diff options
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
14 files changed, 82 insertions, 82 deletions
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp index 1f6821d7493..7592742ef23 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp @@ -63,13 +63,13 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI void Reset() { - uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS); - uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS); - uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS); - uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS); - uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiResetTimer = 5*IN_MILISECONDS; + uiChargeTimer = urand(2*IN_MILLISECONDS,12*IN_MILLISECONDS); + uiCleaveTimer = urand(1*IN_MILLISECONDS,11*IN_MILLISECONDS); + uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS,2*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,12*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiEnrageTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiResetTimer = 5*IN_MILLISECONDS; bHasAura = false; } @@ -120,37 +120,37 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI if (uiChargeTimer <= diff) { DoCast(me->getVictim(), SPELL_CHARGE); - uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiChargeTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiChargeTimer -= diff; if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS); + uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS); } else uiCleaveTimer -= diff; if (uiDemoralizingShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT); - uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiDemoralizingShoutTimer -= diff; if (uiWhirlwind1Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND1); - uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS); + uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,20*IN_MILLISECONDS); } else uiWhirlwind1Timer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiEnrageTimer <= diff) { DoCast(me->getVictim(), SPELL_ENRAGE); - uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS); + uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS); }else uiEnrageTimer -= diff; @@ -159,7 +159,7 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI { if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) EnterEvadeMode(); - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp index 42e87b14a8c..bfc0e418334 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp @@ -51,8 +51,8 @@ struct mob_water_elementalAI : public ScriptedAI void Reset() { - uiWaterBoltTimer = 3*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; + uiWaterBoltTimer = 3*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -63,7 +63,7 @@ struct mob_water_elementalAI : public ScriptedAI if (uiWaterBoltTimer < diff) { DoCast(me->getVictim(), SPELL_WATERBOLT); - uiWaterBoltTimer = 5*IN_MILISECONDS; + uiWaterBoltTimer = 5*IN_MILLISECONDS; } else uiWaterBoltTimer -= diff; // check if creature is not outside of building @@ -72,7 +72,7 @@ struct mob_water_elementalAI : public ScriptedAI if (Creature *pBalinda = Unit::GetCreature(*me, uiBalindaGUID)) if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50) EnterEvadeMode(); - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); @@ -94,11 +94,11 @@ struct boss_balindaAI : public ScriptedAI void Reset() { - uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS); - uiConeOfColdTimer = 8*IN_MILISECONDS; - uiFireBoltTimer = 1*IN_MILISECONDS; - uiFrostboltTimer = 4*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; + uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiConeOfColdTimer = 8*IN_MILLISECONDS; + uiFireBoltTimer = 1*IN_MILLISECONDS; + uiFrostboltTimer = 4*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; uiWaterElementalTimer = 0; Summons.DespawnAll(); @@ -135,32 +135,32 @@ struct boss_balindaAI : public ScriptedAI if (uiWaterElementalTimer < diff) { if (Summons.empty()) - me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS); - uiWaterElementalTimer = 50*IN_MILISECONDS; + me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILLISECONDS); + uiWaterElementalTimer = 50*IN_MILLISECONDS; } else uiWaterElementalTimer -= diff; if (uiArcaneExplosionTimer < diff) { DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION); - uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS); + uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiArcaneExplosionTimer -= diff; if (uiConeOfColdTimer < diff) { DoCast(me->getVictim(), SPELL_CONE_OF_COLD); - uiConeOfColdTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS); + uiConeOfColdTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS); } else uiConeOfColdTimer -= diff; if (uiFireBoltTimer < diff) { DoCast(me->getVictim(), SPELL_FIREBALL); - uiFireBoltTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS); + uiFireBoltTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS); } else uiFireBoltTimer -= diff; if (uiFrostboltTimer < diff) { DoCast(me->getVictim(), SPELL_FROSTBOLT); - uiFrostboltTimer = urand(4*IN_MILISECONDS,12*IN_MILISECONDS); + uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS); } else uiFrostboltTimer -= diff; @@ -172,7 +172,7 @@ struct boss_balindaAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp index 60e26972574..5488a85af87 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp @@ -54,12 +54,12 @@ struct boss_drektharAI : public ScriptedAI void Reset() { - uiWhirlwindTimer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS); - uiWhirlwind2Timer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS); - uiKnockdownTimer = 12*IN_MILISECONDS; - uiFrenzyTimer = 6*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds + uiWhirlwindTimer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiKnockdownTimer = 12*IN_MILLISECONDS; + uiFrenzyTimer = 6*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds } void Aggro(Unit * /*who*/) @@ -81,31 +81,31 @@ struct boss_drektharAI : public ScriptedAI if (uiWhirlwindTimer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND); - uiWhirlwindTimer = urand(8*IN_MILISECONDS,18*IN_MILISECONDS); + uiWhirlwindTimer = urand(8*IN_MILLISECONDS,18*IN_MILLISECONDS); } else uiWhirlwindTimer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(7*IN_MILISECONDS,25*IN_MILISECONDS); + uiWhirlwind2Timer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiKnockdownTimer <= diff) { DoCast(me->getVictim(), SPELL_KNOCKDOWN); - uiKnockdownTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiKnockdownTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiKnockdownTimer -= diff; if (uiFrenzyTimer <= diff) { DoCast(me->getVictim(), SPELL_FRENZY); - uiFrenzyTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); + uiFrenzyTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiFrenzyTimer -= diff; if (uiYellTimer <= diff) { DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), me); - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds } else uiYellTimer -= diff; // check if creature is not outside of building @@ -116,7 +116,7 @@ struct boss_drektharAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp index 8f27fe61810..2c30c7c16b4 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp @@ -47,12 +47,12 @@ struct boss_galvangarAI : public ScriptedAI void Reset() { - uiCleaveTimer = urand(1*IN_MILISECONDS,9*IN_MILISECONDS); - uiFrighteningShoutTimer = urand(2*IN_MILISECONDS,19*IN_MILISECONDS); - uiWhirlwind1Timer = urand(1*IN_MILISECONDS,13*IN_MILISECONDS); - uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiMortalStrikeTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiResetTimer = 5*IN_MILISECONDS; + uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS); + uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS,19*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,13*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiMortalStrikeTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiResetTimer = 5*IN_MILLISECONDS; } void Aggro(Unit * /*who*/) @@ -73,31 +73,31 @@ struct boss_galvangarAI : public ScriptedAI if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS); + uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS); } else uiCleaveTimer -= diff; if (uiFrighteningShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT); - uiFrighteningShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiFrighteningShoutTimer -= diff; if (uiWhirlwind1Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND1); - uiWhirlwind1Timer = urand(6*IN_MILISECONDS,10*IN_MILISECONDS); + uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,10*IN_MILLISECONDS); } else uiWhirlwind1Timer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiMortalStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); - uiMortalStrikeTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS); + uiMortalStrikeTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiMortalStrikeTimer -= diff; // check if creature is not outside of building @@ -108,7 +108,7 @@ struct boss_galvangarAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp index f24d6eec5a9..cb01944b998 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp @@ -53,11 +53,11 @@ struct boss_vanndarAI : public ScriptedAI void Reset() { - uiAvatarTimer = 3*IN_MILISECONDS; - uiThunderclapTimer = 4*IN_MILISECONDS; - uiStormboltTimer = 6*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); + uiAvatarTimer = 3*IN_MILLISECONDS; + uiThunderclapTimer = 4*IN_MILLISECONDS; + uiStormboltTimer = 6*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); } void Aggro(Unit * /*who*/) @@ -79,25 +79,25 @@ struct boss_vanndarAI : public ScriptedAI if (uiAvatarTimer <= diff) { DoCast(me->getVictim(), SPELL_AVATAR); - uiAvatarTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS); + uiAvatarTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS); } else uiAvatarTimer -= diff; if (uiThunderclapTimer <= diff) { DoCast(me->getVictim(), SPELL_THUNDERCLAP); - uiThunderclapTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS); + uiThunderclapTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiThunderclapTimer -= diff; if (uiStormboltTimer <= diff) { DoCast(me->getVictim(), SPELL_STORMBOLT); - uiStormboltTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiStormboltTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiStormboltTimer -= diff; if (uiYellTimer <= diff) { DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), me); - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds } else uiYellTimer -= diff; // check if creature is not outside of building @@ -108,7 +108,7 @@ struct boss_vanndarAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp index a0508c1d86e..86de9f60920 100755 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp @@ -56,7 +56,7 @@ bool GOHello_rookey_egg(Player *pPlayer, GameObject * /*pGO*/) { Position pos; pPlayer->GetPosition(&pos); - pPlayer->SummonCreature(NPC_ROOKERY_WHELP, pos, TEMPSUMMON_TIMED_DESPAWN, 15*IN_MILISECONDS); + pPlayer->SummonCreature(NPC_ROOKERY_WHELP, pos, TEMPSUMMON_TIMED_DESPAWN, 15*IN_MILLISECONDS); //destroy gobject need to be implemented return true; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp index 208843e359e..53f2b730a80 100755 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp @@ -35,7 +35,7 @@ struct instance_blackrock_spire : public ScriptedInstance void Initialize() { - uiLeeroyTimer = 15*IN_MILISECONDS; + uiLeeroyTimer = 15*IN_MILLISECONDS; uiWhelpCount = 0; bLeeeeeeeeroy = true; uiLeroyData = 0; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index c5bc8a2a3d4..6498e48069a 100755 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -94,7 +94,7 @@ void SummonCroneIfReady(ScriptedInstance* pInstance, Creature* pCreature) if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) { - if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { if (pCreature->getVictim()) pCrone->AI()->AttackStart(pCreature->getVictim()); @@ -727,7 +727,7 @@ bool GossipSelect_npc_grandmother(Player* pPlayer, Creature* pCreature, uint32 / { if (uiAction == GOSSIP_ACTION_INFO_DEF) { - if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) pBigBadWolf->AI()->AttackStart(pPlayer); pCreature->ForcedDespawn(); @@ -1285,7 +1285,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff) { if (SummonRomuloTimer <= diff) { - if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { RomuloGUID = pRomulo->GetGUID(); CAST_AI(boss_romuloAI, pRomulo->AI())->JulianneGUID = me->GetGUID(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index bf9c2519dd9..29e22d36047 100755 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -247,7 +247,7 @@ struct npc_barnesAI : public npc_escortAI uint32 entry = ((uint32)Spawns[index][0]); float PosX = Spawns[index][1]; - if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { // In case database has bad flags pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index d23c7883f96..f6f1631fa6a 100755 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -72,7 +72,7 @@ struct npc_kalecgosAI : public ScriptedAI return; if (uiPointId == POINT_ID_LAND) - m_uiTransformTimer = MINUTE*IN_MILISECONDS; + m_uiTransformTimer = MINUTE*IN_MILLISECONDS; } // some targeting issues with the spell, so use this workaround as temporary solution diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp index 1665d8356b9..5ad9768d567 100755 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp @@ -55,9 +55,9 @@ struct boss_golemaggAI : public ScriptedAI void Reset() { - m_uiPyroblastTimer = 7*IN_MILISECONDS; // These timers are probably wrong - m_uiEarthquakeTimer = 3*IN_MILISECONDS; - m_uiBuffTimer = 2.5*IN_MILISECONDS; + m_uiPyroblastTimer = 7*IN_MILLISECONDS; // These timers are probably wrong + m_uiEarthquakeTimer = 3*IN_MILLISECONDS; + m_uiBuffTimer = 2.5*IN_MILLISECONDS; m_bEnraged = false; DoCast(me, SPELL_MAGMASPLASH, true); @@ -80,7 +80,7 @@ struct boss_golemaggAI : public ScriptedAI if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_PYROBLAST); - m_uiPyroblastTimer = 7*IN_MILISECONDS; + m_uiPyroblastTimer = 7*IN_MILLISECONDS; } else m_uiPyroblastTimer -= uiDiff; @@ -98,7 +98,7 @@ struct boss_golemaggAI : public ScriptedAI if (m_uiEarthquakeTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_EARTHQUAKE); - m_uiEarthquakeTimer = 3*IN_MILISECONDS; + m_uiEarthquakeTimer = 3*IN_MILLISECONDS; } else m_uiEarthquakeTimer -= uiDiff; @@ -109,7 +109,7 @@ struct boss_golemaggAI : public ScriptedAI if (m_uiBuffTimer <= uidiff) { DoCast(me, SPELL_GOLEMAGG_TRUST); - m_uiBuffTimer = 2.5*IN_MILISECONDS; + m_uiBuffTimer = 2.5*IN_MILLISECONDS; } else m_uiBuffTimer -= uiDiff; @@ -132,7 +132,7 @@ struct mob_core_ragerAI : public ScriptedAI void Reset() { - m_uiMangleTimer = 7*IN_MILISECONDS; // These times are probably wrong + m_uiMangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong } void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) @@ -164,7 +164,7 @@ struct mob_core_ragerAI : public ScriptedAI if (m_uiMangleTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_MANGLE); - m_uiMangleTimer = 10*IN_MILISECONDS; + m_uiMangleTimer = 10*IN_MILLISECONDS; } else m_uiMangleTimer -= uiDiff; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp index 5f1e1a0f088..ec2fd370a16 100755 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp @@ -102,7 +102,7 @@ struct boss_dathrohan_balnazzarAI : public ScriptedAI for (uint8 i=0; i<uiCount; ++i) me->SummonCreature(NPC_ZOMBIE, m_aSummonPoint[i].m_fX, m_aSummonPoint[i].m_fY, m_aSummonPoint[i].m_fZ, m_aSummonPoint[i].m_fOrient, - TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILISECONDS); + TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS); } void EnterCombat(Unit * /*who*/) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index bf45480783e..2be5b6caacb 100755 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -96,7 +96,7 @@ struct boss_akilzonAI : public ScriptedAI GustOfWind_Timer = urand(20000,30000); //20 to 30 seconds(bosskillers) CallLighting_Timer = urand(10000,20000); //totaly random timer. can't find any info on this ElectricalStorm_Timer = 60000; //60 seconds(bosskillers) - Enrage_Timer = 10*MINUTE*IN_MILISECONDS; //10 minutes till enrage(bosskillers) + Enrage_Timer = 10*MINUTE*IN_MILLISECONDS; //10 minutes till enrage(bosskillers) SummonEagles_Timer = 99999; TargetGUID = 0; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index ffa963fdb04..073fff60456 100755 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -143,7 +143,7 @@ struct boss_janalaiAI : public ScriptedAI BombSequenceTimer = 1000; BombCount = 0; HatcherTimer = 10000; - EnrageTimer = MINUTE*5*IN_MILISECONDS; + EnrageTimer = MINUTE*5*IN_MILLISECONDS; noeggs = false; isBombing =false; |
