aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/EasternKingdoms
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp10
2 files changed, 15 insertions, 15 deletions
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
index aa43cb3702f..6545509c0f1 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
@@ -218,25 +218,25 @@ public:
{
switch (identifier)
{
- case DATA_SELIN:
+ case DATA_SELIN:
return SelinGUID;
- case DATA_DELRISSA:
+ case DATA_DELRISSA:
return DelrissaGUID;
- case DATA_VEXALLUS_DOOR:
+ case DATA_VEXALLUS_DOOR:
return VexallusDoorGUID;
- case DATA_SELIN_DOOR:
+ case DATA_SELIN_DOOR:
return SelinDoorGUID;
- case DATA_SELIN_ENCOUNTER_DOOR:
+ case DATA_SELIN_ENCOUNTER_DOOR:
return SelinEncounterDoorGUID;
- case DATA_DELRISSA_DOOR:
+ case DATA_DELRISSA_DOOR:
return DelrissaDoorGUID;
- case DATA_KAEL_DOOR:
+ case DATA_KAEL_DOOR:
return KaelDoorGUID;
- case DATA_KAEL_STATUE_LEFT:
+ case DATA_KAEL_STATUE_LEFT:
return KaelStatue[0];
- case DATA_KAEL_STATUE_RIGHT:
+ case DATA_KAEL_STATUE_RIGHT:
return KaelStatue[1];
- case DATA_ESCAPE_ORB:
+ case DATA_ESCAPE_ORB:
return EscapeOrbGUID;
case DATA_FEL_CRYSTAL:
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index a9b627ded34..7649be59e40 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -173,13 +173,13 @@ public:
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
} else FadeTimer -= diff;
-
+
if (SummonSkeletonTimer <= diff)
{
DoCast(me, SPELL_SUMMON_SKELETON);
SummonSkeletonTimer = 20000 + rand()%10000;
} else SummonSkeletonTimer -= diff;
-
+
if (BlackArrowTimer <= diff)
{
if (Unit* victim = me->getVictim())
@@ -188,7 +188,7 @@ public:
BlackArrowTimer = 15000 + rand()%5000;
}
} else BlackArrowTimer -= diff;
-
+
if (ShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
@@ -197,7 +197,7 @@ public:
ShotTimer = 8000 + rand()%2000;
}
} else ShotTimer -= diff;
-
+
if (MultiShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
@@ -205,7 +205,7 @@ public:
DoCast(victim, SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
}
- } else MultiShotTimer -= diff;
+ } else MultiShotTimer -= diff;
DoMeleeAttackIfReady();
}