diff options
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
3 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp index ede6a51d060..3f53a64f74f 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp @@ -303,6 +303,7 @@ public: for (GuidList::const_iterator itr = _incarceratorList.begin(); itr != _incarceratorList.end(); ++itr) if (Creature* creature = instance->GetCreature(*itr)) creature->Respawn(); + break; default: break; } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp index b8db7e7448f..ded5c46ce0c 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp @@ -126,6 +126,7 @@ class instance_magisters_terrace : public InstanceMapScript case NPC_SUNBLADE_BLOOD_KNIGHT: if (creature->GetDistance(KaelthasTrashGroupDistanceComparisonPos) < 10.0f) _kaelthasPreTrashGUIDs.insert(creature->GetGUID()); + break; default: break; } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index 64a5861db26..c6532c4209c 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -146,6 +146,7 @@ struct boss_high_inquisitor_fairbanks : public BossAI if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.f, true, false)) DoCast(target, SPELL_SLEEP); events.Repeat(30s); + break; default: break; } |
