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
+ player->SEND_GOSSIP_MENU(1086, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+8:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
- pPlayer->SEND_GOSSIP_MENU(1087, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
+ player->SEND_GOSSIP_MENU(1087, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+9:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
- pPlayer->SEND_GOSSIP_MENU(1088, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
+ player->SEND_GOSSIP_MENU(1088, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11);
- pPlayer->SEND_GOSSIP_MENU(1089, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11);
+ player->SEND_GOSSIP_MENU(1089, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12);
- pPlayer->SEND_GOSSIP_MENU(1090, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12);
+ player->SEND_GOSSIP_MENU(1090, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+12:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13);
- pPlayer->SEND_GOSSIP_MENU(1091, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13);
+ player->SEND_GOSSIP_MENU(1091, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+13:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14);
- pPlayer->SEND_GOSSIP_MENU(1092, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14);
+ player->SEND_GOSSIP_MENU(1092, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+14:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15);
- pPlayer->SEND_GOSSIP_MENU(1093, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15);
+ player->SEND_GOSSIP_MENU(1093, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+15:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16);
- pPlayer->SEND_GOSSIP_MENU(1094, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16);
+ player->SEND_GOSSIP_MENU(1094, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+16:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(2278);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(2278);
break;
}
return true;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index cc037ff403d..0f97f34ebbf 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -135,8 +135,8 @@ class npc_zulaman_hostage : public CreatureScript
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*who*/)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player) player->SendLoot(me->GetGUID(), LOOT_CORPSE);
}
void UpdateAI(const uint32 /*diff*/)
{
@@ -150,18 +150,18 @@ class npc_zulaman_hostage : public CreatureScript
return new npc_zulaman_hostageAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
return true;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 33e2786433c..005f84f7494 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -269,7 +269,7 @@ class go_gong_of_bethekk : public GameObjectScript
{
}
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
if (InstanceScript* m_pInstance = pGo->GetInstanceScript())
{
diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
index adbeebdaf12..f389c107329 100644
--- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
@@ -66,15 +66,15 @@ class npc_professor_phizzlethorpe : public CreatureScript
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
{
- case 4:DoScriptText(SAY_PROGRESS_2, me, pPlayer);break;
- case 5:DoScriptText(SAY_PROGRESS_3, me, pPlayer);break;
+ case 4:DoScriptText(SAY_PROGRESS_2, me, player);break;
+ case 5:DoScriptText(SAY_PROGRESS_3, me, player);break;
case 8:DoScriptText(EMOTE_PROGRESS_4, me);break;
case 9:
{
@@ -82,17 +82,17 @@ class npc_professor_phizzlethorpe : public CreatureScript
me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
}
- case 10:DoScriptText(SAY_PROGRESS_5, me, pPlayer);break;
+ case 10:DoScriptText(SAY_PROGRESS_5, me, player);break;
case 11:
- DoScriptText(SAY_PROGRESS_6, me, pPlayer);
+ DoScriptText(SAY_PROGRESS_6, me, player);
SetRun();
break;
- case 19:DoScriptText(SAY_PROGRESS_7, me, pPlayer); break;
+ case 19:DoScriptText(SAY_PROGRESS_7, me, player); break;
case 20:
DoScriptText(EMOTE_PROGRESS_8, me);
- DoScriptText(SAY_PROGRESS_9, me, pPlayer);
- if (pPlayer)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me);
+ DoScriptText(SAY_PROGRESS_9, me, player);
+ if (player)
+ CAST_PLR(player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me);
break;
}
}
diff --git a/src/server/scripts/EasternKingdoms/blasted_lands.cpp b/src/server/scripts/EasternKingdoms/blasted_lands.cpp
index cf4043a61fa..048fd8dfd2a 100644
--- a/src/server/scripts/EasternKingdoms/blasted_lands.cpp
+++ b/src/server/scripts/EasternKingdoms/blasted_lands.cpp
@@ -45,24 +45,24 @@ class npc_deathly_usher : public CreatureScript
public:
npc_deathly_usher() : CreatureScript("npc_deathly_usher") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_TELEPORT_SINGLE, true);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(10757, 1))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && player->HasItemCount(10757, 1))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -88,73 +88,73 @@ class npc_fallen_hero_of_horde : public CreatureScript
public:
npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(1392, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(1392, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
- pPlayer->SEND_GOSSIP_MENU(1411, creature->GetGUID());
- if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(2784);
- if (pPlayer->GetTeam() == ALLIANCE)
+ player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
+ if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(2784);
+ if (player->GetTeam() == ALLIANCE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(1411, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
- pPlayer->SEND_GOSSIP_MENU(1451, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
+ player->SEND_GOSSIP_MENU(1451, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
- pPlayer->SEND_GOSSIP_MENU(1452, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
+ player->SEND_GOSSIP_MENU(1452, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- pPlayer->SEND_GOSSIP_MENU(1453, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
+ player->SEND_GOSSIP_MENU(1453, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
- pPlayer->SEND_GOSSIP_MENU(1454, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
+ player->SEND_GOSSIP_MENU(1454, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
- pPlayer->SEND_GOSSIP_MENU(1455, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
+ player->SEND_GOSSIP_MENU(1455, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
- pPlayer->SEND_GOSSIP_MENU(1456, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
+ player->SEND_GOSSIP_MENU(1456, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+26:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(2801);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(2801);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == HORDE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == ALLIANCE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/burning_steppes.cpp b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
index 43d35631b45..885cd8b00af 100644
--- a/src/server/scripts/EasternKingdoms/burning_steppes.cpp
+++ b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
@@ -51,72 +51,72 @@ class npc_ragged_john : public CreatureScript
public:
npc_ragged_john() : CreatureScript("npc_ragged_john") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(2714, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2714, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(2715, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(2715, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(2716, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(2716, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(2717, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(2717, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(2718, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(2718, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(2719, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(2719, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(2720, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ player->SEND_GOSSIP_MENU(2720, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
- pPlayer->SEND_GOSSIP_MENU(2721, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
+ player->SEND_GOSSIP_MENU(2721, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+8:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
- pPlayer->SEND_GOSSIP_MENU(2722, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
+ player->SEND_GOSSIP_MENU(2722, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+9:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- pPlayer->SEND_GOSSIP_MENU(2723, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
+ player->SEND_GOSSIP_MENU(2723, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(2725, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(2725, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(4224);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(4224);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(2713, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2713, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/duskwood.cpp b/src/server/scripts/EasternKingdoms/duskwood.cpp
index 65c2c9abce0..6c6086b8c74 100644
--- a/src/server/scripts/EasternKingdoms/duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/duskwood.cpp
@@ -34,20 +34,20 @@ class at_twilight_grove : public AreaTriggerScript
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
- if (pPlayer->HasQuestForItem(21149))
+ if (player->HasQuestForItem(21149))
{
- if (Unit* TCorrupter = pPlayer->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
+ if (Unit* TCorrupter = player->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
{
TCorrupter->setFaction(14);
TCorrupter->SetMaxHealth(832750);
}
- if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
+ if (Unit* CorrupterSpeaker = player->SummonCreature(1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
{
CorrupterSpeaker->SetName("Twilight Corrupter");
CorrupterSpeaker->SetVisible(true);
- CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, pPlayer->GetGUID());
+ CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, player->GetGUID());
}
}
return false;
diff --git a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
index ab31ebcba6a..c30d5db0244 100644
--- a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
@@ -72,23 +72,23 @@ class npc_augustus_the_touched : public CreatureScript
public:
npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetQuestRewardStatus(6164))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -105,10 +105,10 @@ class npc_darrowshire_spirit : public CreatureScript
public:
npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->SEND_GOSSIP_MENU(3873, creature->GetGUID());
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
@@ -148,40 +148,40 @@ class npc_tirion_fordring : public CreatureScript
public:
npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(4493, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(4493, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(4494, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(4494, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(4495, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(4495, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(5742);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(5742);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
index 271a08c6f10..96c709c8251 100644
--- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
@@ -53,30 +53,30 @@ class npc_prospector_anvilward : public CreatureScript
public:
npc_prospector_anvilward() : CreatureScript("npc_prospector_anvilward") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(8240, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(8240, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_anvilward::npc_prospector_anvilwardAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(8239, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(8239, creature->GetGUID());
return true;
}
@@ -93,15 +93,15 @@ public:
// Pure Virtual Functions
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch (i)
{
- case 0: DoScriptText(SAY_ANVIL1, me, pPlayer); break;
- case 5: DoScriptText(SAY_ANVIL2, me, pPlayer); break;
+ case 0: DoScriptText(SAY_ANVIL1, me, player); break;
+ case 5: DoScriptText(SAY_ANVIL2, me, player); break;
case 6: me->setFaction(24); break;
}
}
@@ -346,7 +346,7 @@ class npc_second_trial_controller : public CreatureScript
public:
npc_second_trial_controller() : CreatureScript("npc_second_trial_controller") { }
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
{
// One Player exclusive quest, wait for user go activation
if (quest->GetQuestId() == QUEST_SECOND_TRIAL)
@@ -355,7 +355,7 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
// quest only available if not already started
// Quest_template flag is set to : QUEST_FLAGS_EVENT
@@ -364,11 +364,11 @@ public:
if (CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, creature->AI())->questPhase == 0)
{
- pPlayer->PrepareQuestMenu(creature->GetGUID());
- pPlayer->SendPreparedQuest(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
+ player->SendPreparedQuest(creature->GetGUID());
}
- pPlayer->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID());
return true;
}
@@ -505,7 +505,7 @@ class go_second_trial : public GameObjectScript
public:
go_second_trial() : GameObjectScript("go_second_trial") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
// find spawn :: master_kelerun_bloodmourn
if (Creature* creature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
@@ -529,12 +529,12 @@ class npc_apprentice_mirveda : public CreatureScript
public:
npc_apprentice_mirveda() : CreatureScript("npc_apprentice_mirveda") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_UNEXPECTED_RESULT)
{
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->Summon = true;
- CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = player->GetGUID();
}
return true;
}
@@ -578,15 +578,15 @@ public:
void JustDied(Unit* /*killer*/)
{
if (PlayerGUID)
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
- CAST_PLR(pPlayer)->FailQuest(QUEST_UNEXPECTED_RESULT);
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
+ CAST_PLR(player)->FailQuest(QUEST_UNEXPECTED_RESULT);
}
void UpdateAI(const uint32 /*diff*/)
{
if (KillCount >= 3 && PlayerGUID)
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
- CAST_PLR(pPlayer)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
+ CAST_PLR(player)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
if (Summon)
{
@@ -676,8 +676,8 @@ public:
void JustDied(Unit* /*killer*/)
{
if (PlayerGUID && !Completed)
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
- CAST_PLR(pPlayer)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
+ CAST_PLR(player)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
}
void UpdateAI(const uint32 diff)
@@ -687,8 +687,8 @@ public:
DoScriptText(EMOTE, me);
Completed = true;
if (PlayerGUID)
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
- CAST_PLR(pPlayer)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
+ CAST_PLR(player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
me->RemoveCorpse();
diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp
index 5d2104475e3..9efe8301e10 100644
--- a/src/server/scripts/EasternKingdoms/ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp
@@ -44,28 +44,28 @@ class npc_blood_knight_dawnstar : public CreatureScript
public:
npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, 24226, 1, true);
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->StoreNewItem(dest, 24226, 1, true);
+ player->PlayerTalkClass->ClearMenus();
}
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(24226, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -83,26 +83,26 @@ class npc_budd_nedreck : public CreatureScript
public:
npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 42540, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 42540, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -117,25 +117,25 @@ class npc_rathis_tomber : public CreatureScript
public:
npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
+ if (creature->isVendor() && player->GetQuestRewardStatus(9152))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(8432, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(8432, creature->GetGUID());
}else
- pPlayer->SEND_GOSSIP_MENU(8431, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(8431, creature->GetGUID());
return true;
}
@@ -173,9 +173,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -185,24 +185,24 @@ public:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
- DoScriptText(SAY_START, me, pPlayer);
+ DoScriptText(SAY_START, me, player);
break;
}
case 5:
- DoScriptText(SAY_PROGRESS1, me, pPlayer);
+ DoScriptText(SAY_PROGRESS1, me, player);
case 11:
- DoScriptText(SAY_PROGRESS2, me, pPlayer);
+ DoScriptText(SAY_PROGRESS2, me, player);
me->SetOrientation(4.762841f);
break;
case 18:
{
- DoScriptText(SAY_PROGRESS3, me, pPlayer);
+ DoScriptText(SAY_PROGRESS3, me, player);
Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
Summ1->Attack(me, true);
- Summ2->Attack(pPlayer, true);
+ Summ2->Attack(player, true);
}
me->AI()->AttackStart(Summ1);
break;
@@ -210,19 +210,19 @@ public:
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
case 30:
- if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
+ if (player && player->GetTypeId() == TYPEID_PLAYER)
+ CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetOrientation(2.978281f);
- DoScriptText(SAY_END1, me, pPlayer);
+ DoScriptText(SAY_END1, me, player);
break;
case 33:
me->SetOrientation(5.858011f);
- DoScriptText(SAY_END2, me, pPlayer);
+ DoScriptText(SAY_END2, me, player);
Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
if (CaptainHelios)
- DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
+ DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
break;
}
}
@@ -234,14 +234,14 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 24e250562f6..e982e27492c 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -57,21 +57,21 @@ class npc_00x09hl : public CreatureScript
public:
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
- if (pPlayer->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
creature->setFaction(FACTION_ESCORTEE_A);
- else if (pPlayer->GetTeam() == HORDE)
+ else if (player->GetTeam() == HORDE)
creature->setFaction(FACTION_ESCORTEE_H);
- DoScriptText(SAY_OOX_START, creature, pPlayer);
+ DoScriptText(SAY_OOX_START, creature, player);
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -99,8 +99,8 @@ public:
break;
case 64:
DoScriptText(SAY_OOX_END, me);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
break;
}
}
@@ -191,7 +191,7 @@ class npc_rinji : public CreatureScript
public:
npc_rinji() : CreatureScript("npc_rinji") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
@@ -199,7 +199,7 @@ public:
pGo->UseDoorOrButton();
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -279,15 +279,15 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
{
case 1:
- DoScriptText(SAY_RIN_FREE, me, pPlayer);
+ DoScriptText(SAY_RIN_FREE, me, player);
break;
case 7:
DoSpawnAmbush(true);
@@ -296,8 +296,8 @@ public:
DoSpawnAmbush(false);
break;
case 17:
- DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
+ DoScriptText(SAY_RIN_COMPLETE, me, player);
+ player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
SetRun();
m_uiPostEventCount = 1;
break;
@@ -315,16 +315,16 @@ public:
{
m_uiPostEventTimer = 3000;
- if (Unit* pPlayer = GetPlayerForEscort())
+ if (Unit* player = GetPlayerForEscort())
{
switch(m_uiPostEventCount)
{
case 1:
- DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
+ DoScriptText(SAY_RIN_PROGRESS_1, me, player);
++m_uiPostEventCount;
break;
case 2:
- DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
+ DoScriptText(SAY_RIN_PROGRESS_2, me, player);
m_uiPostEventCount = 0;
break;
}
diff --git a/src/server/scripts/EasternKingdoms/ironforge.cpp b/src/server/scripts/EasternKingdoms/ironforge.cpp
index b121c266733..7b37ddb8991 100644
--- a/src/server/scripts/EasternKingdoms/ironforge.cpp
+++ b/src/server/scripts/EasternKingdoms/ironforge.cpp
@@ -44,47 +44,47 @@ class npc_royal_historian_archesonus : public CreatureScript
public:
npc_royal_historian_archesonus() : CreatureScript("npc_royal_historian_archesonus") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(2236, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2236, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(2237, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(2237, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(2238, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(2238, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(2239, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(2239, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(3702);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(3702);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(2235, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(2235, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/loch_modan.cpp b/src/server/scripts/EasternKingdoms/loch_modan.cpp
index d9d4dbe5e31..25156201e95 100644
--- a/src/server/scripts/EasternKingdoms/loch_modan.cpp
+++ b/src/server/scripts/EasternKingdoms/loch_modan.cpp
@@ -47,51 +47,51 @@ class npc_mountaineer_pebblebitty : public CreatureScript
public:
npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(1833, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(1833, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(1834, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(1834, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(1835, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(1835, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(1836, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(1836, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(1837, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(1837, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(1838, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ player->SEND_GOSSIP_MENU(1838, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (!pPlayer->GetQuestRewardStatus(3181) == 1)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (!player->GetQuestRewardStatus(3181) == 1)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
index 28badc9d384..0e8021ed2e2 100644
--- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
@@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript
public:
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
- CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, pPlayer->GetGUID(), pQuest);
+ CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest);
DoScriptText(SAY_CORPORAL_1, creature);
}
@@ -78,9 +78,9 @@ public:
void WaypointReached(uint32 uiI)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
@@ -97,7 +97,7 @@ public:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 115:
- pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
+ player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
uiTimer = 2000;
uiPhase = 4;
break;
diff --git a/src/server/scripts/EasternKingdoms/searing_gorge.cpp b/src/server/scripts/EasternKingdoms/searing_gorge.cpp
index fc017998c3a..eb5b26a94a0 100644
--- a/src/server/scripts/EasternKingdoms/searing_gorge.cpp
+++ b/src/server/scripts/EasternKingdoms/searing_gorge.cpp
@@ -44,36 +44,36 @@ class npc_kalaran_windblade : public CreatureScript
public:
npc_kalaran_windblade() : CreatureScript("npc_kalaran_windblade") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(1954, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(1954, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(1955, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(1955, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(3441);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(3441);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -91,27 +91,27 @@ class npc_lothos_riftwaker : public CreatureScript
public:
npc_lothos_riftwaker() : CreatureScript("npc_lothos_riftwaker") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TeleportTo(409, 1096, -467, -104.6f, 3.64f);
+ player->CLOSE_GOSSIP_MENU();
+ player->TeleportTo(409, 1096, -467, -104.6f, 3.64f);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestRewardStatus(7487) || pPlayer->GetQuestRewardStatus(7848))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestRewardStatus(7487) || player->GetQuestRewardStatus(7848))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -131,36 +131,36 @@ class npc_zamael_lunthistle : public CreatureScript
public:
npc_zamael_lunthistle() : CreatureScript("npc_zamael_lunthistle") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(1921, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(1921, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(1922, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(1922, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(3377);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(3377);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(1920, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(1920, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index 2e732f3d7a4..2c211b260c4 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -49,31 +49,31 @@ public:
return new npc_astor_hadrenAI(creature);
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(624, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(624, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(21);
- if (pPlayer)
- CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(pPlayer);
+ if (player)
+ CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(player);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(623, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(623, creature->GetGUID());
return true;
}
@@ -136,18 +136,18 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
- case 1: DoScriptText(SAY_START, me, pPlayer);break;
+ case 1: DoScriptText(SAY_START, me, player);break;
case 13:
- DoScriptText(SAY_LAST, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_ESCORTING, me); break;
- case 14: DoScriptText(SAY_THANKS, me, pPlayer); break;
+ DoScriptText(SAY_LAST, me, player);
+ player->GroupEventHappens(QUEST_ESCORTING, me); break;
+ case 14: DoScriptText(SAY_THANKS, me, player); break;
case 15: {
Unit* Rane = me->FindNearestCreature(NPC_RANE, 20);
if (Rane)
@@ -174,14 +174,14 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCORTING)
{
- DoScriptText(SAY_QUESTACCEPT, creature, pPlayer);
+ DoScriptText(SAY_QUESTACCEPT, creature, player);
if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
@@ -225,14 +225,14 @@ class pyrewood_ambush : public CreatureScript
public:
pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest *pQuest)
{
if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
{
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0;
- CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID();
}
return true;
@@ -289,13 +289,13 @@ public:
{
if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
{
- Player* pPlayer = NULL;
+ Player* player = NULL;
Unit* pTarget = NULL;
if (PlayerGUID)
{
- pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer)
- pTarget = RAND((Unit*)me, (Unit*)pPlayer);
+ player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player)
+ pTarget = RAND((Unit*)me, (Unit*)player);
} else
pTarget = me;
@@ -311,9 +311,9 @@ public:
void JustDied(Unit* /*pKiller*/)
{
if (PlayerGUID)
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
- if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
- pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH);
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
+ if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(QUEST_PYREWOOD_AMBUSH);
}
void UpdateAI(const uint32 diff)
@@ -364,10 +364,10 @@ public:
case 5: //end
if (PlayerGUID)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
{
me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike
- pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
+ player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
}
}
QuestInProgress = false;
diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
index 4aa3c56438d..eca101b3d3a 100644
--- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
@@ -48,27 +48,27 @@ class npc_archmage_malin : public CreatureScript
public:
npc_archmage_malin() : CreatureScript("npc_archmage_malin") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 42711, true);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 42711, true);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -90,12 +90,12 @@ class npc_bartleby : public CreatureScript
public:
npc_bartleby() : CreatureScript("npc_bartleby") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_BEAT)
{
creature->setFaction(FACTION_ENEMY);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
}
@@ -162,12 +162,12 @@ class npc_dashel_stonefist : public CreatureScript
public:
npc_dashel_stonefist() : CreatureScript("npc_dashel_stonefist") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8)
{
creature->setFaction(FACTION_HOSTILE);
- CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(pPlayer);
+ CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(player);
}
return true;
}
@@ -233,40 +233,40 @@ class npc_lady_katrana_prestor : public CreatureScript
public:
npc_lady_katrana_prestor() : CreatureScript("npc_lady_katrana_prestor") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(2694, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2694, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(2695, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(2695, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(2696, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(2696, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(4185);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(4185);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(2693, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2693, creature->GetGUID());
return true;
}
@@ -418,8 +418,8 @@ public:
break;
case 6:
DoScriptText(SAY_LESCOVAR_4, me);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->AreaExploredOrEventHappens(QUEST_THE_ATTACK);
+ if (Player* player = GetPlayerForEscort())
+ player->AreaExploredOrEventHappens(QUEST_THE_ATTACK);
uiTimer = 2000;
uiPhase = 7;
break;
@@ -658,9 +658,9 @@ public:
case 10:
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
{
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, pPlayer->GetGUID());
+ CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID());
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
}
}
@@ -696,13 +696,13 @@ class npc_tyrion : public CreatureScript
public:
npc_tyrion() : CreatureScript("npc_tyrion") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
{
if (pQuest->GetQuestId() == QUEST_THE_ATTACK)
{
if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
{
- CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, pPlayer->GetGUID());
+ CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID());
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
}
return true;
diff --git a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
index 5b5cdecb0c9..8419ca964d8 100644
--- a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
+++ b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
@@ -44,11 +44,11 @@ public:
npc_galen_goodward() : CreatureScript("npc_galen_goodward") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_GALENS_ESCAPE)
{
- CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, pPlayer->GetGUID());
+ CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, player->GetGUID());
creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
DoScriptText(SAY_QUEST_ACCEPTED, creature);
}
@@ -115,12 +115,12 @@ public:
pCage->ResetDoorOrButton();
break;
case 20:
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- me->SetFacingToObject(pPlayer);
- DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
- DoScriptText(EMOTE_WHISPER, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
+ me->SetFacingToObject(player);
+ DoScriptText(SAY_QUEST_COMPLETE, me, player);
+ DoScriptText(EMOTE_WHISPER, me, player);
+ player->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
}
SetRun(true);
break;
diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
index 0fea2593576..c1f543fff65 100644
--- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
@@ -48,13 +48,13 @@ class npc_calvin_montague : public CreatureScript
public:
npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_590)
{
creature->setFaction(FACTION_HOSTILE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(pPlayer);
+ CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
}
return true;
}
@@ -130,8 +130,8 @@ public:
++m_uiPhase;
break;
case 2:
- if (Player* pPlayer = Unit::GetPlayer(*me, m_uiPlayerGUID))
- pPlayer->AreaExploredOrEventHappens(QUEST_590);
+ if (Player* player = Unit::GetPlayer(*me, m_uiPlayerGUID))
+ player->AreaExploredOrEventHappens(QUEST_590);
DoCast(me, SPELL_DRINK, true);
++m_uiPhase;
@@ -171,15 +171,15 @@ class go_mausoleum_door : public GameObjectScript
public:
go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGo*/)
{
- if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
- if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f))
+ if (GameObject* pTrigger = player->FindNearestGameObject(GO_TRIGGER, 30.0f))
{
pTrigger->SetGoState(GO_STATE_READY);
- pPlayer->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
+ player->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
return false;
}
@@ -193,12 +193,12 @@ class go_mausoleum_trigger : public GameObjectScript
public:
go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
- if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
return false;
- if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f))
+ if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f))
{
pGo->SetGoState(GO_STATE_ACTIVE);
pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index cc3a6781cd3..bbc3e45d454 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -66,7 +66,7 @@ class npc_lady_sylvanas_windrunner : public CreatureScript
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
- bool OnQuestReward(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
+ bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
{
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
{
@@ -219,36 +219,36 @@ class npc_parqual_fintallas : public CreatureScript
public:
npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_MARK_OF_SHAME, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_MARK_OF_SHAME, false);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(6628);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(6628);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_MARK_OF_SHAME))
+ if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(5822, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(5822, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(5821, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5821, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
index 8a70bccef00..97cb11a352b 100644
--- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
@@ -49,54 +49,54 @@ class npcs_dithers_and_arbington : public CreatureScript
public:
npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(3980, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(3980, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(3981, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(3981, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(3982, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(3982, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(3983, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(3983, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 17529, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 17529, false);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238))
+ if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(3985, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(3985, creature->GetGUID());
}else
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -121,31 +121,31 @@ class npc_myranda_the_hag : public CreatureScript
public:
npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_SCARLET_ILLUSION, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
- !pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION))
+ if (player->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
+ !player->GetQuestRewardStatus(QUEST_IN_DREAMS) && !player->HasAura(SPELL_SCARLET_ILLUSION))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(4773, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(4773, creature->GetGUID());
return true;
}
else
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -293,12 +293,12 @@ class npc_anchorite_truuen : public CreatureScript
public:
npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
return false;
}
@@ -332,7 +332,7 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch (i)
{
case 8:
@@ -372,8 +372,8 @@ public:
m_uiChatTimer = 4000;
break;
case 26:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
+ if (player)
+ player->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
break;
}
}
@@ -382,9 +382,9 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
- if (pPlayer)
- pPlayer->FailQuest(QUEST_TOMB_LIGHTBRINGER);
+ Player* player = GetPlayerForEscort();
+ if (player)
+ player->FailQuest(QUEST_TOMB_LIGHTBRINGER);
}
void UpdateAI(const uint32 uiDiff)
diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp
index e55c3b430e6..777384bf13d 100644
--- a/src/server/scripts/EasternKingdoms/westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/westfall.cpp
@@ -54,14 +54,14 @@ class npc_daphne_stilwell : public CreatureScript
public:
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
{
DoScriptText(SAY_DS_START, creature);
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
}
return true;
@@ -98,9 +98,9 @@ public:
void WaypointReached(uint32 uiPoint)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
uiWPHolder = uiPoint;
@@ -144,7 +144,7 @@ public:
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
break;
case 17:
- pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me);
+ player->GroupEventHappens(QUEST_TOME_VALOR, me);
break;
}
}
@@ -205,14 +205,14 @@ class npc_defias_traitor : public CreatureScript
public:
npc_defias_traitor() : CreatureScript("npc_defias_traitor") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
- DoScriptText(SAY_START, creature, pPlayer);
+ DoScriptText(SAY_START, creature, player);
}
return true;
@@ -229,9 +229,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch (i)
@@ -240,13 +240,13 @@ public:
SetRun(false);
break;
case 36:
- DoScriptText(SAY_PROGRESS, me, pPlayer);
+ DoScriptText(SAY_PROGRESS, me, player);
break;
case 44:
- DoScriptText(SAY_END, me, pPlayer);
+ DoScriptText(SAY_END, me, player);
{
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
+ if (player)
+ player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
}
break;
}
diff --git a/src/server/scripts/EasternKingdoms/wetlands.cpp b/src/server/scripts/EasternKingdoms/wetlands.cpp
index e1546f1ad22..d1358399118 100644
--- a/src/server/scripts/EasternKingdoms/wetlands.cpp
+++ b/src/server/scripts/EasternKingdoms/wetlands.cpp
@@ -83,9 +83,9 @@ public:
void EnterCombat(Unit* /*pWho*/)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && pPlayer)
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && player)
{
for (uint8 i = 0; i < 3; ++i)
DoCast(me, SPELL_CALL_FRIENDS, true);
@@ -96,8 +96,8 @@ public:
void JustSummoned(Creature* pSummoned)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pSummoned->AI()->AttackStart(pPlayer);
+ if (Player* player = GetPlayerForEscort())
+ pSummoned->AI()->AttackStart(player);
}
void AttackedBy(Unit* pAttacker)
@@ -115,10 +115,10 @@ public:
{
if (HealthBelowPct(20))
{
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- if (pPlayer->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
+ if (player->GetTypeId() == TYPEID_PLAYER)
+ CAST_PLR(player)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
uiDamage = 0;
@@ -144,7 +144,7 @@ class npc_mikhail : public CreatureScript
public:
npc_mikhail() : CreatureScript("npc_mikhail") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
{
@@ -157,7 +157,7 @@ public:
pSlim->CastSpell(pSlim, SPELL_STEALTH, true);
if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return false;
}
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp
index b32f5f93c27..11c94598267 100644
--- a/src/server/scripts/Examples/example_creature.cpp
+++ b/src/server/scripts/Examples/example_creature.cpp
@@ -144,7 +144,7 @@ class example_creature : public CreatureScript
// *** HANDLED FUNCTION ***
//Our Receive emote function
- void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote)
+ void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote)
{
me->HandleEmoteCommand(uiTextEmote);
@@ -263,23 +263,23 @@ class example_creature : public CreatureScript
return new example_creatureAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
//Set our faction to hostile towards all
creature->setFaction(FACTION_WORGEN);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp
index 9c173f73b95..cfd5b90d7dc 100644
--- a/src/server/scripts/Examples/example_escort.cpp
+++ b/src/server/scripts/Examples/example_escort.cpp
@@ -87,12 +87,12 @@ class example_escort : public CreatureScript
me->SummonCreature(NPC_FELBOAR, me->GetPositionX()+5.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
break;
case 4:
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
//pTmpPlayer is the target of the text
- DoScriptText(SAY_WP_3, me, pPlayer);
+ DoScriptText(SAY_WP_3, me, player);
//pTmpPlayer is the source of the text
- DoScriptText(SAY_WP_4, pPlayer);
+ DoScriptText(SAY_WP_4, player);
}
break;
}
@@ -102,8 +102,8 @@ class example_escort : public CreatureScript
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- if (Player* pPlayer = GetPlayerForEscort())
- DoScriptText(SAY_AGGRO1, me, pPlayer);
+ if (Player* player = GetPlayerForEscort())
+ DoScriptText(SAY_AGGRO1, me, player);
}
else
DoScriptText(SAY_AGGRO2, me);
@@ -119,15 +119,15 @@ class example_escort : public CreatureScript
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
// not a likely case, code here for the sake of example
if (pKiller == me)
{
- DoScriptText(SAY_DEATH_1, me, pPlayer);
+ DoScriptText(SAY_DEATH_1, me, player);
}
else
- DoScriptText(SAY_DEATH_2, me, pPlayer);
+ DoScriptText(SAY_DEATH_2, me, player);
}
}
else
@@ -183,44 +183,44 @@ class example_escort : public CreatureScript
return new example_escortAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
- pPlayer->PrepareGossipMenu(creature, 0);
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->PrepareGossipMenu(creature, 0);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SendPreparedGossip(creature);
+ player->SendPreparedGossip(creature);
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, creature->AI());
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pEscortAI)
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pEscortAI)
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pEscortAI)
- pEscortAI->Start(false, true, pPlayer->GetGUID());
+ pEscortAI->Start(false, true, player->GetGUID());
break;
default:
return false; // nothing defined -> trinity core handling
diff --git a/src/server/scripts/Examples/example_gossip_codebox.cpp b/src/server/scripts/Examples/example_gossip_codebox.cpp
index 30d9f27f400..13680a8ea9c 100644
--- a/src/server/scripts/Examples/example_gossip_codebox.cpp
+++ b/src/server/scripts/Examples/example_gossip_codebox.cpp
@@ -48,47 +48,47 @@ class example_gossip_codebox : public CreatureScript
{
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
DoScriptText(SAY_NOT_INTERESTED, creature);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
}
return true;
}
- bool OnGossipSelectCode(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code)
+ bool OnGossipSelectCode(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiSender == GOSSIP_SENDER_MAIN)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- if (std::strcmp(code, pPlayer->GetName()) != 0)
+ if (std::strcmp(code, player->GetName()) != 0)
{
DoScriptText(SAY_WRONG, creature);
- creature->CastSpell(pPlayer, SPELL_POLYMORPH, true);
+ creature->CastSpell(player, SPELL_POLYMORPH, true);
}
else
{
DoScriptText(SAY_CORRECT, creature);
- creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true);
+ creature->CastSpell(player, SPELL_MARK_OF_THE_WILD, true);
}
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
return true;
}
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index bbb4d2a2332..4c2d29e7cc3 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -37,10 +37,10 @@ class go_blackfathom_altar : public GameObjectScript
public:
go_blackfathom_altar() : GameObjectScript("go_blackfathom_altar") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGo*/)
{
- if (!pPlayer->HasAura(SPELL_BLESSING_OF_BLACKFATHOM))
- pPlayer->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, pPlayer);
+ if (!player->HasAura(SPELL_BLESSING_OF_BLACKFATHOM))
+ player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player);
return true;
}
@@ -51,7 +51,7 @@ class go_blackfathom_fire : public GameObjectScript
public:
go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
InstanceScript *pInstance = pGo->GetInstanceScript();
@@ -116,16 +116,16 @@ public:
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
- me->SetInCombatWith(pPlayer);
- pPlayer->SetInCombatWith(me);
- me->AddThreat(pPlayer, 0.0f);
+ me->SetInCombatWith(player);
+ player->SetInCombatWith(me);
+ me->AddThreat(player, 0.0f);
}
}
}
@@ -201,24 +201,24 @@ class npc_morridune : public CreatureScript
public:
npc_morridune() : CreatureScript("npc_morridune") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
index 106dee3dc79..ef3b2b77406 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
@@ -50,19 +50,19 @@ class npc_jaina_proudmoore : public CreatureScript
public:
npc_jaina_proudmoore() : CreatureScript("npc_jaina_proudmoore") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- ai->StartEvent(pPlayer);
+ ai->StartEvent(player);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
ai->FirstBossDead = true;
ai->WaveCount = 9;
- ai->StartEvent(pPlayer);
+ ai->StartEvent(player);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
ai->Retreat();
@@ -75,7 +75,7 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
if (ai->EventBegun)
@@ -84,16 +84,16 @@ public:
uint32 RageEncounter = ai->GetInstanceData(DATA_RAGEWINTERCHILLEVENT);
uint32 AnetheronEncounter = ai->GetInstanceData(DATA_ANETHERONEVENT);
if (RageEncounter == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
else if (RageEncounter == DONE && AnetheronEncounter == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
else if (RageEncounter == DONE && AnetheronEncounter == DONE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- if (pPlayer->isGameMaster())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->isGameMaster())
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
return true;
}
@@ -126,20 +126,20 @@ class npc_thrall : public CreatureScript
public:
npc_thrall() : CreatureScript("npc_thrall") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
ai->DeSpawnVeins();//despawn the alliance veins
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- ai->StartEvent(pPlayer);
+ ai->StartEvent(player);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
ai->FirstBossDead = true;
ai->WaveCount = 9;
- ai->StartEvent(pPlayer);
+ ai->StartEvent(player);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
ai->Retreat();
@@ -152,7 +152,7 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
if (ai->EventBegun)
@@ -165,17 +165,17 @@ public:
uint32 KazrogalEvent = ai->GetInstanceData(DATA_KAZROGALEVENT);
uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT);
if (KazrogalEvent == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
else if (KazrogalEvent == DONE && AzgalorEvent == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
else if (AzgalorEvent == DONE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
}
- if (pPlayer->isGameMaster())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->isGameMaster())
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
return true;
}
@@ -212,34 +212,34 @@ public:
return ai;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
if (msg == EQUIP_ERR_OK)
{
- Item* item = pPlayer->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true);
- if (item && pPlayer)
- pPlayer->SendNewItem(item, 1, true, false, true);
+ Item* item = player->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true);
+ if (item && player)
+ player->SendNewItem(item, 1, true, false, true);
}
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
CAST_AI(hyjalAI, creature->AI());
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT);
// Only let them get item if Azgalor is dead.
- if (AzgalorEvent == DONE && !pPlayer->HasItemCount(ITEM_TEAR_OF_GODDESS, 1))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TYRANDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ if (AzgalorEvent == DONE && !player->HasItemCount(ITEM_TEAR_OF_GODDESS, 1))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TYRANDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 6c73f9698c1..636354b367e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -580,9 +580,9 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
CheckTimer = 5000;
}
-void hyjalAI::StartEvent(Player* pPlayer)
+void hyjalAI::StartEvent(Player* player)
{
- if (!pPlayer || IsDummy || !pInstance)
+ if (!player || IsDummy || !pInstance)
return;
Talk(BEGIN);
@@ -592,7 +592,7 @@ void hyjalAI::StartEvent(Player* pPlayer)
NextWaveTimer = 15000;
CheckTimer = 5000;
- PlayerGUID = pPlayer->GetGUID();
+ PlayerGUID = player->GetGUID();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 16c2d473103..a5fbc964e11 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -231,9 +231,9 @@ class npc_arthas : public CreatureScript
public:
npc_arthas() : CreatureScript("npc_arthas") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*sender*/, uint32 action)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI, creature->AI());
if (!pAI)
@@ -242,7 +242,7 @@ public:
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
- pAI->Start(true, true, pPlayer->GetGUID(), 0, false, false);
+ pAI->Start(true, true, player->GetGUID(), 0, false, false);
pAI->SetDespawnAtEnd(false);
pAI->bStepping = false;
pAI->uiStep = 1;
@@ -268,13 +268,13 @@ public:
pAI->uiStep = 85;
break;
}
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
pAI->SetDespawnAtFar(true);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI, creature->AI());
@@ -284,32 +284,32 @@ public:
{
case 0: //This one is a workaround since the very beggining of the script is wrong.
{
- QuestStatus status = pPlayer->GetQuestStatus(13149);
+ QuestStatus status = player->GetQuestStatus(13149);
if (status != QUEST_STATUS_COMPLETE && status != QUEST_STATUS_REWARDED)
return false;
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
break;
}
case 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, creature->GetGUID());
break;
case 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_2, creature->GetGUID());
break;
case 3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_3, creature->GetGUID());
break;
case 4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_4, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_4, creature->GetGUID());
break;
case 5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_5, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_5, creature->GetGUID());
break;
default:
return false;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
index 522f660b568..adffa01afbb 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
@@ -370,36 +370,36 @@ class npc_saat : public CreatureScript
public:
npc_saat() : CreatureScript("npc_saat") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_CHRONO_BEACON, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_CHRONO_BEACON, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(ITEM_CHRONO_BEACON, 1))
+ if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON, 1))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(10000, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(10000, creature->GetGUID());
return true;
}
- else if (pPlayer->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !pPlayer->HasItemCount(ITEM_CHRONO_BEACON, 1))
+ else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON, 1))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(10001, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(10001, creature->GetGUID());
return true;
}
- pPlayer->SEND_GOSSIP_MENU(10002, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10002, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
index d0c61d28bff..1837dd33949 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
@@ -124,12 +124,12 @@ public:
return false;
}
- void OnPlayerEnter(Player* pPlayer)
+ void OnPlayerEnter(Player* player)
{
if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return;
- pPlayer->SendUpdateWorldState(WORLD_STATE_BM, 0);
+ player->SendUpdateWorldState(WORLD_STATE_BM, 0);
}
void OnCreatureCreate(Creature* creature)
@@ -208,13 +208,13 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* pPlayer = itr->getSource())
+ if (Player* player = itr->getSource())
{
- if (pPlayer->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(QUEST_OPENING_PORTAL);
+ if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(QUEST_OPENING_PORTAL);
- if (pPlayer->GetQuestStatus(QUEST_MASTER_TOUCH) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(QUEST_MASTER_TOUCH);
+ if (player->GetQuestStatus(QUEST_MASTER_TOUCH) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(QUEST_MASTER_TOUCH);
}
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
index 0ffc7f283ae..b88aeaefe81 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
@@ -36,7 +36,7 @@ class go_barrel_old_hillsbrad : public GameObjectScript
public:
go_barrel_old_hillsbrad() : GameObjectScript("go_barrel_old_hillsbrad") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
if (InstanceScript* pInstance = pGO->GetInstanceScript())
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
index bf675c7d63b..28f5477fe80 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
@@ -95,8 +95,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* pPlayer = itr->getSource())
- pPlayer->KilledMonsterCredit(LODGE_QUEST_TRIGGER, 0);
+ if (Player* player = itr->getSource())
+ player->KilledMonsterCredit(LODGE_QUEST_TRIGGER, 0);
}
}
}
@@ -119,9 +119,9 @@ public:
void SetData(uint32 type, uint32 data)
{
- Player* pPlayer = GetPlayerInMap();
+ Player* player = GetPlayerInMap();
- if (!pPlayer)
+ if (!player)
{
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data);
return;
@@ -146,7 +146,7 @@ public:
if (mBarrelCount == 5)
{
UpdateQuestCredit();
- pPlayer->SummonCreature(DRAKE_ENTRY, 2128.43f, 71.01f, 64.42f, 1.74f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000);
+ player->SummonCreature(DRAKE_ENTRY, 2128.43f, 71.01f, 64.42f, 1.74f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000);
m_auiEncounter[0] = DONE;
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 7cb9541e626..ec39737b39f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -51,39 +51,39 @@ class npc_erozion : public CreatureScript
public:
npc_erozion() : CreatureScript("npc_erozion") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, ITEM_ENTRY_BOMBS, true);
+ player->StoreNewItem(dest, ITEM_ENTRY_BOMBS, true);
}
- pPlayer->SEND_GOSSIP_MENU(9515, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9515, creature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
InstanceScript* pInstance = creature->GetInstanceScript();
- if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !pPlayer->HasItemCount(ITEM_ENTRY_BOMBS, 1))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pPlayer->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ if (player->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(9778, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9778, creature->GetGUID());
return true;
}
@@ -198,14 +198,14 @@ public:
return new npc_thrall_old_hillsbradAI(creature);
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
InstanceScript* pInstance = creature->GetInstanceScript();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pInstance)
{
pInstance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS);
@@ -215,7 +215,7 @@ public:
DoScriptText(SAY_TH_START_EVENT_PART1, creature);
if (npc_escortAI* pEscortAI = CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI()))
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(100.0f);//not really needed, because it will not despawn if player is too far
CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
@@ -223,12 +223,12 @@ public:
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+20:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID());
creature->SummonCreature(SKARLOC_MOUNT, 2038.81f, 270.26f, 63.20f, 5.41f, TEMPSUMMON_TIMED_DESPAWN, 12000);
if (pInstance)
pInstance->SetData(TYPE_THRALL_PART2, IN_PROGRESS);
@@ -239,7 +239,7 @@ public:
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pInstance)
pInstance->SetData(TYPE_THRALL_PART3, IN_PROGRESS);
CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
@@ -248,12 +248,12 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
{
- pPlayer->PrepareQuestMenu(creature->GetGUID());
- pPlayer->SendPreparedQuest(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
+ player->SendPreparedQuest(creature->GetGUID());
}
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -261,20 +261,20 @@ public:
{
if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE && !pInstance->GetData(TYPE_THRALL_EVENT))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID());
}
if (pInstance->GetData(TYPE_THRALL_PART1) == DONE && !pInstance->GetData(TYPE_THRALL_PART2))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID());
}
if (pInstance->GetData(TYPE_THRALL_PART2) == DONE && !pInstance->GetData(TYPE_THRALL_PART3))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID());
}
}
return true;
@@ -439,8 +439,8 @@ public:
//trigger taretha to run down outside
if (Creature* Taretha = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TARETHA)))
{
- if (Player* pPlayer = GetPlayerForEscort())
- CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, pPlayer->GetGUID());
+ if (Player* player = GetPlayerForEscort())
+ CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
}
//kill credit Creature for quest
@@ -450,8 +450,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (Player* pPlayer = itr->getSource())
- pPlayer->KilledMonsterCredit(20156, 0);
+ if (Player* player = itr->getSource())
+ player->KilledMonsterCredit(20156, 0);
}
}
@@ -581,18 +581,18 @@ public:
return new npc_tarethaAI(creature);
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
InstanceScript* pInstance = creature->GetInstanceScript();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
{
@@ -611,13 +611,13 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* pInstance = creature->GetInstanceScript();
if (pInstance && pInstance->GetData(TYPE_THRALL_PART3) == DONE && pInstance->GetData(TYPE_THRALL_PART4) == NOT_STARTED)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
index 6bfeff5bf3c..ee7868958db 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
@@ -52,33 +52,33 @@ class npc_henry_stern : public CreatureScript
public:
npc_henry_stern() : CreatureScript("npc_henry_stern") { }
- bool OnGossipSelect (Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect (Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CastSpell(pPlayer, SPELL_TEACHING_GOLDTHORN_TEA, true);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
+ player->CastSpell(player, SPELL_TEACHING_GOLDTHORN_TEA, true);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
- pPlayer->CastSpell(pPlayer, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
+ player->CastSpell(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
}
return true;
}
- bool OnGossipHello (Player* pPlayer, Creature* creature)
+ bool OnGossipHello (Player* player, Creature* creature)
{
- if (pPlayer->GetBaseSkillValue(SKILL_COOKING) >= 175 && !pPlayer->HasSpell(SPELL_GOLDTHORN_TEA))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetBaseSkillValue(SKILL_COOKING) >= 175 && !player->HasSpell(SPELL_GOLDTHORN_TEA))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !pPlayer->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !player->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -93,7 +93,7 @@ class go_gong : public GameObjectScript
public:
go_gong() : GameObjectScript("go_gong") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
//basic support, not blizzlike data is missing...
InstanceScript* pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
index a8b869a9149..496d7d3f3dd 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
@@ -51,12 +51,12 @@ class npc_willix : public CreatureScript
public:
npc_willix() : CreatureScript("npc_willix") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
- DoScriptText(SAY_READY, creature, pPlayer);
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ DoScriptText(SAY_READY, creature, player);
creature->setFaction(113);
}
@@ -74,52 +74,52 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch (i)
{
case 3:
me->HandleEmoteCommand(EMOTE_STATE_POINT);
- DoScriptText(SAY_POINT, me, pPlayer);
+ DoScriptText(SAY_POINT, me, player);
break;
case 4:
me->SummonCreature(ENTRY_BOAR, 2137.66f, 1843.98f, 48.08f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 8:
- DoScriptText(SAY_BLUELEAF, me, pPlayer);
+ DoScriptText(SAY_BLUELEAF, me, player);
break;
case 9:
- DoScriptText(SAY_DANGER, me, pPlayer);
+ DoScriptText(SAY_DANGER, me, player);
break;
case 13:
- DoScriptText(SAY_BAD, me, pPlayer);
+ DoScriptText(SAY_BAD, me, player);
break;
case 14:
me->SummonCreature(ENTRY_BOAR, 2078.91f, 1704.54f, 56.77f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 25:
- DoScriptText(SAY_THINK, me, pPlayer);
+ DoScriptText(SAY_THINK, me, player);
break;
case 31:
- DoScriptText(SAY_SOON, me, pPlayer);
+ DoScriptText(SAY_SOON, me, player);
break;
case 42:
- DoScriptText(SAY_FINALY, me, pPlayer);
+ DoScriptText(SAY_FINALY, me, player);
break;
case 43:
me->SummonCreature(ENTRY_BOAR, 1956.43f, 1596.97f, 81.75f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 45:
- DoScriptText(SAY_WIN, me, pPlayer);
+ DoScriptText(SAY_WIN, me, player);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
+ if (player && player->GetTypeId() == TYPEID_PLAYER)
+ CAST_PLR(player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
break;
case 46:
- DoScriptText(SAY_END, me, pPlayer);
+ DoScriptText(SAY_END, me, player);
break;
}
}
@@ -138,8 +138,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- CAST_PLR(pPlayer)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
+ if (Player* player = GetPlayerForEscort())
+ CAST_PLR(player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
}
};
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
index e827de172bd..23ce945daaf 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
@@ -85,13 +85,13 @@ public:
return new npc_disciple_of_naralexAI(creature);
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
InstanceScript *pInstance = creature->GetInstanceScript();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (pInstance)
pInstance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS);
@@ -100,25 +100,25 @@ public:
creature->setFaction(250);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false);
CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript *pInstance = creature->GetInstanceScript();
if (pInstance)
{
- creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD_RANK_2, true);
+ creature->CastSpell(player, SPELL_MARK_OF_THE_WILD_RANK_2, true);
if ((pInstance->GetData(TYPE_LORD_COBRAHN) == DONE) && (pInstance->GetData(TYPE_LORD_PYTHAS) == DONE) &&
(pInstance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (pInstance->GetData(TYPE_LORD_SERPENTIS) == DONE))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID());
if (!pInstance->GetData(TYPE_NARALEX_YELLED))
{
@@ -128,7 +128,7 @@ public:
}
else
{
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START_1, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_ID_START_1, creature->GetGUID());
}
}
return true;
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 4c0cd97fa8b..9d7fcc11135 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -61,32 +61,32 @@ class npc_sergeant_bly : public CreatureScript
public:
npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ player->CLOSE_GOSSIP_MENU();
+ CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID();
creature->AI()->DoAction(0);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(1517, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(1517, creature->GetGUID());
}
else
if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED)
- pPlayer->SEND_GOSSIP_MENU(1515, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(1515, creature->GetGUID());
else
- pPlayer->SEND_GOSSIP_MENU(1516, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(1516, creature->GetGUID());
return true;
}
return false;
@@ -216,7 +216,7 @@ class go_troll_cage : public GameObjectScript
public:
go_troll_cage() : GameObjectScript("go_troll_cage") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
{
@@ -258,33 +258,33 @@ class npc_weegli_blastfuse : public CreatureScript
public:
npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
//here we make him run to door, set the charge and run away off to nowhere
creature->AI()->DoAction(0);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
switch (pInstance->GetData(EVENT_PYRAMID))
{
case PYRAMID_KILLED_ALL_TROLLS:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end
break;
case PYRAMID_NOT_STARTED:
- pPlayer->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started
+ player->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started
break;
default:
- pPlayer->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress
+ player->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress
}
return true;
}
@@ -410,7 +410,7 @@ class go_shallow_grave : public GameObjectScript
public:
go_shallow_grave() : GameObjectScript("go_shallow_grave") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
// randomly summon a zombie or dead hero the first time a grave is used
if (pGo->GetUseCount() == 0)
@@ -443,9 +443,9 @@ class at_zumrah : public AreaTriggerScript
public:
at_zumrah() : AreaTriggerScript("at_zumrah") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
- Creature* pZumrah = pPlayer->FindNearestCreature(ZUMRAH_ID, 30.0f);
+ Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
if (!pZumrah)
return false;
diff --git a/src/server/scripts/Kalimdor/ashenvale.cpp b/src/server/scripts/Kalimdor/ashenvale.cpp
index 67751895ee6..1e2eb049911 100644
--- a/src/server/scripts/Kalimdor/ashenvale.cpp
+++ b/src/server/scripts/Kalimdor/ashenvale.cpp
@@ -70,18 +70,18 @@ class npc_torek : public CreatureScript
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch (i)
{
case 1:
- DoScriptText(SAY_MOVE, me, pPlayer);
+ DoScriptText(SAY_MOVE, me, player);
break;
case 8:
- DoScriptText(SAY_PREPARE, me, pPlayer);
+ DoScriptText(SAY_PREPARE, me, player);
break;
case 19:
//TODO: verify location and creatures amount.
@@ -90,13 +90,13 @@ class npc_torek : public CreatureScript
me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 20:
- DoScriptText(SAY_WIN, me, pPlayer);
+ DoScriptText(SAY_WIN, me, player);
Completed = true;
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
+ if (player)
+ player->GroupEventHappens(QUEST_TOREK_ASSULT, me);
break;
case 21:
- DoScriptText(SAY_END, me, pPlayer);
+ DoScriptText(SAY_END, me, player);
break;
}
}
@@ -181,9 +181,9 @@ class npc_ruul_snowhoof : public CreatureScript
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -206,8 +206,8 @@ class npc_ruul_snowhoof : public CreatureScript
break;
case 21:{
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
+ if (player)
+ player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
break; }
}
@@ -317,17 +317,17 @@ class npc_muglash : public CreatureScript
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch(i)
{
case 0:
- if (pPlayer)
- DoScriptText(SAY_MUG_START2, me, pPlayer);
+ if (player)
+ DoScriptText(SAY_MUG_START2, me, player);
break;
case 24:
- if (pPlayer)
- DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
+ if (player)
+ DoScriptText(SAY_MUG_BRAZIER, me, player);
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
@@ -338,8 +338,8 @@ class npc_muglash : public CreatureScript
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_VORSHA, me);
+ if (player)
+ player->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
@@ -352,11 +352,11 @@ class npc_muglash : public CreatureScript
void EnterCombat(Unit* /*pWho*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (urand(0, 1))
- DoScriptText(SAY_MUG_ON_GUARD, me, pPlayer);
+ DoScriptText(SAY_MUG_ON_GUARD, me, player);
return;
}
}
@@ -370,12 +370,12 @@ class npc_muglash : public CreatureScript
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- if (pPlayer)
+ if (player)
{
- pPlayer->FailQuest(QUEST_VORSHA);
+ player->FailQuest(QUEST_VORSHA);
}
}
}
diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp
index 6c1fa173605..57001552302 100644
--- a/src/server/scripts/Kalimdor/azshara.cpp
+++ b/src/server/scripts/Kalimdor/azshara.cpp
@@ -120,56 +120,56 @@ class npc_loramus_thalipedes : public CreatureScript
public:
npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(2744);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(2744);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
- pPlayer->SEND_GOSSIP_MENU(1813, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
+ player->SEND_GOSSIP_MENU(1813, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
- pPlayer->SEND_GOSSIP_MENU(1814, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
+ player->SEND_GOSSIP_MENU(1814, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- pPlayer->SEND_GOSSIP_MENU(1815, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
+ player->SEND_GOSSIP_MENU(1815, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
- pPlayer->SEND_GOSSIP_MENU(1816, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
+ player->SEND_GOSSIP_MENU(1816, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
- pPlayer->SEND_GOSSIP_MENU(1817, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
+ player->SEND_GOSSIP_MENU(1817, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(3141);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(3141);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ if (player->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -267,25 +267,25 @@ class mob_rizzle_sprysprocket : public CreatureScript
public:
mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
+ player->PlayerTalkClass->ClearMenus();
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000;
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
return true;
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(10811, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(10811, creature->GetGUID());
return true;
}
@@ -361,8 +361,8 @@ public:
me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
}
//begin swimming and summon depth charges
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- SendText(MSG_ESCAPE_NOTICE, pPlayer);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ SendText(MSG_ESCAPE_NOTICE, player);
DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetSpeed(MOVE_RUN, 0.85f, true);
@@ -382,25 +382,25 @@ public:
if (Grenade_Timer <= diff)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer)
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player)
{
- DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer);
- DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
+ DoScriptText(SAY_RIZZLE_GRENADE, me, player);
+ DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
}
Grenade_Timer = 30000;
} else Grenade_Timer -= diff;
if (Check_Timer <= diff)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (!pPlayer)
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (!player)
{
me->DespawnOrUnsummon();
return;
}
- if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached)
+ if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
{
DoScriptText(SAY_RIZZLE_FINAL, me);
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
@@ -415,11 +415,11 @@ public:
}
- void SendText(int32 iTextEntry, Player* pPlayer)
+ void SendText(int32 iTextEntry, Player* player)
{
- LocaleConstant loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
+ LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx);
- sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
+ sWorld->SendServerMessage(SERVER_MSG_STRING, text, player);
}
void AttackStart(Unit* who)
diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
index f07500a6320..35ba092e5cf 100644
--- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
@@ -134,11 +134,11 @@ public:
{
me->RemoveAurasDueToSpell(SPELL_IRRIDATION);
- if (Player* pPlayer = Unit::GetPlayer(*me, pCaster))
+ if (Player* player = Unit::GetPlayer(*me, pCaster))
{
- DoScriptText(RAND(SAY_HEAL1, SAY_HEAL2, SAY_HEAL3, SAY_HEAL4), me, pPlayer);
+ DoScriptText(RAND(SAY_HEAL1, SAY_HEAL2, SAY_HEAL3, SAY_HEAL4), me, player);
- pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID());
+ player->TalkedToCreature(me->GetEntry(), me->GetGUID());
}
me->GetMotionMaster()->Clear();
@@ -195,24 +195,24 @@ class npc_engineer_spark_overgrind : public CreatureScript
public:
npc_engineer_spark_overgrind() : CreatureScript("npc_engineer_spark_overgrind") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE);
- CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(pPlayer);
+ CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(player);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -349,13 +349,13 @@ class npc_magwin : public CreatureScript
public:
npc_magwin() : CreatureScript("npc_magwin") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP)
{
creature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_escortAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
@@ -371,26 +371,26 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
case 0:
- DoScriptText(SAY_START, me, pPlayer);
+ DoScriptText(SAY_START, me, player);
break;
case 17:
- DoScriptText(SAY_PROGRESS, me, pPlayer);
+ DoScriptText(SAY_PROGRESS, me, player);
break;
case 28:
- DoScriptText(SAY_END1, me, pPlayer);
+ DoScriptText(SAY_END1, me, player);
break;
case 29:
- DoScriptText(EMOTE_HUG, me, pPlayer);
- DoScriptText(SAY_END2, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
+ DoScriptText(EMOTE_HUG, me, player);
+ DoScriptText(SAY_END2, me, player);
+ player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
break;
}
}
@@ -586,15 +586,15 @@ class go_ravager_cage : public GameObjectScript
public:
go_ravager_cage() : GameObjectScript("go_ravager_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
- if (pPlayer->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* ravager = pGo->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
{
ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
ravager->SetReactState(REACT_AGGRESSIVE);
- ravager->AI()->AttackStart(pPlayer);
+ ravager->AI()->AttackStart(player);
}
}
return true ;
diff --git a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
index d7038d181b8..cf08c4bfef0 100644
--- a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
@@ -101,48 +101,48 @@ class npc_captured_sunhawk_agent : public CreatureScript
public:
npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(9137, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(9137, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(9138, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(9138, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(9139, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(9139, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(9140, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(9140, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(9141, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(9141, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->HasAura(31609) && pPlayer->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
+ if (player->HasAura(31609) && player->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9136, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(9136, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(9134, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9134, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp
index 739de1b36f6..2f81461f1e5 100644
--- a/src/server/scripts/Kalimdor/darkshore.cpp
+++ b/src/server/scripts/Kalimdor/darkshore.cpp
@@ -70,15 +70,15 @@ class npc_kerlonian : public CreatureScript
public:
npc_kerlonian() : CreatureScript("npc_kerlonian") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
{
if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_KER_START, creature, pPlayer);
- pKerlonianAI->StartFollow(pPlayer, FACTION_KER_ESCORTEE, pQuest);
+ DoScriptText(SAY_KER_START, creature, player);
+ pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, pQuest);
}
}
@@ -109,10 +109,10 @@ public:
{
if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE*5))
{
- if (Player* pPlayer = GetLeaderForFollower())
+ if (Player* player = GetLeaderForFollower())
{
- if (pPlayer->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE)
- pPlayer->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
+ if (player->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE)
+ player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
DoScriptText(SAY_KER_END, me);
}
@@ -209,12 +209,12 @@ class npc_prospector_remtravel : public CreatureScript
public:
npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
creature->setFaction(FACTION_ESCORTEE);
}
@@ -233,48 +233,48 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
case 0:
- DoScriptText(SAY_REM_START, me, pPlayer);
+ DoScriptText(SAY_REM_START, me, player);
break;
case 5:
- DoScriptText(SAY_REM_RAMP1_1, me, pPlayer);
+ DoScriptText(SAY_REM_RAMP1_1, me, player);
break;
case 6:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 9:
- DoScriptText(SAY_REM_RAMP1_2, me, pPlayer);
+ DoScriptText(SAY_REM_RAMP1_2, me, player);
break;
case 14:
//depend quest rewarded?
- DoScriptText(SAY_REM_BOOK, me, pPlayer);
+ DoScriptText(SAY_REM_BOOK, me, player);
break;
case 15:
- DoScriptText(SAY_REM_TENT1_1, me, pPlayer);
+ DoScriptText(SAY_REM_TENT1_1, me, player);
break;
case 16:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
- DoScriptText(SAY_REM_TENT1_2, me, pPlayer);
+ DoScriptText(SAY_REM_TENT1_2, me, player);
break;
case 26:
- DoScriptText(SAY_REM_MOSS, me, pPlayer);
+ DoScriptText(SAY_REM_MOSS, me, player);
break;
case 27:
- DoScriptText(EMOTE_REM_MOSS, me, pPlayer);
+ DoScriptText(EMOTE_REM_MOSS, me, player);
break;
case 28:
- DoScriptText(SAY_REM_MOSS_PROGRESS, me, pPlayer);
+ DoScriptText(SAY_REM_MOSS_PROGRESS, me, player);
break;
case 29:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
@@ -282,14 +282,14 @@ public:
DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 31:
- DoScriptText(SAY_REM_PROGRESS, me, pPlayer);
+ DoScriptText(SAY_REM_PROGRESS, me, player);
break;
case 41:
- DoScriptText(SAY_REM_REMEMBER, me, pPlayer);
+ DoScriptText(SAY_REM_REMEMBER, me, player);
break;
case 42:
- DoScriptText(EMOTE_REM_END, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
+ DoScriptText(EMOTE_REM_END, me, player);
+ player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
break;
}
}
@@ -331,29 +331,29 @@ class npc_threshwackonator : public CreatureScript
public:
npc_threshwackonator() : CreatureScript("npc_threshwackonator") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (npc_threshwackonatorAI* pThreshAI = CAST_AI(npc_threshwackonator::npc_threshwackonatorAI, creature->AI()))
{
DoScriptText(EMOTE_START, creature);
- pThreshAI->StartFollow(pPlayer);
+ pThreshAI->StartFollow(player);
}
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp
index e66239383b8..3ceadccad4a 100644
--- a/src/server/scripts/Kalimdor/desolace.cpp
+++ b/src/server/scripts/Kalimdor/desolace.cpp
@@ -57,18 +57,18 @@ class npc_aged_dying_ancient_kodo : public CreatureScript
public:
npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
+ if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
{
//the expected quest objective
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
- pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
+ player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
creature->GetMotionMaster()->MoveIdle();
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -176,10 +176,10 @@ class go_iruxos : public GameObjectScript
public:
go_iruxos() : GameObjectScript("go_iruxos") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
- pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(), pPlayer->GetInnPosY(), pPlayer->GetInnPosZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ if (player->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
+ player->SummonCreature(11876, player->GetInnPosX(), player->GetInnPosY(), player->GetInnPosZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
return true;
}
@@ -197,13 +197,13 @@ class npc_dalinda : public CreatureScript
public:
npc_dalinda() : CreatureScript("npc_dalinda") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI()))
{
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
creature->setFaction(113);
}
}
@@ -221,15 +221,15 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch (i)
{
case 1:
me->IsStandState();
break;
case 15:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
+ if (player)
+ player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
break;
}
}
@@ -240,9 +240,9 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
- if (pPlayer)
- pPlayer->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
+ Player* player = GetPlayerForEscort();
+ if (player)
+ player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
return;
}
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index e00d3c81cd2..7bc145814bb 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -147,32 +147,32 @@ class npc_deserter_agitator : public CreatureScript
public:
npc_deserter_agitator() : CreatureScript("npc_deserter_agitator") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
+ if (player->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_SENDER_INFO)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
switch (urand(0, 1))
{
case 0:
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->setFaction(14);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
break;
case 1:
- pPlayer->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0);
+ player->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->SetSpeed(MOVE_RUN, creature->GetSpeedRate(MOVE_RUN), true);
creature->setFaction(35);
@@ -245,24 +245,24 @@ class npc_theramore_guard : public CreatureScript
public:
npc_theramore_guard() : CreatureScript("npc_theramore_guard") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
+ if (player->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_SENDER_INFO)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
+ player->CLOSE_GOSSIP_MENU();
+ player->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
DoScriptText(SAY_QUEST1, creature);
creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -337,26 +337,26 @@ class npc_lady_jaina_proudmoore : public CreatureScript
public:
npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_SENDER_INFO)
{
- pPlayer->SEND_GOSSIP_MENU(7012, creature->GetGUID());
- pPlayer->CastSpell(pPlayer, SPELL_JAINAS_AUTOGRAPH, false);
+ player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
+ player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
+ if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -377,27 +377,27 @@ class npc_nat_pagle : public CreatureScript
public:
npc_nat_pagle() : CreatureScript("npc_nat_pagle") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
+ if (creature->isVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(7640, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(7640, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(7638, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(7638, creature->GetGUID());
return true;
}
@@ -431,7 +431,7 @@ class npc_private_hendel : public CreatureScript
public:
npc_private_hendel() : CreatureScript("npc_private_hendel") { }
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
creature->setFaction(FACTION_HOSTILE);
@@ -470,8 +470,8 @@ public:
{
uiDamage = 0;
- if (Player* pPlayer = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
+ if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
DoScriptText(EMOTE_SURRENDER, me);
EnterEvadeMode();
@@ -588,7 +588,7 @@ public:
return new npc_stinkyAI(creature);
}
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_STINKYS_ESCAPE_H || QUEST_STINKYS_ESCAPE_A)
{
@@ -597,7 +597,7 @@ public:
creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
creature->SetStandState(UNIT_STAND_STATE_STAND);
DoScriptText(SAY_QUEST_ACCEPTED, creature);
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
}
}
return true;
@@ -609,42 +609,42 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch (i)
{
case 7:
- DoScriptText(SAY_STAY_1, me, pPlayer);
+ DoScriptText(SAY_STAY_1, me, player);
break;
case 11:
- DoScriptText(SAY_STAY_2, me, pPlayer);
+ DoScriptText(SAY_STAY_2, me, player);
break;
case 25:
- DoScriptText(SAY_STAY_3, me, pPlayer);
+ DoScriptText(SAY_STAY_3, me, player);
break;
case 26:
- DoScriptText(SAY_STAY_4, me, pPlayer);
+ DoScriptText(SAY_STAY_4, me, player);
break;
case 27:
- DoScriptText(SAY_STAY_5, me, pPlayer);
+ DoScriptText(SAY_STAY_5, me, player);
break;
case 28:
- DoScriptText(SAY_STAY_6, me, pPlayer);
+ DoScriptText(SAY_STAY_6, me, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
case 29:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 37:
- DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
+ DoScriptText(SAY_QUEST_COMPLETE, me, player);
me->SetSpeed(MOVE_RUN, 1.2f, true);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if (pPlayer && pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
- pPlayer->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me);
- if (pPlayer && pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
- pPlayer->GroupEventHappens(QUEST_STINKYS_ESCAPE_A, me);
+ if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
+ player->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me);
+ if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
+ player->GroupEventHappens(QUEST_STINKYS_ESCAPE_A, me);
break;
case 39:
DoScriptText(EMOTE_DISAPPEAR, me);
@@ -662,13 +662,13 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
- if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
{
- if (pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
- pPlayer->FailQuest(QUEST_STINKYS_ESCAPE_H);
- if (pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
- pPlayer->FailQuest(QUEST_STINKYS_ESCAPE_A);
+ if (player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
+ player->FailQuest(QUEST_STINKYS_ESCAPE_H);
+ if (player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
+ player->FailQuest(QUEST_STINKYS_ESCAPE_A);
}
}
diff --git a/src/server/scripts/Kalimdor/felwood.cpp b/src/server/scripts/Kalimdor/felwood.cpp
index 0b61ab9cff5..b4cc9972b69 100644
--- a/src/server/scripts/Kalimdor/felwood.cpp
+++ b/src/server/scripts/Kalimdor/felwood.cpp
@@ -40,46 +40,46 @@ class npcs_riverbreeze_and_silversky : public CreatureScript
public:
npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 15120, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 15120, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
uint32 eCreature = creature->GetEntry();
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (eCreature == 9528)
{
- if (pPlayer->GetQuestRewardStatus(4101))
+ if (player->GetQuestRewardStatus(4101))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(2848, creature->GetGUID());
- } else if (pPlayer->GetTeam() == HORDE)
- pPlayer->SEND_GOSSIP_MENU(2845, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(2848, creature->GetGUID());
+ } else if (player->GetTeam() == HORDE)
+ player->SEND_GOSSIP_MENU(2845, creature->GetGUID());
else
- pPlayer->SEND_GOSSIP_MENU(2844, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2844, creature->GetGUID());
}
if (eCreature == 9529)
{
- if (pPlayer->GetQuestRewardStatus(4102))
+ if (player->GetQuestRewardStatus(4102))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(2849, creature->GetGUID());
- } else if (pPlayer->GetTeam() == ALLIANCE)
- pPlayer->SEND_GOSSIP_MENU(2843, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(2849, creature->GetGUID());
+ } else if (player->GetTeam() == ALLIANCE)
+ player->SEND_GOSSIP_MENU(2843, creature->GetGUID());
else
- pPlayer->SEND_GOSSIP_MENU(2842, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2842, creature->GetGUID());
}
return true;
diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp
index ac7a3f8bf9a..822ac41f1c9 100644
--- a/src/server/scripts/Kalimdor/feralas.cpp
+++ b/src/server/scripts/Kalimdor/feralas.cpp
@@ -37,28 +37,28 @@ class npc_gregan_brewspewer : public CreatureScript
public:
npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(2434, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(2433, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
return true;
}
@@ -94,7 +94,7 @@ class npc_oox22fe : public CreatureScript
public:
npc_oox22fe() : CreatureScript("npc_oox22fe") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE)
{
@@ -102,14 +102,14 @@ public:
//change that the npc is not lying dead on the ground
creature->SetStandState(UNIT_STAND_STATE_STAND);
- if (pPlayer->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
creature->setFaction(FACTION_ESCORTEE_A);
- if (pPlayer->GetTeam() == HORDE)
+ if (player->GetTeam() == HORDE)
creature->setFaction(FACTION_ESCORTEE_H);
if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
@@ -153,9 +153,9 @@ public:
case 37:
DoScriptText(SAY_OOX_END, me);
// Award quest credit
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
+ player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
}
break;
}
@@ -191,10 +191,10 @@ class npc_screecher_spirit : public CreatureScript
public:
npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->SEND_GOSSIP_MENU(2039, creature->GetGUID());
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(2039, creature->GetGUID());
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index 614e3d69909..db294ddbc1b 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -54,45 +54,45 @@ class npc_bunthen_plainswind : public CreatureScript
public:
npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->CLOSE_GOSSIP_MENU();
- if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE)
- pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
+ player->CLOSE_GOSSIP_MENU();
+ if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
+ player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->SEND_GOSSIP_MENU(5373, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5373, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(5376, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5376, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->getClass() != CLASS_DRUID)
- pPlayer->SEND_GOSSIP_MENU(4916, creature->GetGUID());
- else if (pPlayer->GetTeam() != HORDE)
+ if (player->getClass() != CLASS_DRUID)
+ player->SEND_GOSSIP_MENU(4916, creature->GetGUID());
+ else if (player->GetTeam() != HORDE)
{
- if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(4917, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(4917, creature->GetGUID());
}
- else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE)
+ else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(4918, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(4918, creature->GetGUID());
}
return true;
}
@@ -113,44 +113,44 @@ class npc_great_bear_spirit : public CreatureScript
public:
npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(4721, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(4733, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(4734, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(4735, creature->GetGUID());
- if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(5929);
- if (pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(5930);
+ player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
+ if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(5929);
+ if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(5930);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
//ally or horde quest
- if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(4719, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(4718, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
return true;
}
@@ -169,45 +169,45 @@ class npc_silva_filnaveth : public CreatureScript
public:
npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->CLOSE_GOSSIP_MENU();
- if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE)
- pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
+ player->CLOSE_GOSSIP_MENU();
+ if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
+ player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->SEND_GOSSIP_MENU(5374, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5374, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(5375, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5375, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->getClass() != CLASS_DRUID)
- pPlayer->SEND_GOSSIP_MENU(4913, creature->GetGUID());
- else if (pPlayer->GetTeam() != ALLIANCE)
+ if (player->getClass() != CLASS_DRUID)
+ player->SEND_GOSSIP_MENU(4913, creature->GetGUID());
+ else if (player->GetTeam() != ALLIANCE)
{
- if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(4915, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(4915, creature->GetGUID());
}
- else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE)
+ else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(4914, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(4914, creature->GetGUID());
}
return true;
}
@@ -325,10 +325,10 @@ public:
if (!PlayerGUID)
return;
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->FailQuest(10965);
+ player->FailQuest(10965);
PlayerGUID = 0;
Reset();
}
@@ -336,10 +336,10 @@ public:
void EnterEvadeMode()
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper())
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && player->isInCombat() && player->getAttackerForHelper())
{
- AttackStart(pPlayer->getAttackerForHelper());
+ AttackStart(player->getAttackerForHelper());
return;
}
npc_escortAI::EnterEvadeMode();
@@ -355,17 +355,17 @@ public:
}
}
- void StartEvent(Player* pPlayer)
+ void StartEvent(Player* player)
{
- if (!pPlayer)
+ if (!player)
return;
- if (pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
for (uint8 i = 0; i < 41; ++i)
{
AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
}
- PlayerGUID = pPlayer->GetGUID();
+ PlayerGUID = player->GetGUID();
Start(true, false, PlayerGUID);
}
return;
@@ -385,9 +385,9 @@ public:
{
if (checkPlayer_Timer <= diff)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper())
- AttackStart(pPlayer->getAttackerForHelper());
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && player->isInCombat() && player->getAttackerForHelper())
+ AttackStart(player->getAttackerForHelper());
checkPlayer_Timer = 1000;
} else checkPlayer_Timer -= diff;
}
@@ -395,8 +395,8 @@ public:
if (Event_onWait && Event_Timer <= diff)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (!pPlayer || (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_NONE))
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE))
{
me->setDeathState(JUST_DIED);
return;
@@ -427,7 +427,7 @@ public:
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, pPlayer);
+ DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player);
Event_onWait = false;
break;
}
@@ -450,7 +450,7 @@ public:
switch(Step)
{
case 0:
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, pPlayer);
+ DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
Event_Timer = 15000;
Step = 1;
break;
@@ -497,7 +497,7 @@ public:
switch(Step)
{
case 0:
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, pPlayer);
+ DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
Event_Timer = 4000;
Step = 1;
break;
@@ -511,8 +511,8 @@ public:
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, pPlayer);
- pPlayer->CompleteQuest(10965);
+ DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player);
+ player->CompleteQuest(10965);
Event_Timer = 1500;
Step = 1;
break;
@@ -522,7 +522,7 @@ public:
Step = 2;
break;
case 2:
- pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID());
+ player->TalkedToCreature(me->GetEntry(), me->GetGUID());
PlayerGUID = 0;
Reset();
me->setDeathState(JUST_DIED);
@@ -559,13 +559,13 @@ class npc_clintar_dreamwalker : public CreatureScript
public:
npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == 10965)
{
Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
if (clintar_spirit)
- CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(pPlayer);
+ CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
}
return true;
}
diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp
index 93a4dfe5b54..2ee707e01ea 100644
--- a/src/server/scripts/Kalimdor/mulgore.cpp
+++ b/src/server/scripts/Kalimdor/mulgore.cpp
@@ -43,24 +43,24 @@ class npc_skorn_whitecloud : public CreatureScript
public:
npc_skorn_whitecloud() : CreatureScript("npc_skorn_whitecloud") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
- pPlayer->SEND_GOSSIP_MENU(523, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(523, creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (!pPlayer->GetQuestRewardStatus(770))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (!player->GetQuestRewardStatus(770))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(522, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(522, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/orgrimmar.cpp b/src/server/scripts/Kalimdor/orgrimmar.cpp
index f18e77949e9..96bc2b009ba 100644
--- a/src/server/scripts/Kalimdor/orgrimmar.cpp
+++ b/src/server/scripts/Kalimdor/orgrimmar.cpp
@@ -44,12 +44,12 @@ class npc_shenthul : public CreatureScript
public:
npc_shenthul() : CreatureScript("npc_shenthul") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
{
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true;
- CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID();
}
return true;
}
@@ -86,10 +86,10 @@ public:
{
if (Reset_Timer <= diff)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
{
- if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
- pPlayer->FailQuest(QUEST_SHATTERED_SALUTE);
+ if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(QUEST_SHATTERED_SALUTE);
}
Reset();
} else Reset_Timer -= diff;
@@ -111,13 +111,13 @@ public:
DoMeleeAttackIfReady();
}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
- if (emote == TEXT_EMOTE_SALUTE && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
+ if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
{
if (CanEmote)
{
- pPlayer->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
+ player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
Reset();
}
}
@@ -149,52 +149,52 @@ class npc_thrall_warchief : public CreatureScript
public:
npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(5733, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(5733, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(5734, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(5734, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(5735, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(5735, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(5736, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(5736, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(5737, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(5737, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- pPlayer->SEND_GOSSIP_MENU(5738, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
+ player->SEND_GOSSIP_MENU(5738, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(QUEST_6566);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(QUEST_6566);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp
index b846c3d0856..04cddc0c272 100644
--- a/src/server/scripts/Kalimdor/silithus.cpp
+++ b/src/server/scripts/Kalimdor/silithus.cpp
@@ -49,57 +49,57 @@ class npc_highlord_demitrian : public CreatureScript
public:
npc_highlord_demitrian() : CreatureScript("npc_highlord_demitrian") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(6842, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(6842, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(6843, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(6843, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(6844, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(6844, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(6867, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(6867, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(6868, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(6868, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(6869, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(6869, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->SEND_GOSSIP_MENU(6870, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(6870, creature->GetGUID());
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, 19016, true);
+ player->StoreNewItem(dest, 19016, true);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
- (pPlayer->HasItemCount(18563, 1, false) || pPlayer->HasItemCount(18564, 1, false)))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
+ (player->HasItemCount(18563, 1, false) || player->HasItemCount(18564, 1, false)))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(6812, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(6812, creature->GetGUID());
return true;
}
@@ -134,86 +134,86 @@ class npcs_rutgar_and_frankal : public CreatureScript
public:
npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(7755, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(7755, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(7756, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(7756, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(7757, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(7757, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(7758, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(7758, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(7759, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(7759, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(7760, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(7760, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
- pPlayer->SEND_GOSSIP_MENU(7761, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(7761, creature->GetGUID());
//'kill' our trigger to update quest status
- pPlayer->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
+ player->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
break;
case GOSSIP_ACTION_INFO_DEF + 9:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(7762, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(7762, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(7763, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(7763, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 11:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- pPlayer->SEND_GOSSIP_MENU(7764, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ player->SEND_GOSSIP_MENU(7764, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 12:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
- pPlayer->SEND_GOSSIP_MENU(7765, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ player->SEND_GOSSIP_MENU(7765, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 13:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
- pPlayer->SEND_GOSSIP_MENU(7766, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ player->SEND_GOSSIP_MENU(7766, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 14:
- pPlayer->SEND_GOSSIP_MENU(7767, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(7767, creature->GetGUID());
//'kill' our trigger to update quest status
- pPlayer->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
+ player->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
+ if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
creature->GetEntry() == 15170 &&
- !pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ !player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
+ if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
creature->GetEntry() == 15171 &&
- pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
+ player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
- pPlayer->SEND_GOSSIP_MENU(7754, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(7754, creature->GetGUID());
return true;
}
@@ -998,12 +998,12 @@ public:
void CheckEventFail()
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!pPlayer)
+ if (!player)
return;
- if (Group *EventGroup = pPlayer->GetGroup())
+ if (Group *EventGroup = player->GetGroup())
{
Player* GroupMember;
@@ -1029,7 +1029,7 @@ public:
++DeadMemberCount;
}
- if (GroupMemberCount == FailedMemberCount || !pPlayer->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
+ if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
Failed = true; //only so event can restart
}
}
diff --git a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
index 794a4a73c0b..132144fce0e 100644
--- a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
+++ b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
@@ -46,40 +46,40 @@ class npc_braug_dimspirit : public CreatureScript
public:
npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 6766, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 6766, false);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(6627);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(6627);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(5820, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5820, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(5819, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(5819, creature->GetGUID());
return true;
}
@@ -116,9 +116,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -129,10 +129,10 @@ public:
me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
- case 18: me->SetInFront(pPlayer);
- DoScriptText(SAY_END, me, pPlayer);
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_PROTECT_KAYA, me);
+ case 18: me->SetInFront(player);
+ DoScriptText(SAY_END, me, player);
+ if (player)
+ player->GroupEventHappens(QUEST_PROTECT_KAYA, me);
break;
}
}
@@ -145,12 +145,12 @@ public:
void Reset(){}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_PROTECT_KAYA)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
DoScriptText(SAY_START, creature);
creature->setFaction(113);
diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp
index 534255672b1..68b62c229b6 100644
--- a/src/server/scripts/Kalimdor/tanaris.cpp
+++ b/src/server/scripts/Kalimdor/tanaris.cpp
@@ -174,34 +174,34 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch(i)
{
- case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, pPlayer); break;
- case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, pPlayer); break;
- case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, pPlayer); break;
- case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
- case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, pPlayer); break;
- case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, pPlayer); break;
- case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, pPlayer); break;
- case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, pPlayer); break;
- case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, pPlayer); break;
- case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
- case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, pPlayer); break;
- case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
- case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, pPlayer); break;
- case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, pPlayer); break;
- case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
- case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, pPlayer); break;
- case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
+ case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, player); break;
+ case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, player); break;
+ case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, player); break;
+ case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
+ case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, player); break;
+ case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, player); break;
+ case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, player); break;
+ case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, player); break;
+ case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, player); break;
+ case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
+ case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, player); break;
+ case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
+ case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, player); break;
+ case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, player); break;
+ case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
+ case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, player); break;
+ case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
case 24:
- DoScriptText(WHISPER_CUSTODIAN_14, me, pPlayer);
- DoCast(pPlayer, 34883);
+ DoScriptText(WHISPER_CUSTODIAN_14, me, player);
+ DoCast(player, 34883);
// below here is temporary workaround, to be removed when spell works properly
- pPlayer->AreaExploredOrEventHappens(10277);
+ player->AreaExploredOrEventHappens(10277);
break;
}
}
@@ -244,24 +244,24 @@ class npc_marin_noggenfogger : public CreatureScript
public:
npc_marin_noggenfogger() : CreatureScript("npc_marin_noggenfogger") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetQuestRewardStatus(2662))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetQuestRewardStatus(2662))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -279,35 +279,35 @@ class npc_steward_of_time : public CreatureScript
public:
npc_steward_of_time() : CreatureScript("npc_steward_of_time") { }
- bool OnQuestAccept(Player* pPlayer, Creature* /*creature*/, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const *quest)
{
if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
- pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns)
+ player->CastSpell(player, 34891, true); //(Flight through Caverns)
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns)
+ player->CastSpell(player, 34891, true); //(Flight through Caverns)
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestRewardStatus(10279))
+ if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9978, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(9978, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(9977, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9977, creature->GetGUID());
return true;
}
@@ -330,48 +330,48 @@ class npc_stone_watcher_of_norgannon : public CreatureScript
public:
npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(1675, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(1675, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(1676, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(1676, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(1677, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(1677, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(1678, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(1678, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(1679, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(1679, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(2954);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(2954);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(1674, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(1674, creature->GetGUID());
return true;
}
@@ -403,7 +403,7 @@ class npc_OOX17 : public CreatureScript
public:
npc_OOX17() : CreatureScript("npc_OOX17") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == Q_OOX17)
{
@@ -414,7 +414,7 @@ public:
DoScriptText(SAY_OOX_START, creature);
if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
@@ -430,9 +430,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i) {
@@ -453,10 +453,10 @@ public:
break;
case 86:
- if (pPlayer)
+ if (player)
{
DoScriptText(SAY_OOX_END, me);
- pPlayer->GroupEventHappens(Q_OOX17, me);
+ player->GroupEventHappens(Q_OOX17, me);
}
break;
}
@@ -506,12 +506,12 @@ class npc_tooga : public CreatureScript
public:
npc_tooga() : CreatureScript("npc_tooga") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_TOOGA)
{
if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
- pToogaAI->StartFollow(pPlayer, FACTION_TOOG_ESCORTEE, pQuest);
+ pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, pQuest);
}
return true;
@@ -549,10 +549,10 @@ public:
{
if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE))
{
- if (Player* pPlayer = GetLeaderForFollower())
+ if (Player* player = GetLeaderForFollower())
{
- if (pPlayer->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
- pPlayer->GroupEventHappens(QUEST_TOOGA, me);
+ if (player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
+ player->GroupEventHappens(QUEST_TOOGA, me);
}
TortaGUID = pWho->GetGUID();
diff --git a/src/server/scripts/Kalimdor/teldrassil.cpp b/src/server/scripts/Kalimdor/teldrassil.cpp
index f2356614aee..6844931e903 100644
--- a/src/server/scripts/Kalimdor/teldrassil.cpp
+++ b/src/server/scripts/Kalimdor/teldrassil.cpp
@@ -48,12 +48,12 @@ class npc_mist : public CreatureScript
public:
npc_mist() : CreatureScript("npc_mist") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MIST)
{
if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI()))
- pMistAI->StartFollow(pPlayer, FACTION_DARNASSUS, pQuest);
+ pMistAI->StartFollow(player, FACTION_DARNASSUS, pQuest);
}
return true;
@@ -88,10 +88,10 @@ public:
{
DoScriptText(EMOTE_AT_HOME, me);
- if (Player* pPlayer = GetLeaderForFollower())
+ if (Player* player = GetLeaderForFollower())
{
- if (pPlayer->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
- pPlayer->GroupEventHappens(QUEST_MIST, me);
+ if (player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
+ player->GroupEventHappens(QUEST_MIST, me);
}
//The follow is over (and for later development, run off to the woods before really end)
diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp
index ed92eb7f59e..918cd7c7fb1 100644
--- a/src/server/scripts/Kalimdor/the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/the_barrens.cpp
@@ -51,23 +51,23 @@ class npc_beaten_corpse : public CreatureScript
public:
npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
- pPlayer->SEND_GOSSIP_MENU(3558, creature->GetGUID());
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(3558, creature->GetGUID());
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(3557, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(3557, creature->GetGUID());
return true;
}
@@ -101,17 +101,17 @@ class npc_gilthares : public CreatureScript
public:
npc_gilthares() : CreatureScript("npc_gilthares") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_FREE_FROM_HOLD)
{
creature->setFaction(FACTION_ESCORTEE);
creature->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_GIL_START, creature, pPlayer);
+ DoScriptText(SAY_GIL_START, creature, player);
if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -129,31 +129,31 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
{
case 16:
- DoScriptText(SAY_GIL_AT_LAST, me, pPlayer);
+ DoScriptText(SAY_GIL_AT_LAST, me, player);
break;
case 17:
- DoScriptText(SAY_GIL_PROCEED, me, pPlayer);
+ DoScriptText(SAY_GIL_PROCEED, me, player);
break;
case 18:
- DoScriptText(SAY_GIL_FREEBOOTERS, me, pPlayer);
+ DoScriptText(SAY_GIL_FREEBOOTERS, me, player);
break;
case 37:
- DoScriptText(SAY_GIL_ALMOST, me, pPlayer);
+ DoScriptText(SAY_GIL_ALMOST, me, player);
break;
case 47:
- DoScriptText(SAY_GIL_SWEET, me, pPlayer);
+ DoScriptText(SAY_GIL_SWEET, me, player);
break;
case 53:
- DoScriptText(SAY_GIL_FREED, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_FREE_FROM_HOLD, me);
+ DoScriptText(SAY_GIL_FREED, me, player);
+ player->GroupEventHappens(QUEST_FREE_FROM_HOLD, me);
break;
}
}
@@ -186,26 +186,26 @@ class npc_sputtervalve : public CreatureScript
public:
npc_sputtervalve() : CreatureScript("npc_sputtervalve") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->SEND_GOSSIP_MENU(2013, creature->GetGUID());
- pPlayer->AreaExploredOrEventHappens(6981);
+ player->SEND_GOSSIP_MENU(2013, creature->GetGUID());
+ player->AreaExploredOrEventHappens(6981);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -295,7 +295,7 @@ public:
DoMeleeAttackIfReady();
}
- void ReceiveEmote(Player* /*pPlayer*/, uint32 emote)
+ void ReceiveEmote(Player* /*player*/, uint32 emote)
{
if (emote == TEXT_EMOTE_SALUTE)
{
@@ -592,9 +592,9 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
@@ -620,18 +620,18 @@ public:
void WaypointStart(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
{
case 9:
- DoScriptText(SAY_STARTUP2, me, pPlayer);
+ DoScriptText(SAY_STARTUP2, me, player);
break;
case 18:
- DoScriptText(SAY_PROGRESS_1, me, pPlayer);
+ DoScriptText(SAY_PROGRESS_1, me, player);
SetRun();
break;
}
@@ -666,9 +666,9 @@ public:
DoScriptText(SAY_END, me);
break;
case 3:
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- pPlayer->GroupEventHappens(QUEST_ESCAPE, me);
+ player->GroupEventHappens(QUEST_ESCAPE, me);
me->SummonCreature(NPC_PILOT_WIZZ, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000);
}
break;
@@ -688,13 +688,13 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE)
{
creature->setFaction(FACTION_RATCHET);
if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp
index 295b1baee09..505a6d2597b 100644
--- a/src/server/scripts/Kalimdor/thousand_needles.cpp
+++ b/src/server/scripts/Kalimdor/thousand_needles.cpp
@@ -54,12 +54,12 @@ class npc_kanati : public CreatureScript
public:
npc_kanati() : CreatureScript("npc_kanati") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI)
{
if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest, true);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest, true);
}
return true;
}
@@ -84,8 +84,8 @@ public:
DoSpawnGalak();
break;
case 1:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_PROTECT_KANATI, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_PROTECT_KANATI, me);
break;
}
}
@@ -142,15 +142,15 @@ class npc_lakota_windsong : public CreatureScript
public:
npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_FREE_AT_LAST)
{
- DoScriptText(SAY_LAKO_START, creature, pPlayer);
+ DoScriptText(SAY_LAKO_START, creature, player);
creature->setFaction(FACTION_ESCORTEE_LAKO);
if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -183,8 +183,8 @@ public:
DoSpawnBandits(ID_AMBUSH_3);
break;
case 45:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_FREE_AT_LAST, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_FREE_AT_LAST, me);
break;
}
}
@@ -227,15 +227,15 @@ class npc_paoka_swiftmountain : public CreatureScript
public:
npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_HOMEWARD)
{
- DoScriptText(SAY_START, creature, pPlayer);
+ DoScriptText(SAY_START, creature, player);
creature->setFaction(FACTION_ESCORTEE);
if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -263,8 +263,8 @@ public:
DoScriptText(SAY_COMPLETE, me);
break;
case 27:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_HOMEWARD, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_HOMEWARD, me);
break;
}
}
@@ -299,24 +299,24 @@ class npc_plucky : public CreatureScript
public:
npc_plucky() : CreatureScript("npc_plucky") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CompleteQuest(QUEST_SCOOP);
+ player->CLOSE_GOSSIP_MENU();
+ player->CompleteQuest(QUEST_SCOOP);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(738, creature->GetGUID());
+ if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(738, creature->GetGUID());
return true;
}
@@ -346,9 +346,9 @@ public:
DoCast(me, SPELL_PLUCKY_CHICKEN, false);
}
- void ReceiveEmote(Player* pPlayer, uint32 uiTextEmote)
+ void ReceiveEmote(Player* player, uint32 uiTextEmote)
{
- if (pPlayer->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
{
if (uiTextEmote == TEXT_EMOTE_BECKON)
{
@@ -408,16 +408,16 @@ class go_panther_cage : public GameObjectScript
public:
go_panther_cage() : GameObjectScript("go_panther_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
- if (pPlayer->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* panther = pGo->FindNearestCreature(ENRAGED_PANTHER, 5, true))
{
panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
panther->SetReactState(REACT_AGGRESSIVE);
- panther->AI()->AttackStart(pPlayer);
+ panther->AI()->AttackStart(player);
}
}
diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp
index f671f450408..e9766280aa1 100644
--- a/src/server/scripts/Kalimdor/thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp
@@ -42,26 +42,26 @@ class npc_cairne_bloodhoof : public CreatureScript
public:
npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_SENDER_INFO)
{
- pPlayer->CastSpell(pPlayer, 23123, false);
- pPlayer->SEND_GOSSIP_MENU(7014, creature->GetGUID());
+ player->CastSpell(player, 23123, false);
+ player->SEND_GOSSIP_MENU(7014, creature->GetGUID());
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
+ if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
- pPlayer->SEND_GOSSIP_MENU(7013, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(7013, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp
index 36e31d8e86e..14658eefabd 100644
--- a/src/server/scripts/Kalimdor/ungoro_crater.cpp
+++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp
@@ -54,12 +54,12 @@ class npc_ame : public CreatureScript
public:
npc_ame() : CreatureScript("npc_ame") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_CHASING_AME)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID());
- DoScriptText(SAY_READY, creature, pPlayer);
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
+ DoScriptText(SAY_READY, creature, player);
creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
// Change faction so mobs attack
creature->setFaction(113);
@@ -80,32 +80,32 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch (i)
{
case 19:
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- DoScriptText(SAY_AGGRO1, me, pPlayer);
+ DoScriptText(SAY_AGGRO1, me, player);
break;
case 28:
- DoScriptText(SAY_SEARCH, me, pPlayer);
+ DoScriptText(SAY_SEARCH, me, player);
break;
case 38:
me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- DoScriptText(SAY_AGGRO2, me, pPlayer);
+ DoScriptText(SAY_AGGRO2, me, player);
break;
case 49:
me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- DoScriptText(SAY_AGGRO3, me, pPlayer);
+ DoScriptText(SAY_AGGRO3, me, player);
break;
case 55:
- DoScriptText(SAY_FINISH, me, pPlayer);
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_CHASING_AME, me);
+ DoScriptText(SAY_FINISH, me, player);
+ if (player)
+ player->GroupEventHappens(QUEST_CHASING_AME, me);
break;
}
}
@@ -122,8 +122,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_CHASING_AME);
+ if (Player* player = GetPlayerForEscort())
+ player->FailQuest(QUEST_CHASING_AME);
}
void UpdateAI(const uint32 diff)
@@ -180,14 +180,14 @@ class npc_ringo : public CreatureScript
public:
npc_ringo() : CreatureScript("npc_ringo") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_A_LITTLE_HELP)
{
if (npc_ringoAI* pRingoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
- pRingoAI->StartFollow(pPlayer, FACTION_ESCORTEE, pQuest);
+ pRingoAI->StartFollow(player, FACTION_ESCORTEE, pQuest);
}
}
@@ -225,10 +225,10 @@ public:
{
if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE))
{
- if (Player* pPlayer = GetLeaderForFollower())
+ if (Player* player = GetLeaderForFollower())
{
- if (pPlayer->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
- pPlayer->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
+ if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
+ player->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
}
SpraggleGUID = pWho->GetGUID();
diff --git a/src/server/scripts/Kalimdor/winterspring.cpp b/src/server/scripts/Kalimdor/winterspring.cpp
index 389f464e6c9..897be7bbfa7 100644
--- a/src/server/scripts/Kalimdor/winterspring.cpp
+++ b/src/server/scripts/Kalimdor/winterspring.cpp
@@ -48,48 +48,48 @@ class npc_lorax : public CreatureScript
public:
npc_lorax() : CreatureScript("npc_lorax") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(3759, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(3759, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(3760, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(3760, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(3761, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(3761, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(3762, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(3762, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(3763, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(3763, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(5126);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(5126);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -105,24 +105,24 @@ class npc_rivern_frostwind : public CreatureScript
public:
npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && pPlayer->GetReputationRank(589) == REP_EXALTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetReputationRank(589) == REP_EXALTED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -140,29 +140,29 @@ class npc_witch_doctor_mauari : public CreatureScript
public:
npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, 16351, false);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, 16351, false);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestRewardStatus(975))
+ if (player->GetQuestRewardStatus(975))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(3377, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(3377, creature->GetGUID());
}else
- pPlayer->SEND_GOSSIP_MENU(3375, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(3375, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index 7a5db139eb6..dc5fe56faaf 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -144,8 +144,8 @@ public:
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- Player* pPlayer = i->getSource();
- pPlayer->RemoveAurasDueToSpell(GetSpellForPhaseMask(pPlayer->GetPhaseMask()));
+ Player* player = i->getSource();
+ player->RemoveAurasDueToSpell(GetSpellForPhaseMask(player->GetPhaseMask()));
}
}
@@ -244,13 +244,13 @@ public:
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->HasAura(spell))
+ if (player->HasAura(spell))
{
- pPlayer->RemoveAurasDueToSpell(spell);
+ player->RemoveAurasDueToSpell(spell);
if (spell2) // if there is still some different mask cast spell for it
- pPlayer->CastSpell(pPlayer, spell2, true);
+ player->CastSpell(player, spell2, true);
}
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index e52d27bb567..35e844655ac 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -386,7 +386,7 @@ class prince_taldaram_sphere : public GameObjectScript
public:
prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 2d60f627037..a1606d90f5c 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -100,18 +100,18 @@ void AggroAllPlayers(Creature* pTemp)
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWith(pPlayer);
- pPlayer->SetInCombatWith(pTemp);
- pTemp->AddThreat(pPlayer, 0.0f);
+ pTemp->SetInCombatWith(player);
+ player->SetInCombatWith(pTemp);
+ pTemp->AddThreat(player, 0.0f);
}
}
}
@@ -251,12 +251,12 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
{
DoResetThreat();
- me->AddThreat(pPlayer, 1.0f);
- DoCast(pPlayer, SPELL_CHARGE);
+ me->AddThreat(player, 1.0f);
+ DoCast(player, SPELL_CHARGE);
break;
}
}
@@ -278,10 +278,10 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 10.0f, 30.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 10.0f, 30.0f, false))
{
- pPassenger->CastSpell(pPlayer, SPELL_SHIELD_BREAKER, true);
+ pPassenger->CastSpell(player, SPELL_SHIELD_BREAKER, true);
break;
}
}
@@ -392,12 +392,12 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
{
DoResetThreat();
- me->AddThreat(pPlayer, 5.0f);
- DoCast(pPlayer, SPELL_INTERCEPT);
+ me->AddThreat(player, 5.0f);
+ DoCast(player, SPELL_INTERCEPT);
break;
}
}
@@ -846,8 +846,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 5.0f, 30.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
{
DoCast(pTarget, SPELL_MULTI_SHOT);
break;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index 29f5fcbfffd..8203c758d5f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -105,8 +105,8 @@ public:
if (!players.isEmpty())
{
- if (Player* pPlayer = players.begin()->getSource())
- TeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ TeamInInstance = player->GetTeam();
}
switch(creature->GetEntry())
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index 212e22506d3..92765eee380 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -382,19 +382,19 @@ public:
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
pTemp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWith(pPlayer);
- pPlayer->SetInCombatWith(pTemp);
- pTemp->AddThreat(pPlayer, 0.0f);
+ pTemp->SetInCombatWith(player);
+ player->SetInCombatWith(pTemp);
+ pTemp->AddThreat(player, 0.0f);
}
}
}
@@ -466,7 +466,7 @@ public:
return new npc_announcer_toc5AI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -482,21 +482,21 @@ public:
pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED &&
pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED &&
pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
else if (pInstance)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 667dc70b664..06b5e1fcda3 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -348,8 +348,8 @@ struct boss_faction_championsAI : public ScriptedAI
uint32 TeamInInstance = 0;
if (!players.isEmpty())
- if (Player* pPlayer = players.begin()->getSource())
- TeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ TeamInInstance = player->GetTeam();
if (m_pInstance)
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 7a62723753e..2187cafe56b 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -875,8 +875,8 @@ public:
Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
{
- if (Unit* pPlayer = itr->getSource())
- if (pPlayer->isAlive() && pPlayer->IsWithinDistInMap(me, 6.0f))
+ if (Unit* player = itr->getSource())
+ if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f))
{
DoCastAOE(SPELL_TRAMPLE);
m_uiTrampleTimer = IN_MILLISECONDS;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 5270a473771..99869ef2201 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -235,8 +235,8 @@ public:
Map::PlayerList const &PlayerList = pInstance->instance->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player* pPlayer = i->getSource())
- pPlayer->DeMorph();
+ if (Player* player = i->getSource())
+ player->DeMorph();
pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK);
pInstance->SetData(DATA_THARON_JA_EVENT, DONE);
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index aa7022de2cf..a6270d3dfe9 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -157,19 +157,19 @@ private:
public:
npc_jaina_or_sylvanas_hor(bool isSylvana, const char* name) : CreatureScript(name), m_isSylvana(isSylvana) { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (creature->AI())
creature->AI()->DoAction(ACTION_START_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (creature->AI())
creature->AI()->DoAction(ACTION_SKIP_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -179,21 +179,21 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- QuestStatus status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
+ QuestStatus status = player->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
- pPlayer->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
// once last quest is completed, she offers this shortcut of the starting event
- status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
+ status = player->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
- pPlayer->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index b82ac92bd9f..82836bd7478 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -154,8 +154,8 @@ public:
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
- if (Player* pPlayer = players.begin()->getSource())
- uiTeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ uiTeamInInstance = player->GetTeam();
switch(creature->GetEntry())
{
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index 2186aa205ab..46e979cee9b 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -519,7 +519,7 @@ class go_gundrak_altar : public GameObjectScript
public:
go_gundrak_altar() : GameObjectScript("go_gundrak_altar") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
uint64 uiStatue = 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 5531b14416c..3beb219a466 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -338,8 +338,8 @@ public:
std::map<uint64, float>::const_iterator itr;
for (itr = chained.begin(); itr != chained.end(); ++itr)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, (*itr).first))
- pPlayer->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second);
+ if (Player* player = Unit::GetPlayer(*me, (*itr).first))
+ player->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second);
}
chained.clear();
}
@@ -650,16 +650,16 @@ class at_kelthuzad_center : public AreaTriggerScript
public:
at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
return false;
- InstanceScript* pInstance = pPlayer->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE)
return false;
- Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*pPlayer, pInstance->GetData64(DATA_KELTHUZAD)));
+ Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD)));
if (!pKelthuzad)
return false;
@@ -667,7 +667,7 @@ public:
if (!pKelthuzadAI)
return false;
- pKelthuzadAI->AttackStart(pPlayer);
+ pKelthuzadAI->AttackStart(player);
if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER)))
{
if (trigger->getLootState() == GO_READY)
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index d548c30bc5d..afd8015d656 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -213,8 +213,8 @@ public:
{
for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, itr->first))
- pPlayer->RemoveAura(SPELL_ICEBOLT);
+ if (Player* player = Unit::GetPlayer(*me, itr->first))
+ player->RemoveAura(SPELL_ICEBOLT);
if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
pGo->Delete();
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 439ef7c83d2..e49bf985310 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -208,7 +208,7 @@ class containment_sphere : public GameObjectScript
public:
containment_sphere() : GameObjectScript("containment_sphere") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
index c60466ebe2f..9f2a0c05ae4 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
@@ -66,8 +66,8 @@ public:
if (!players.isEmpty())
{
- if (Player* pPlayer = players.begin()->getSource())
- TeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ TeamInInstance = player->GetTeam();
}
switch (creature->GetEntry())
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 5b5eeaeac7e..765a7674823 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -55,38 +55,38 @@ class npc_oculus_drake : public CreatureScript
public:
npc_oculus_drake() : CreatureScript("npc_oculus_drake") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(creature->GetEntry())
{
case NPC_VERDISA: //Verdisa
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!HAS_ESSENCE(pPlayer))
+ if (!HAS_ESSENCE(player))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID());
}
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID());
break;
}
break;
@@ -94,29 +94,29 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!HAS_ESSENCE(pPlayer))
+ if (!HAS_ESSENCE(player))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID());
}
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID());
break;
}
break;
@@ -124,29 +124,29 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!HAS_ESSENCE(pPlayer))
+ if (!HAS_ESSENCE(player))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID());
}
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID());
break;
}
break;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 13cb758f155..d9d3f4ebd7d 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -268,25 +268,25 @@ class npc_brann_hos : public CreatureScript
public:
npc_brann_hos() : CreatureScript("npc_brann_hos") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP();
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID());
return true;
}
@@ -705,9 +705,9 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false);
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false);
}
- Player* pPlayer = GetPlayerForEscort();
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
+ Player* player = GetPlayerForEscort();
+ if (player)
+ player->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
JumpToNextStep(180000);
break;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
index 17b5147e082..aebc11f33a6 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
@@ -1210,38 +1210,38 @@ class npc_brann_bronzebeard : public CreatureScript
public:
npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { }
- //bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ //bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
//{
- // pPlayer->PlayerTalkClass->ClearMenus();
+ // player->PlayerTalkClass->ClearMenus();
// switch(uiAction)
// {
// case GOSSIP_ACTION_INFO_DEF+1:
- // if (pPlayer)
+ // if (player)
// {
- // pPlayer->PrepareGossipMenu(creature);
+ // player->PrepareGossipMenu(creature);
//
- // pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- // pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
// }
// break;
// case GOSSIP_ACTION_INFO_DEF+2:
- // if (pPlayer)
- // pPlayer->CLOSE_GOSSIP_MENU();
+ // if (player)
+ // player->CLOSE_GOSSIP_MENU();
// if (Creature* Lorekeeper = creature->FindNearestCreature(NPC_LOREKEEPER, 1000, true)) //lore keeper of lorgannon
// Lorekeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
// break;
// }
// return true;
//}
- //bool OnGossipHello(Player* pPlayer, Creature* creature)
+ //bool OnGossipHello(Player* player, Creature* creature)
//{
// InstanceScript* instance = creature->GetInstanceScript();
// if (instance && instance->GetData(BOSS_LEVIATHAN) !=DONE)
// {
- // pPlayer->PrepareGossipMenu(creature);
+ // player->PrepareGossipMenu(creature);
//
- // pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- // pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
// }
// return true;
//}
@@ -1254,7 +1254,7 @@ class go_ulduar_tower : public GameObjectScript
public:
go_ulduar_tower() : GameObjectScript("go_ulduar_tower") { }
- void OnDestroyed(GameObject* go, Player* /*pPlayer*/, uint32 /*value*/)
+ void OnDestroyed(GameObject* go, Player* /*player*/, uint32 /*value*/)
{
InstanceScript* instance = go->GetInstanceScript();
if (!instance)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 1d298fd71b9..9e5d238d68c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -834,7 +834,7 @@ class go_palehoof_sphere : public GameObjectScript
public:
go_palehoof_sphere() : GameObjectScript("go_palehoof_sphere") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index ada806eda84..fa55d0321bd 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -461,14 +461,14 @@ class go_harpoon_launcher : public GameObjectScript
public:
go_harpoon_launcher() : GameObjectScript("go_harpoon_launcher") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
InstanceScript* m_pInstance = pGO->GetInstanceScript();
if (!m_pInstance) return false;
if (Creature* pSkadi = Unit::GetCreature((*pGO), m_pInstance->GetData64(DATA_SKADI_THE_RUTHLESS)))
{
- pPlayer->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
+ player->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
}
return false;
}
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 98731f4aa7b..7e6e777c0c2 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -666,11 +666,11 @@ public:
Map::PlayerList const &players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer->isGameMaster())
+ Player* player = itr->getSource();
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
return false;
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 6331833bcda..fc3822e562d 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -253,29 +253,29 @@ class npc_sinclari_vh : public CreatureScript
public:
npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
if (InstanceScript *pInstance = creature->GetInstanceScript())
pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->SEND_GOSSIP_MENU(13854, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13854, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
@@ -283,16 +283,16 @@ public:
{
case NOT_STARTED:
case FAIL: // Allow to start event if not started or wiped
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
break;
case IN_PROGRESS: // Allow to teleport inside if event is in progress
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
break;
default:
- pPlayer->SEND_GOSSIP_MENU(13910, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13910, creature->GetGUID());
}
}
return true;
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index e0da10182f9..a8ad7e5b845 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -215,26 +215,26 @@ class npc_keristrasza : public CreatureScript
public:
npc_keristrasza() : CreatureScript("npc_keristrasza") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_TO_SARAGOSA, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TELEPORT_TO_SARAGOSA, true);
}
return true;
@@ -261,27 +261,27 @@ class npc_corastrasza : public CreatureScript
public:
npc_corastrasza() : CreatureScript("npc_corastrasza") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_WYRMREST_SKYTALON, true);
- pPlayer->CastSpell(pPlayer, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true);
+ player->CastSpell(player, SPELL_SUMMON_WYRMREST_SKYTALON, true);
+ player->CastSpell(player, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true);
}
@@ -307,24 +307,24 @@ class npc_iruk : public CreatureScript
public:
npc_iruk() : CreatureScript("npc_iruk") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CastSpell(pPlayer, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
@@ -768,8 +768,8 @@ public:
break;
case 6:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
+ if (Player* player = GetPlayerForEscort())
+ player->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
IntroPhase = 7;
IntroTimer = 2500;
break;
@@ -794,7 +794,7 @@ public:
return new npc_lurgglbrAI(creature);
}
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
{
@@ -806,9 +806,9 @@ public:
}
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -1016,9 +1016,9 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
@@ -1243,26 +1243,26 @@ public:
}
};
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(200.0f);
break;
}
@@ -1819,11 +1819,11 @@ class npc_mootoo_the_younger : public CreatureScript
public:
npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST)
{
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -1833,7 +1833,7 @@ public:
break;
}
DoScriptText(SAY_1, creature);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
@@ -1849,15 +1849,15 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer=GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_ESCAPING_THE_MIST);
+ if (Player* player=GetPlayerForEscort())
+ player->FailQuest(QUEST_ESCAPING_THE_MIST);
}
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -1878,8 +1878,8 @@ public:
me->SetPhaseMask(1, true);
DoScriptText(SAY_5, me);
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
+ if (player)
+ player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
SetRun(true);
break;
}
@@ -1912,11 +1912,11 @@ class npc_bonker_togglevolt : public CreatureScript
public:
npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
{
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -1925,8 +1925,8 @@ public:
creature->setFaction(FACTION_ESCORTEE_H);
break;
}
- DoScriptText(SAY_bonker_2, creature, pPlayer);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, pPlayer->GetGUID());
+ DoScriptText(SAY_bonker_2, creature, player);
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
}
return true;
}
@@ -1944,8 +1944,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_GET_ME_OUTA_HERE);
+ if (Player* player = GetPlayerForEscort())
+ player->FailQuest(QUEST_GET_ME_OUTA_HERE);
}
void UpdateEscortAI(const uint32 /*diff*/)
@@ -1964,16 +1964,16 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
case 29:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
+ if (player)
+ player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
break;
}
}
@@ -2422,9 +2422,9 @@ public:
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- me->SetInFront(pPlayer);
+ me->SetInFront(player);
me->SendMovementFlagUpdate();
}
uiEventTimer = 3000;
@@ -2439,8 +2439,8 @@ public:
void AttackPlayer()
{
me->setFaction(14);
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
- me->AI()->AttackStart(pPlayer);
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
+ me->AI()->AttackStart(player);
}
void UpdateAI(const uint32 uiDiff)
@@ -2475,9 +2475,9 @@ public:
{
case NPC_SALTY_JOHN_THORPE:
DoScriptText(SAY_HIDDEN_CULTIST_4, me);
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- me->SetInFront(pPlayer);
+ me->SetInFront(player);
me->SendMovementFlagUpdate();
}
uiEventTimer = 3000;
@@ -2512,7 +2512,7 @@ public:
return new npc_hidden_cultistAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
uint32 uiGossipText = 0;
const char* charGossipItem;
@@ -2536,30 +2536,30 @@ public:
return false;
}
- if (pPlayer->HasAura(SPELL_RIGHTEOUS_VISION) && pPlayer->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->HasAura(SPELL_RIGHTEOUS_VISION) && player->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->AI()->SetGUID(pPlayer->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ creature->AI()->SetGUID(player->GetGUID());
creature->AI()->DoAction(1);
}
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp
index e5d5bac1ed6..9f725724963 100644
--- a/src/server/scripts/Northrend/dalaran.cpp
+++ b/src/server/scripts/Northrend/dalaran.cpp
@@ -69,15 +69,15 @@ public:
if (!me->IsWithinDist(pWho, 65.0f, false))
return;
- Player* pPlayer = pWho->GetCharmerOrOwnerPlayerOrPlayerItself();
+ Player* player = pWho->GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!pPlayer || pPlayer->isGameMaster() || pPlayer->IsBeingTeleported())
+ if (!player || player->isGameMaster() || player->IsBeingTeleported())
return;
switch (me->GetEntry())
{
case 29254:
- if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area
+ if (player->GetTeam() == HORDE) // Horde unit found in Alliance area
{
if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
{
@@ -89,7 +89,7 @@ public:
}
break;
case 29255:
- if (pPlayer->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
+ if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
{
if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
{
@@ -130,29 +130,29 @@ class npc_hira_snowdawn : public CreatureScript
public:
npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (!creature->isVendor() || !creature->isTrainer())
return false;
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
- if (pPlayer->getLevel() >= 80 && pPlayer->HasSpell(SPELL_COLD_WEATHER_FLYING))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRAIN)
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/dragonblight.cpp b/src/server/scripts/Northrend/dragonblight.cpp
index 05348f36f19..7606ecd81c1 100644
--- a/src/server/scripts/Northrend/dragonblight.cpp
+++ b/src/server/scripts/Northrend/dragonblight.cpp
@@ -44,25 +44,25 @@ class npc_alexstrasza_wr_gate : public CreatureScript
public:
npc_alexstrasza_wr_gate() : CreatureScript("npc_alexstrasza_wr_gate") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->SendMovieStart(MOVIE_ID_GATES);
+ player->CLOSE_GOSSIP_MENU();
+ player->SendMovieStart(MOVIE_ID_GATES);
}
return true;
diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp
index 80f150457ff..2fe7bc369b0 100644
--- a/src/server/scripts/Northrend/grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/grizzly_hills.cpp
@@ -61,63 +61,63 @@ class npc_orsonn_and_kodian : public CreatureScript
public:
npc_orsonn_and_kodian() : CreatureScript("npc_orsonn_and_kodian") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE)
{
switch(creature->GetEntry())
{
case NPC_ORSONN:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !player->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, creature->GetGUID());
return true;
}
break;
case NPC_KODIAN:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !player->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, creature->GetGUID());
return true;
}
break;
}
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(NPC_ORSONN_CREDIT, creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(NPC_ORSONN_CREDIT, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(NPC_KODIAN_CREDIT, creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(NPC_KODIAN_CREDIT, creature->GetGUID());
break;
}
@@ -182,8 +182,8 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch (i)
{
@@ -262,11 +262,11 @@ public:
}
break;
case 24:
- if (pPlayer)
+ if (player)
{
Completed = true;
- pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me);
- DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
+ player->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me);
+ DoScriptText(SAY_QUEST_COMPLETE, me, player);
}
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
@@ -309,7 +309,7 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_PERILOUS_ADVENTURE)
{
@@ -320,7 +320,7 @@ public:
}
if (npc_escortAI* pEscortAI = CAST_AI(npc_emily::npc_emilyAI, (creature->AI())))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
@@ -737,14 +737,14 @@ public:
{
if (uiRunAwayTimer <= uiDiff)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = Unit::GetPlayer(*me, uiPlayerGUID))
{
switch (uiTimer)
{
case 0:
- if (pPlayer->GetQuestStatus(QUEST_SMOKE_EM_OUT_A) == QUEST_STATUS_INCOMPLETE ||
- pPlayer->GetQuestStatus(QUEST_SMOKE_EM_OUT_H) == QUEST_STATUS_INCOMPLETE)
- pPlayer->KilledMonsterCredit(NPC_VENTURE_CO_STABLES_KC, 0);
+ if (player->GetQuestStatus(QUEST_SMOKE_EM_OUT_A) == QUEST_STATUS_INCOMPLETE ||
+ player->GetQuestStatus(QUEST_SMOKE_EM_OUT_H) == QUEST_STATUS_INCOMPLETE)
+ player->KilledMonsterCredit(NPC_VENTURE_CO_STABLES_KC, 0);
me->GetMotionMaster()->MovePoint(0, me->GetPositionX()-7, me->GetPositionY()+7, me->GetPositionZ());
uiRunAwayTimer = 2500;
++uiTimer;
diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp
index 0155ba281c5..16394ad7295 100644
--- a/src/server/scripts/Northrend/howling_fjord.cpp
+++ b/src/server/scripts/Northrend/howling_fjord.cpp
@@ -48,11 +48,11 @@ class npc_apothecary_hanes : public CreatureScript
public:
npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_TRAIL_OF_FIRE)
{
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -61,7 +61,7 @@ public:
creature->setFaction(FACTION_ESCORTEE_H);
break;
}
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
@@ -79,8 +79,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_TRAIL_OF_FIRE);
+ if (Player* player = GetPlayerForEscort())
+ player->FailQuest(QUEST_TRAIL_OF_FIRE);
}
void UpdateEscortAI(const uint32 diff)
@@ -99,8 +99,8 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch(i)
{
@@ -109,8 +109,8 @@ public:
SetRun(true);
break;
case 23:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me);
+ if (player)
+ player->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me);
me->DespawnOrUnsummon();
break;
case 5:
@@ -225,47 +225,47 @@ class npc_razael_and_lyana : public CreatureScript
public:
npc_razael_and_lyana() : CreatureScript("npc_razael_and_lyana") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
switch (creature->GetEntry())
{
case NPC_RAZAEL:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_RAZAEL))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_RAZAEL))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_RAZAEL_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_RAZAEL_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL1, creature->GetGUID());
return true;
}
break;
case NPC_LYANA:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_LYANA))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_LYANA))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LYANA_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LYANA_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA1, creature->GetGUID());
return true;
}
break;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID());
- pPlayer->TalkedToCreature(NPC_RAZAEL, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID());
+ player->TalkedToCreature(NPC_RAZAEL, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA2, creature->GetGUID());
- pPlayer->TalkedToCreature(NPC_LYANA, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA2, creature->GetGUID());
+ player->TalkedToCreature(NPC_LYANA, creature->GetGUID());
break;
}
return true;
@@ -294,28 +294,28 @@ class npc_mcgoyver : public CreatureScript
public:
npc_mcgoyver() : CreatureScript("npc_mcgoyver") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_WE_CAN_REBUILD_IT) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_WE_CAN_REBUILD_IT) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_MCGOYVER, creature->GetGUID());
- pPlayer->CastSpell(pPlayer, SPELL_CREATURE_DARK_IRON_INGOTS, true);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_MCGOYVER, creature->GetGUID());
+ player->CastSpell(player, SPELL_CREATURE_DARK_IRON_INGOTS, true);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CastSpell(pPlayer, SPELL_TAXI_EXPLORERS_LEAGUE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TAXI_EXPLORERS_LEAGUE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
@@ -348,12 +348,12 @@ class npc_daegarn : public CreatureScript
public:
npc_daegarn() : CreatureScript("npc_daegarn") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_DEFEAT_AT_RING)
{
if (npc_daegarnAI* pDaegarnAI = CAST_AI(npc_daegarn::npc_daegarnAI, creature->AI()))
- pDaegarnAI->StartEvent(pPlayer->GetGUID());
+ pDaegarnAI->StartEvent(player->GetGUID());
}
return true;
@@ -385,13 +385,13 @@ public:
void JustSummoned(Creature* pSummon)
{
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
pSummon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
- pSummon->AI()->AttackStart(pPlayer);
+ pSummon->AI()->AttackStart(player);
return;
}
}
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index 04b62dc5a3b..0a6c2e19b7f 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -59,54 +59,54 @@ class npc_arete : public CreatureScript
public:
npc_arete() : CreatureScript("npc_arete") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
return true;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
@@ -128,20 +128,20 @@ class npc_dame_evniki_kapsalis : public CreatureScript
public:
npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->HasTitle(TITLE_CRUSADER))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (player->HasTitle(TITLE_CRUSADER))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
@@ -168,25 +168,25 @@ class npc_squire_david : public CreatureScript
public:
npc_squire_david() : CreatureScript("npc_squire_david") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
- pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
+ if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
+ player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
}
return true;
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index 3c54b3473b3..fb4c7cd3256 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -72,9 +72,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -98,8 +98,8 @@ public:
me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
break;
case 28:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me);
// me->RestoreFaction();
DoScriptText(SAY_END_IRO, me);
SetRun(false);
@@ -112,38 +112,38 @@ public:
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE)
- pPlayer->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS);
+ if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE)
+ player->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS);
}
}
};
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
DoScriptText(SAY_START_IRO, creature);
- switch (pPlayer->GetTeam()){
+ switch (player->GetTeam()){
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
break;
@@ -155,7 +155,7 @@ public:
return true;
}
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const* /*_Quest*/)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* /*_Quest*/)
{
DoScriptText(SAY_QUEST_ACCEPT_IRO, creature);
return false;
@@ -191,36 +191,36 @@ class npc_vekjik : public CreatureScript
public:
npc_vekjik() : CreatureScript("npc_vekjik") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID());
return true;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
- DoScriptText(SAY_TEXTID_VEKJIK1, creature, pPlayer);
- pPlayer->AreaExploredOrEventHappens(QUEST_MAKING_PEACE);
- creature->CastSpell(pPlayer, SPELL_FREANZYHEARTS_FURY, false);
+ player->CLOSE_GOSSIP_MENU();
+ DoScriptText(SAY_TEXTID_VEKJIK1, creature, player);
+ player->AreaExploredOrEventHappens(QUEST_MAKING_PEACE);
+ creature->CastSpell(player, SPELL_FREANZYHEARTS_FURY, false);
break;
}
@@ -252,34 +252,34 @@ class npc_avatar_of_freya : public CreatureScript
public:
npc_avatar_of_freya() : CreatureScript("npc_avatar_of_freya") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CastSpell(pPlayer, SPELL_FREYA_CONVERSATION, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_FREYA_CONVERSATION, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
@@ -362,7 +362,7 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch (i)
{
case 0:
@@ -389,9 +389,9 @@ public:
DoScriptText(SAY_WP_6, me);
break;
case 13:
- if (pPlayer)
+ if (player)
{
- pPlayer->GroupEventHappens(QUEST_DISASTER, me);
+ player->GroupEventHappens(QUEST_DISASTER, me);
DoScriptText(SAY_WP_7, me);
}
break;
@@ -404,11 +404,11 @@ public:
}
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- if (pPlayer)
- pPlayer->FailQuest(QUEST_DISASTER);
+ if (player)
+ player->FailQuest(QUEST_DISASTER);
}
}
@@ -433,7 +433,7 @@ public:
return new npc_engineer_heliceAI(creature);
}
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_DISASTER)
{
@@ -442,7 +442,7 @@ public:
creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f);
creature->setFaction(113);
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
DoScriptText(SAY_WP_1, creature);
}
}
@@ -630,27 +630,27 @@ public:
return NULL;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_12634) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_12634) != QUEST_STATUS_INCOMPLETE)
return false;
- if (pPlayer->GetItemCount(ITEM_ORANGE) < 1)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_ORANGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetItemCount(ITEM_ORANGE) < 1)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_ORANGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->GetItemCount(ITEM_BANANAS) < 2)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_BANANAS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->GetItemCount(ITEM_BANANAS) < 2)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_BANANAS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- if (pPlayer->GetItemCount(ITEM_PAPAYA) < 1)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_PAPAYA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->GetItemCount(ITEM_PAPAYA) < 1)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_PAPAYA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_MENU_DWARF, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_MENU_DWARF, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
uint32 spellId = 0;
switch (uiAction)
{
@@ -659,7 +659,7 @@ public:
case GOSSIP_ACTION_INFO_DEF + 3: spellId = SPELL_ADD_PAPAYA; break;
}
if (spellId)
- pPlayer->CastSpell(pPlayer, spellId, true);
+ player->CastSpell(player, spellId, true);
DoScriptText(SAY_DWARF_HELP, creature);
creature->DespawnOrUnsummon();
return true;
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp
index c13ebd935f9..305d4649a99 100644
--- a/src/server/scripts/Northrend/storm_peaks.cpp
+++ b/src/server/scripts/Northrend/storm_peaks.cpp
@@ -51,24 +51,24 @@ public:
return new npc_agnetta_tyrsdottarAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_ITS_THAT_YOUR_GOBLIN) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AGNETTA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_ITS_THAT_YOUR_GOBLIN) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AGNETTA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(13691, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13691, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
DoScriptText(SAY_AGGRO, creature);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_AT1);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
@@ -93,34 +93,34 @@ class npc_frostborn_scout : public CreatureScript
public:
npc_frostborn_scout() : CreatureScript("npc_frostborn_scout") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(13611, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->PlayerTalkClass->SendGossipMenu(13611, creature->GetGUID());
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(13612, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->PlayerTalkClass->SendGossipMenu(13612, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->PlayerTalkClass->SendGossipMenu(13613, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->PlayerTalkClass->SendGossipMenu(13613, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->PlayerTalkClass->SendGossipMenu(13614, creature->GetGUID());
- pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_SCOUTS);
+ player->PlayerTalkClass->SendGossipMenu(13614, creature->GetGUID());
+ player->AreaExploredOrEventHappens(QUEST_MISSING_SCOUTS);
break;
}
@@ -152,39 +152,39 @@ class npc_thorim : public CreatureScript
public:
npc_thorim() : CreatureScript("npc_thorim") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) {
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID());
+ if (player->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) {
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID());
return true;
}
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CompleteQuest(QUEST_SIBLING_RIVALRY);
+ player->CLOSE_GOSSIP_MENU();
+ player->CompleteQuest(QUEST_SIBLING_RIVALRY);
break;
}
return true;
@@ -291,29 +291,29 @@ public:
};
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_TAKING_ALL_CHALLENGERS) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_DEFENDING_YOUR_TITLE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_TAKING_ALL_CHALLENGERS) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_DEFENDING_YOUR_TITLE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CHALLENGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CHALLENGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(14);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
@@ -348,40 +348,40 @@ class npc_loklira_crone : public CreatureScript
public:
npc_loklira_crone() : CreatureScript("npc_loklira_crone") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CompleteQuest(QUEST_HYLDSMEET);
+ player->CLOSE_GOSSIP_MENU();
+ player->CompleteQuest(QUEST_HYLDSMEET);
break;
}
return true;
@@ -412,15 +412,15 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch (i)
{
case 26:
- DoScriptText(SAY_END_WP_REACHED, me, pPlayer);
+ DoScriptText(SAY_END_WP_REACHED, me, player);
break;
case 27:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
+ if (player)
+ player->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
break;
}
}
@@ -431,9 +431,9 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
- if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer)
- pPlayer->FailQuest(QUEST_BITTER_DEPARTURE);
+ Player* player = GetPlayerForEscort();
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
+ player->FailQuest(QUEST_BITTER_DEPARTURE);
}
void UpdateAI(const uint32 uiDiff)
@@ -450,22 +450,22 @@ public:
return new npc_injured_goblinAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(9999999, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->PlayerTalkClass->SendGossipMenu(9999999, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(999999, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(999999, creature->GetGUID());
return true;
}
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_BITTER_DEPARTURE)
DoScriptText(SAY_QUEST_ACCEPT, creature);
@@ -473,14 +473,14 @@ public:
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
npc_escortAI* pEscortAI = CAST_AI(npc_injured_goblin::npc_injured_goblinAI, creature->AI());
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
creature->setFaction(113);
}
return true;
@@ -499,35 +499,35 @@ class npc_roxi_ramrocket : public CreatureScript
public:
npc_roxi_ramrocket() : CreatureScript("npc_roxi_ramrocket") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
//Quest Menu
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
//Trainer Menu
if( creature->isTrainer() )
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//Vendor Menu
if( creature->isVendor() )
- if(pPlayer->HasSpell(SPELL_MECHANO_HOG) || pPlayer->HasSpell(SPELL_MEKGINEERS_CHOPPER))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if(player->HasSpell(SPELL_MECHANO_HOG) || player->HasSpell(SPELL_MEKGINEERS_CHOPPER))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*sender*/, uint32 action)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(action)
{
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
}
return true;
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 71b9c0321ab..0a19865d9fa 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -207,29 +207,29 @@ class npc_gymer : public CreatureScript
public:
npc_gymer() : CreatureScript("npc_gymer") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(13640, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(13640, creature->GetGUID());
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_GYMER, true);
}
return true;
@@ -421,7 +421,7 @@ public:
if (uiPhase)
{
- Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID);
+ Player* player = me->GetPlayer(*me, uiPlayerGUID);
if (uiTimer <= uiDiff)
{
@@ -452,10 +452,10 @@ public:
break;
case 6:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(pPlayer->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!");
+ std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(player->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 5000;
@@ -464,10 +464,10 @@ public:
break;
case 7:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
+ std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 3000;
uiPhase = 8;
@@ -480,10 +480,10 @@ public:
break;
case 9:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(pPlayer->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(pPlayer->GetName()) + " versus big worm!");
+ std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(player->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(player->GetName()) + " versus big worm!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 10000;
uiPhase = 10;
@@ -501,10 +501,10 @@ public:
break;
case 12:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
+ std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 5000;
uiPhase = 13;
@@ -527,7 +527,7 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
switch (pQuest->GetQuestId())
{
@@ -549,7 +549,7 @@ public:
break;
}
- creature->AI()->SetGUID(pPlayer->GetGUID());
+ creature->AI()->SetGUID(player->GetGUID());
return false;
}
@@ -789,8 +789,8 @@ public:
void JustDied(Unit* pKiller)
{
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
}
};
@@ -875,10 +875,10 @@ public:
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
{
- pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
- pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
+ player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
+ player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
}
for (uint8 i = 0; i < 3; ++i)
@@ -1011,8 +1011,8 @@ public:
void JustDied(Unit* pKiller)
{
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
std::string sText = ("And with AUTHORITY, " + std::string(pKiller->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
@@ -1154,8 +1154,8 @@ public:
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
pTemp->DespawnOrUnsummon();
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
std::string sText = (std::string(pKiller->GetName()) + " is victorious once more!");
@@ -1356,24 +1356,24 @@ public:
return new npc_crusade_recruitAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_QUEST_CREDIT, true);
CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (creature->AI()))->m_uiPhase = 1;
- creature->SetInFront(pPlayer);
+ creature->SetInFront(player);
creature->SendMovementFlagUpdate();
}
@@ -1397,15 +1397,15 @@ class go_scourge_enclosure : public GameObjectScript
public:
go_scourge_enclosure() : GameObjectScript("go_scourge_enclosure") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if (pPlayer->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
{
Creature* pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f);
if (pGymerDummy)
{
pGO->UseDoorOrButton();
- pPlayer->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
+ player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
pGymerDummy->CastSpell(pGymerDummy, 55529, true);
pGymerDummy->DisappearAndDie();
}
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
index 52f83e1500c..ab307c5c647 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
@@ -42,25 +42,25 @@ class npc_spirit_of_olum : public CreatureScript
public:
npc_spirit_of_olum() : CreatureScript("npc_spirit_of_olum") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
- pPlayer->InterruptNonMeleeSpells(false);
- pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, false);
+ player->InterruptNonMeleeSpells(false);
+ player->CastSpell(player, SPELL_TELEPORT, false);
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* pInstance = creature->GetInstanceScript();
if (pInstance && (pInstance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (pInstance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OLUM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OLUM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 29edd314f4b..37883eb14c4 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -1800,21 +1800,21 @@ public:
}
};
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF) // Time to begin the Event
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_akama_illidan::npc_akama_illidanAI, creature->AI())->EnterPhase(PHASE_CHANNEL);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(10465, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(10465, creature->GetGUID());
return true;
}
@@ -2088,10 +2088,10 @@ class gameobject_cage_trap : public GameObjectScript
public:
gameobject_cage_trap() : GameObjectScript("gameobject_cage_trap") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
float x, y, z;
- pPlayer->GetPosition(x, y, z);
+ player->GetPosition(x, y, z);
// Grid search for nearest live Creature of entry 23304 within 10 yards
if (Creature* pTrigger = pGo->FindNearestCreature(23304, 10.0f))
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 41e610b5b14..192905bd469 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -541,24 +541,24 @@ class npc_akama_shade : public CreatureScript
public:
npc_akama_shade() : CreatureScript("npc_akama_shade") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
{
- pPlayer->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_akama_shade::npc_akamaAI, creature->AI())->BeginEvent(pPlayer);
+ player->CLOSE_GOSSIP_MENU();
+ CAST_AI(npc_akama_shade::npc_akamaAI, creature->AI())->BeginEvent(player);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(907, creature->GetGUID());
}
return true;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 0b9574cda9c..aee03039ec6 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -212,13 +212,13 @@ class go_najentus_spine : public GameObjectScript
public:
go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
if (Creature* Najentus = Unit::GetCreature(*pGo, pInstance->GetData64(DATA_HIGHWARLORDNAJENTUS)))
if (CAST_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
{
- pPlayer->CastSpell(pPlayer, SPELL_CREATE_NAJENTUS_SPINE, true);
+ player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
pGo->Delete();
}
return true;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 64dd359af40..4c142ed3930 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -974,18 +974,18 @@ class item_tainted_core : public ItemScript
public:
item_tainted_core() : ItemScript("item_tainted_core") { }
- bool OnUse(Player* pPlayer, Item* /*_Item*/, SpellCastTargets const& targets)
+ bool OnUse(Player* player, Item* /*_Item*/, SpellCastTargets const& targets)
{
- InstanceScript *pInstance = pPlayer->GetInstanceScript();
+ InstanceScript *pInstance = player->GetInstanceScript();
if (!pInstance)
{
- pPlayer->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
+ player->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
return true;
}
Creature* Vashj = NULL;
- Vashj = (Unit::GetCreature((*pPlayer), pInstance->GetData64(DATA_LADYVASHJ)));
+ Vashj = (Unit::GetCreature((*player), pInstance->GetData64(DATA_LADYVASHJ)));
if (Vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase == 2))
{
if (GameObject* gObj = targets.GetGOTarget())
@@ -1016,7 +1016,7 @@ public:
if (pInstance->GetData(identifier))
{
- pPlayer->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED);
+ player->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED);
return true;
}
@@ -1032,15 +1032,15 @@ public:
pInstance->SetData(identifier, 1);
//remove this item
- pPlayer->DestroyItemCount(31088, 1, true);
+ player->DestroyItemCount(31088, 1, true);
return true;
}
else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT)
return false;
else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER)
{
- pPlayer->DestroyItemCount(31088, 1, true);
- pPlayer->CastSpell(targets.GetUnitTarget(), 38134, true);
+ player->DestroyItemCount(31088, 1, true);
+ player->CastSpell(targets.GetUnitTarget(), 38134, true);
return true;
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index 9077fe7756f..821a60fb133 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -155,14 +155,14 @@ public:
StartEvent();
}
- void ApplyWateryGrave(Unit* pPlayer, uint8 i)
+ void ApplyWateryGrave(Unit* player, uint8 i)
{
switch(i)
{
- case 0: pPlayer->CastSpell(pPlayer, SPELL_WATERY_GRAVE_1, true); break;
- case 1: pPlayer->CastSpell(pPlayer, SPELL_WATERY_GRAVE_2, true); break;
- case 2: pPlayer->CastSpell(pPlayer, SPELL_WATERY_GRAVE_3, true); break;
- case 3: pPlayer->CastSpell(pPlayer, SPELL_WATERY_GRAVE_4, true); break;
+ case 0: player->CastSpell(player, SPELL_WATERY_GRAVE_1, true); break;
+ case 1: player->CastSpell(player, SPELL_WATERY_GRAVE_2, true); break;
+ case 2: player->CastSpell(player, SPELL_WATERY_GRAVE_3, true); break;
+ case 3: player->CastSpell(player, SPELL_WATERY_GRAVE_4, true); break;
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 8dd2db54e75..73719c14163 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -52,7 +52,7 @@ class go_bridge_console : public GameObjectScript
public:
go_bridge_console() : GameObjectScript("go_bridge_console") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* go)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
InstanceScript* pInstance = go->GetInstanceScript();
@@ -134,33 +134,33 @@ class instance_serpent_shrine : public InstanceMapScript
return;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isAlive() && /*i->getSource()->GetPositionZ() <= -21.434931f*/pPlayer->IsInWater())
+ if (player->isAlive() && /*i->getSource()->GetPositionZ() <= -21.434931f*/player->IsInWater())
{
if (Water == WATERSTATE_SCALDING)
{
- if (!pPlayer->HasAura(SPELL_SCALDINGWATER))
+ if (!player->HasAura(SPELL_SCALDINGWATER))
{
- pPlayer->CastSpell(pPlayer, SPELL_SCALDINGWATER, true);
+ player->CastSpell(player, SPELL_SCALDINGWATER, true);
}
} else if (Water == WATERSTATE_FRENZY)
{
//spawn frenzy
if (DoSpawnFrenzy)
{
- if (Creature* frenzy = pPlayer->SummonCreature(MOB_COILFANG_FRENZY, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 2000))
+ if (Creature* frenzy = player->SummonCreature(MOB_COILFANG_FRENZY, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 2000))
{
- frenzy->Attack(pPlayer, false);
+ frenzy->Attack(player, false);
frenzy->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING);
}
DoSpawnFrenzy = false;
}
}
}
- if (!pPlayer->IsInWater())
- pPlayer->RemoveAurasDueToSpell(SPELL_SCALDINGWATER);
+ if (!player->IsInWater())
+ player->RemoveAurasDueToSpell(SPELL_SCALDINGWATER);
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
index 6eae132ebbc..451983eeaf4 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
@@ -43,7 +43,7 @@ class go_main_chambers_access_panel : public GameObjectScript
public:
go_main_chambers_access_panel() : GameObjectScript("go_main_chambers_access_panel") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* go)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
InstanceScript* pInstance = go->GetInstanceScript();
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index a7368c434da..e95eaaa8e7e 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -611,7 +611,7 @@ public:
{
}
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
InstanceScript* pInstance = pGO->GetInstanceScript();
@@ -625,13 +625,13 @@ public:
return true;
// if exhausted or already channeling return
- if (pPlayer->HasAura(SPELL_MIND_EXHAUSTION) || pPlayer->HasAura(SPELL_SHADOW_GRASP))
+ if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
return true;
- pPlayer->InterruptNonMeleeSpells(false);
- pPlayer->CastSpell(pPlayer, SPELL_SHADOW_GRASP, true);
- pPlayer->CastSpell(pPlayer, SPELL_SHADOW_GRASP_VISUAL, false);
- CAST_AI(boss_magtheridon::boss_magtheridonAI, Magtheridon->AI())->SetClicker(pGO->GetGUID(), pPlayer->GetGUID());
+ player->InterruptNonMeleeSpells(false);
+ player->CastSpell(player, SPELL_SHADOW_GRASP, true);
+ player->CastSpell(player, SPELL_SHADOW_GRASP_VISUAL, false);
+ CAST_AI(boss_magtheridon::boss_magtheridonAI, Magtheridon->AI())->SetClicker(pGO->GetGUID(), player->GetGUID());
return true;
}
};
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index c9f2f859e16..771968de9bb 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -312,23 +312,23 @@ class npc_overseer_nuaar : public CreatureScript
public:
npc_overseer_nuaar() : CreatureScript("npc_overseer_nuaar") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->SEND_GOSSIP_MENU(10533, creature->GetGUID());
- pPlayer->AreaExploredOrEventHappens(10682);
+ player->SEND_GOSSIP_MENU(10533, creature->GetGUID());
+ player->AreaExploredOrEventHappens(10682);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(10682) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(10682) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(10532, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10532, creature->GetGUID());
return true;
}
@@ -347,29 +347,29 @@ class npc_saikkal_the_elder : public CreatureScript
public:
npc_saikkal_the_elder() : CreatureScript("npc_saikkal_the_elder") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_STE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(10795, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_STE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(10795, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
- pPlayer->SEND_GOSSIP_MENU(10796, creature->GetGUID());
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10796, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(10980) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_STE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(10980) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_STE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(10794, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10794, creature->GetGUID());
return true;
}
@@ -385,9 +385,9 @@ class go_legion_obelisk : public GameObjectScript
public:
go_legion_obelisk() : GameObjectScript("go_legion_obelisk") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
- if (pPlayer->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE)
{
switch(pGo->GetEntry())
{
@@ -510,7 +510,7 @@ public:
void MovementInform(uint32 /*type*/, uint32 id)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (id == 1)
{
GameObject* Keg = me->FindNearestGameObject(GO_KEG, 20);
@@ -520,8 +520,8 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveTargetedHome();
Creature* Credit = me->FindNearestCreature(NPC_QUEST_CREDIT, 50, true);
- if (pPlayer && Credit)
- pPlayer->KilledMonster(Credit->GetCreatureInfo(), Credit->GetGUID());
+ if (player && Credit)
+ player->KilledMonster(Credit->GetCreatureInfo(), Credit->GetGUID());
}
}
diff --git a/src/server/scripts/Outland/hellfire_peninsula.cpp b/src/server/scripts/Outland/hellfire_peninsula.cpp
index 4c2d1e0ed83..20e1415cfa6 100644
--- a/src/server/scripts/Outland/hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/hellfire_peninsula.cpp
@@ -210,7 +210,7 @@ class go_haaleshi_altar : public GameObjectScript
public:
go_haaleshi_altar() : GameObjectScript("go_haaleshi_altar") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
pGo->SummonCreature(C_AERANAS, -1321.79f, 4043.80f, 116.24f, 1.25f, TEMPSUMMON_TIMED_DESPAWN, 180000);
return false;
@@ -234,22 +234,22 @@ class npc_naladu : public CreatureScript
public:
npc_naladu() : CreatureScript("npc_naladu") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -274,38 +274,38 @@ class npc_tracy_proudwell : public CreatureScript
public:
npc_tracy_proudwell() : CreatureScript("npc_tracy_proudwell") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -331,34 +331,34 @@ class npc_trollbane : public CreatureScript
public:
npc_trollbane() : CreatureScript("npc_trollbane") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -385,12 +385,12 @@ class npc_wounded_blood_elf : public CreatureScript
public:
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
// Change faction so mobs attack
creature->setFaction(775);
@@ -410,35 +410,35 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch (i)
{
case 0:
- DoScriptText(SAY_ELF_START, me, pPlayer);
+ DoScriptText(SAY_ELF_START, me, player);
break;
case 9:
- DoScriptText(SAY_ELF_SUMMON1, me, pPlayer);
+ DoScriptText(SAY_ELF_SUMMON1, me, player);
// Spawn two Haal'eshi Talonguard
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
- DoScriptText(SAY_ELF_RESTING, me, pPlayer);
+ DoScriptText(SAY_ELF_RESTING, me, player);
break;
case 14:
- DoScriptText(SAY_ELF_SUMMON2, me, pPlayer);
+ DoScriptText(SAY_ELF_SUMMON2, me, player);
// Spawn two Haal'eshi Windwalker
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
- DoScriptText(SAY_ELF_COMPLETE, me, pPlayer);
+ DoScriptText(SAY_ELF_COMPLETE, me, player);
// Award quest credit
- pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
+ player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
break;
}
}
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 035334e1c6e..97bf0d1c400 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -107,37 +107,37 @@ class mob_lump : public CreatureScript
public:
mob_lump() : CreatureScript("mob_lump") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9353, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(9353, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9354, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(9354, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(9355, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(9355, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->SEND_GOSSIP_MENU(9356, creature->GetGUID());
- pPlayer->TalkedToCreature(18354, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9356, creature->GetGUID());
+ player->TalkedToCreature(18354, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9352, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9352, creature->GetGUID());
return true;
}
@@ -301,80 +301,80 @@ class npc_altruis_the_sufferer : public CreatureScript
public:
npc_altruis_the_sufferer() : CreatureScript("npc_altruis_the_sufferer") { }
- bool OnQuestAccept(Player* pPlayer, Creature* /*creature*/, Quest const* /*quest*/)
+ bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* /*quest*/)
{
- if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
+ if (!player->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(532); //TaxiPath 532
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(532); //TaxiPath 532
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(9420, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(9420, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- pPlayer->SEND_GOSSIP_MENU(9421, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ player->SEND_GOSSIP_MENU(9421, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+12:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
- pPlayer->SEND_GOSSIP_MENU(9422, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ player->SEND_GOSSIP_MENU(9422, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+13:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
- pPlayer->SEND_GOSSIP_MENU(9423, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ player->SEND_GOSSIP_MENU(9423, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+14:
- pPlayer->SEND_GOSSIP_MENU(9424, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9424, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+20:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
- pPlayer->SEND_GOSSIP_MENU(9427, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
+ player->SEND_GOSSIP_MENU(9427, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(9991);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(9991);
break;
case GOSSIP_ACTION_INFO_DEF+30:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
- pPlayer->SEND_GOSSIP_MENU(384, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
+ player->SEND_GOSSIP_MENU(384, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+31:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(10646);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(10646);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
//gossip before obtaining Survey the Land
- if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
+ if (player->GetQuestStatus(9991) == QUEST_STATUS_NONE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
//gossip when Survey the Land is incomplete (technically, after the flight)
- if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
+ if (player->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
//wowwiki.com/Varedis
- if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
+ if (player->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
- pPlayer->SEND_GOSSIP_MENU(9419, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9419, creature->GetGUID());
return true;
}
@@ -406,86 +406,86 @@ class npc_greatmother_geyah : public CreatureScript
public:
npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 7:
- pPlayer->AreaExploredOrEventHappens(10044);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(10044);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 11:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 12:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 13:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 14:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 15:
- pPlayer->AreaExploredOrEventHappens(10172);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(10172);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
- else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
+ else if (player->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -510,59 +510,59 @@ class npc_lantresor_of_the_blade : public CreatureScript
public:
npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9362, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(9362, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9363, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(9363, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(9364, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(9364, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(9365, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(9365, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(9366, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(9366, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(9367, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(9367, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(9368, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ player->SEND_GOSSIP_MENU(9368, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->SEND_GOSSIP_MENU(9369, creature->GetGUID());
- if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(10107);
- if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(10108);
+ player->SEND_GOSSIP_MENU(9369, creature->GetGUID());
+ if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(10107);
+ if (player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(10108);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9361, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9361, creature->GetGUID());
return true;
}
@@ -604,7 +604,7 @@ class npc_maghar_captive : public CreatureScript
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
{
@@ -613,7 +613,7 @@ public:
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setFaction(232);
- pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(true, false, player->GetGUID(), pQuest);
DoScriptText(SAY_MAG_START, creature);
@@ -668,8 +668,8 @@ public:
case 16:
DoScriptText(SAY_MAG_COMPLETE, me);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
SetRun();
break;
@@ -851,13 +851,13 @@ public:
if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
fleeing = false;
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer && me->IsWithinDistInMap(pPlayer, 30))
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && me->IsWithinDistInMap(player, 30))
{
if (!fleeing)
{
me->DeleteThreatList();
- me->GetMotionMaster()->MoveFleeing(pPlayer);
+ me->GetMotionMaster()->MoveFleeing(player);
fleeing = true;
}
}
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index eef1036271d..820b654140f 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -307,12 +307,12 @@ class go_manaforge_control_console : public GameObjectScript
public:
go_manaforge_control_console() : GameObjectScript("go_manaforge_control_console") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(pGo->GetGUID());
- pPlayer->SendPreparedQuest(pGo->GetGUID());
+ player->PrepareQuestMenu(pGo->GetGUID());
+ player->SendPreparedQuest(pGo->GetGUID());
}
Creature* manaforge = NULL;
@@ -320,30 +320,30 @@ public:
switch(pGo->GetAreaId())
{
case 3726: //b'naar
- if ((pPlayer->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29366, 1))
- manaforge = pPlayer->SummonCreature(ENTRY_BNAAR_C_CONSOLE, 2918.95f, 4189.98f, 161.88f, 0.34f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
+ if ((player->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
+ player->HasItemCount(29366, 1))
+ manaforge = player->SummonCreature(ENTRY_BNAAR_C_CONSOLE, 2918.95f, 4189.98f, 161.88f, 0.34f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3730: //coruu
- if ((pPlayer->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29396, 1))
- manaforge = pPlayer->SummonCreature(ENTRY_CORUU_C_CONSOLE, 2426.77f, 2750.38f, 133.24f, 2.14f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
+ if ((player->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
+ player->HasItemCount(29396, 1))
+ manaforge = player->SummonCreature(ENTRY_CORUU_C_CONSOLE, 2426.77f, 2750.38f, 133.24f, 2.14f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3734: //duro
- if ((pPlayer->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29397, 1))
- manaforge = pPlayer->SummonCreature(ENTRY_DURO_C_CONSOLE, 2976.48f, 2183.29f, 163.20f, 1.85f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
+ if ((player->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
+ player->HasItemCount(29397, 1))
+ manaforge = player->SummonCreature(ENTRY_DURO_C_CONSOLE, 2976.48f, 2183.29f, 163.20f, 1.85f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3722: //ara
- if ((pPlayer->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29411, 1))
- manaforge = pPlayer->SummonCreature(ENTRY_ARA_C_CONSOLE, 4013.71f, 4028.76f, 192.10f, 1.25f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
+ if ((player->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
+ player->HasItemCount(29411, 1))
+ manaforge = player->SummonCreature(ENTRY_ARA_C_CONSOLE, 4013.71f, 4028.76f, 192.10f, 1.25f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
}
if (manaforge)
{
- CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = pPlayer->GetGUID();
+ CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID();
CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
@@ -433,9 +433,9 @@ public:
{
Creature* ardonis = Unit::GetCreature(*me, ardonisGUID);
Creature* pathaleon = Unit::GetCreature(*me, pathaleonGUID);
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!ardonis || !pathaleon || !pPlayer)
+ if (!ardonis || !pathaleon || !player)
return;
//Calculate the angle to Pathaleon
@@ -444,10 +444,10 @@ public:
//Turn Dawnforge and update
me->SetOrientation(angle_dawnforge);
- me->SendUpdateToPlayer(pPlayer);
+ me->SendUpdateToPlayer(player);
//Turn Ardonis and update
ardonis->SetOrientation(angle_ardonis);
- ardonis->SendUpdateToPlayer(pPlayer);
+ ardonis->SendUpdateToPlayer(player);
//Set them to kneel
me->SetStandState(UNIT_STAND_STATE_KNEEL);
@@ -459,9 +459,9 @@ public:
{
if (Unit* ardonis = Unit::GetUnit(*me, ardonisGUID))
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!pPlayer)
+ if (!player)
return;
angle_dawnforge = me->GetAngle(ardonis->GetPositionX(), ardonis->GetPositionY());
@@ -469,10 +469,10 @@ public:
//Turn Dawnforge and update
me->SetOrientation(angle_dawnforge);
- me->SendUpdateToPlayer(pPlayer);
+ me->SendUpdateToPlayer(player);
//Turn Ardonis and update
ardonis->SetOrientation(angle_ardonis);
- ardonis->SendUpdateToPlayer(pPlayer);
+ ardonis->SendUpdateToPlayer(player);
//Set state
me->SetStandState(UNIT_STAND_STATE_STAND);
@@ -480,7 +480,7 @@ public:
}
}
- bool CanStartEvent(Player* pPlayer)
+ bool CanStartEvent(Player* player)
{
if (!isEvent)
{
@@ -489,7 +489,7 @@ public:
return false;
ardonisGUID = ardonis->GetGUID();
- PlayerGUID = pPlayer->GetGUID();
+ PlayerGUID = player->GetGUID();
isEvent = true;
@@ -516,9 +516,9 @@ public:
Unit* ardonis = Unit::GetUnit(*me, ardonisGUID);
Unit* pathaleon = Unit::GetUnit(*me, pathaleonGUID);
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!ardonis || !pPlayer)
+ if (!ardonis || !player)
{
Reset();
return;
@@ -626,7 +626,7 @@ public:
//Phase 10 Dawnforge say
case 10:
DoScriptText(SAY_COMMANDER_DAWNFORGE_5, me);
- pPlayer->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
+ player->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
Reset();
break;
}
@@ -640,20 +640,20 @@ class at_commander_dawnforge : public AreaTriggerScript
public:
at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
//if player lost aura or not have at all, we should not try start event.
- if (!pPlayer->HasAura(SPELL_SUNFURY_DISGUISE))
+ if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
return false;
- if (pPlayer->isAlive() && pPlayer->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
+ if (player->isAlive() && player->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
{
- Creature* Dawnforge = pPlayer->FindNearestCreature(CreatureEntry[1], 30.0f);
+ Creature* Dawnforge = player->FindNearestCreature(CreatureEntry[1], 30.0f);
if (!Dawnforge)
return false;
- if (CAST_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(pPlayer))
+ if (CAST_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(player))
return true;
}
return false;
@@ -681,35 +681,35 @@ class npc_professor_dabiri : public CreatureScript
public:
npc_professor_dabiri() : CreatureScript("npc_professor_dabiri") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_DIMENSIUS)
- DoScriptText(WHISPER_DABIRI, creature, pPlayer);
+ DoScriptText(WHISPER_DABIRI, creature, player);
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- creature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
- pPlayer->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_PHASE_DISTRUPTOR, false);
+ player->CLOSE_GOSSIP_MENU();
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(29778, 1))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(29778, 1))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -756,7 +756,7 @@ public:
bool Drained;
uint8 WeakPercent;
- Player* pPlayer;
+ Player* player;
uint64 PlayerGUID;
uint32 ManaBurnTimer;
@@ -826,10 +826,10 @@ public:
ManaBurnTimer = 3500;
} else ManaBurnTimer -= diff;
- if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
{
if (!Weak && HealthBelowPct(WeakPercent)
- && pPlayer->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
+ && player->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
{
DoScriptText(EMOTE_WEAK, me);
Weak = true;
@@ -843,7 +843,7 @@ public:
me->SetHealth(me->CountPctFromMaxHealth(uHpPct));
me->LowerPlayerDamageReq(me->GetMaxHealth() - me->GetHealth());
- me->SetInCombatWith(pPlayer);
+ me->SetInCombatWith(player);
}
} // end: support for quest 10190
@@ -871,13 +871,13 @@ class npc_bessy : public CreatureScript
public:
npc_bessy() : CreatureScript("npc_bessy") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == Q_ALMABTRIEB)
{
creature->setFaction(113);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
@@ -894,15 +894,15 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(Q_ALMABTRIEB);
+ if (Player* player = GetPlayerForEscort())
+ player->FailQuest(Q_ALMABTRIEB);
}
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -919,13 +919,13 @@ public:
break;
case 12:
- if (pPlayer)
- pPlayer->GroupEventHappens(Q_ALMABTRIEB, me);
+ if (player)
+ player->GroupEventHappens(Q_ALMABTRIEB, me);
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_1, me); break;
case 13:
if (me->FindNearestCreature(N_THADELL, 30))
- DoScriptText(SAY_THADELL_2, me, pPlayer); break;
+ DoScriptText(SAY_THADELL_2, me, player); break;
}
}
@@ -978,8 +978,8 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch (i)
@@ -997,17 +997,17 @@ public:
}
break;
case 36: //return and quest_complete
- if (pPlayer)
- pPlayer->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
+ if (player)
+ player->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
break;
}
}
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
- if (pPlayer)
- pPlayer->FailQuest(QUEST_MARK_V_IS_ALIVE);
+ Player* player = GetPlayerForEscort();
+ if (player)
+ player->FailQuest(QUEST_MARK_V_IS_ALIVE);
}
void UpdateAI(const uint32 uiDiff)
@@ -1034,14 +1034,14 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
{
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
{
creature->setFaction(113);
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
}
}
return true;
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index b8a893aeedc..336263039b7 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -413,21 +413,21 @@ class npc_drake_dealer_hurlunk : public CreatureScript
public:
npc_drake_dealer_hurlunk() : CreatureScript("npc_drake_dealer_hurlunk") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && pPlayer->GetReputationRank(1015) == REP_EXALTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetReputationRank(1015) == REP_EXALTED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -446,40 +446,40 @@ class npcs_flanis_swiftwing_and_kagrosh : public CreatureScript
public:
npcs_flanis_swiftwing_and_kagrosh() : CreatureScript("npcs_flanis_swiftwing_and_kagrosh") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30658, 1, false);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30658, 1, false);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, 30658, 1, true);
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->StoreNewItem(dest, 30658, 1, true);
+ player->PlayerTalkClass->ClearMenus();
}
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30659, 1, false);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30659, 1, false);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, 30659, 1, true);
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->StoreNewItem(dest, 30659, 1, true);
+ player->PlayerTalkClass->ClearMenus();
}
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(10583) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(30658, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_HSK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pPlayer->GetQuestStatus(10601) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(30659, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_HSK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ if (player->GetQuestStatus(10583) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(30658, 1, true))
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_HSK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(10601) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(30659, 1, true))
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_HSK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -504,52 +504,52 @@ class npc_murkblood_overseer : public CreatureScript
public:
npc_murkblood_overseer() : CreatureScript("npc_murkblood_overseer") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
//correct id not known
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
//correct id not known
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
//correct id not known
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
//correct id not known
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
//correct id not known
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
//correct id not known
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
- creature->CastSpell(pPlayer, 41121, false);
- pPlayer->AreaExploredOrEventHappens(QUEST_11082);
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ creature->CastSpell(player, 41121, false);
+ player->AreaExploredOrEventHappens(QUEST_11082);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_11082) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_HMO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_11082) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_HMO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(10940, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(10940, creature->GetGUID());
return true;
}
@@ -572,59 +572,59 @@ class npc_oronok_tornheart : public CreatureScript
public:
npc_oronok_tornheart() : CreatureScript("npc_oronok_tornheart") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(10313, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(10313, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(10314, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(10314, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(10315, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(10315, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(10316, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(10316, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(10317, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(10317, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(10318, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(10318, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(10519);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(10519);
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (pPlayer->GetQuestStatus(10519) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(10519) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(10312, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(10312, creature->GetGUID());
}else
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -647,10 +647,10 @@ class npc_karynaku : public CreatureScript
public:
npc_karynaku() : CreatureScript("npc_karynaku") { }
- bool OnQuestAccept(Player* pPlayer, Creature* /*creature*/, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ALLY_OF_NETHER)
- pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID); //pPlayer->ActivateTaxiPathTo(649);
+ player->ActivateTaxiPathTo(TAXI_PATH_ID); //player->ActivateTaxiPathTo(649);
return true;
}
@@ -698,11 +698,11 @@ class npc_overlord_morghor : public CreatureScript
public:
npc_overlord_morghor() : CreatureScript("npc_overlord_morghor") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest *_Quest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest *_Quest)
{
if (_Quest->GetQuestId() == QUEST_LORD_ILLIDAN_STORMRAGE)
{
- CAST_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->PlayerGUID = player->GetGUID();
CAST_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->StartEvent();
return true;
}
@@ -750,9 +750,9 @@ public:
}
if (PlayerGUID)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer)
- DoScriptText(OVERLORD_SAY_1, me, pPlayer);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player)
+ DoScriptText(OVERLORD_SAY_1, me, player);
}
ConversationTimer = 4200;
Step = 0;
@@ -914,15 +914,15 @@ class npc_earthmender_wilda : public CreatureScript
public:
npc_earthmender_wilda() : CreatureScript("npc_earthmender_wilda") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_COILSCAR)
{
- DoScriptText(SAY_WIL_START, creature, pPlayer);
+ DoScriptText(SAY_WIL_START, creature, player);
creature->setFaction(FACTION_EARTHEN);
if (npc_earthmender_wildaAI* pEscortAI = CAST_AI(npc_earthmender_wilda::npc_earthmender_wildaAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -945,22 +945,22 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
{
case 13:
- DoScriptText(SAY_WIL_PROGRESS1, me, pPlayer);
+ DoScriptText(SAY_WIL_PROGRESS1, me, player);
DoSpawnAssassin();
break;
case 14:
DoSpawnAssassin();
break;
case 15:
- DoScriptText(SAY_WIL_FIND_EXIT, me, pPlayer);
+ DoScriptText(SAY_WIL_FIND_EXIT, me, player);
break;
case 19:
DoRandomSay();
@@ -987,7 +987,7 @@ public:
DoSpawnAssassin();
break;
case 39:
- DoScriptText(SAY_WIL_JUST_AHEAD, me, pPlayer);
+ DoScriptText(SAY_WIL_JUST_AHEAD, me, player);
break;
case 43:
DoRandomSay();
@@ -996,10 +996,10 @@ public:
DoSpawnAssassin();
break;
case 50:
- DoScriptText(SAY_WIL_END, me, pPlayer);
+ DoScriptText(SAY_WIL_END, me, player);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me);
break;
}
}
@@ -1374,12 +1374,12 @@ public:
void CheckEventFail()
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!pPlayer)
+ if (!player)
return;
- if (Group *EventGroup = pPlayer->GetGroup())
+ if (Group *EventGroup = player->GetGroup())
{
Player* GroupMember;
@@ -1425,9 +1425,9 @@ public:
}
Failed = true;
}
- } else if (pPlayer->isDead() || !pPlayer->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
+ } else if (player->isDead() || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
{
- pPlayer->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
+ player->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
Failed = true;
}
}
diff --git a/src/server/scripts/Outland/shattrath_city.cpp b/src/server/scripts/Outland/shattrath_city.cpp
index cf547ea2c36..50fbd1056db 100644
--- a/src/server/scripts/Outland/shattrath_city.cpp
+++ b/src/server/scripts/Outland/shattrath_city.cpp
@@ -55,24 +55,24 @@ class npc_raliq_the_drunk : public CreatureScript
public:
npc_raliq_the_drunk() : CreatureScript("npc_raliq_the_drunk") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_RD);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_RALIQ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_RALIQ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9440, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9440, creature->GetGUID());
return true;
}
@@ -129,18 +129,18 @@ class npc_salsalabim : public CreatureScript
public:
npc_salsalabim() : CreatureScript("npc_salsalabim") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_10004) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_10004) == QUEST_STATUS_INCOMPLETE)
{
creature->setFaction(FACTION_HOSTILE_SA);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
else
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
@@ -206,42 +206,42 @@ class npc_shattrathflaskvendors : public CreatureScript
public:
npc_shattrathflaskvendors() : CreatureScript("npc_shattrathflaskvendors") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->GetEntry() == 23484)
{
// Aldor vendor
- if (creature->isVendor() && (pPlayer->GetReputationRank(932) == REP_EXALTED) && (pPlayer->GetReputationRank(935) == REP_EXALTED) && (pPlayer->GetReputationRank(942) == REP_EXALTED))
+ if (creature->isVendor() && (player->GetReputationRank(932) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(11085, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(11085, creature->GetGUID());
}
else
{
- pPlayer->SEND_GOSSIP_MENU(11083, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(11083, creature->GetGUID());
}
}
if (creature->GetEntry() == 23483)
{
// Scryers vendor
- if (creature->isVendor() && (pPlayer->GetReputationRank(934) == REP_EXALTED) && (pPlayer->GetReputationRank(935) == REP_EXALTED) && (pPlayer->GetReputationRank(942) == REP_EXALTED))
+ if (creature->isVendor() && (player->GetReputationRank(934) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(11085, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(11085, creature->GetGUID());
}
else
{
- pPlayer->SEND_GOSSIP_MENU(11084, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(11084, creature->GetGUID());
}
}
@@ -261,21 +261,21 @@ class npc_zephyr : public CreatureScript
public:
npc_zephyr() : CreatureScript("npc_zephyr") { }
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- pPlayer->CastSpell(pPlayer, 37778, false);
+ player->CastSpell(player, 37778, false);
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetReputationRank(989) >= REP_REVERED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HZ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetReputationRank(989) >= REP_REVERED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HZ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -325,37 +325,37 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
- case 0: DoScriptText(SAY1, me, pPlayer); break;
- case 4: DoScriptText(WHISP1, me, pPlayer); break;
- case 6: DoScriptText(WHISP2, me, pPlayer); break;
- case 7: DoScriptText(WHISP3, me, pPlayer); break;
- case 8: DoScriptText(WHISP4, me, pPlayer); break;
- case 17: DoScriptText(WHISP5, me, pPlayer); break;
- case 18: DoScriptText(WHISP6, me, pPlayer); break;
- case 19: DoScriptText(WHISP7, me, pPlayer); break;
- case 33: DoScriptText(WHISP8, me, pPlayer); break;
- case 34: DoScriptText(WHISP9, me, pPlayer); break;
- case 35: DoScriptText(WHISP10, me, pPlayer); break;
- case 36: DoScriptText(WHISP11, me, pPlayer); break;
- case 43: DoScriptText(WHISP12, me, pPlayer); break;
- case 44: DoScriptText(WHISP13, me, pPlayer); break;
- case 49: DoScriptText(WHISP14, me, pPlayer); break;
- case 50: DoScriptText(WHISP15, me, pPlayer); break;
- case 51: DoScriptText(WHISP16, me, pPlayer); break;
- case 52: DoScriptText(WHISP17, me, pPlayer); break;
- case 53: DoScriptText(WHISP18, me, pPlayer); break;
- case 54: DoScriptText(WHISP19, me, pPlayer); break;
- case 55: DoScriptText(WHISP20, me, pPlayer); break;
- case 56: DoScriptText(WHISP21, me, pPlayer);
- if (pPlayer)
- pPlayer->GroupEventHappens(10211, me);
+ case 0: DoScriptText(SAY1, me, player); break;
+ case 4: DoScriptText(WHISP1, me, player); break;
+ case 6: DoScriptText(WHISP2, me, player); break;
+ case 7: DoScriptText(WHISP3, me, player); break;
+ case 8: DoScriptText(WHISP4, me, player); break;
+ case 17: DoScriptText(WHISP5, me, player); break;
+ case 18: DoScriptText(WHISP6, me, player); break;
+ case 19: DoScriptText(WHISP7, me, player); break;
+ case 33: DoScriptText(WHISP8, me, player); break;
+ case 34: DoScriptText(WHISP9, me, player); break;
+ case 35: DoScriptText(WHISP10, me, player); break;
+ case 36: DoScriptText(WHISP11, me, player); break;
+ case 43: DoScriptText(WHISP12, me, player); break;
+ case 44: DoScriptText(WHISP13, me, player); break;
+ case 49: DoScriptText(WHISP14, me, player); break;
+ case 50: DoScriptText(WHISP15, me, player); break;
+ case 51: DoScriptText(WHISP16, me, player); break;
+ case 52: DoScriptText(WHISP17, me, player); break;
+ case 53: DoScriptText(WHISP18, me, player); break;
+ case 54: DoScriptText(WHISP19, me, player); break;
+ case 55: DoScriptText(WHISP20, me, player); break;
+ case 56: DoScriptText(WHISP21, me, player);
+ if (player)
+ player->GroupEventHappens(10211, me);
break;
}
}
@@ -447,11 +447,11 @@ public:
uint32 NextStep(uint32 Step)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
switch(Step)
{
- case 0:{ me->SetInFront(pPlayer);
+ case 0:{ me->SetInFront(player);
Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20);
if (Creepjack)
Creepjack->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -459,11 +459,11 @@ public:
if (Malone)
Malone->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }return 2000;
- case 1: DoScriptText(SAY_1, me, pPlayer); return 3000;
- case 2: DoScriptText(SAY_2, me, pPlayer); return 5000;
- case 3: DoScriptText(SAY_3, me, pPlayer); return 2000;
- case 4: DoScriptText(SAY_4, me, pPlayer); return 2000;
- case 5: DoScriptText(SAY_5, me, pPlayer); return 2000;
+ case 1: DoScriptText(SAY_1, me, player); return 3000;
+ case 2: DoScriptText(SAY_2, me, player); return 5000;
+ case 3: DoScriptText(SAY_3, me, player); return 2000;
+ case 4: DoScriptText(SAY_4, me, player); return 2000;
+ case 5: DoScriptText(SAY_5, me, player); return 2000;
case 6: Attack = true; return 2000;
default: return 0;
}
@@ -481,29 +481,29 @@ public:
if (Attack)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (pPlayer)
+ if (player)
{
Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20);
if (Creepjack)
{
- Creepjack->Attack(pPlayer, true);
+ Creepjack->Attack(player, true);
Creepjack->setFaction(14);
- Creepjack->GetMotionMaster()->MoveChase(pPlayer);
+ Creepjack->GetMotionMaster()->MoveChase(player);
Creepjack->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20);
if (Malone)
{
- Malone->Attack(pPlayer, true);
+ Malone->Attack(player, true);
Malone->setFaction(14);
- Malone->GetMotionMaster()->MoveChase(pPlayer);
+ Malone->GetMotionMaster()->MoveChase(player);
Malone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- DoStartMovement(pPlayer);
- AttackStart(pPlayer);
+ DoStartMovement(player);
+ AttackStart(player);
}
Attack = false;
}
@@ -535,36 +535,36 @@ public:
me->DeleteThreatList();
me->CombatStop();
me->GetMotionMaster()->MoveTargetedHome();
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_WBI, me);
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player)
+ CAST_PLR(player)->GroupEventHappens(QUEST_WBI, me);
}
DoMeleeAttackIfReady();
}
};
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
CAST_AI(npc_dirty_larry::npc_dirty_larryAI, creature->AI())->Event = true;
- CAST_AI(npc_dirty_larry::npc_dirty_larryAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
- pPlayer->CLOSE_GOSSIP_MENU();
+ CAST_AI(npc_dirty_larry::npc_dirty_larryAI, creature->AI())->PlayerGUID = player->GetGUID();
+ player->CLOSE_GOSSIP_MENU();
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_WBI) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOOK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_WBI) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOOK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -587,26 +587,26 @@ class npc_ishanah : public CreatureScript
public:
npc_ishanah() : CreatureScript("npc_ishanah") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- pPlayer->SEND_GOSSIP_MENU(9458, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9458, creature->GetGUID());
else if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
- pPlayer->SEND_GOSSIP_MENU(9459, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9459, creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
@@ -629,52 +629,52 @@ class npc_khadgar : public CreatureScript
public:
npc_khadgar() : CreatureScript("npc_khadgar") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(9876, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(9876, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(9877, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(9877, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(9878, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(9878, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(9879, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(9879, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(9880, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(9880, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- pPlayer->SEND_GOSSIP_MENU(9881, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
+ player->SEND_GOSSIP_MENU(9881, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9243, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(9243, creature->GetGUID());
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (!pPlayer->hasQuest(10211))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (!player->hasQuest(10211))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9243, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9243, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp
index f807eb0422d..538821efe61 100644
--- a/src/server/scripts/Outland/terokkar_forest.cpp
+++ b/src/server/scripts/Outland/terokkar_forest.cpp
@@ -206,14 +206,14 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch(i)
{
case 8:
- pPlayer->AreaExploredOrEventHappens(10898);
+ player->AreaExploredOrEventHappens(10898);
break;
}
}
@@ -358,30 +358,30 @@ class npc_floon : public CreatureScript
public:
npc_floon() : CreatureScript("npc_floon") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9443, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(9443, creature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_FL);
- DoScriptText(SAY_FLOON_ATTACK, creature, pPlayer);
- creature->AI()->AttackStart(pPlayer);
+ DoScriptText(SAY_FLOON_ATTACK, creature, player);
+ creature->AI()->AttackStart(player);
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9442, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9442, creature->GetGUID());
return true;
}
@@ -469,9 +469,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -483,18 +483,18 @@ public:
Cage->SetGoState(GO_STATE_ACTIVE);
}
break;
- case 2: DoScriptText(SAY_PROGRESS_1, me, pPlayer); break;
- case 5: DoScriptText(SAY_PROGRESS_2, me, pPlayer); break;
- case 6: DoScriptText(SAY_PROGRESS_3, me, pPlayer); break;
- case 29:DoScriptText(SAY_PROGRESS_4, me, pPlayer);
- if (pPlayer)
+ case 2: DoScriptText(SAY_PROGRESS_1, me, player); break;
+ case 5: DoScriptText(SAY_PROGRESS_2, me, player); break;
+ case 6: DoScriptText(SAY_PROGRESS_3, me, player); break;
+ case 29:DoScriptText(SAY_PROGRESS_4, me, player);
+ if (player)
{
- if (pPlayer->GetTeam() == ALLIANCE)
- pPlayer->GroupEventHappens(QUEST_EFTW_A, me);
- else if (pPlayer->GetTeam() == HORDE)
- pPlayer->GroupEventHappens(QUEST_EFTW_H, me);
+ if (player->GetTeam() == ALLIANCE)
+ player->GroupEventHappens(QUEST_EFTW_A, me);
+ else if (player->GetTeam() == HORDE)
+ player->GroupEventHappens(QUEST_EFTW_H, me);
}
- me->SetInFront(pPlayer); break;
+ me->SetInFront(player); break;
case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
case 31: DoCast(me, SPELL_CAT);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
@@ -508,21 +508,21 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- if (pPlayer->GetTeam() == ALLIANCE)
- pPlayer->FailQuest(QUEST_EFTW_A);
- else if (pPlayer->GetTeam() == HORDE)
- pPlayer->FailQuest(QUEST_EFTW_H);
+ if (player->GetTeam() == ALLIANCE)
+ player->FailQuest(QUEST_EFTW_A);
+ else if (player->GetTeam() == HORDE)
+ player->FailQuest(QUEST_EFTW_H);
}
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
creature->setFaction(113);
}
return true;
@@ -548,45 +548,45 @@ class go_skull_pile : public GameObjectScript
public:
go_skull_pile() : GameObjectScript("go_skull_pile") { }
- bool OnGossipSelect(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, GameObject* pGo, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pGo, uiAction); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, pGo, uiAction); break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, GameObject* pGo)
+ bool OnGossipHello(Player* player, GameObject* pGo)
{
- if ((pPlayer->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || pPlayer->GetQuestRewardStatus(11885))
+ if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
- pPlayer->SEND_GOSSIP_MENU(pGo->GetGOInfo()->questgiver.gossipID, pGo->GetGUID());
+ player->SEND_GOSSIP_MENU(pGo->GetGOInfo()->questgiver.gossipID, pGo->GetGUID());
return true;
}
- void SendActionMenu(Player* pPlayer, GameObject* /*pGo*/, uint32 uiAction)
+ void SendActionMenu(Player* player, GameObject* /*pGo*/, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->CastSpell(pPlayer, 40642, false);
+ player->CastSpell(player, 40642, false);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->CastSpell(pPlayer, 40640, false);
+ player->CastSpell(player, 40640, false);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->CastSpell(pPlayer, 40632, false);
+ player->CastSpell(player, 40632, false);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
- pPlayer->CastSpell(pPlayer, 40644, false);
+ player->CastSpell(player, 40644, false);
break;
}
}
@@ -606,24 +606,24 @@ class npc_slim : public CreatureScript
public:
npc_slim() : CreatureScript("npc_slim") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && pPlayer->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
+ if (creature->isVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(9896, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(9896, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(9895, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9895, creature->GetGUID());
return true;
}
@@ -645,14 +645,14 @@ class npc_akuno : public CreatureScript
public:
npc_akuno() : CreatureScript("npc_akuno") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPING_THE_TOMB)
{
if (npc_akunoAI* pEscortAI = CAST_AI(npc_akuno::npc_akunoAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
- if (pPlayer->GetTeamId() == TEAM_ALLIANCE)
+ if (player->GetTeamId() == TEAM_ALLIANCE)
creature->setFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
else
creature->setFaction(FACTION_ESCORT_H_NEUTRAL_PASSIVE);
@@ -671,9 +671,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -683,8 +683,8 @@ public:
me->SummonCreature(NPC_CABAL_SKRIMISHER, -2793.55f, 5412.79f, -34.53f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 11:
- if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
- pPlayer->GroupEventHappens(QUEST_ESCAPING_THE_TOMB, me);
+ if (player && player->GetTypeId() == TYPEID_PLAYER)
+ player->GroupEventHappens(QUEST_ESCAPING_THE_TOMB, me);
break;
}
}
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index 15bae699d4e..dbce64746c0 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -50,23 +50,23 @@ class npcs_ashyen_and_keleth : public CreatureScript
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
+ if (player->GetReputationRank(942) > REP_NEUTRAL)
{
if (creature->GetEntry() == 17900)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (creature->GetEntry() == 17901)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
creature->setPowerType(POWER_MANA);
@@ -75,22 +75,22 @@ public:
if (creature->GetEntry() == 17900) //check which Creature we are dealing with
{
- switch (pPlayer->GetReputationRank(942))
+ switch (player->GetReputationRank(942))
{ //mark of lore
case REP_FRIENDLY:
- creature->CastSpell(pPlayer, 31808, true);
+ creature->CastSpell(player, 31808, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_HONORED:
- creature->CastSpell(pPlayer, 31810, true);
+ creature->CastSpell(player, 31810, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_REVERED:
- creature->CastSpell(pPlayer, 31811, true);
+ creature->CastSpell(player, 31811, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_EXALTED:
- creature->CastSpell(pPlayer, 31815, true);
+ creature->CastSpell(player, 31815, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
default:
@@ -100,30 +100,30 @@ public:
if (creature->GetEntry() == 17901)
{
- switch (pPlayer->GetReputationRank(942)) //mark of war
+ switch (player->GetReputationRank(942)) //mark of war
{
case REP_FRIENDLY:
- creature->CastSpell(pPlayer, 31807, true);
+ creature->CastSpell(player, 31807, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_HONORED:
- creature->CastSpell(pPlayer, 31812, true);
+ creature->CastSpell(player, 31812, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_REVERED:
- creature->CastSpell(pPlayer, 31813, true);
+ creature->CastSpell(player, 31813, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_EXALTED:
- creature->CastSpell(pPlayer, 31814, true);
+ creature->CastSpell(player, 31814, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
default:
break;
}
}
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
}
return true;
}
@@ -186,23 +186,23 @@ public:
return new npc_cooshcooshAI (creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9441, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9441, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_CO);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
}
@@ -221,44 +221,44 @@ class npc_elder_kuruti : public CreatureScript
public:
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9226, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9226, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9227, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(9227, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9229, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(9229, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
- if (!pPlayer->HasItemCount(24573, 1))
+ if (!player->HasItemCount(24573, 1))
{
ItemPosCountVec dest;
uint32 itemId = 24573;
- InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, itemId, true);
+ player->StoreNewItem(dest, itemId, true);
}
else
- pPlayer->SendEquipError(msg, NULL, NULL, itemId);
+ player->SendEquipError(msg, NULL, NULL, itemId);
}
- pPlayer->SEND_GOSSIP_MENU(9231, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9231, creature->GetGUID());
break;
}
}
@@ -274,21 +274,21 @@ class npc_mortog_steamhead : public CreatureScript
public:
npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetReputationRank(942) == REP_EXALTED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
@@ -323,47 +323,47 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
case 4:
- DoScriptText(SAY_AMBUSH1, me, pPlayer);
+ DoScriptText(SAY_AMBUSH1, me, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 5:
- DoScriptText(SAY_PROGRESS, me, pPlayer);
+ DoScriptText(SAY_PROGRESS, me, player);
SetRun();
break;
case 16:
- DoScriptText(SAY_AMBUSH2, me, pPlayer);
+ DoScriptText(SAY_AMBUSH2, me, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
SetRun(false);
- DoScriptText(SAY_NEAR_END, me, pPlayer);
+ DoScriptText(SAY_NEAR_END, me, player);
break;
case 25:
- DoScriptText(SAY_END, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
+ DoScriptText(SAY_END, me, player);
+ player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
break;
}
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
{
- DoScriptText(SAY_START, creature, pPlayer);
+ DoScriptText(SAY_START, creature, player);
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
}
return true;
}
@@ -391,29 +391,29 @@ class npc_timothy_daniels : public CreatureScript
public:
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index acf96f4e0a7..0cdeaf82c55 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -381,10 +381,10 @@ public:
void HandleUpdatePeriodic(AuraEffect * aurEff)
{
Unit* pTarget = GetUnitOwner();
- if (Player* pPlayerTarget = pTarget->ToPlayer())
+ if (Player* playerTarget = pTarget->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
- int32 amount = pPlayerTarget->isMoving() ?
+ int32 amount = playerTarget->isMoving() ?
pTarget->CalculateSpellDamage(pTarget, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) :
aurEff->GetAmount() - 1;
aurEff->SetAmount(amount);
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 2351d73d2a1..aaa7186f2ac 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -704,12 +704,12 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* pCaster = GetCaster();
- if (Player* pPlayer = pCaster->ToPlayer())
+ if (Player* player = pCaster->ToPlayer())
{
if(Creature* pTarget = GetHitCreature())
{
- pPlayer->CastSpell(pPlayer, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL);
- pPlayer->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0);
+ player->CastSpell(player, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL);
+ player->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0);
pTarget->DespawnOrUnsummon();
}
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 48920f2d8b9..c98288cd976 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -65,9 +65,9 @@ class go_cat_figurine : public GameObjectScript
public:
go_cat_figurine() : GameObjectScript("go_cat_figurine") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_GHOST_SABER, true);
+ player->CastSpell(player, SPELL_SUMMON_GHOST_SABER, true);
return false;
}
};
@@ -80,16 +80,16 @@ class go_northern_crystal_pylon : public GameObjectScript
public:
go_northern_crystal_pylon() : GameObjectScript("go_northern_crystal_pylon") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(pGO->GetGUID());
- pPlayer->SendPreparedQuest(pGO->GetGUID());
+ player->PrepareQuestMenu(pGO->GetGUID());
+ player->SendPreparedQuest(pGO->GetGUID());
}
- if (pPlayer->GetQuestStatus(4285) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(4285);
+ if (player->GetQuestStatus(4285) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(4285);
return true;
}
@@ -100,16 +100,16 @@ class go_eastern_crystal_pylon : public GameObjectScript
public:
go_eastern_crystal_pylon() : GameObjectScript("go_eastern_crystal_pylon") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(pGO->GetGUID());
- pPlayer->SendPreparedQuest(pGO->GetGUID());
+ player->PrepareQuestMenu(pGO->GetGUID());
+ player->SendPreparedQuest(pGO->GetGUID());
}
- if (pPlayer->GetQuestStatus(4287) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(4287);
+ if (player->GetQuestStatus(4287) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(4287);
return true;
}
@@ -120,16 +120,16 @@ class go_western_crystal_pylon : public GameObjectScript
public:
go_western_crystal_pylon() : GameObjectScript("go_western_crystal_pylon") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(pGO->GetGUID());
- pPlayer->SendPreparedQuest(pGO->GetGUID());
+ player->PrepareQuestMenu(pGO->GetGUID());
+ player->SendPreparedQuest(pGO->GetGUID());
}
- if (pPlayer->GetQuestStatus(4288) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(4288);
+ if (player->GetQuestStatus(4288) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(4288);
return true;
}
@@ -144,11 +144,11 @@ class go_barov_journal : public GameObjectScript
public:
go_barov_journal() : GameObjectScript("go_barov_journal") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !pPlayer->HasSpell(26086))
+ if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !player->HasSpell(26086))
{
- pPlayer->CastSpell(pPlayer, 26095, false);
+ player->CastSpell(player, 26095, false);
}
return true;
}
@@ -163,11 +163,11 @@ class go_field_repair_bot_74A : public GameObjectScript
public:
go_field_repair_bot_74A() : GameObjectScript("go_field_repair_bot_74A") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->HasSkill(SKILL_ENGINERING) && pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !pPlayer->HasSpell(22704))
+ if (player->HasSkill(SKILL_ENGINERING) && player->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !player->HasSpell(22704))
{
- pPlayer->CastSpell(pPlayer, 22864, false);
+ player->CastSpell(player, 22864, false);
}
return true;
}
@@ -187,14 +187,14 @@ class go_gilded_brazier : public GameObjectScript
public:
go_gilded_brazier() : GameObjectScript("go_gilded_brazier") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
{
- if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
{
- if (Creature* Stillblade = pPlayer->SummonCreature(NPC_STILLBLADE, 8106.11f, -7542.06f, 151.775f, 3.02598f, TEMPSUMMON_DEAD_DESPAWN, 60000))
- Stillblade->AI()->AttackStart(pPlayer);
+ if (Creature* Stillblade = player->SummonCreature(NPC_STILLBLADE, 8106.11f, -7542.06f, 151.775f, 3.02598f, TEMPSUMMON_DEAD_DESPAWN, 60000))
+ Stillblade->AI()->AttackStart(player);
}
}
return true;
@@ -210,10 +210,10 @@ class go_orb_of_command : public GameObjectScript
public:
go_orb_of_command() : GameObjectScript("go_orb_of_command") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->GetQuestRewardStatus(7761))
- pPlayer->CastSpell(pPlayer, 23460, true);
+ if (player->GetQuestRewardStatus(7761))
+ player->CastSpell(player, 23460, true);
return true;
}
@@ -228,11 +228,11 @@ class go_tablet_of_madness : public GameObjectScript
public:
go_tablet_of_madness() : GameObjectScript("go_tablet_of_madness") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetSkillValue(SKILL_ALCHEMY) >= 300 && !pPlayer->HasSpell(24266))
+ if (player->HasSkill(SKILL_ALCHEMY) && player->GetSkillValue(SKILL_ALCHEMY) >= 300 && !player->HasSpell(24266))
{
- pPlayer->CastSpell(pPlayer, 24267, false);
+ player->CastSpell(player, 24267, false);
}
return true;
}
@@ -248,13 +248,13 @@ public:
go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { }
//TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
return true;
- if (pPlayer->GetQuestStatus(4296) == QUEST_STATUS_INCOMPLETE)
- pPlayer->CastSpell(pPlayer, 15065, false);
+ if (player->GetQuestStatus(4296) == QUEST_STATUS_INCOMPLETE)
+ player->CastSpell(player, 15065, false);
return true;
}
@@ -269,10 +269,10 @@ class go_jump_a_tron : public GameObjectScript
public:
go_jump_a_tron() : GameObjectScript("go_jump_a_tron") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
- pPlayer->CastSpell(pPlayer, 33382, true);
+ if (player->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
+ player->CastSpell(player, 33382, true);
return true;
}
@@ -303,15 +303,15 @@ class go_ethereum_prison : public GameObjectScript
public:
go_ethereum_prison() : GameObjectScript("go_ethereum_prison") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32));
- if (Creature* creature = pPlayer->SummonCreature(NpcPrisonEntry[Random],
- pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(pPlayer),
+ if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random],
+ pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
- if (!creature->IsHostileTo(pPlayer))
+ if (!creature->IsHostileTo(player))
{
uint32 Spell = 0;
@@ -328,7 +328,7 @@ public:
}
if (Spell)
- creature->CastSpell(pPlayer, Spell, false);
+ creature->CastSpell(player, Spell, false);
else
sLog->outError("TSCR: go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", creature->GetEntry(), creature->getFaction());
}
@@ -353,12 +353,12 @@ class go_ethereum_stasis : public GameObjectScript
public:
go_ethereum_stasis() : GameObjectScript("go_ethereum_stasis") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32));
- pPlayer->SummonCreature(NpcStasisEntry[Random],
- pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(pPlayer),
+ player->SummonCreature(NpcStasisEntry[Random],
+ pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
return false;
@@ -379,7 +379,7 @@ class go_resonite_cask : public GameObjectScript
public:
go_resonite_cask() : GameObjectScript("go_resonite_cask") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
pGO->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
@@ -399,10 +399,10 @@ class go_sacred_fire_of_life : public GameObjectScript
public:
go_sacred_fire_of_life() : GameObjectScript("go_sacred_fire_of_life") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
- pPlayer->SummonCreature(NPC_ARIKARA, -5008.338f, -2118.894f, 83.657f, 0.874f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ player->SummonCreature(NPC_ARIKARA, -5008.338f, -2118.894f, 83.657f, 0.874f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
return true;
}
@@ -427,7 +427,7 @@ class go_shrine_of_the_birds : public GameObjectScript
public:
go_shrine_of_the_birds() : GameObjectScript("go_shrine_of_the_birds") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
uint32 BirdEntry = 0;
@@ -448,7 +448,7 @@ public:
}
if (BirdEntry)
- pPlayer->SummonCreature(BirdEntry, fX, fY, fZ, pGO->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
+ player->SummonCreature(BirdEntry, fX, fY, fZ, pGO->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
return false;
}
@@ -470,13 +470,13 @@ class go_southfury_moonstone : public GameObjectScript
public:
go_southfury_moonstone() : GameObjectScript("go_southfury_moonstone") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
//implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
- //pPlayer->CastSpell(pPlayer, SPELL_SUMMON_RIZZLE, false);
+ //player->CastSpell(player, SPELL_SUMMON_RIZZLE, false);
- if (Creature* creature = pPlayer->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
- creature->CastSpell(pPlayer, SPELL_BLACKJACK, false);
+ if (Creature* creature = player->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
+ creature->CastSpell(player, SPELL_BLACKJACK, false);
return false;
}
@@ -498,14 +498,14 @@ class go_tele_to_dalaran_crystal : public GameObjectScript
public:
go_tele_to_dalaran_crystal() : GameObjectScript("go_tele_to_dalaran_crystal") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
+ if (player->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
{
return false;
}
else
- pPlayer->GetSession()->SendNotification(GO_TELE_TO_DALARAN_CRYSTAL_FAILED);
+ player->GetSession()->SendNotification(GO_TELE_TO_DALARAN_CRYSTAL_FAILED);
return true;
}
@@ -520,9 +520,9 @@ class go_tele_to_violet_stand : public GameObjectScript
public:
go_tele_to_violet_stand() : GameObjectScript("go_tele_to_violet_stand") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || pPlayer->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || player->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
return false;
return true;
@@ -550,38 +550,38 @@ class go_fel_crystalforge : public GameObjectScript
public:
go_fel_crystalforge() : GameObjectScript("go_fel_crystalforge") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */
- pPlayer->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
+ player->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, pGO->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, pGO->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->CastSpell(pPlayer, SPELL_CREATE_1_FLASK_OF_BEAST, false);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
+ player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_BEAST, false);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->CastSpell(pPlayer, SPELL_CREATE_5_FLASK_OF_BEAST, false);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
+ player->CastSpell(player, SPELL_CREATE_5_FLASK_OF_BEAST, false);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, pGO->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_FEL_CRYSTALFORGE_TEXT, pGO->GetGUID());
break;
}
return true;
@@ -609,38 +609,38 @@ class go_bashir_crystalforge : public GameObjectScript
public:
go_bashir_crystalforge() : GameObjectScript("go_bashir_crystalforge") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */
- pPlayer->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
+ player->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, pGO->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, pGO->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->CastSpell(pPlayer, SPELL_CREATE_1_FLASK_OF_SORCERER, false);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
+ player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_SORCERER, false);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->CastSpell(pPlayer, SPELL_CREATE_5_FLASK_OF_SORCERER, false);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
+ player->CastSpell(player, SPELL_CREATE_5_FLASK_OF_SORCERER, false);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, pGO->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, pGO->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_BASHIR_CRYSTALFORGE_TEXT, pGO->GetGUID());
break;
}
return true;
@@ -673,36 +673,36 @@ class go_matrix_punchograph : public GameObjectScript
public:
go_matrix_punchograph() : GameObjectScript("go_matrix_punchograph") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
switch(pGO->GetEntry())
{
case MATRIX_PUNCHOGRAPH_3005_A:
- if (pPlayer->HasItemCount(ITEM_WHITE_PUNCH_CARD, 1))
+ if (player->HasItemCount(ITEM_WHITE_PUNCH_CARD, 1))
{
- pPlayer->DestroyItemCount(ITEM_WHITE_PUNCH_CARD, 1, true);
- pPlayer->CastSpell(pPlayer, SPELL_YELLOW_PUNCH_CARD, true);
+ player->DestroyItemCount(ITEM_WHITE_PUNCH_CARD, 1, true);
+ player->CastSpell(player, SPELL_YELLOW_PUNCH_CARD, true);
}
break;
case MATRIX_PUNCHOGRAPH_3005_B:
- if (pPlayer->HasItemCount(ITEM_YELLOW_PUNCH_CARD, 1))
+ if (player->HasItemCount(ITEM_YELLOW_PUNCH_CARD, 1))
{
- pPlayer->DestroyItemCount(ITEM_YELLOW_PUNCH_CARD, 1, true);
- pPlayer->CastSpell(pPlayer, SPELL_BLUE_PUNCH_CARD, true);
+ player->DestroyItemCount(ITEM_YELLOW_PUNCH_CARD, 1, true);
+ player->CastSpell(player, SPELL_BLUE_PUNCH_CARD, true);
}
break;
case MATRIX_PUNCHOGRAPH_3005_C:
- if (pPlayer->HasItemCount(ITEM_BLUE_PUNCH_CARD, 1))
+ if (player->HasItemCount(ITEM_BLUE_PUNCH_CARD, 1))
{
- pPlayer->DestroyItemCount(ITEM_BLUE_PUNCH_CARD, 1, true);
- pPlayer->CastSpell(pPlayer, SPELL_RED_PUNCH_CARD, true);
+ player->DestroyItemCount(ITEM_BLUE_PUNCH_CARD, 1, true);
+ player->CastSpell(player, SPELL_RED_PUNCH_CARD, true);
}
break;
case MATRIX_PUNCHOGRAPH_3005_D:
- if (pPlayer->HasItemCount(ITEM_RED_PUNCH_CARD, 1))
+ if (player->HasItemCount(ITEM_RED_PUNCH_CARD, 1))
{
- pPlayer->DestroyItemCount(ITEM_RED_PUNCH_CARD, 1, true);
- pPlayer->CastSpell(pPlayer, SPELL_PRISMATIC_PUNCH_CARD, true);
+ player->DestroyItemCount(ITEM_RED_PUNCH_CARD, 1, true);
+ player->CastSpell(player, SPELL_PRISMATIC_PUNCH_CARD, true);
}
break;
default:
@@ -726,12 +726,12 @@ class go_rusty_cage : public GameObjectScript
public:
go_rusty_cage() : GameObjectScript("go_rusty_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (Creature* pGoblinPrisoner = pGO->FindNearestCreature(NPC_GOBLIN_PRISIONER, 5.0f, true))
{
pGO->SetGoState(GO_STATE_ACTIVE);
- pPlayer->KilledMonsterCredit(NPC_GOBLIN_PRISIONER, pGoblinPrisoner->GetGUID());
+ player->KilledMonsterCredit(NPC_GOBLIN_PRISIONER, pGoblinPrisoner->GetGUID());
pGoblinPrisoner->DisappearAndDie();
}
@@ -753,12 +753,12 @@ class go_scourge_cage : public GameObjectScript
public:
go_scourge_cage() : GameObjectScript("go_scourge_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (Creature* pNearestPrisoner = pGO->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
{
pGO->SetGoState(GO_STATE_ACTIVE);
- pPlayer->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID());
+ player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID());
pNearestPrisoner->DisappearAndDie();
}
@@ -781,12 +781,12 @@ class go_arcane_prison : public GameObjectScript
public:
go_arcane_prison() : GameObjectScript("go_arcane_prison") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if (pPlayer->GetQuestStatus(QUEST_PRISON_BREAK) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_PRISON_BREAK) == QUEST_STATUS_INCOMPLETE)
{
pGO->SummonCreature(25318, 3485.089844f, 6115.7422188f, 70.966812f, 0, TEMPSUMMON_TIMED_DESPAWN, 60000);
- pPlayer->CastSpell(pPlayer, SPELL_ARCANE_PRISONER_KILL_CREDIT, true);
+ player->CastSpell(player, SPELL_ARCANE_PRISONER_KILL_CREDIT, true);
return true;
} else
return false;
@@ -804,10 +804,10 @@ class go_blood_filled_orb : public GameObjectScript
public:
go_blood_filled_orb() : GameObjectScript("go_blood_filled_orb") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
- pPlayer->SummonCreature(NPC_ZELEMAR, -369.746f, 166.759f, -21.50f, 5.235f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ player->SummonCreature(NPC_ZELEMAR, -369.746f, 166.759f, -21.50f, 5.235f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
return true;
}
@@ -835,7 +835,7 @@ class go_jotunheim_cage : public GameObjectScript
public:
go_jotunheim_cage() : GameObjectScript("go_jotunheim_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
Creature* pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
if (!pPrisoner)
@@ -852,20 +852,20 @@ public:
return false;
pPrisoner->DisappearAndDie();
- pPlayer->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
+ player->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
switch(pPrisoner->GetEntry())
{
case NPC_EBON_BLADE_PRISONER_HUMAN:
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_BLADE_KNIGHT_H, true);
+ player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_H, true);
break;
case NPC_EBON_BLADE_PRISONER_NE:
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_BLADE_KNIGHT_NE, true);
+ player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_NE, true);
break;
case NPC_EBON_BLADE_PRISONER_TROLL:
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_BLADE_KNIGHT_TROLL, true);
+ player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_TROLL, true);
break;
case NPC_EBON_BLADE_PRISONER_ORC:
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_BLADE_KNIGHT_ORC, true);
+ player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_ORC, true);
break;
}
return true;
@@ -884,12 +884,12 @@ class go_table_theka : public GameObjectScript
public:
go_table_theka() : GameObjectScript("go_table_theka") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if (pPlayer->GetQuestStatus(QUEST_SPIDER_GOLD) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(QUEST_SPIDER_GOLD);
+ if (player->GetQuestStatus(QUEST_SPIDER_GOLD) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(QUEST_SPIDER_GOLD);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TABLE_THEKA, pGO->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TABLE_THEKA, pGO->GetGUID());
return true;
}
@@ -910,12 +910,12 @@ class go_inconspicuous_landmark : public GameObjectScript
public:
go_inconspicuous_landmark() : GameObjectScript("go_inconspicuous_landmark") { }
- bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
- if (pPlayer->HasItemCount(ITEM_CUERGOS_KEY, 1))
+ if (player->HasItemCount(ITEM_CUERGOS_KEY, 1))
return false;
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_PIRATES_TREASURE_AND_TRIGGER_MOB, true);
+ player->CastSpell(player, SPELL_SUMMON_PIRATES_TREASURE_AND_TRIGGER_MOB, true);
return true;
}
@@ -930,13 +930,13 @@ class go_soulwell : public GameObjectScript
public:
go_soulwell() : GameObjectScript("go_soulwell") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
Unit* caster = pGO->GetOwner();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return true;
- if (!pPlayer->IsInSameRaidWith(static_cast<Player* >(caster)))
+ if (!player->IsInSameRaidWith(static_cast<Player* >(caster)))
return true;
// Repeating this at every use is ugly and inefficient. But as long as we don't have proper
@@ -961,7 +961,7 @@ public:
}
pGO->AddUse();
- pPlayer->CastSpell(pPlayer, newSpell, true);
+ player->CastSpell(player, newSpell, true);
return true;
}
};
@@ -985,9 +985,9 @@ class go_dragonflayer_cage : public GameObjectScript
public:
go_dragonflayer_cage() : GameObjectScript("go_dragonflayer_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if (pPlayer->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
return true;
Creature* pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PRIEST, 2.0f);
@@ -1009,7 +1009,7 @@ public:
if (qInfo)
{
//TODO: prisoner should help player for a short period of time
- pPlayer->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
+ player->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
pPrisoner->DisappearAndDie();
}
return true;
@@ -1032,16 +1032,16 @@ class go_tadpole_cage : public GameObjectScript
public:
go_tadpole_cage() : GameObjectScript("go_tadpole_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if (pPlayer->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
{
Creature* pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f);
if (pTadpole)
{
pGO->UseDoorOrButton();
pTadpole->DisappearAndDie();
- pPlayer->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE, 0);
+ player->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE, 0);
//FIX: Summon minion tadpole
}
}
@@ -1067,10 +1067,10 @@ class go_black_cage : public GameObjectScript
public:
go_black_cage() : GameObjectScript("go_black_cage") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if ((pPlayer->GetTeamId() == TEAM_ALLIANCE && pPlayer->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
- (pPlayer->GetTeamId() == TEAM_HORDE && pPlayer->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE))
+ if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
+ (player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE))
{
Creature* pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT, 1.0f);
if (!pPrisoner)
@@ -1079,7 +1079,7 @@ public:
{
pGO->UseDoorOrButton();
pPrisoner->DisappearAndDie();
- pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(), 0);
+ player->KilledMonsterCredit(pPrisoner->GetEntry(), 0);
}
}
return true;
@@ -1110,41 +1110,41 @@ class go_amberpine_outhouse : public GameObjectScript
public:
go_amberpine_outhouse() : GameObjectScript("go_amberpine_outhouse") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- QuestStatus status = pPlayer->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
+ QuestStatus status = player->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_VACANT, pGO->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_VACANT, pGO->GetGUID());
return true;
}
else
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_INUSE, pGO->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_INUSE, pGO->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- Creature* pTarget = GetClosestCreatureWithEntry(pPlayer, NPC_OUTHOUSE_BUNNY, 3.0f);
+ player->CLOSE_GOSSIP_MENU();
+ Creature* pTarget = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
if (pTarget)
{
- pTarget->AI()->SetData(1, pPlayer->getGender());
+ pTarget->AI()->SetData(1, player->getGender());
pGO->CastSpell(pTarget, SPELL_INDISPOSED_III);
}
- pGO->CastSpell(pPlayer, SPELL_INDISPOSED);
- if (pPlayer->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER, 1))
- pGO->CastSpell(pPlayer, SPELL_CREATE_AMBERSEEDS);
+ pGO->CastSpell(player, SPELL_INDISPOSED);
+ if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER, 1))
+ pGO->CastSpell(player, SPELL_CREATE_AMBERSEEDS);
return true;
}
else
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->GetSession()->SendNotification(GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND);
+ player->CLOSE_GOSSIP_MENU();
+ player->GetSession()->SendNotification(GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND);
return false;
}
}
@@ -1165,11 +1165,11 @@ class go_hive_pod : public GameObjectScript
public:
go_hive_pod() : GameObjectScript("go_hive_pod") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- pPlayer->SendLoot(pGO->GetGUID(), LOOT_CORPSE);
- pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX()+1, pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(pPlayer), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
- pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX(), pGO->GetPositionY()+1, pGO->GetPositionZ(), pGO->GetAngle(pPlayer), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
+ player->SendLoot(pGO->GetGUID(), LOOT_CORPSE);
+ pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX()+1, pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
+ pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX(), pGO->GetPositionY()+1, pGO->GetPositionZ(), pGO->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
return true;
}
};
@@ -1179,7 +1179,7 @@ class go_massive_seaforium_charge : public GameObjectScript
public:
go_massive_seaforium_charge() : GameObjectScript("go_massive_seaforium_charge") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGo)
{
pGo->SetLootState(GO_JUST_DEACTIVATED);
return true;
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 440a75975ff..10b0f14e632 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -48,7 +48,7 @@ class item_only_for_flight : public ItemScript
public:
item_only_for_flight() : ItemScript("item_only_for_flight") { }
- bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
+ bool OnUse(Player* player, Item* pItem, SpellCastTargets const& /*targets*/)
{
uint32 itemId = pItem->GetEntry();
bool disabled = false;
@@ -57,25 +57,25 @@ public:
switch(itemId)
{
case 24538:
- if (pPlayer->GetAreaId() != 3628)
+ if (player->GetAreaId() != 3628)
disabled = true;
break;
case 34489:
- if (pPlayer->GetZoneId() != 4080)
+ if (player->GetZoneId() != 4080)
disabled = true;
break;
case 34475:
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_ARCANE_CHARGES))
- Spell::SendCastResult(pPlayer, pSpellInfo, 1, SPELL_FAILED_NOT_ON_GROUND);
+ Spell::SendCastResult(player, pSpellInfo, 1, SPELL_FAILED_NOT_ON_GROUND);
break;
}
// allow use in flight only
- if (pPlayer->isInFlight() && !disabled)
+ if (player->isInFlight() && !disabled)
return false;
// error
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
return true;
}
};
@@ -91,28 +91,28 @@ public:
//This is just a hack and should be removed from here.
//Creature/Item are in fact created before spell are sucessfully casted, without any checks at all to ensure proper/expected behavior.
- bool OnUse(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
+ bool OnUse(Player* player, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
{
- if (pPlayer->GetQuestStatus(9452) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(9452) == QUEST_STATUS_INCOMPLETE)
{
if (urand(0, 99) < 35)
{
- Creature* Murloc = pPlayer->SummonCreature(17102, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ Creature* Murloc = player->SummonCreature(17102, player->GetPositionX(), player->GetPositionY()+20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Murloc)
- Murloc->AI()->AttackStart(pPlayer);
+ Murloc->AI()->AttackStart(player);
}
else
{
ItemPosCountVec dest;
uint32 itemId = 23614;
- InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
if (msg == EQUIP_ERR_OK)
{
- if (Item* item = pPlayer->StoreNewItem(dest, itemId, true))
- pPlayer->SendNewItem(item, 1, false, true);
+ if (Item* item = player->StoreNewItem(dest, itemId, true))
+ player->SendNewItem(item, 1, false, true);
}
else
- pPlayer->SendEquipError(msg, NULL, NULL, itemId);
+ player->SendEquipError(msg, NULL, NULL, itemId);
}
}
return false;
@@ -150,13 +150,13 @@ class item_gor_dreks_ointment : public ItemScript
public:
item_gor_dreks_ointment() : ItemScript("item_gor_dreks_ointment") { }
- bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
+ bool OnUse(Player* player, Item* pItem, SpellCastTargets const& targets)
{
if (targets.GetUnitTarget() && targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT &&
targets.GetUnitTarget()->GetEntry() == 20748 && !targets.GetUnitTarget()->HasAura(32578))
return false;
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
return true;
}
};
@@ -170,13 +170,13 @@ class item_incendiary_explosives : public ItemScript
public:
item_incendiary_explosives() : ItemScript("item_incendiary_explosives") { }
- bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const & /*targets*/)
+ bool OnUse(Player* player, Item* pItem, SpellCastTargets const & /*targets*/)
{
- if (pPlayer->FindNearestCreature(26248, 15) || pPlayer->FindNearestCreature(26249, 15))
+ if (player->FindNearestCreature(26248, 15) || player->FindNearestCreature(26249, 15))
return false;
else
{
- pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
return true;
}
}
@@ -190,12 +190,12 @@ class item_mysterious_egg : public ItemScript
{
public:
item_mysterious_egg() : ItemScript("item_mysterious_egg") { }
- bool OnExpire(Player* pPlayer, ItemTemplate const* /*pItemProto*/)
+ bool OnExpire(Player* player, ItemTemplate const* /*pItemProto*/)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, 39883, true, Item::GenerateItemRandomPropertyId(39883));
+ player->StoreNewItem(dest, 39883, true, Item::GenerateItemRandomPropertyId(39883));
return true;
}
@@ -210,12 +210,12 @@ class item_disgusting_jar : public ItemScript
public:
item_disgusting_jar() : ItemScript("item_disgusting_jar") {}
- bool OnExpire(Player* pPlayer, ItemTemplate const* /*pItemProto*/)
+ bool OnExpire(Player* player, ItemTemplate const* /*pItemProto*/)
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, 44718, true, Item::GenerateItemRandomPropertyId(44718));
+ player->StoreNewItem(dest, 44718, true, Item::GenerateItemRandomPropertyId(44718));
return true;
}
@@ -259,12 +259,12 @@ class item_pile_fake_furs : public ItemScript
public:
item_pile_fake_furs() : ItemScript("item_pile_fake_furs") { }
- bool OnUse(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
+ bool OnUse(Player* player, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
{
GameObject* pGo = NULL;
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
{
- pGo = pPlayer->FindNearestGameObject(CaribouTraps[i], 5.0f);
+ pGo = player->FindNearestGameObject(CaribouTraps[i], 5.0f);
if (pGo)
break;
}
@@ -278,7 +278,7 @@ public:
float x, y, z;
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
- if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
+ if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
{
summon->SetVisible(false);
summon->SetReactState(REACT_PASSIVE);
@@ -304,17 +304,17 @@ class item_petrov_cluster_bombs : public ItemScript
public:
item_petrov_cluster_bombs() : ItemScript("item_petrov_cluster_bombs") { }
- bool OnUse(Player* pPlayer, Item* pItem, const SpellCastTargets & /*pTargets*/)
+ bool OnUse(Player* player, Item* pItem, const SpellCastTargets & /*pTargets*/)
{
- if (pPlayer->GetZoneId() != ZONE_ID_HOWLING)
+ if (player->GetZoneId() != ZONE_ID_HOWLING)
return false;
- if (!pPlayer->GetTransport() || pPlayer->GetAreaId() != AREA_ID_SHATTERED_STRAITS)
+ if (!player->GetTransport() || player->GetAreaId() != AREA_ID_SHATTERED_STRAITS)
{
- pPlayer->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_PETROV_BOMB))
- Spell::SendCastResult(pPlayer, pSpellInfo, 1, SPELL_FAILED_NOT_HERE);
+ Spell::SendCastResult(player, pSpellInfo, 1, SPELL_FAILED_NOT_HERE);
return true;
}
@@ -370,25 +370,25 @@ class item_dehta_trap_smasher : public ItemScript
public:
item_dehta_trap_smasher() : ItemScript("item_dehta_trap_smasher") { }
- bool OnUse(Player* pPlayer, Item* /*pItem*/, const SpellCastTargets & /*pTargets*/)
+ bool OnUse(Player* player, Item* /*pItem*/, const SpellCastTargets & /*pTargets*/)
{
- if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) != QUEST_STATUS_INCOMPLETE)
return false;
Creature* pMammoth;
- pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF, 5.0f);
+ pMammoth = player->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF, 5.0f);
if (!pMammoth)
return false;
GameObject* pTrap;
for (uint8 i = 0; i < MammothTrapsNum; ++i)
{
- pTrap = pPlayer->FindNearestGameObject(MammothTraps[i], 11.0f);
+ pTrap = player->FindNearestGameObject(MammothTraps[i], 11.0f);
if (pTrap)
{
pMammoth->AI()->DoAction(1);
pTrap->SetGoState(GO_STATE_READY);
- pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF, 0);
+ player->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF, 0);
return true;
}
}
@@ -407,18 +407,18 @@ class item_trident_of_nazjan : public ItemScript
public:
item_trident_of_nazjan() : ItemScript("item_Trident_of_Nazjan") { }
- bool OnUse(Player* pPlayer, Item* pItem, const SpellCastTargets & /*pTargets*/)
+ bool OnUse(Player* player, Item* pItem, const SpellCastTargets & /*pTargets*/)
{
- if (pPlayer->GetQuestStatus(QUEST_THE_EMISSARY) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_THE_EMISSARY) == QUEST_STATUS_INCOMPLETE)
{
- if (Creature* pLeviroth = pPlayer->FindNearestCreature(NPC_LEVIROTH, 10.0f)) // spell range
+ if (Creature* pLeviroth = player->FindNearestCreature(NPC_LEVIROTH, 10.0f)) // spell range
{
- pLeviroth->AI()->AttackStart(pPlayer);
+ pLeviroth->AI()->AttackStart(player);
return false;
} else
- pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW , pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW , pItem, NULL);
return true;
}
};
@@ -434,17 +434,17 @@ class item_captured_frog : public ItemScript
public:
item_captured_frog() : ItemScript("item_captured_frog") { }
- bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
+ bool OnUse(Player* player, Item* pItem, SpellCastTargets const& /*targets*/)
{
- if (pPlayer->GetQuestStatus(QUEST_THE_PERFECT_SPIES) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_THE_PERFECT_SPIES) == QUEST_STATUS_INCOMPLETE)
{
- if (pPlayer->FindNearestCreature(NPC_VANIRAS_SENTRY_TOTEM, 10.0f))
+ if (player->FindNearestCreature(NPC_VANIRAS_SENTRY_TOTEM, 10.0f))
return false;
else
- pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
}
else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
return true;
}
};
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index b40e73090bf..55f6eaac687 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -42,52 +42,52 @@ class npc_innkeeper : public CreatureScript
public:
npc_innkeeper() : CreatureScript("npc_innkeeper") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
+ if (IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICK_OR_TREATED))
{
const char* localizedEntry;
- switch (pPlayer->GetSession()->GetSessionDbcLocale())
+ switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
}
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
}
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (creature->isInnkeeper())
{
const char* localizedEntry;
- switch (pPlayer->GetSession()->GetSessionDbcLocale())
+ switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
}
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
}
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
- if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
+ player->PlayerTalkClass->ClearMenus();
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICK_OR_TREATED))
{
- pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
+ player->CastSpell(player, SPELL_TRICK_OR_TREATED, true);
if (urand(0, 1))
- pPlayer->CastSpell(pPlayer, SPELL_TREAT, true);
+ player->CastSpell(player, SPELL_TREAT, true);
else
{
uint32 trickspell = 0;
@@ -108,18 +108,18 @@ public:
case 12: trickspell = 24926; break; // Hallow's End Candy
case 13: trickspell = 24927; break; // Hallow's End Candy
}
- pPlayer->CastSpell(pPlayer, trickspell, true);
+ player->CastSpell(player, trickspell, true);
}
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
return true;
}
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
switch (uiAction)
{
- case GOSSIP_ACTION_TRADE: pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break;
- case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(creature->GetGUID()); break;
+ case GOSSIP_ACTION_TRADE: player->GetSession()->SendListInventory(creature->GetGUID()); break;
+ case GOSSIP_ACTION_INN: player->SetBindPoint(creature->GetGUID()); break;
}
return true;
}
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index e211041b2b7..60a67250efb 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -181,19 +181,19 @@ there is no difference here (except that default text is chosen with `gameobject
# formulas to calculate unlearning cost
###*/
-int32 DoLearnCost(Player* /*pPlayer*/) //tailor, alchemy
+int32 DoLearnCost(Player* /*player*/) //tailor, alchemy
{
return 200000;
}
-int32 DoHighUnlearnCost(Player* /*pPlayer*/) //tailor, alchemy
+int32 DoHighUnlearnCost(Player* /*player*/) //tailor, alchemy
{
return 1500000;
}
-int32 DoMedUnlearnCost(Player* pPlayer) //blacksmith, leatherwork
+int32 DoMedUnlearnCost(Player* player) //blacksmith, leatherwork
{
- uint8 level = pPlayer->getLevel();
+ uint8 level = player->getLevel();
if (level < 51)
return 250000;
else if (level < 66)
@@ -202,9 +202,9 @@ int32 DoMedUnlearnCost(Player* pPlayer) //blacksmith, leathe
return 1000000;
}
-int32 DoLowUnlearnCost(Player* pPlayer) //blacksmith
+int32 DoLowUnlearnCost(Player* player) //blacksmith
{
- uint8 level = pPlayer->getLevel();
+ uint8 level = player->getLevel();
if (level < 66)
return 50000;
else
@@ -215,7 +215,7 @@ int32 DoLowUnlearnCost(Player* pPlayer) //blacksmith
# unlearning related profession spells
###*/
-bool EquippedOk(Player* pPlayer, uint32 spellId)
+bool EquippedOk(Player* player, uint32 spellId)
{
SpellEntry const* spell = GetSpellStore()->LookupEntry(spellId);
@@ -231,7 +231,7 @@ bool EquippedOk(Player* pPlayer, uint32 spellId)
Item* pItem;
for (uint8 j = EQUIPMENT_SLOT_START; j < EQUIPMENT_SLOT_END; ++j)
{
- pItem = pPlayer->GetItemByPos(INVENTORY_SLOT_BAG_0, j);
+ pItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, j);
if (pItem)
if (pItem->GetTemplate()->RequiredSpell == reqSpell)
{
@@ -244,95 +244,95 @@ bool EquippedOk(Player* pPlayer, uint32 spellId)
return true;
}
-void ProfessionUnlearnSpells(Player* pPlayer, uint32 type)
+void ProfessionUnlearnSpells(Player* player, uint32 type)
{
switch (type)
{
case 36436: // S_UNLEARN_WEAPON
- pPlayer->removeSpell(36125); // Light Earthforged Blade
- pPlayer->removeSpell(36128); // Light Emberforged Hammer
- pPlayer->removeSpell(36126); // Light Skyforged Axe
+ player->removeSpell(36125); // Light Earthforged Blade
+ player->removeSpell(36128); // Light Emberforged Hammer
+ player->removeSpell(36126); // Light Skyforged Axe
break;
case 36435: // S_UNLEARN_ARMOR
- pPlayer->removeSpell(36122); // Earthforged Leggings
- pPlayer->removeSpell(36129); // Heavy Earthforged Breastplate
- pPlayer->removeSpell(36130); // Stormforged Hauberk
- pPlayer->removeSpell(34533); // Breastplate of Kings
- pPlayer->removeSpell(34529); // Nether Chain Shirt
- pPlayer->removeSpell(34534); // Bulwark of Kings
- pPlayer->removeSpell(36257); // Bulwark of the Ancient Kings
- pPlayer->removeSpell(36256); // Embrace of the Twisting Nether
- pPlayer->removeSpell(34530); // Twisting Nether Chain Shirt
- pPlayer->removeSpell(36124); // Windforged Leggings
+ player->removeSpell(36122); // Earthforged Leggings
+ player->removeSpell(36129); // Heavy Earthforged Breastplate
+ player->removeSpell(36130); // Stormforged Hauberk
+ player->removeSpell(34533); // Breastplate of Kings
+ player->removeSpell(34529); // Nether Chain Shirt
+ player->removeSpell(34534); // Bulwark of Kings
+ player->removeSpell(36257); // Bulwark of the Ancient Kings
+ player->removeSpell(36256); // Embrace of the Twisting Nether
+ player->removeSpell(34530); // Twisting Nether Chain Shirt
+ player->removeSpell(36124); // Windforged Leggings
break;
case 36441: // S_UNLEARN_HAMMER
- pPlayer->removeSpell(36262); // Dragonstrike
- pPlayer->removeSpell(34546); // Dragonmaw
- pPlayer->removeSpell(34545); // Drakefist Hammer
- pPlayer->removeSpell(36136); // Lavaforged Warhammer
- pPlayer->removeSpell(34547); // Thunder
- pPlayer->removeSpell(34567); // Deep Thunder
- pPlayer->removeSpell(36263); // Stormherald
- pPlayer->removeSpell(36137); // Great Earthforged Hammer
+ player->removeSpell(36262); // Dragonstrike
+ player->removeSpell(34546); // Dragonmaw
+ player->removeSpell(34545); // Drakefist Hammer
+ player->removeSpell(36136); // Lavaforged Warhammer
+ player->removeSpell(34547); // Thunder
+ player->removeSpell(34567); // Deep Thunder
+ player->removeSpell(36263); // Stormherald
+ player->removeSpell(36137); // Great Earthforged Hammer
break;
case 36439: // S_UNLEARN_AXE
- pPlayer->removeSpell(36260); // Wicked Edge of the Planes
- pPlayer->removeSpell(34562); // Black Planar Edge
- pPlayer->removeSpell(34541); // The Planar Edge
- pPlayer->removeSpell(36134); // Stormforged Axe
- pPlayer->removeSpell(36135); // Skyforged Great Axe
- pPlayer->removeSpell(36261); // Bloodmoon
- pPlayer->removeSpell(34543); // Lunar Crescent
- pPlayer->removeSpell(34544); // Mooncleaver
+ player->removeSpell(36260); // Wicked Edge of the Planes
+ player->removeSpell(34562); // Black Planar Edge
+ player->removeSpell(34541); // The Planar Edge
+ player->removeSpell(36134); // Stormforged Axe
+ player->removeSpell(36135); // Skyforged Great Axe
+ player->removeSpell(36261); // Bloodmoon
+ player->removeSpell(34543); // Lunar Crescent
+ player->removeSpell(34544); // Mooncleaver
break;
case 36438: // S_UNLEARN_SWORD
- pPlayer->removeSpell(36258); // Blazefury
- pPlayer->removeSpell(34537); // Blazeguard
- pPlayer->removeSpell(34535); // Fireguard
- pPlayer->removeSpell(36131); // Windforged Rapier
- pPlayer->removeSpell(36133); // Stoneforged Claymore
- pPlayer->removeSpell(34538); // Lionheart Blade
- pPlayer->removeSpell(34540); // Lionheart Champion
- pPlayer->removeSpell(36259); // Lionheart Executioner
+ player->removeSpell(36258); // Blazefury
+ player->removeSpell(34537); // Blazeguard
+ player->removeSpell(34535); // Fireguard
+ player->removeSpell(36131); // Windforged Rapier
+ player->removeSpell(36133); // Stoneforged Claymore
+ player->removeSpell(34538); // Lionheart Blade
+ player->removeSpell(34540); // Lionheart Champion
+ player->removeSpell(36259); // Lionheart Executioner
break;
case 36434: // S_UNLEARN_DRAGON
- pPlayer->removeSpell(36076); // Dragonstrike Leggings
- pPlayer->removeSpell(36079); // Golden Dragonstrike Breastplate
- pPlayer->removeSpell(35576); // Ebon Netherscale Belt
- pPlayer->removeSpell(35577); // Ebon Netherscale Bracers
- pPlayer->removeSpell(35575); // Ebon Netherscale Breastplate
- pPlayer->removeSpell(35582); // Netherstrike Belt
- pPlayer->removeSpell(35584); // Netherstrike Bracers
- pPlayer->removeSpell(35580); // Netherstrike Breastplate
+ player->removeSpell(36076); // Dragonstrike Leggings
+ player->removeSpell(36079); // Golden Dragonstrike Breastplate
+ player->removeSpell(35576); // Ebon Netherscale Belt
+ player->removeSpell(35577); // Ebon Netherscale Bracers
+ player->removeSpell(35575); // Ebon Netherscale Breastplate
+ player->removeSpell(35582); // Netherstrike Belt
+ player->removeSpell(35584); // Netherstrike Bracers
+ player->removeSpell(35580); // Netherstrike Breastplate
break;
case 36328: // S_UNLEARN_ELEMENTAL
- pPlayer->removeSpell(36074); // Blackstorm Leggings
- pPlayer->removeSpell(36077); // Primalstorm Breastplate
- pPlayer->removeSpell(35590); // Primalstrike Belt
- pPlayer->removeSpell(35591); // Primalstrike Bracers
- pPlayer->removeSpell(35589); // Primalstrike Vest
+ player->removeSpell(36074); // Blackstorm Leggings
+ player->removeSpell(36077); // Primalstorm Breastplate
+ player->removeSpell(35590); // Primalstrike Belt
+ player->removeSpell(35591); // Primalstrike Bracers
+ player->removeSpell(35589); // Primalstrike Vest
break;
case 36433: // S_UNLEARN_TRIBAL
- pPlayer->removeSpell(35585); // Windhawk Hauberk
- pPlayer->removeSpell(35587); // Windhawk Belt
- pPlayer->removeSpell(35588); // Windhawk Bracers
- pPlayer->removeSpell(36075); // Wildfeather Leggings
- pPlayer->removeSpell(36078); // Living Crystal Breastplate
+ player->removeSpell(35585); // Windhawk Hauberk
+ player->removeSpell(35587); // Windhawk Belt
+ player->removeSpell(35588); // Windhawk Bracers
+ player->removeSpell(36075); // Wildfeather Leggings
+ player->removeSpell(36078); // Living Crystal Breastplate
break;
case 41299: // S_UNLEARN_SPELLFIRE
- pPlayer->removeSpell(26752); // Spellfire Belt
- pPlayer->removeSpell(26753); // Spellfire Gloves
- pPlayer->removeSpell(26754); // Spellfire Robe
+ player->removeSpell(26752); // Spellfire Belt
+ player->removeSpell(26753); // Spellfire Gloves
+ player->removeSpell(26754); // Spellfire Robe
break;
case 41558: // S_UNLEARN_MOONCLOTH
- pPlayer->removeSpell(26760); // Primal Mooncloth Belt
- pPlayer->removeSpell(26761); // Primal Mooncloth Shoulders
- pPlayer->removeSpell(26762); // Primal Mooncloth Robe
+ player->removeSpell(26760); // Primal Mooncloth Belt
+ player->removeSpell(26761); // Primal Mooncloth Shoulders
+ player->removeSpell(26762); // Primal Mooncloth Robe
break;
case 41559: // S_UNLEARN_SHADOWEAVE
- pPlayer->removeSpell(26756); // Frozen Shadoweave Shoulders
- pPlayer->removeSpell(26757); // Frozen Shadoweave Boots
- pPlayer->removeSpell(26758); // Frozen Shadoweave Robe
+ player->removeSpell(26756); // Frozen Shadoweave Shoulders
+ player->removeSpell(26757); // Frozen Shadoweave Boots
+ player->removeSpell(26758); // Frozen Shadoweave Robe
break;
}
}
@@ -341,9 +341,9 @@ void ProfessionUnlearnSpells(Player* pPlayer, uint32 type)
# start menues alchemy
###*/
-bool HasAlchemySpell(Player* pPlayer)
+bool HasAlchemySpell(Player* player)
{
- if (pPlayer->HasSpell(S_TRANSMUTE) || pPlayer->HasSpell(S_ELIXIR) || pPlayer->HasSpell(S_POTION))
+ if (player->HasSpell(S_TRANSMUTE) || player->HasSpell(S_ELIXIR) || player->HasSpell(S_POTION))
return true;
return false;
}
@@ -353,119 +353,119 @@ class npc_prof_alchemy : public CreatureScript
public:
npc_prof_alchemy() : CreatureScript("npc_prof_alchemy") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (creature->isTrainer())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
uint32 eCreature = creature->GetEntry();
- if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && pPlayer->getLevel() > 67)
+ if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
{
- if (pPlayer->GetQuestRewardStatus(10899) || pPlayer->GetQuestRewardStatus(10902) || pPlayer->GetQuestRewardStatus(10897))
+ if (player->GetQuestRewardStatus(10899) || player->GetQuestRewardStatus(10902) || player->GetQuestRewardStatus(10897))
{
switch (eCreature)
{
case 22427: //Zarevhi
- if (!HasAlchemySpell(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->HasSpell(S_TRANSMUTE))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
+ if (!HasAlchemySpell(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->HasSpell(S_TRANSMUTE))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
case 19052: //Lorokeem
- if (!HasAlchemySpell(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
- if (pPlayer->HasSpell(S_ELIXIR))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
+ if (!HasAlchemySpell(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->HasSpell(S_ELIXIR))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
case 17909: //Lauranna Thar'well
- if (!HasAlchemySpell(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
- if (pPlayer->HasSpell(S_POTION))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
+ if (!HasAlchemySpell(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->HasSpell(S_POTION))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
break;
}
}
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendActionMenu(Player* player, Creature* creature, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
//Learn Alchemy
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!pPlayer->HasSpell(S_TRANSMUTE) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
+ if (!player->HasSpell(S_TRANSMUTE) && player->HasEnoughMoney(DoLearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_TRANSMUTE, true);
- pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
+ player->CastSpell(player, S_LEARN_TRANSMUTE, true);
+ player->ModifyMoney(-DoLearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- if (!pPlayer->HasSpell(S_ELIXIR) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
+ if (!player->HasSpell(S_ELIXIR) && player->HasEnoughMoney(DoLearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_ELIXIR, true);
- pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
+ player->CastSpell(player, S_LEARN_ELIXIR, true);
+ player->ModifyMoney(-DoLearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- if (!pPlayer->HasSpell(S_POTION) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
+ if (!player->HasSpell(S_POTION) && player->HasEnoughMoney(DoLearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_POTION, true);
- pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
+ player->CastSpell(player, S_LEARN_POTION, true);
+ player->ModifyMoney(-DoLearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
//Unlearn Alchemy
case GOSSIP_ACTION_INFO_DEF + 4:
- if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoHighUnlearnCost(player)))
{
- creature->CastSpell(pPlayer, S_UNLEARN_TRANSMUTE, true);
- pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
+ creature->CastSpell(player, S_UNLEARN_TRANSMUTE, true);
+ player->ModifyMoney(-DoHighUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 5:
- if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoHighUnlearnCost(player)))
{
- creature->CastSpell(pPlayer, S_UNLEARN_ELIXIR, true);
- pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
+ creature->CastSpell(player, S_UNLEARN_ELIXIR, true);
+ player->ModifyMoney(-DoHighUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 6:
- if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoHighUnlearnCost(player)))
{
- creature->CastSpell(pPlayer, S_UNLEARN_POTION, true);
- pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
+ creature->CastSpell(player, S_UNLEARN_POTION, true);
+ player->ModifyMoney(-DoHighUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
}
}
- void SendConfirmLearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmLearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -473,25 +473,25 @@ public:
switch(eCreature)
{
case 22427:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 19052:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 17909:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmUnlearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -499,33 +499,33 @@ public:
switch(eCreature)
{
case 22427: //Zarevhi
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 19052: //Lorokeem
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 17909: //Lauranna Thar'well
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, uiAction); break;
+ case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, uiAction); break;
}
return true;
}
@@ -535,9 +535,9 @@ public:
# start menues blacksmith
###*/
-bool HasWeaponSub(Player* pPlayer)
+bool HasWeaponSub(Player* player)
{
- if (pPlayer->HasSpell(S_HAMMER) || pPlayer->HasSpell(S_AXE) || pPlayer->HasSpell(S_SWORD))
+ if (player->HasSpell(S_HAMMER) || player->HasSpell(S_AXE) || player->HasSpell(S_SWORD))
return true;
return false;
}
@@ -547,197 +547,197 @@ class npc_prof_blacksmith : public CreatureScript
public:
npc_prof_blacksmith() : CreatureScript("npc_prof_blacksmith") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (creature->isTrainer())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
uint32 eCreature = creature->GetEntry();
//WEAPONSMITH & ARMORSMITH
- if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
+ if (player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
{
switch (eCreature)
{
case 11145: //Myolor Sunderfury
case 11176: //Krathok Moltenfist
- if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (!pPlayer->HasSpell(S_WEAPON) && !pPlayer->HasSpell(S_ARMOR) && pPlayer->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
case 11146: //Ironus Coldsteel
case 11178: //Borgosh Corebender
- if (pPlayer->HasSpell(S_WEAPON))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->HasSpell(S_WEAPON))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
case 5164: //Grumnus Steelshaper
case 11177: //Okothos Ironrager
- if (pPlayer->HasSpell(S_ARMOR))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
+ if (player->HasSpell(S_ARMOR))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
}
}
//WEAPONSMITH SPEC
- if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
+ if (player->HasSpell(S_WEAPON) && player->getLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
{
switch (eCreature)
{
case 11191: //Lilith the Lithe
- if (!HasWeaponSub(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
- if (pPlayer->HasSpell(S_HAMMER))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
+ if (!HasWeaponSub(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
+ if (player->HasSpell(S_HAMMER))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
break;
case 11192: //Kilram
- if (!HasWeaponSub(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
- if (pPlayer->HasSpell(S_AXE))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
+ if (!HasWeaponSub(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
+ if (player->HasSpell(S_AXE))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
break;
case 11193: //Seril Scourgebane
- if (!HasWeaponSub(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
- if (pPlayer->HasSpell(S_SWORD))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 10);
+ if (!HasWeaponSub(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
+ if (player->HasSpell(S_SWORD))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 10);
break;
}
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendActionMenu(Player* player, Creature* creature, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
//Learn Armor/Weapon
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!pPlayer->HasSpell(S_ARMOR))
+ if (!player->HasSpell(S_ARMOR))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_ARMOR, true);
- //_Creature->CastSpell(pPlayer, S_REP_ARMOR, true);
+ player->CastSpell(player, S_LEARN_ARMOR, true);
+ //_Creature->CastSpell(player, S_REP_ARMOR, true);
}
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- if (!pPlayer->HasSpell(S_WEAPON))
+ if (!player->HasSpell(S_WEAPON))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_WEAPON, true);
- //_Creature->CastSpell(pPlayer, S_REP_WEAPON, true);
+ player->CastSpell(player, S_LEARN_WEAPON, true);
+ //_Creature->CastSpell(player, S_REP_WEAPON, true);
}
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
break;
//Unlearn Armor/Weapon
case GOSSIP_ACTION_INFO_DEF + 3:
- if (HasWeaponSub(pPlayer))
+ if (HasWeaponSub(player))
{
//unknown textID (TALK_MUST_UNLEARN_WEAPON)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
- else if (EquippedOk(pPlayer, S_UNLEARN_WEAPON))
+ else if (EquippedOk(player, S_UNLEARN_WEAPON))
{
- if (pPlayer->HasEnoughMoney(DoLowUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoLowUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_WEAPON, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_WEAPON);
- pPlayer->ModifyMoney(-DoLowUnlearnCost(pPlayer));
- creature->CastSpell(pPlayer, S_REP_ARMOR, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, S_UNLEARN_WEAPON, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_WEAPON);
+ player->ModifyMoney(-DoLowUnlearnCost(player));
+ creature->CastSpell(player, S_REP_ARMOR, true);
+ player->CLOSE_GOSSIP_MENU();
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
}
else
{
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
}
break;
case GOSSIP_ACTION_INFO_DEF + 4:
- if (EquippedOk(pPlayer, S_UNLEARN_ARMOR))
+ if (EquippedOk(player, S_UNLEARN_ARMOR))
{
- if (pPlayer->HasEnoughMoney(DoLowUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoLowUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_ARMOR, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_ARMOR);
- pPlayer->ModifyMoney(-DoLowUnlearnCost(pPlayer));
- creature->CastSpell(pPlayer, S_REP_WEAPON, true);
+ player->CastSpell(player, S_UNLEARN_ARMOR, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_ARMOR);
+ player->ModifyMoney(-DoLowUnlearnCost(player));
+ creature->CastSpell(player, S_REP_WEAPON, true);
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
//Learn Hammer/Axe/Sword
case GOSSIP_ACTION_INFO_DEF + 5:
- pPlayer->CastSpell(pPlayer, S_LEARN_HAMMER, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, S_LEARN_HAMMER, true);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 6:
- pPlayer->CastSpell(pPlayer, S_LEARN_AXE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, S_LEARN_AXE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 7:
- pPlayer->CastSpell(pPlayer, S_LEARN_SWORD, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, S_LEARN_SWORD, true);
+ player->CLOSE_GOSSIP_MENU();
break;
//Unlearn Hammer/Axe/Sword
case GOSSIP_ACTION_INFO_DEF + 8:
- if (EquippedOk(pPlayer, S_UNLEARN_HAMMER))
+ if (EquippedOk(player, S_UNLEARN_HAMMER))
{
- if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoMedUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_HAMMER, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_HAMMER);
- pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_HAMMER, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_HAMMER);
+ player->ModifyMoney(-DoMedUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 9:
- if (EquippedOk(pPlayer, S_UNLEARN_AXE))
+ if (EquippedOk(player, S_UNLEARN_AXE))
{
- if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoMedUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_AXE, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_AXE);
- pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_AXE, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_AXE);
+ player->ModifyMoney(-DoMedUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 10:
- if (EquippedOk(pPlayer, S_UNLEARN_SWORD))
+ if (EquippedOk(player, S_UNLEARN_SWORD))
{
- if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoMedUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_SWORD, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SWORD);
- pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_SWORD, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_SWORD);
+ player->ModifyMoney(-DoMedUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
}
}
- void SendConfirmLearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmLearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -745,25 +745,25 @@ public:
switch(eCreature)
{
case 11191:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID (TALK_HAMMER_LEARN)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 11192:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID (TALK_AXE_LEARN)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 11193:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID (TALK_SWORD_LEARN)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmUnlearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -774,39 +774,39 @@ public:
case 11178: //Borgosh Corebender
case 5164: //Grumnus Steelshaper
case 11177: //Okothos Ironrager
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(player), false);
//unknown textID (TALK_UNLEARN_AXEORWEAPON)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 11191:
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_HAMMER_UNLEARN)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 11192:
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_AXE_UNLEARN)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 11193:
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_SWORD_UNLEARN)
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, uiAction); break;
+ case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, uiAction); break;
}
return true;
}
@@ -844,65 +844,65 @@ class npc_engineering_tele_trinket : public CreatureScript
public:
npc_engineering_tele_trinket() : CreatureScript("npc_engineering_tele_trinket") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
uint32 NpcTextId = 0;
std::string GossipItem;
bool CanLearn = false;
- if (pPlayer->HasSkill(SKILL_ENGINERING))
+ if (player->HasSkill(SKILL_ENGINERING))
{
switch(creature->GetEntry())
{
case NPC_ZAP:
NpcTextId = 7249;
- if (pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 260 && pPlayer->HasSpell(S_GOBLIN))
+ if (player->GetBaseSkillValue(SKILL_ENGINERING) >= 260 && player->HasSpell(S_GOBLIN))
{
- if (!pPlayer->HasSpell(SPELL_TO_EVERLOOK))
+ if (!player->HasSpell(SPELL_TO_EVERLOOK))
{
CanLearn = true;
GossipItem = GOSSIP_ITEM_ZAP;
}
- else if (pPlayer->HasSpell(SPELL_TO_EVERLOOK))
+ else if (player->HasSpell(SPELL_TO_EVERLOOK))
NpcTextId = 0;
}
break;
case NPC_JHORDY:
NpcTextId = 7251;
- if (pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 260 && pPlayer->HasSpell(S_GNOMISH))
+ if (player->GetBaseSkillValue(SKILL_ENGINERING) >= 260 && player->HasSpell(S_GNOMISH))
{
- if (!pPlayer->HasSpell(SPELL_TO_GADGET))
+ if (!player->HasSpell(SPELL_TO_GADGET))
{
CanLearn = true;
GossipItem = GOSSIP_ITEM_JHORDY;
}
- else if (pPlayer->HasSpell(SPELL_TO_GADGET))
+ else if (player->HasSpell(SPELL_TO_GADGET))
NpcTextId = 7252;
}
break;
case NPC_KABLAM:
NpcTextId = 10365;
- if (pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 350 && pPlayer->HasSpell(S_GOBLIN))
+ if (player->GetBaseSkillValue(SKILL_ENGINERING) >= 350 && player->HasSpell(S_GOBLIN))
{
- if (!pPlayer->HasSpell(SPELL_TO_AREA52))
+ if (!player->HasSpell(SPELL_TO_AREA52))
{
CanLearn = true;
GossipItem = GOSSIP_ITEM_KABLAM;
}
- else if (pPlayer->HasSpell(SPELL_TO_AREA52))
+ else if (player->HasSpell(SPELL_TO_AREA52))
NpcTextId = 0;
}
break;
case NPC_SMILES:
NpcTextId = 10363;
- if (pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 350 && pPlayer->HasSpell(S_GNOMISH))
+ if (player->GetBaseSkillValue(SKILL_ENGINERING) >= 350 && player->HasSpell(S_GNOMISH))
{
- if (!pPlayer->HasSpell(SPELL_TO_TOSHLEY))
+ if (!player->HasSpell(SPELL_TO_TOSHLEY))
{
CanLearn = true;
GossipItem = GOSSIP_ITEM_SMILES;
}
- else if (pPlayer->HasSpell(SPELL_TO_TOSHLEY))
+ else if (player->HasSpell(SPELL_TO_TOSHLEY))
NpcTextId = 0;
}
break;
@@ -910,17 +910,17 @@ public:
}
if (CanLearn)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GossipItem, creature->GetEntry(), GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GossipItem, creature->GetEntry(), GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(NpcTextId ? NpcTextId : pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(NpcTextId ? NpcTextId : player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (uiSender != creature->GetEntry())
return true;
@@ -928,16 +928,16 @@ public:
switch(uiSender)
{
case NPC_ZAP:
- pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_EVERLOOK, false);
+ player->CastSpell(player, SPELL_LEARN_TO_EVERLOOK, false);
break;
case NPC_JHORDY:
- pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_GADGET, false);
+ player->CastSpell(player, SPELL_LEARN_TO_GADGET, false);
break;
case NPC_KABLAM:
- pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_AREA52, false);
+ player->CastSpell(player, SPELL_LEARN_TO_AREA52, false);
break;
case NPC_SMILES:
- pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_TOSHLEY, false);
+ player->CastSpell(player, SPELL_LEARN_TO_TOSHLEY, false);
break;
}
@@ -954,100 +954,100 @@ class npc_prof_leather : public CreatureScript
public:
npc_prof_leather() : CreatureScript("npc_prof_leather") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (creature->isTrainer())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
uint32 eCreature = creature->GetEntry();
- if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && pPlayer->getLevel() > 49)
+ if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->getLevel() > 49)
{
switch (eCreature)
{
case 7866: //Peter Galen
case 7867: //Thorkaf Dragoneye
- if (pPlayer->HasSpell(S_DRAGON))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->HasSpell(S_DRAGON))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
break;
case 7868: //Sarah Tanner
case 7869: //Brumn Winterhoof
- if (pPlayer->HasSpell(S_ELEMENTAL))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->HasSpell(S_ELEMENTAL))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
break;
case 7870: //Caryssia Moonhunter
case 7871: //Se'Jib
- if (pPlayer->HasSpell(S_TRIBAL))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->HasSpell(S_TRIBAL))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
}
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendActionMenu(Player* player, Creature* creature, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
//Unlearn Leather
case GOSSIP_ACTION_INFO_DEF + 1:
- if (EquippedOk(pPlayer, S_UNLEARN_DRAGON))
+ if (EquippedOk(player, S_UNLEARN_DRAGON))
{
- if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoMedUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_DRAGON, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_DRAGON);
- pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_DRAGON, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_DRAGON);
+ player->ModifyMoney(-DoMedUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- if (EquippedOk(pPlayer, S_UNLEARN_ELEMENTAL))
+ if (EquippedOk(player, S_UNLEARN_ELEMENTAL))
{
- if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoMedUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_ELEMENTAL, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_ELEMENTAL);
- pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_ELEMENTAL, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_ELEMENTAL);
+ player->ModifyMoney(-DoMedUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- if (EquippedOk(pPlayer, S_UNLEARN_TRIBAL))
+ if (EquippedOk(player, S_UNLEARN_TRIBAL))
{
- if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoMedUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_TRIBAL, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_TRIBAL);
- pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_TRIBAL, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_TRIBAL);
+ player->ModifyMoney(-DoMedUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
}
}
- void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmUnlearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -1056,34 +1056,34 @@ public:
{
case 7866: //Peter Galen
case 7867: //Thorkaf Dragoneye
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 7868: //Sarah Tanner
case 7869: //Brumn Winterhoof
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 7870: //Caryssia Moonhunter
case 7871: //Se'Jib
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, uiAction); break;
}
return true;
}
@@ -1093,9 +1093,9 @@ public:
# start menues tailoring
###*/
-bool HasTailorSpell(Player* pPlayer)
+bool HasTailorSpell(Player* player)
{
- if (pPlayer->HasSpell(S_MOONCLOTH) || pPlayer->HasSpell(S_SHADOWEAVE) || pPlayer->HasSpell(S_SPELLFIRE))
+ if (player->HasSpell(S_MOONCLOTH) || player->HasSpell(S_SHADOWEAVE) || player->HasSpell(S_SPELLFIRE))
return true;
return false;
}
@@ -1105,134 +1105,134 @@ class npc_prof_tailor : public CreatureScript
public:
npc_prof_tailor() : CreatureScript("npc_prof_tailor") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (creature->isTrainer())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
uint32 eCreature = creature->GetEntry();
//TAILORING SPEC
- if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 350 && pPlayer->getLevel() > 59)
+ if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->getLevel() > 59)
{
- if (pPlayer->GetQuestRewardStatus(10831) || pPlayer->GetQuestRewardStatus(10832) || pPlayer->GetQuestRewardStatus(10833))
+ if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
{
switch (eCreature)
{
case 22213: //Gidge Spellweaver
- if (!HasTailorSpell(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->HasSpell(S_SPELLFIRE))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
+ if (!HasTailorSpell(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->HasSpell(S_SPELLFIRE))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
case 22208: //Nasmara Moonsong
- if (!HasTailorSpell(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
- if (pPlayer->HasSpell(S_MOONCLOTH))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
+ if (!HasTailorSpell(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->HasSpell(S_MOONCLOTH))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
case 22212: //Andrion Darkspinner
- if (!HasTailorSpell(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
- if (pPlayer->HasSpell(S_SHADOWEAVE))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
+ if (!HasTailorSpell(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->HasSpell(S_SHADOWEAVE))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
break;
}
}
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendActionMenu(Player* player, Creature* creature, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
//Learn Tailor
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!pPlayer->HasSpell(S_SPELLFIRE) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
+ if (!player->HasSpell(S_SPELLFIRE) && player->HasEnoughMoney(DoLearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_SPELLFIRE, true);
- pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
+ player->CastSpell(player, S_LEARN_SPELLFIRE, true);
+ player->ModifyMoney(-DoLearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- if (!pPlayer->HasSpell(S_MOONCLOTH) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
+ if (!player->HasSpell(S_MOONCLOTH) && player->HasEnoughMoney(DoLearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_MOONCLOTH, true);
- pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
+ player->CastSpell(player, S_LEARN_MOONCLOTH, true);
+ player->ModifyMoney(-DoLearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- if (!pPlayer->HasSpell(S_SHADOWEAVE) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
+ if (!player->HasSpell(S_SHADOWEAVE) && player->HasEnoughMoney(DoLearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_LEARN_SHADOWEAVE, true);
- pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
+ player->CastSpell(player, S_LEARN_SHADOWEAVE, true);
+ player->ModifyMoney(-DoLearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->CLOSE_GOSSIP_MENU();
break;
//Unlearn Tailor
case GOSSIP_ACTION_INFO_DEF + 4:
- if (EquippedOk(pPlayer, S_UNLEARN_SPELLFIRE))
+ if (EquippedOk(player, S_UNLEARN_SPELLFIRE))
{
- if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoHighUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_SPELLFIRE, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SPELLFIRE);
- pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_SPELLFIRE, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_SPELLFIRE);
+ player->ModifyMoney(-DoHighUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 5:
- if (EquippedOk(pPlayer, S_UNLEARN_MOONCLOTH))
+ if (EquippedOk(player, S_UNLEARN_MOONCLOTH))
{
- if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoHighUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_MOONCLOTH, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_MOONCLOTH);
- pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_MOONCLOTH, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_MOONCLOTH);
+ player->ModifyMoney(-DoHighUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 6:
- if (EquippedOk(pPlayer, S_UNLEARN_SHADOWEAVE))
+ if (EquippedOk(player, S_UNLEARN_SHADOWEAVE))
{
- if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
+ if (player->HasEnoughMoney(DoHighUnlearnCost(player)))
{
- pPlayer->CastSpell(pPlayer, S_UNLEARN_SHADOWEAVE, true);
- ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SHADOWEAVE);
- pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
+ player->CastSpell(player, S_UNLEARN_SHADOWEAVE, true);
+ ProfessionUnlearnSpells(player, S_UNLEARN_SHADOWEAVE);
+ player->ModifyMoney(-DoHighUnlearnCost(player));
} else
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
} else
- pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->CLOSE_GOSSIP_MENU();
break;
}
}
- void SendConfirmLearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmLearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -1240,25 +1240,25 @@ public:
switch(eCreature)
{
case 22213:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 22208:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 22212:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendConfirmUnlearn(Player* player, Creature* creature, uint32 uiAction)
{
if (uiAction)
{
@@ -1266,33 +1266,33 @@ public:
switch(eCreature)
{
case 22213: //Gidge Spellweaver
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 22208: //Nasmara Moonsong
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case 22212: //Andrion Darkspinner
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false);
+ player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, uiAction); break;
+ case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, uiAction); break;
}
return true;
}
diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp
index b4035d755dd..3bf33066189 100644
--- a/src/server/scripts/World/npc_taxi.cpp
+++ b/src/server/scripts/World/npc_taxi.cpp
@@ -63,262 +63,262 @@ class npc_taxi : public CreatureScript
public:
npc_taxi() : CreatureScript("npc_taxi") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
switch(creature->GetEntry())
{
case 17435: // Azuremyst Isle - Susurrus
- if (pPlayer->HasItemCount(23843, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SUSURRUS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->HasItemCount(23843, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SUSURRUS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
break;
case 20903: // Netherstorm - Protectorate Nether Drake
- if (pPlayer->GetQuestStatus(10438) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(29778, 1))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NETHER_DRAKE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(10438) == QUEST_STATUS_INCOMPLETE && player->HasItemCount(29778, 1))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NETHER_DRAKE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
break;
case 18725: // Old Hillsbrad Foothills - Brazen
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRAZEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRAZEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
case 29154: // Stormwind City - Thargold Ironwing
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
break;
case 19409: // Hellfire Peninsula - Wing Commander Dabir'ee
//Mission: The Murketh and Shaadraz Gateways
- if (pPlayer->GetQuestStatus(10146) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ if (player->GetQuestStatus(10146) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
//Shatter Point
- if (!pPlayer->GetQuestRewardStatus(10340))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ if (!player->GetQuestRewardStatus(10340))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
break;
case 20235: // Hellfire Peninsula - Gryphoneer Windbellow
//Mission: The Abyssal Shelf || Return to the Abyssal Shelf
- if (pPlayer->GetQuestStatus(10163) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10346) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ if (player->GetQuestStatus(10163) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10346) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
//Go to the Front
- if (pPlayer->GetQuestStatus(10382) != QUEST_STATUS_NONE && !pPlayer->GetQuestRewardStatus(10382))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ if (player->GetQuestStatus(10382) != QUEST_STATUS_NONE && !player->GetQuestRewardStatus(10382))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
break;
case 19401: // Hellfire Peninsula - Wing Commander Brack
//Mission: The Murketh and Shaadraz Gateways
- if (pPlayer->GetQuestStatus(10129) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
+ if (player->GetQuestStatus(10129) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
//Mission: The Abyssal Shelf || Return to the Abyssal Shelf
- if (pPlayer->GetQuestStatus(10162) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10347) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
+ if (player->GetQuestStatus(10162) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10347) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
//Spinebreaker Post
- if (pPlayer->GetQuestStatus(10242) == QUEST_STATUS_COMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
+ if (player->GetQuestStatus(10242) == QUEST_STATUS_COMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
break;
case 23413: // Blade's Edge Mountains - Skyguard Handler Irena
- if (pPlayer->GetReputationRank(1031) >= REP_HONORED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRENA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ if (player->GetReputationRank(1031) >= REP_HONORED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRENA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
break;
case 25059: // Isle of Quel'Danas - Ayren Cloudbreaker
- if (pPlayer->GetQuestStatus(11532) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11533) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ if (player->GetQuestStatus(11532) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(11533) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ if (player->GetQuestStatus(11542) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(11543) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
break;
case 25236: // Isle of Quel'Danas - Unrestrained Dragonhawk
- if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_COMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_COMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DRAGONHAWK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ if (player->GetQuestStatus(11542) == QUEST_STATUS_COMPLETE || player->GetQuestStatus(11543) == QUEST_STATUS_COMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DRAGONHAWK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
break;
case 20162: // Netherstorm - Veronia
//Behind Enemy Lines
- if (pPlayer->GetQuestStatus(10652) != QUEST_STATUS_REWARDED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VERONIA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
+ if (player->GetQuestStatus(10652) != QUEST_STATUS_REWARDED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VERONIA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
break;
case 23415: // Terokkar Forest - Skyguard Handler Deesak
- if (pPlayer->GetReputationRank(1031) >= REP_HONORED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEESAK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 16);
+ if (player->GetReputationRank(1031) >= REP_HONORED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEESAK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 16);
break;
case 27575: // Dragonblight - Lord Afrasastrasz
// middle -> ground
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 17);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 17);
// middle -> top
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 18);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 18);
break;
case 26443: // Dragonblight - Tariolstrasz //need to check if quests are required before gossip available (12123, 12124)
// ground -> top
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 19);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 19);
// ground -> middle
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 20);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 20);
break;
case 26949: // Dragonblight - Torastrasza
// top -> middle
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
// top -> ground
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
break;
case 23816: // Howling Fjord - Bat Handler Camille
- if (!pPlayer->GetQuestRewardStatus(11229))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- if (pPlayer->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
+ if (!player->GetQuestRewardStatus(11229))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
+ if (player->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
break;
case 23704: // Dustwallow Marsh - Cassa Crimsonwing
- if (pPlayer->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25);
+ if (player->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25);
break;
case 26602:
if (creature->isTaxi())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
- if (pPlayer->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_THRICESTAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 27);
+ if (player->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_THRICESTAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 27);
break;
case 17209:
- pPlayer->SetTaxiCheater(true);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 28);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 29);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 30);
+ player->SetTaxiCheater(true);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 28);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 29);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 30);
break;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
//spellId is correct, however it gives flight a somewhat funny effect //TaxiPath 506.
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 32474, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 32474, true);
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(627); //TaxiPath 627 (possibly 627+628(152->153->154->155))
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(627); //TaxiPath 627 (possibly 627+628(152->153->154->155))
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- if (!pPlayer->HasItemCount(25853, 1)) {
- pPlayer->SEND_GOSSIP_MENU(9780, creature->GetGUID());
+ if (!player->HasItemCount(25853, 1)) {
+ player->SEND_GOSSIP_MENU(9780, creature->GetGUID());
} else {
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(534); //TaxiPath 534
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(534); //TaxiPath 534
}
break;
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 53335, true); //TaxiPath 1041 (Stormwind Harbor)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 53335, true); //TaxiPath 1041 (Stormwind Harbor)
break;
case GOSSIP_ACTION_INFO_DEF + 4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 33768, true); //TaxiPath 585 (Gateways Murket and Shaadraz)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 33768, true); //TaxiPath 585 (Gateways Murket and Shaadraz)
break;
case GOSSIP_ACTION_INFO_DEF + 5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 35069, true); //TaxiPath 612 (Taxi - Hellfire Peninsula - Expedition Point to Shatter Point)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 35069, true); //TaxiPath 612 (Taxi - Hellfire Peninsula - Expedition Point to Shatter Point)
break;
case GOSSIP_ACTION_INFO_DEF + 6:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 33899, true); //TaxiPath 589 (Aerial Assault Flight (Alliance))
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 33899, true); //TaxiPath 589 (Aerial Assault Flight (Alliance))
break;
case GOSSIP_ACTION_INFO_DEF + 7:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 35065, true); //TaxiPath 607 (Taxi - Hellfire Peninsula - Shatter Point to Beach Head)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 35065, true); //TaxiPath 607 (Taxi - Hellfire Peninsula - Shatter Point to Beach Head)
break;
case GOSSIP_ACTION_INFO_DEF + 8:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 33659, true); //TaxiPath 584 (Gateways Murket and Shaadraz)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 33659, true); //TaxiPath 584 (Gateways Murket and Shaadraz)
break;
case GOSSIP_ACTION_INFO_DEF + 9:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 33825, true); //TaxiPath 587 (Aerial Assault Flight (Horde))
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 33825, true); //TaxiPath 587 (Aerial Assault Flight (Horde))
break;
case GOSSIP_ACTION_INFO_DEF + 10:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 34578, true); //TaxiPath 604 (Taxi - Reaver's Fall to Spinebreaker Ridge)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 34578, true); //TaxiPath 604 (Taxi - Reaver's Fall to Spinebreaker Ridge)
break;
case GOSSIP_ACTION_INFO_DEF + 11:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 41278, true); //TaxiPath 706
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 41278, true); //TaxiPath 706
break;
case GOSSIP_ACTION_INFO_DEF + 12:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 45071, true); //TaxiPath 779
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 45071, true); //TaxiPath 779
break;
case GOSSIP_ACTION_INFO_DEF + 13:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 45113, true); //TaxiPath 784
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 45113, true); //TaxiPath 784
break;
case GOSSIP_ACTION_INFO_DEF + 14:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 45353, true); //TaxiPath 788
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 45353, true); //TaxiPath 788
break;
case GOSSIP_ACTION_INFO_DEF + 15:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 34905, true); //TaxiPath 606
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 34905, true); //TaxiPath 606
break;
case GOSSIP_ACTION_INFO_DEF + 16:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 41279, true); //TaxiPath 705 (Taxi - Skettis to Skyguard Outpost)
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 41279, true); //TaxiPath 705 (Taxi - Skettis to Skyguard Outpost)
break;
case GOSSIP_ACTION_INFO_DEF + 17:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(882);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(882);
break;
case GOSSIP_ACTION_INFO_DEF + 18:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(881);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(881);
break;
case GOSSIP_ACTION_INFO_DEF + 19:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(878);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(878);
break;
case GOSSIP_ACTION_INFO_DEF + 20:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(883);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(883);
break;
case GOSSIP_ACTION_INFO_DEF + 21:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(880);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(880);
break;
case GOSSIP_ACTION_INFO_DEF + 22:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(879);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(879);
break;
case GOSSIP_ACTION_INFO_DEF + 23:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 43074, true); //TaxiPath 736
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 43074, true); //TaxiPath 736
break;
case GOSSIP_ACTION_INFO_DEF + 24:
- pPlayer->CLOSE_GOSSIP_MENU();
- //pPlayer->ActivateTaxiPathTo(738);
- pPlayer->CastSpell(pPlayer, 43136, false);
+ player->CLOSE_GOSSIP_MENU();
+ //player->ActivateTaxiPathTo(738);
+ player->CastSpell(player, 43136, false);
break;
case GOSSIP_ACTION_INFO_DEF + 25:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 42295, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 42295, true);
break;
case GOSSIP_ACTION_INFO_DEF + 26:
- pPlayer->GetSession()->SendTaxiMenu(creature);
+ player->GetSession()->SendTaxiMenu(creature);
break;
case GOSSIP_ACTION_INFO_DEF + 27:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 51446, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 51446, false);
break;
case GOSSIP_ACTION_INFO_DEF + 28:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(494);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(494);
break;
case GOSSIP_ACTION_INFO_DEF + 29:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(495);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(495);
break;
case GOSSIP_ACTION_INFO_DEF + 30:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(496);
+ player->CLOSE_GOSSIP_MENU();
+ player->ActivateTaxiPathTo(496);
break;
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index a1620a3975f..87f5c979364 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -181,10 +181,10 @@ public:
if (pWho->isTargetableForAttack() && me->IsHostileTo(pWho))
{
- Player* pPlayerTarget = pWho->GetTypeId() == TYPEID_PLAYER ? CAST_PLR(pWho) : NULL;
+ Player* playerTarget = pWho->GetTypeId() == TYPEID_PLAYER ? CAST_PLR(pWho) : NULL;
// airforce guards only spawn for players
- if (!pPlayerTarget)
+ if (!playerTarget)
return;
Creature* pLastSpawnedGuard = m_uiSpawnedGUID == 0 ? NULL : GetSummonedGuard();
@@ -242,7 +242,7 @@ public:
return;
// ROOFTOP only triggers if the player is on the ground
- if (!pPlayerTarget->IsFlying())
+ if (!playerTarget->IsFlying())
{
if (!pLastSpawnedGuard->getVictim())
pLastSpawnedGuard->AI()->AttackStart(pWho);
@@ -280,22 +280,22 @@ class npc_lunaclaw_spirit : public CreatureScript
public:
npc_lunaclaw_spirit() : CreatureScript("npc_lunaclaw_spirit") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GRANT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GRANT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(TEXT_ID_DEFAULT, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(TEXT_ID_DEFAULT, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, creature->GetGUID());
- pPlayer->AreaExploredOrEventHappens(pPlayer->GetTeam() == ALLIANCE ? QUEST_BODY_HEART_A : QUEST_BODY_HEART_H);
+ player->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, creature->GetGUID());
+ player->AreaExploredOrEventHappens(player->GetTeam() == ALLIANCE ? QUEST_BODY_HEART_A : QUEST_BODY_HEART_H);
}
return true;
}
@@ -348,12 +348,12 @@ public:
DoMeleeAttackIfReady();
}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
switch(emote)
{
case TEXT_EMOTE_CHICKEN:
- if (pPlayer->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand()%30 == 1)
+ if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand()%30 == 1)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
@@ -361,7 +361,7 @@ public:
}
break;
case TEXT_EMOTE_CHEER:
- if (pPlayer->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
+ if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
@@ -377,7 +377,7 @@ public:
return new npc_chicken_cluckAI(creature);
}
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest *_Quest)
{
if (_Quest->GetQuestId() == QUEST_CLUCK)
CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
@@ -385,7 +385,7 @@ public:
return true;
}
- bool OnQuestComplete(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest)
+ bool OnQuestComplete(Player* /*player*/, Creature* creature, const Quest *_Quest)
{
if (_Quest->GetQuestId() == QUEST_CLUCK)
CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
@@ -445,11 +445,11 @@ public:
void EnterCombat(Unit* /*who*/){}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
- if (me->IsWithinLOS(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()) && me->IsWithinDistInMap(pPlayer, 30.0f))
+ if (me->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()) && me->IsWithinDistInMap(player, 30.0f))
{
- me->SetInFront(pPlayer);
+ me->SetInFront(player);
active = false;
WorldPacket data;
@@ -463,8 +463,8 @@ public:
case TEXT_EMOTE_JOKE: me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH); break;
case TEXT_EMOTE_DANCE:
{
- if (!pPlayer->HasAura(SPELL_SEDUCTION))
- DoCast(pPlayer, SPELL_SEDUCTION, true);
+ if (!player->HasAura(SPELL_SEDUCTION))
+ DoCast(player, SPELL_SEDUCTION, true);
}
break;
}
@@ -583,9 +583,9 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void BeginEvent(Player* pPlayer)
+ void BeginEvent(Player* player)
{
- PlayerGUID = pPlayer->GetGUID();
+ PlayerGUID = player->GetGUID();
SummonPatient_Timer = 10000;
SummonPatientCount = 0;
@@ -610,17 +610,17 @@ public:
void PatientDied(Location* Point)
{
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer && ((pPlayer->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (pPlayer->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)))
+ Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (player && ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)))
{
++PatientDiedCount;
if (PatientDiedCount > 5 && Event)
{
- if (pPlayer->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
- pPlayer->FailQuest(6624);
- else if (pPlayer->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
- pPlayer->FailQuest(6622);
+ if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(6624);
+ else if (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(6622);
Reset();
return;
@@ -633,11 +633,11 @@ public:
Reset();
}
- void PatientSaved(Creature* /*soldier*/, Player* pPlayer, Location* Point)
+ void PatientSaved(Creature* /*soldier*/, Player* player, Location* Point)
{
- if (pPlayer && PlayerGUID == pPlayer->GetGUID())
+ if (player && PlayerGUID == player->GetGUID())
{
- if ((pPlayer->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (pPlayer->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
+ if ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
{
++PatientSavedCount;
@@ -653,10 +653,10 @@ public:
}
}
- if (pPlayer->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(6624);
- else if (pPlayer->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(6622);
+ if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(6624);
+ else if (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(6622);
Reset();
return;
@@ -672,10 +672,10 @@ public:
void EnterCombat(Unit* /*who*/){}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if ((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622))
- CAST_AI(npc_doctor::npc_doctorAI, creature->AI())->BeginEvent(pPlayer);
+ CAST_AI(npc_doctor::npc_doctorAI, creature->AI())->BeginEvent(player);
return true;
}
@@ -1136,26 +1136,26 @@ class npc_kingdom_of_dalaran_quests : public CreatureScript
{
public:
npc_kingdom_of_dalaran_quests() : CreatureScript("npc_kingdom_of_dalaran_quests") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->HasItemCount(ITEM_KT_SIGNET, 1) && (!pPlayer->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_A) ||
- !pPlayer->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_H) || !pPlayer->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_N)))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT_TO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->HasItemCount(ITEM_KT_SIGNET, 1) && (!player->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_A) ||
+ !player->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_H) || !player->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_N)))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT_TO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_DALARAN, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TELEPORT_DALARAN, false);
}
return true;
}
@@ -1170,15 +1170,15 @@ class npc_mount_vendor : public CreatureScript
public:
npc_mount_vendor() : CreatureScript("npc_mount_vendor") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
bool canBuy;
canBuy = false;
uint32 vendor = creature->GetEntry();
- uint8 race = pPlayer->getRace();
+ uint8 race = player->getRace();
switch (vendor)
{
@@ -1186,53 +1186,53 @@ public:
case 1460: //Unger Statforth
case 2357: //Merideth Carlson
case 4885: //Gregor MacVince
- if (pPlayer->GetReputationRank(72) != REP_EXALTED && race != RACE_HUMAN)
- pPlayer->SEND_GOSSIP_MENU(5855, creature->GetGUID());
+ if (player->GetReputationRank(72) != REP_EXALTED && race != RACE_HUMAN)
+ player->SEND_GOSSIP_MENU(5855, creature->GetGUID());
else canBuy = true;
break;
case 1261: //Veron Amberstill
- if (pPlayer->GetReputationRank(47) != REP_EXALTED && race != RACE_DWARF)
- pPlayer->SEND_GOSSIP_MENU(5856, creature->GetGUID());
+ if (player->GetReputationRank(47) != REP_EXALTED && race != RACE_DWARF)
+ player->SEND_GOSSIP_MENU(5856, creature->GetGUID());
else canBuy = true;
break;
case 3362: //Ogunaro Wolfrunner
- if (pPlayer->GetReputationRank(76) != REP_EXALTED && race != RACE_ORC)
- pPlayer->SEND_GOSSIP_MENU(5841, creature->GetGUID());
+ if (player->GetReputationRank(76) != REP_EXALTED && race != RACE_ORC)
+ player->SEND_GOSSIP_MENU(5841, creature->GetGUID());
else canBuy = true;
break;
case 3685: //Harb Clawhoof
- if (pPlayer->GetReputationRank(81) != REP_EXALTED && race != RACE_TAUREN)
- pPlayer->SEND_GOSSIP_MENU(5843, creature->GetGUID());
+ if (player->GetReputationRank(81) != REP_EXALTED && race != RACE_TAUREN)
+ player->SEND_GOSSIP_MENU(5843, creature->GetGUID());
else canBuy = true;
break;
case 4730: //Lelanai
- if (pPlayer->GetReputationRank(69) != REP_EXALTED && race != RACE_NIGHTELF)
- pPlayer->SEND_GOSSIP_MENU(5844, creature->GetGUID());
+ if (player->GetReputationRank(69) != REP_EXALTED && race != RACE_NIGHTELF)
+ player->SEND_GOSSIP_MENU(5844, creature->GetGUID());
else canBuy = true;
break;
case 4731: //Zachariah Post
- if (pPlayer->GetReputationRank(68) != REP_EXALTED && race != RACE_UNDEAD_PLAYER)
- pPlayer->SEND_GOSSIP_MENU(5840, creature->GetGUID());
+ if (player->GetReputationRank(68) != REP_EXALTED && race != RACE_UNDEAD_PLAYER)
+ player->SEND_GOSSIP_MENU(5840, creature->GetGUID());
else canBuy = true;
break;
case 7952: //Zjolnir
- if (pPlayer->GetReputationRank(530) != REP_EXALTED && race != RACE_TROLL)
- pPlayer->SEND_GOSSIP_MENU(5842, creature->GetGUID());
+ if (player->GetReputationRank(530) != REP_EXALTED && race != RACE_TROLL)
+ player->SEND_GOSSIP_MENU(5842, creature->GetGUID());
else canBuy = true;
break;
case 7955: //Milli Featherwhistle
- if (pPlayer->GetReputationRank(54) != REP_EXALTED && race != RACE_GNOME)
- pPlayer->SEND_GOSSIP_MENU(5857, creature->GetGUID());
+ if (player->GetReputationRank(54) != REP_EXALTED && race != RACE_GNOME)
+ player->SEND_GOSSIP_MENU(5857, creature->GetGUID());
else canBuy = true;
break;
case 16264: //Winaestra
- if (pPlayer->GetReputationRank(911) != REP_EXALTED && race != RACE_BLOODELF)
- pPlayer->SEND_GOSSIP_MENU(10305, creature->GetGUID());
+ if (player->GetReputationRank(911) != REP_EXALTED && race != RACE_BLOODELF)
+ player->SEND_GOSSIP_MENU(10305, creature->GetGUID());
else canBuy = true;
break;
case 17584: //Torallius the Pack Handler
- if (pPlayer->GetReputationRank(930) != REP_EXALTED && race != RACE_DRAENEI)
- pPlayer->SEND_GOSSIP_MENU(10239, creature->GetGUID());
+ if (player->GetReputationRank(930) != REP_EXALTED && race != RACE_DRAENEI)
+ player->SEND_GOSSIP_MENU(10239, creature->GetGUID());
else canBuy = true;
break;
}
@@ -1240,17 +1240,17 @@ public:
if (canBuy)
{
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
@@ -1269,66 +1269,66 @@ class npc_rogue_trainer : public CreatureScript
public:
npc_rogue_trainer() : CreatureScript("npc_rogue_trainer") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isTrainer())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
- if (creature->isCanTrainingAndResetTalentsOf(pPlayer))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_HELLO_ROGUE1, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_UNLEARNTALENTS);
+ if (creature->isCanTrainingAndResetTalentsOf(player))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_HELLO_ROGUE1, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_UNLEARNTALENTS);
- if (pPlayer->GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(pPlayer) && pPlayer->getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_HELLO_ROGUE3, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_LEARNDUALSPEC);
+ if (player->GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(player) && player->getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_HELLO_ROGUE3, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_LEARNDUALSPEC);
- if (pPlayer->getClass() == CLASS_ROGUE && pPlayer->getLevel() >= 24 && !pPlayer->HasItemCount(17126, 1) && !pPlayer->GetQuestRewardStatus(6681))
+ if (player->getClass() == CLASS_ROGUE && player->getLevel() >= 24 && !player->HasItemCount(17126, 1) && !player->GetQuestRewardStatus(6681))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ROGUE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(5996, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ROGUE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(5996, creature->GetGUID());
} else
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, 21100, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, 21100, false);
break;
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
case GOSSIP_OPTION_UNLEARNTALENTS:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->SendTalentWipeConfirm(creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->SendTalentWipeConfirm(creature->GetGUID());
break;
case GOSSIP_OPTION_LEARNDUALSPEC:
- if (pPlayer->GetSpecsCount() == 1 && !(pPlayer->getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
+ if (player->GetSpecsCount() == 1 && !(player->getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
{
- if (!pPlayer->HasEnoughMoney(10000000))
+ if (!player->HasEnoughMoney(10000000))
{
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
- pPlayer->PlayerTalkClass->SendCloseGossip();
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ player->PlayerTalkClass->SendCloseGossip();
break;
}
else
{
- pPlayer->ModifyMoney(-10000000);
+ player->ModifyMoney(-10000000);
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player
- pPlayer->CastSpell(pPlayer, 63680, true, NULL, NULL, pPlayer->GetGUID());
- pPlayer->CastSpell(pPlayer, 63624, true, NULL, NULL, pPlayer->GetGUID());
+ player->CastSpell(player, 63680, true, NULL, NULL, player->GetGUID());
+ player->CastSpell(player, 63624, true, NULL, NULL, player->GetGUID());
// Should show another Gossip text with "Congratulations..."
- pPlayer->PlayerTalkClass->SendCloseGossip();
+ player->PlayerTalkClass->SendCloseGossip();
}
}
break;
@@ -1375,122 +1375,122 @@ class npc_sayge : public CreatureScript
public:
npc_sayge() : CreatureScript("npc_sayge") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
-
- if (pPlayer->HasSpellCooldown(SPELL_INT) ||
- pPlayer->HasSpellCooldown(SPELL_ARM) ||
- pPlayer->HasSpellCooldown(SPELL_DMG) ||
- pPlayer->HasSpellCooldown(SPELL_RES) ||
- pPlayer->HasSpellCooldown(SPELL_STR) ||
- pPlayer->HasSpellCooldown(SPELL_AGI) ||
- pPlayer->HasSpellCooldown(SPELL_STM) ||
- pPlayer->HasSpellCooldown(SPELL_SPI))
- pPlayer->SEND_GOSSIP_MENU(7393, creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
+
+ if (player->HasSpellCooldown(SPELL_INT) ||
+ player->HasSpellCooldown(SPELL_ARM) ||
+ player->HasSpellCooldown(SPELL_DMG) ||
+ player->HasSpellCooldown(SPELL_RES) ||
+ player->HasSpellCooldown(SPELL_STR) ||
+ player->HasSpellCooldown(SPELL_AGI) ||
+ player->HasSpellCooldown(SPELL_STM) ||
+ player->HasSpellCooldown(SPELL_SPI))
+ player->SEND_GOSSIP_MENU(7393, creature->GetGUID());
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(7339, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(7339, creature->GetGUID());
}
return true;
}
- void SendAction(Player* pPlayer, Creature* creature, uint32 uiAction)
+ void SendAction(Player* player, Creature* creature, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(7340, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(7340, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN+1, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(7341, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN+1, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7341, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(7361, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7361, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN+6, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN+7, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN+8, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(7362, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN+6, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN+7, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN+8, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7362, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(7363, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7363, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(7364, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(7364, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- creature->CastSpell(pPlayer, SPELL_FORTUNE, false);
- pPlayer->SEND_GOSSIP_MENU(7365, creature->GetGUID());
+ creature->CastSpell(player, SPELL_FORTUNE, false);
+ player->SEND_GOSSIP_MENU(7365, creature->GetGUID());
break;
}
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN:
- SendAction(pPlayer, creature, uiAction);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+1:
- creature->CastSpell(pPlayer, SPELL_DMG, false);
- pPlayer->AddSpellCooldown(SPELL_DMG, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_DMG, false);
+ player->AddSpellCooldown(SPELL_DMG, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+2:
- creature->CastSpell(pPlayer, SPELL_RES, false);
- pPlayer->AddSpellCooldown(SPELL_RES, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_RES, false);
+ player->AddSpellCooldown(SPELL_RES, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+3:
- creature->CastSpell(pPlayer, SPELL_ARM, false);
- pPlayer->AddSpellCooldown(SPELL_ARM, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_ARM, false);
+ player->AddSpellCooldown(SPELL_ARM, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+4:
- creature->CastSpell(pPlayer, SPELL_SPI, false);
- pPlayer->AddSpellCooldown(SPELL_SPI, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_SPI, false);
+ player->AddSpellCooldown(SPELL_SPI, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+5:
- creature->CastSpell(pPlayer, SPELL_INT, false);
- pPlayer->AddSpellCooldown(SPELL_INT, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_INT, false);
+ player->AddSpellCooldown(SPELL_INT, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+6:
- creature->CastSpell(pPlayer, SPELL_STM, false);
- pPlayer->AddSpellCooldown(SPELL_STM, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_STM, false);
+ player->AddSpellCooldown(SPELL_STM, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+7:
- creature->CastSpell(pPlayer, SPELL_STR, false);
- pPlayer->AddSpellCooldown(SPELL_STR, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_STR, false);
+ player->AddSpellCooldown(SPELL_STR, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
case GOSSIP_SENDER_MAIN+8:
- creature->CastSpell(pPlayer, SPELL_AGI, false);
- pPlayer->AddSpellCooldown(SPELL_AGI, 0, time(NULL) + 7200);
- SendAction(pPlayer, creature, uiAction);
+ creature->CastSpell(player, SPELL_AGI, false);
+ player->AddSpellCooldown(SPELL_AGI, 0, time(NULL) + 7200);
+ SendAction(player, creature, uiAction);
break;
}
return true;
@@ -1585,13 +1585,13 @@ public:
struct npc_brewfest_revelerAI : public ScriptedAI
{
npc_brewfest_revelerAI(Creature* c) : ScriptedAI(c) {}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
if (!IsHolidayActive(HOLIDAY_BREWFEST))
return;
if (emote == TEXT_EMOTE_DANCE)
- me->CastSpell(pPlayer, 41586, false);
+ me->CastSpell(player, 41586, false);
}
};
@@ -1613,23 +1613,23 @@ public:
struct npc_winter_revelerAI : public ScriptedAI
{
npc_winter_revelerAI(Creature* c) : ScriptedAI(c) {}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
if (!IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
return;
//TODO: check auralist.
- if (pPlayer->HasAura(26218))
+ if (player->HasAura(26218))
return;
if (emote == TEXT_EMOTE_KISS)
{
me->CastSpell(me, 26218, false);
- pPlayer->CastSpell(pPlayer, 26218, false);
+ player->CastSpell(player, 26218, false);
switch (urand(0, 2))
{
- case 0: me->CastSpell(pPlayer, 26207, false); break;
- case 1: me->CastSpell(pPlayer, 26206, false); break;
- case 2: me->CastSpell(pPlayer, 45036, false); break;
+ case 0: me->CastSpell(player, 26207, false); break;
+ case 1: me->CastSpell(player, 26206, false); break;
+ case 2: me->CastSpell(player, 45036, false); break;
}
}
}
@@ -1793,11 +1793,11 @@ public:
} hearts -= diff;
}
}
- void ReceiveEmote(Player* pPlayer, uint32 emote)
+ void ReceiveEmote(Player* player, uint32 emote)
{
me->HandleEmoteCommand(emote);
Unit* own = me->GetOwner();
- if (!own || own->GetTypeId() != TYPEID_PLAYER || CAST_PLR(own)->GetTeam() != pPlayer->GetTeam())
+ if (!own || own->GetTypeId() != TYPEID_PLAYER || CAST_PLR(own)->GetTeam() != player->GetTeam())
return;
if (emote == TEXT_EMOTE_KISS)
{
@@ -1812,22 +1812,22 @@ public:
case 5:whisp.append(SAY_RANDOM_MOJO5);break;
case 6:
whisp.append(SAY_RANDOM_MOJO6a);
- whisp.append(pPlayer->GetName());
+ whisp.append(player->GetName());
whisp.append(SAY_RANDOM_MOJO6b);
break;
case 7:whisp.append(SAY_RANDOM_MOJO7);break;
}
- me->MonsterWhisper(whisp.c_str(), pPlayer->GetGUID());
+ me->MonsterWhisper(whisp.c_str(), player->GetGUID());
if (victimGUID)
{
Player* victim = Unit::GetPlayer(*me, victimGUID);
if (victim)
victim->RemoveAura(43906);//remove polymorph frog thing
}
- me->AddAura(43906, pPlayer);//add polymorph frog thing
- victimGUID = pPlayer->GetGUID();
+ me->AddAura(43906, player);//add polymorph frog thing
+ victimGUID = player->GetGUID();
DoCast(me, 20372, true);//tag.hearts
- me->GetMotionMaster()->MoveFollow(pPlayer, 0, 0);
+ me->GetMotionMaster()->MoveFollow(player, 0, 0);
hearts = 15000;
}
}
@@ -2148,53 +2148,53 @@ class npc_wormhole : public CreatureScript
public:
npc_wormhole() : CreatureScript("npc_wormhole") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isSummon())
{
- if (pPlayer == creature->ToTempSummon()->GetSummoner())
+ if (player == creature->ToTempSummon()->GetSummoner())
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, creature->GetGUID());
}
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
bool roll = urand(0, 1);
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
- pPlayer->TeleportTo(571, 4305.505859f, 5450.839844f, 63.005806f, 0.627286f);
+ player->TeleportTo(571, 4305.505859f, 5450.839844f, 63.005806f, 0.627286f);
else
- pPlayer->TeleportTo(571, 3201.936279f, 5630.123535f, 133.658798f, 3.855272f);
+ player->TeleportTo(571, 3201.936279f, 5630.123535f, 133.658798f, 3.855272f);
break;
case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_HOWLING_FJORD, true);
break;
case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_SHOLAZAR_BASIN, true);
break;
case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_ICECROWN, true);
break;
case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_STORM_PEAKS, true);
break;
}
return true;
@@ -2222,42 +2222,42 @@ class npc_pet_trainer : public CreatureScript
public:
npc_pet_trainer() : CreatureScript("npc_pet_trainer") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->getClass() == CLASS_HUNTER)
+ if (player->getClass() == CLASS_HUNTER)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pPlayer->GetPet() && pPlayer->GetPet()->getPetType() == HUNTER_PET)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetPet() && player->GetPet()->getPetType() == HUNTER_PET)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_ISHUNTER, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(TEXT_ISHUNTER, creature->GetGUID());
return true;
}
- pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_NOTHUNTER, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(TEXT_NOTHUNTER, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_PETINFO, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(TEXT_PETINFO, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET_CONFIRM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_CONFIRM, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET_CONFIRM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->PlayerTalkClass->SendGossipMenu(TEXT_CONFIRM, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 3:
{
- pPlayer->ResetPetTalents();
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->ResetPetTalents();
+ player->CLOSE_GOSSIP_MENU();
}
break;
}
@@ -2307,67 +2307,67 @@ class npc_locksmith : public CreatureScript
public:
npc_locksmith() : CreatureScript("npc_locksmith") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
// Arcatraz Key
- if (pPlayer->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !pPlayer->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1);
+ if (player->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !player->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1);
// Shadowforge Key
- if (pPlayer->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !pPlayer->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2);
+ if (player->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !player->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2);
// Skeleton Key
- if ((pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) &&
- !pPlayer->HasItemCount(ITEM_SKELETON_KEY, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +3);
+ if ((player->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || player->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) &&
+ !player->HasItemCount(ITEM_SKELETON_KEY, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +3);
// Shatered Halls Key
- if ((pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) &&
- !pPlayer->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +4);
+ if ((player->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || player->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) &&
+ !player->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +4);
// Master's Key
- if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !pPlayer->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +5);
+ if (player->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !player->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +5);
// Violet Hold Key
- if (pPlayer->GetQuestRewardStatus(QUEST_CONTAINMENT) && !pPlayer->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +6);
+ if (player->GetQuestRewardStatus(QUEST_CONTAINMENT) && !player->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +6);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_ARCATRAZ_KEY, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_ARCATRAZ_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SHADOWFORGE_KEY, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_SHADOWFORGE_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SKELETON_KEY, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_SKELETON_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SHATTERED_HALLS_KEY, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_SHATTERED_HALLS_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_THE_MASTERS_KEY, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_THE_MASTERS_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_VIOLET_HOLD_KEY, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_VIOLET_HOLD_KEY, false);
break;
}
return true;
@@ -2431,7 +2431,7 @@ class npc_tabard_vendor : public CreatureScript
public:
npc_tabard_vendor() : CreatureScript("npc_tabard_vendor") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
bool m_bLostBloodKnight = false;
bool m_bLostHand = false;
@@ -2440,100 +2440,100 @@ public:
bool m_bLostSummer = false;
//Tabard of the Blood Knight
- if (pPlayer->GetQuestRewardStatus(QUEST_TRUE_MASTERS_OF_LIGHT) && !pPlayer->HasItemCount(ITEM_TABARD_OF_THE_BLOOD_KNIGHT, 1, true))
+ if (player->GetQuestRewardStatus(QUEST_TRUE_MASTERS_OF_LIGHT) && !player->HasItemCount(ITEM_TABARD_OF_THE_BLOOD_KNIGHT, 1, true))
m_bLostBloodKnight = true;
//Tabard of the Hand
- if (pPlayer->GetQuestRewardStatus(QUEST_THE_UNWRITTEN_PROPHECY) && !pPlayer->HasItemCount(ITEM_TABARD_OF_THE_HAND, 1, true))
+ if (player->GetQuestRewardStatus(QUEST_THE_UNWRITTEN_PROPHECY) && !player->HasItemCount(ITEM_TABARD_OF_THE_HAND, 1, true))
m_bLostHand = true;
//Tabard of the Protector
- if (pPlayer->GetQuestRewardStatus(QUEST_INTO_THE_BREACH) && !pPlayer->HasItemCount(ITEM_TABARD_OF_THE_PROTECTOR, 1, true))
+ if (player->GetQuestRewardStatus(QUEST_INTO_THE_BREACH) && !player->HasItemCount(ITEM_TABARD_OF_THE_PROTECTOR, 1, true))
m_bLostProtector = true;
//Green Trophy Tabard of the Illidari
//Purple Trophy Tabard of the Illidari
- if (pPlayer->GetQuestRewardStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) &&
- (!pPlayer->HasItemCount(ITEM_GREEN_TROPHY_TABARD_OF_THE_ILLIDARI, 1, true) &&
- !pPlayer->HasItemCount(ITEM_PURPLE_TROPHY_TABARD_OF_THE_ILLIDARI, 1, true) &&
- !pPlayer->HasItemCount(ITEM_OFFERING_OF_THE_SHATAR, 1, true)))
+ if (player->GetQuestRewardStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) &&
+ (!player->HasItemCount(ITEM_GREEN_TROPHY_TABARD_OF_THE_ILLIDARI, 1, true) &&
+ !player->HasItemCount(ITEM_PURPLE_TROPHY_TABARD_OF_THE_ILLIDARI, 1, true) &&
+ !player->HasItemCount(ITEM_OFFERING_OF_THE_SHATAR, 1, true)))
m_bLostIllidari = true;
//Tabard of Summer Skies
//Tabard of Summer Flames
- if (pPlayer->GetQuestRewardStatus(QUEST_SHARDS_OF_AHUNE) &&
- !pPlayer->HasItemCount(ITEM_TABARD_OF_THE_SUMMER_SKIES, 1, true) &&
- !pPlayer->HasItemCount(ITEM_TABARD_OF_THE_SUMMER_FLAMES, 1, true))
+ if (player->GetQuestRewardStatus(QUEST_SHARDS_OF_AHUNE) &&
+ !player->HasItemCount(ITEM_TABARD_OF_THE_SUMMER_SKIES, 1, true) &&
+ !player->HasItemCount(ITEM_TABARD_OF_THE_SUMMER_FLAMES, 1, true))
m_bLostSummer = true;
if (m_bLostBloodKnight || m_bLostHand || m_bLostProtector || m_bLostIllidari || m_bLostSummer)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (m_bLostBloodKnight)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_BLOOD_KNIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_BLOOD_KNIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1);
if (m_bLostHand)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_THE_HAND, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_THE_HAND, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2);
if (m_bLostProtector)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_THE_PROTECTOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_THE_PROTECTOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
if (m_bLostIllidari)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_GREEN_TROPHY_TABARD_OF_THE_ILLIDARI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_PURPLE_TROPHY_TABARD_OF_THE_ILLIDARI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_GREEN_TROPHY_TABARD_OF_THE_ILLIDARI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_PURPLE_TROPHY_TABARD_OF_THE_ILLIDARI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
}
if (m_bLostSummer)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_SUMMER_SKIES, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_SUMMER_FLAMES, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_SUMMER_SKIES, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_SUMMER_FLAMES, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
}
- pPlayer->SEND_GOSSIP_MENU(13583, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13583, creature->GetGUID());
}
else
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TABARD_OF_THE_BLOOD_KNIGHT, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TABARD_OF_THE_BLOOD_KNIGHT, false);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TABARD_OF_THE_HAND, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TABARD_OF_THE_HAND, false);
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TABARD_OF_THE_PROTECTOR, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TABARD_OF_THE_PROTECTOR, false);
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_GREEN_TROPHY_TABARD_OF_THE_ILLIDARI, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_GREEN_TROPHY_TABARD_OF_THE_ILLIDARI, false);
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_PURPLE_TROPHY_TABARD_OF_THE_ILLIDARI, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_PURPLE_TROPHY_TABARD_OF_THE_ILLIDARI, false);
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TABARD_OF_SUMMER_SKIES, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TABARD_OF_SUMMER_SKIES, false);
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TABARD_OF_SUMMER_FLAMES, false);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TABARD_OF_SUMMER_FLAMES, false);
break;
}
return true;
@@ -2554,18 +2554,18 @@ class npc_experience : public CreatureScript
public:
npc_experience() : CreatureScript("npc_experience") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_XP_OFF, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_XP_ON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_EXP, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_XP_OFF, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_XP_ON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_EXP, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
- bool noXPGain = pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
+ player->PlayerTalkClass->ClearMenus();
+ bool noXPGain = player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
bool doSwitch = false;
switch(uiAction)
@@ -2585,20 +2585,20 @@ public:
}
if (doSwitch)
{
- if (!pPlayer->HasEnoughMoney(EXP_COST))
- pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ if (!player->HasEnoughMoney(EXP_COST))
+ player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
else if (noXPGain)
{
- pPlayer->ModifyMoney(-EXP_COST);
- pPlayer->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
+ player->ModifyMoney(-EXP_COST);
+ player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
}
else if (!noXPGain)
{
- pPlayer->ModifyMoney(-EXP_COST);
- pPlayer->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
+ player->ModifyMoney(-EXP_COST);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
}
}
- pPlayer->PlayerTalkClass->SendCloseGossip();
+ player->PlayerTalkClass->SendCloseGossip();
return true;
}
};