diff options
Diffstat (limited to 'src/server/scripts/EasternKingdoms/hinterlands.cpp')
-rw-r--r-- | src/server/scripts/EasternKingdoms/hinterlands.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 24e250562f6..e982e27492c 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -57,21 +57,21 @@ class npc_00x09hl : public CreatureScript public: npc_00x09hl() : CreatureScript("npc_00x09hl") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09) { creature->SetStandState(UNIT_STAND_STATE_STAND); - if (pPlayer->GetTeam() == ALLIANCE) + if (player->GetTeam() == ALLIANCE) creature->setFaction(FACTION_ESCORTEE_A); - else if (pPlayer->GetTeam() == HORDE) + else if (player->GetTeam() == HORDE) creature->setFaction(FACTION_ESCORTEE_H); - DoScriptText(SAY_OOX_START, creature, pPlayer); + DoScriptText(SAY_OOX_START, creature, player); if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -99,8 +99,8 @@ public: break; case 64: DoScriptText(SAY_OOX_END, me); - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me); + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_RESQUE_OOX_09, me); break; } } @@ -191,7 +191,7 @@ class npc_rinji : public CreatureScript public: npc_rinji() : CreatureScript("npc_rinji") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED) { @@ -199,7 +199,7 @@ public: pGo->UseDoorOrButton(); if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -279,15 +279,15 @@ public: void WaypointReached(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) { case 1: - DoScriptText(SAY_RIN_FREE, me, pPlayer); + DoScriptText(SAY_RIN_FREE, me, player); break; case 7: DoSpawnAmbush(true); @@ -296,8 +296,8 @@ public: DoSpawnAmbush(false); break; case 17: - DoScriptText(SAY_RIN_COMPLETE, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me); + DoScriptText(SAY_RIN_COMPLETE, me, player); + player->GroupEventHappens(QUEST_RINJI_TRAPPED, me); SetRun(); m_uiPostEventCount = 1; break; @@ -315,16 +315,16 @@ public: { m_uiPostEventTimer = 3000; - if (Unit* pPlayer = GetPlayerForEscort()) + if (Unit* player = GetPlayerForEscort()) { switch(m_uiPostEventCount) { case 1: - DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer); + DoScriptText(SAY_RIN_PROGRESS_1, me, player); ++m_uiPostEventCount; break; case 2: - DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer); + DoScriptText(SAY_RIN_PROGRESS_2, me, player); m_uiPostEventCount = 0; break; } |