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-rwxr-xr-xsrc/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp28
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp32
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp24
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp24
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp20
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp2
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp2
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp6
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp2
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp2
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp16
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp2
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp2
-rwxr-xr-xsrc/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp2
14 files changed, 82 insertions, 82 deletions
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
index 1f6821d7493..7592742ef23 100755
--- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
@@ -63,13 +63,13 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI
void Reset()
{
- uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS);
- uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS);
- uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS);
- uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS);
- uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
- uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
- uiResetTimer = 5*IN_MILISECONDS;
+ uiChargeTimer = urand(2*IN_MILLISECONDS,12*IN_MILLISECONDS);
+ uiCleaveTimer = urand(1*IN_MILLISECONDS,11*IN_MILLISECONDS);
+ uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS,2*IN_MILLISECONDS);
+ uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,12*IN_MILLISECONDS);
+ uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ uiEnrageTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ uiResetTimer = 5*IN_MILLISECONDS;
bHasAura = false;
}
@@ -120,37 +120,37 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI
if (uiChargeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CHARGE);
- uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
+ uiChargeTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiChargeTimer -= diff;
if (uiCleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
- uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
+ uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS);
} else uiCleaveTimer -= diff;
if (uiDemoralizingShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
- uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
+ uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiDemoralizingShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND1);
- uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS);
+ uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,20*IN_MILLISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
- uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
+ uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiEnrageTimer <= diff)
{
DoCast(me->getVictim(), SPELL_ENRAGE);
- uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
+ uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
}else uiEnrageTimer -= diff;
@@ -159,7 +159,7 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
- uiResetTimer = 5*IN_MILISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index 42e87b14a8c..bfc0e418334 100755
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -51,8 +51,8 @@ struct mob_water_elementalAI : public ScriptedAI
void Reset()
{
- uiWaterBoltTimer = 3*IN_MILISECONDS;
- uiResetTimer = 5*IN_MILISECONDS;
+ uiWaterBoltTimer = 3*IN_MILLISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
}
void UpdateAI(const uint32 diff)
@@ -63,7 +63,7 @@ struct mob_water_elementalAI : public ScriptedAI
if (uiWaterBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_WATERBOLT);
- uiWaterBoltTimer = 5*IN_MILISECONDS;
+ uiWaterBoltTimer = 5*IN_MILLISECONDS;
} else uiWaterBoltTimer -= diff;
// check if creature is not outside of building
@@ -72,7 +72,7 @@ struct mob_water_elementalAI : public ScriptedAI
if (Creature *pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
- uiResetTimer = 5*IN_MILISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
@@ -94,11 +94,11 @@ struct boss_balindaAI : public ScriptedAI
void Reset()
{
- uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
- uiConeOfColdTimer = 8*IN_MILISECONDS;
- uiFireBoltTimer = 1*IN_MILISECONDS;
- uiFrostboltTimer = 4*IN_MILISECONDS;
- uiResetTimer = 5*IN_MILISECONDS;
+ uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ uiConeOfColdTimer = 8*IN_MILLISECONDS;
+ uiFireBoltTimer = 1*IN_MILLISECONDS;
+ uiFrostboltTimer = 4*IN_MILLISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
uiWaterElementalTimer = 0;
Summons.DespawnAll();
@@ -135,32 +135,32 @@ struct boss_balindaAI : public ScriptedAI
if (uiWaterElementalTimer < diff)
{
if (Summons.empty())
- me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS);
- uiWaterElementalTimer = 50*IN_MILISECONDS;
+ me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILLISECONDS);
+ uiWaterElementalTimer = 50*IN_MILLISECONDS;
} else uiWaterElementalTimer -= diff;
if (uiArcaneExplosionTimer < diff)
{
DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
- uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
+ uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiArcaneExplosionTimer -= diff;
if (uiConeOfColdTimer < diff)
{
DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
- uiConeOfColdTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS);
+ uiConeOfColdTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS);
} else uiConeOfColdTimer -= diff;
if (uiFireBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FIREBALL);
- uiFireBoltTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS);
+ uiFireBoltTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS);
} else uiFireBoltTimer -= diff;
if (uiFrostboltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FROSTBOLT);
- uiFrostboltTimer = urand(4*IN_MILISECONDS,12*IN_MILISECONDS);
+ uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS);
} else uiFrostboltTimer -= diff;
@@ -172,7 +172,7 @@ struct boss_balindaAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
- uiResetTimer = 5*IN_MILISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
index 60e26972574..5488a85af87 100755
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
@@ -54,12 +54,12 @@ struct boss_drektharAI : public ScriptedAI
void Reset()
{
- uiWhirlwindTimer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
- uiWhirlwind2Timer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
- uiKnockdownTimer = 12*IN_MILISECONDS;
- uiFrenzyTimer = 6*IN_MILISECONDS;
- uiResetTimer = 5*IN_MILISECONDS;
- uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
+ uiWhirlwindTimer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ uiWhirlwind2Timer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ uiKnockdownTimer = 12*IN_MILLISECONDS;
+ uiFrenzyTimer = 6*IN_MILLISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
+ uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
}
void Aggro(Unit * /*who*/)
@@ -81,31 +81,31 @@ struct boss_drektharAI : public ScriptedAI
if (uiWhirlwindTimer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND);
- uiWhirlwindTimer = urand(8*IN_MILISECONDS,18*IN_MILISECONDS);
+ uiWhirlwindTimer = urand(8*IN_MILLISECONDS,18*IN_MILLISECONDS);
} else uiWhirlwindTimer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
- uiWhirlwind2Timer = urand(7*IN_MILISECONDS,25*IN_MILISECONDS);
+ uiWhirlwind2Timer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiKnockdownTimer <= diff)
{
DoCast(me->getVictim(), SPELL_KNOCKDOWN);
- uiKnockdownTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
+ uiKnockdownTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiKnockdownTimer -= diff;
if (uiFrenzyTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FRENZY);
- uiFrenzyTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
+ uiFrenzyTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
} else uiFrenzyTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), me);
- uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
+ uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
@@ -116,7 +116,7 @@ struct boss_drektharAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
- uiResetTimer = 5*IN_MILISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
index 8f27fe61810..2c30c7c16b4 100755
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
@@ -47,12 +47,12 @@ struct boss_galvangarAI : public ScriptedAI
void Reset()
{
- uiCleaveTimer = urand(1*IN_MILISECONDS,9*IN_MILISECONDS);
- uiFrighteningShoutTimer = urand(2*IN_MILISECONDS,19*IN_MILISECONDS);
- uiWhirlwind1Timer = urand(1*IN_MILISECONDS,13*IN_MILISECONDS);
- uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
- uiMortalStrikeTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
- uiResetTimer = 5*IN_MILISECONDS;
+ uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS);
+ uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS,19*IN_MILLISECONDS);
+ uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,13*IN_MILLISECONDS);
+ uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ uiMortalStrikeTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ uiResetTimer = 5*IN_MILLISECONDS;
}
void Aggro(Unit * /*who*/)
@@ -73,31 +73,31 @@ struct boss_galvangarAI : public ScriptedAI
if (uiCleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
- uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
+ uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS);
} else uiCleaveTimer -= diff;
if (uiFrighteningShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
- uiFrighteningShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
+ uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiFrighteningShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND1);
- uiWhirlwind1Timer = urand(6*IN_MILISECONDS,10*IN_MILISECONDS);
+ uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,10*IN_MILLISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
- uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
+ uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiMortalStrikeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
- uiMortalStrikeTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
+ uiMortalStrikeTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
} else uiMortalStrikeTimer -= diff;
// check if creature is not outside of building
@@ -108,7 +108,7 @@ struct boss_galvangarAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
- uiResetTimer = 5*IN_MILISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index f24d6eec5a9..cb01944b998 100755
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -53,11 +53,11 @@ struct boss_vanndarAI : public ScriptedAI
void Reset()
{
- uiAvatarTimer = 3*IN_MILISECONDS;
- uiThunderclapTimer = 4*IN_MILISECONDS;
- uiStormboltTimer = 6*IN_MILISECONDS;
- uiResetTimer = 5*IN_MILISECONDS;
- uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
+ uiAvatarTimer = 3*IN_MILLISECONDS;
+ uiThunderclapTimer = 4*IN_MILLISECONDS;
+ uiStormboltTimer = 6*IN_MILLISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
+ uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
}
void Aggro(Unit * /*who*/)
@@ -79,25 +79,25 @@ struct boss_vanndarAI : public ScriptedAI
if (uiAvatarTimer <= diff)
{
DoCast(me->getVictim(), SPELL_AVATAR);
- uiAvatarTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS);
+ uiAvatarTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS);
} else uiAvatarTimer -= diff;
if (uiThunderclapTimer <= diff)
{
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
- uiThunderclapTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
+ uiThunderclapTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiThunderclapTimer -= diff;
if (uiStormboltTimer <= diff)
{
DoCast(me->getVictim(), SPELL_STORMBOLT);
- uiStormboltTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
+ uiStormboltTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiStormboltTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), me);
- uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
+ uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
@@ -108,7 +108,7 @@ struct boss_vanndarAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
- uiResetTimer = 5*IN_MILISECONDS;
+ uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
index a0508c1d86e..86de9f60920 100755
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
@@ -56,7 +56,7 @@ bool GOHello_rookey_egg(Player *pPlayer, GameObject * /*pGO*/)
{
Position pos;
pPlayer->GetPosition(&pos);
- pPlayer->SummonCreature(NPC_ROOKERY_WHELP, pos, TEMPSUMMON_TIMED_DESPAWN, 15*IN_MILISECONDS);
+ pPlayer->SummonCreature(NPC_ROOKERY_WHELP, pos, TEMPSUMMON_TIMED_DESPAWN, 15*IN_MILLISECONDS);
//destroy gobject need to be implemented
return true;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
index 208843e359e..53f2b730a80 100755
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
@@ -35,7 +35,7 @@ struct instance_blackrock_spire : public ScriptedInstance
void Initialize()
{
- uiLeeroyTimer = 15*IN_MILISECONDS;
+ uiLeeroyTimer = 15*IN_MILLISECONDS;
uiWhelpCount = 0;
bLeeeeeeeeroy = true;
uiLeroyData = 0;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index c5bc8a2a3d4..6498e48069a 100755
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -94,7 +94,7 @@ void SummonCroneIfReady(ScriptedInstance* pInstance, Creature* pCreature)
if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4)
{
- if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
+ if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
if (pCreature->getVictim())
pCrone->AI()->AttackStart(pCreature->getVictim());
@@ -727,7 +727,7 @@ bool GossipSelect_npc_grandmother(Player* pPlayer, Creature* pCreature, uint32 /
{
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
+ if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
pBigBadWolf->AI()->AttackStart(pPlayer);
pCreature->ForcedDespawn();
@@ -1285,7 +1285,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
{
if (SummonRomuloTimer <= diff)
{
- if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
+ if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
RomuloGUID = pRomulo->GetGUID();
CAST_AI(boss_romuloAI, pRomulo->AI())->JulianneGUID = me->GetGUID();
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index bf9c2519dd9..29e22d36047 100755
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -247,7 +247,7 @@ struct npc_barnesAI : public npc_escortAI
uint32 entry = ((uint32)Spawns[index][0]);
float PosX = Spawns[index][1];
- if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
+ if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
// In case database has bad flags
pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index d23c7883f96..f6f1631fa6a 100755
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -72,7 +72,7 @@ struct npc_kalecgosAI : public ScriptedAI
return;
if (uiPointId == POINT_ID_LAND)
- m_uiTransformTimer = MINUTE*IN_MILISECONDS;
+ m_uiTransformTimer = MINUTE*IN_MILLISECONDS;
}
// some targeting issues with the spell, so use this workaround as temporary solution
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
index 1665d8356b9..5ad9768d567 100755
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
@@ -55,9 +55,9 @@ struct boss_golemaggAI : public ScriptedAI
void Reset()
{
- m_uiPyroblastTimer = 7*IN_MILISECONDS; // These timers are probably wrong
- m_uiEarthquakeTimer = 3*IN_MILISECONDS;
- m_uiBuffTimer = 2.5*IN_MILISECONDS;
+ m_uiPyroblastTimer = 7*IN_MILLISECONDS; // These timers are probably wrong
+ m_uiEarthquakeTimer = 3*IN_MILLISECONDS;
+ m_uiBuffTimer = 2.5*IN_MILLISECONDS;
m_bEnraged = false;
DoCast(me, SPELL_MAGMASPLASH, true);
@@ -80,7 +80,7 @@ struct boss_golemaggAI : public ScriptedAI
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_PYROBLAST);
- m_uiPyroblastTimer = 7*IN_MILISECONDS;
+ m_uiPyroblastTimer = 7*IN_MILLISECONDS;
}
else
m_uiPyroblastTimer -= uiDiff;
@@ -98,7 +98,7 @@ struct boss_golemaggAI : public ScriptedAI
if (m_uiEarthquakeTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_EARTHQUAKE);
- m_uiEarthquakeTimer = 3*IN_MILISECONDS;
+ m_uiEarthquakeTimer = 3*IN_MILLISECONDS;
}
else
m_uiEarthquakeTimer -= uiDiff;
@@ -109,7 +109,7 @@ struct boss_golemaggAI : public ScriptedAI
if (m_uiBuffTimer <= uidiff)
{
DoCast(me, SPELL_GOLEMAGG_TRUST);
- m_uiBuffTimer = 2.5*IN_MILISECONDS;
+ m_uiBuffTimer = 2.5*IN_MILLISECONDS;
}
else
m_uiBuffTimer -= uiDiff;
@@ -132,7 +132,7 @@ struct mob_core_ragerAI : public ScriptedAI
void Reset()
{
- m_uiMangleTimer = 7*IN_MILISECONDS; // These times are probably wrong
+ m_uiMangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong
}
void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage)
@@ -164,7 +164,7 @@ struct mob_core_ragerAI : public ScriptedAI
if (m_uiMangleTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_MANGLE);
- m_uiMangleTimer = 10*IN_MILISECONDS;
+ m_uiMangleTimer = 10*IN_MILLISECONDS;
}
else
m_uiMangleTimer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index 5f1e1a0f088..ec2fd370a16 100755
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -102,7 +102,7 @@ struct boss_dathrohan_balnazzarAI : public ScriptedAI
for (uint8 i=0; i<uiCount; ++i)
me->SummonCreature(NPC_ZOMBIE,
m_aSummonPoint[i].m_fX, m_aSummonPoint[i].m_fY, m_aSummonPoint[i].m_fZ, m_aSummonPoint[i].m_fOrient,
- TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILISECONDS);
+ TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS);
}
void EnterCombat(Unit * /*who*/)
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index bf45480783e..2be5b6caacb 100755
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -96,7 +96,7 @@ struct boss_akilzonAI : public ScriptedAI
GustOfWind_Timer = urand(20000,30000); //20 to 30 seconds(bosskillers)
CallLighting_Timer = urand(10000,20000); //totaly random timer. can't find any info on this
ElectricalStorm_Timer = 60000; //60 seconds(bosskillers)
- Enrage_Timer = 10*MINUTE*IN_MILISECONDS; //10 minutes till enrage(bosskillers)
+ Enrage_Timer = 10*MINUTE*IN_MILLISECONDS; //10 minutes till enrage(bosskillers)
SummonEagles_Timer = 99999;
TargetGUID = 0;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index ffa963fdb04..073fff60456 100755
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -143,7 +143,7 @@ struct boss_janalaiAI : public ScriptedAI
BombSequenceTimer = 1000;
BombCount = 0;
HatcherTimer = 10000;
- EnrageTimer = MINUTE*5*IN_MILISECONDS;
+ EnrageTimer = MINUTE*5*IN_MILLISECONDS;
noeggs = false;
isBombing =false;