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path: root/src/server/scripts/EasternKingdoms/hinterlands.cpp
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Diffstat (limited to 'src/server/scripts/EasternKingdoms/hinterlands.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 24e250562f6..e982e27492c 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -57,21 +57,21 @@ class npc_00x09hl : public CreatureScript
public:
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
- if (pPlayer->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
creature->setFaction(FACTION_ESCORTEE_A);
- else if (pPlayer->GetTeam() == HORDE)
+ else if (player->GetTeam() == HORDE)
creature->setFaction(FACTION_ESCORTEE_H);
- DoScriptText(SAY_OOX_START, creature, pPlayer);
+ DoScriptText(SAY_OOX_START, creature, player);
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -99,8 +99,8 @@ public:
break;
case 64:
DoScriptText(SAY_OOX_END, me);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
break;
}
}
@@ -191,7 +191,7 @@ class npc_rinji : public CreatureScript
public:
npc_rinji() : CreatureScript("npc_rinji") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
@@ -199,7 +199,7 @@ public:
pGo->UseDoorOrButton();
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ pEscortAI->Start(false, false, player->GetGUID(), pQuest);
}
return true;
}
@@ -279,15 +279,15 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
{
case 1:
- DoScriptText(SAY_RIN_FREE, me, pPlayer);
+ DoScriptText(SAY_RIN_FREE, me, player);
break;
case 7:
DoSpawnAmbush(true);
@@ -296,8 +296,8 @@ public:
DoSpawnAmbush(false);
break;
case 17:
- DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
+ DoScriptText(SAY_RIN_COMPLETE, me, player);
+ player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
SetRun();
m_uiPostEventCount = 1;
break;
@@ -315,16 +315,16 @@ public:
{
m_uiPostEventTimer = 3000;
- if (Unit* pPlayer = GetPlayerForEscort())
+ if (Unit* player = GetPlayerForEscort())
{
switch(m_uiPostEventCount)
{
case 1:
- DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
+ DoScriptText(SAY_RIN_PROGRESS_1, me, player);
++m_uiPostEventCount;
break;
case 2:
- DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
+ DoScriptText(SAY_RIN_PROGRESS_2, me, player);
m_uiPostEventCount = 0;
break;
}