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-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp56
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp128
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp72
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp64
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp44
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/eversong_woods.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp8
66 files changed, 672 insertions, 672 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
index e97a0fd4ab4..1edb5d99463 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
@@ -83,8 +83,8 @@ public:
//CurseOfTongues_Timer
if (CurseOfTongues_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CURSEOFTONGUES);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CURSEOFTONGUES);
CurseOfTongues_Timer = 18000;
} else CurseOfTongues_Timer -= diff;
@@ -105,8 +105,8 @@ public:
//EnvelopingWeb_Timer
if (EnvelopingWeb_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_ENVELOPINGWEB);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ENVELOPINGWEB);
EnvelopingWeb_Timer = 12000;
} else EnvelopingWeb_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index ac5c0b70fd4..3ff21b428d6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -81,8 +81,8 @@ public:
if (HandOfThaurissan_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_HANDOFTHAURISSAN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_HANDOFTHAURISSAN);
//3 Hands of Thaurissan will be casted
//if (Counter < 3)
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
index ab6a2918ad4..5b7ce8bd760 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
@@ -73,16 +73,16 @@ public:
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SHADOWWORDPAIN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = 7000;
} else ShadowWordPain_Timer -= diff;
//ManaBurn_Timer
if (ManaBurn_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_MANABURN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_MANABURN);
ManaBurn_Timer = 10000;
} else ManaBurn_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 5517e5d5345..16fdae555a2 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -222,8 +222,8 @@ public:
//Immolate_Timer
if (Immolate_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_IMMOLATE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_IMMOLATE);
Immolate_Timer = 25000;
} else Immolate_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
index f93775a006e..9a5956f41b1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
@@ -378,8 +378,8 @@ public:
{
boss->setFaction(FACTION_HOSTILE);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- if (Unit* pTarget = boss->SelectNearestTarget(500))
- boss->AI()->AttackStart(pTarget);
+ if (Unit* target = boss->SelectNearestTarget(500))
+ boss->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
index 922fb5cd5c1..71ce5c8d48e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
@@ -86,8 +86,8 @@ public:
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45*IN_MILLISECONDS);
break;
case EVENT_HEX:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_HEX);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_HEX);
events.ScheduleEvent(EVENT_HEX, 15*IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
index 1a6072c1d3a..d74c075b05a 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
@@ -262,7 +262,7 @@ public:
&& pUnit->HasAura(SPELL_BROODAF_GREEN))
{
//pTarget->RemoveAllAuras();
- //DoCast(pTarget, SPELL_CHROMATIC_MUT_1);
+ //DoCast(target, SPELL_CHROMATIC_MUT_1);
//Chromatic mutation is causing issues
//Assuming it is caused by a lack of core support for Charm
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
index effcb5293dd..b4ccc8544a1 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
@@ -114,8 +114,8 @@ public:
// Aura Check. If the gamer is affected by confliguration we attack a random gamer.
if (me->getVictim() && me->getVictim()->HasAura(SPELL_CONFLAGRATION))
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
- me->TauntApply(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ me->TauntApply(target);
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
index c8eb2da6e88..1f7683500b0 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
@@ -115,10 +115,10 @@ public:
DoingSpeech = false;
}
- void BeginSpeech(Unit* pTarget)
+ void BeginSpeech(Unit* target)
{
//Stand up and begin speach
- PlayerGUID = pTarget->GetGUID();
+ PlayerGUID = target->GetGUID();
//10 seconds
DoScriptText(SAY_LINE1, me);
@@ -208,18 +208,18 @@ public:
//BurningAdrenalineCaster_Timer
if (BurningAdrenalineCaster_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
uint8 i = 0;
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
- if (pTarget && pTarget->getPowerType() == POWER_MANA)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
+ if (target && target->getPowerType() == POWER_MANA)
i = 3;
}
- if (pTarget) // cast on self (see below)
- pTarget->CastSpell(pTarget, SPELL_BURNINGADRENALINE, 1);
+ if (target) // cast on self (see below)
+ target->CastSpell(target, SPELL_BURNINGADRENALINE, 1);
BurningAdrenalineCaster_Timer = 15000;
} else BurningAdrenalineCaster_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index 5e080e485c1..53985ce9e58 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -224,7 +224,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void BeginEvent(Player* pTarget)
+ void BeginEvent(Player* target)
{
DoScriptText(SAY_GAMESBEGIN_2, me);
@@ -240,7 +240,7 @@ public:
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->setFaction(103);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- AttackStart(pTarget);
+ AttackStart(target);
}
void EnterCombat(Unit* /*who*/)
@@ -269,8 +269,8 @@ public:
//ShadowBoltTimer
if (ShadowBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SHADOWBOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SHADOWBOLT);
ShadowBoltTimer = urand(3000, 10000);
} else ShadowBoltTimer -= diff;
@@ -278,8 +278,8 @@ public:
//FearTimer
if (FearTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_FEAR);
FearTimer = 10000 + (rand()%10000);
} else FearTimer -= diff;
@@ -290,7 +290,7 @@ public:
//Spawn 2 random types of creatures at the 2 locations
uint32 CreatureID;
Creature* Spawned = NULL;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
//1 in 3 chance it will be a chromatic
if (urand(0, 2) == 0)
@@ -302,10 +302,10 @@ public:
//Spawn Creature and force it to start attacking a random target
Spawned = me->SummonCreature(CreatureID, ADD_X1, ADD_Y1, ADD_Z1, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget && Spawned)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target && Spawned)
{
- Spawned->AI()->AttackStart(pTarget);
+ Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
@@ -318,10 +318,10 @@ public:
++SpawnedAdds;
Spawned = me->SummonCreature(CreatureID, ADD_X2, ADD_Y2, ADD_Z2, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget && Spawned)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target && Spawned)
{
- Spawned->AI()->AttackStart(pTarget);
+ Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
@@ -346,10 +346,10 @@ public:
//Spawn nef and have him attack a random target
Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN, NEF_X, NEF_Y, NEF_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget && Nefarian)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target && Nefarian)
{
- Nefarian->AI()->AttackStart(pTarget);
+ Nefarian->AI()->AttackStart(target);
Nefarian->setFaction(103);
NefarianGUID = Nefarian->GetGUID();
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index 65a122798fe..423b73eed49 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -132,13 +132,13 @@ public:
{
//Summon Astral Flare
Creature* AstralFlare = DoSpawnCreature(17096, float(rand()%37), float(rand()%37), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (AstralFlare && pTarget)
+ if (AstralFlare && target)
{
AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);
- AstralFlare->AI()->AttackStart(pTarget);
+ AstralFlare->AI()->AttackStart(target);
}
//Reduce Mana by 10% of max health
@@ -184,8 +184,8 @@ public:
else
HatefulBoltTimer = 15000;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
- DoCast(pTarget, SPELL_HATEFUL_BOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
+ DoCast(target, SPELL_HATEFUL_BOLT);
} else HatefulBoltTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index cdf63ee0edc..8db9221c764 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -115,16 +115,16 @@ public:
if (Holyfire_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_HOLYFIRE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_HOLYFIRE);
Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row!
} else Holyfire_Timer -= diff;
if (Holywrath_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_HOLYWRATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_HOLYWRATH);
Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice
} else Holywrath_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 283cbb7fdf7..4fc4d56d912 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -276,20 +276,20 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
{
if (ChargeTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && !pTarget->IsWithinDist(me, ATTACK_DISTANCE, false))
- target_list.push_back(pTarget);
- pTarget = NULL;
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false))
+ target_list.push_back(target);
+ target = NULL;
}
if (!target_list.empty())
- pTarget = *(target_list.begin()+rand()%target_list.size());
+ target = *(target_list.begin()+rand()%target_list.size());
- DoCast(pTarget, SPELL_BERSERKER_CHARGE);
+ DoCast(target, SPELL_BERSERKER_CHARGE);
ChargeTimer = 20000;
} else ChargeTimer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index ff80d63e0de..14cfd95fae4 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -284,9 +284,9 @@ public:
if (Blind_Timer <= diff)
{
- std::list<Unit*> pTargets;
- SelectTargetList(pTargets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true);
- for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i)
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
if (!me->IsWithinMeleeRange(*i))
{
DoCast(*i, SPELL_BLIND);
@@ -302,8 +302,8 @@ public:
{
DoScriptText(RAND(SAY_SPECIAL_1, SAY_SPECIAL_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- pTarget->CastSpell(pTarget, SPELL_GARROTE, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ target->CastSpell(target, SPELL_GARROTE, true);
InVanish = false;
} else Wait_Timer -= diff;
@@ -449,17 +449,17 @@ public:
if (ManaBurn_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- if (pTarget->getPowerType() == POWER_MANA)
- DoCast(pTarget, SPELL_MANABURN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (target->getPowerType() == POWER_MANA)
+ DoCast(target, SPELL_MANABURN);
ManaBurn_Timer = 5000; // 3 sec cast
} else ManaBurn_Timer -= diff;
if (ShadowWordPain_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- DoCast(pTarget, SPELL_SWPAIN);
+ DoCast(target, SPELL_SWPAIN);
ShadowWordPain_Timer = 7000;
}
} else ShadowWordPain_Timer -= diff;
@@ -573,9 +573,9 @@ public:
if (GreaterHeal_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_GREATERHEAL);
+ DoCast(target, SPELL_GREATERHEAL);
GreaterHeal_Timer = 17000;
} else GreaterHeal_Timer -= diff;
@@ -587,8 +587,8 @@ public:
if (DispelMagic_Timer <= diff)
{
- if (Unit* pTarget = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
- DoCast(pTarget, SPELL_DISPELMAGIC);
+ if (Unit* target = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
+ DoCast(target, SPELL_DISPELMAGIC);
DispelMagic_Timer = 25000;
} else DispelMagic_Timer -= diff;
@@ -644,26 +644,26 @@ public:
if (HolyLight_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_HOLYLIGHT);
+ DoCast(target, SPELL_HOLYLIGHT);
HolyLight_Timer = 10000;
} else HolyLight_Timer -= diff;
if (GreaterBless_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_GREATERBLESSOFMIGHT);
+ DoCast(target, SPELL_GREATERBLESSOFMIGHT);
GreaterBless_Timer = 50000;
} else GreaterBless_Timer -= diff;
if (Cleanse_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_CLEANSE);
+ DoCast(target, SPELL_CLEANSE);
Cleanse_Timer = 10000;
} else Cleanse_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 1e06cdf1eb4..c970bb7152d 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -96,9 +96,9 @@ public:
uint64 BeamerGUID[3]; // guid's of auxiliary beaming portals
uint64 BeamTarget[3]; // guid's of portals' current targets
- bool IsBetween(WorldObject* u1, WorldObject *pTarget, WorldObject* u2) // the in-line checker
+ bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker
{
- if (!u1 || !u2 || !pTarget)
+ if (!u1 || !u2 || !target)
return false;
float xn, yn, xp, yp, xh, yh;
@@ -106,8 +106,8 @@ public:
yn = u1->GetPositionY();
xp = u2->GetPositionX();
yp = u2->GetPositionY();
- xh = pTarget->GetPositionX();
- yh = pTarget->GetPositionY();
+ xh = target->GetPositionX();
+ yh = target->GetPositionY();
// check if target is between (not checking distance from the beam yet)
if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp))
@@ -169,7 +169,7 @@ public:
// the one who's been casted upon before
Unit* current = Unit::GetUnit(*portal, BeamTarget[j]);
// temporary store for the best suitable beam reciever
- Unit* pTarget = me;
+ Unit* target = me;
if (Map* map = me->GetMap())
{
@@ -180,41 +180,41 @@ public:
{
Player* p = i->getSource();
if (p && p->isAlive() // alive
- && (!pTarget || pTarget->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
+ && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j], 0) // not exhausted
&& !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam
&& !p->HasAura(PlayerBuff[(j+2)%3], 0)
&& IsBetween(me, p, portal)) // on the beam
- pTarget = p;
+ target = p;
}
}
// buff the target
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
- pTarget->AddAura(PlayerBuff[j], pTarget);
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ target->AddAura(PlayerBuff[j], target);
else
- pTarget->AddAura(NetherBuff[j], pTarget);
+ target->AddAura(NetherBuff[j], target);
// cast visual beam on the chosen target if switched
// simple target switching isn't working -> using BeamerGUID to cast (workaround)
- if (!current || pTarget != current)
+ if (!current || target != current)
{
- BeamTarget[j] = pTarget->GetGUID();
+ BeamTarget[j] = target->GetGUID();
// remove currently beaming portal
if (Creature* beamer = Unit::GetCreature(*portal, BeamerGUID[j]))
{
- beamer->CastSpell(pTarget, PortalBeam[j], false);
+ beamer->CastSpell(target, PortalBeam[j], false);
beamer->DisappearAndDie();
BeamerGUID[j] = 0;
}
// create new one and start beaming on the target
if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000))
{
- beamer->CastSpell(pTarget, PortalBeam[j], false);
+ beamer->CastSpell(target, PortalBeam[j], false);
BeamerGUID[j] = beamer->GetGUID();
}
}
// aggro target if Red Beam
- if (j == RED_PORTAL && me->getVictim() != pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- me->getThreatManager().addThreat(pTarget, 100000.0f+DoGetThreat(me->getVictim()));
+ if (j == RED_PORTAL && me->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
+ me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->getVictim()));
}
}
@@ -314,8 +314,8 @@ public:
// Netherbreath
if (NetherbreathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
- DoCast(pTarget, SPELL_NETHERBREATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
+ DoCast(target, SPELL_NETHERBREATH);
NetherbreathTimer = urand(5000, 7000);
} else NetherbreathTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 5cd9f80217c..e691bbbb95f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -321,23 +321,23 @@ public:
if (CharredEarthTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CHARRED_EARTH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CHARRED_EARTH);
CharredEarthTimer = 20000;
} else CharredEarthTimer -= diff;
if (TailSweepTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- if (!me->HasInArc(M_PI, pTarget))
- DoCast(pTarget, SPELL_TAIL_SWEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (!me->HasInArc(M_PI, target))
+ DoCast(target, SPELL_TAIL_SWEEP);
TailSweepTimer = 15000;
} else TailSweepTimer -= diff;
if (SearingCindersTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SEARING_CINDERS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SEARING_CINDERS);
SearingCindersTimer = 10000;
} else SearingCindersTimer -= diff;
@@ -378,8 +378,8 @@ public:
if (DistractingAshTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_DISTRACTING_ASH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_DISTRACTING_ASH);
DistractingAshTimer = 2000; //timer wrong
} else DistractingAshTimer -= diff;
}
@@ -395,8 +395,8 @@ public:
if (FireballBarrageTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0))
- DoCast(pTarget, SPELL_FIREBALL_BARRAGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
+ DoCast(target, SPELL_FIREBALL_BARRAGE);
FireballBarrageTimer = 20000;
} else FireballBarrageTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 24352f93027..f9f26bcd2c4 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -319,9 +319,9 @@ public:
std::list<HostileReference *>::const_iterator itr = t_list.begin();
std::advance(itr, 1);
for (; itr != t_list.end(); ++itr) //store the threat list in a different container
- if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
- if (pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(pTarget);
+ if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
//cut down to size if we have more than 5 targets
while (targets.size() > 5)
@@ -329,13 +329,13 @@ public:
uint32 i = 0;
for (std::vector<Unit* >::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
- if (Unit* pTarget = *iter)
+ if (Unit* target = *iter)
{
- enfeeble_targets[i] = pTarget->GetGUID();
- enfeeble_health[i] = pTarget->GetHealth();
+ enfeeble_targets[i] = target->GetGUID();
+ enfeeble_health[i] = target->GetHealth();
- pTarget->CastSpell(pTarget, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID());
- pTarget->SetHealth(1);
+ target->CastSpell(target, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID());
+ target->SetHealth(1);
}
}
@@ -343,9 +343,9 @@ public:
{
for (uint8 i = 0; i < 5; ++i)
{
- Unit* pTarget = Unit::GetUnit(*me, enfeeble_targets[i]);
- if (pTarget && pTarget->isAlive())
- pTarget->SetHealth(enfeeble_health[i]);
+ Unit* target = Unit::GetUnit(*me, enfeeble_targets[i]);
+ if (target && target->isAlive())
+ target->SetHealth(enfeeble_health[i]);
enfeeble_targets[i] = 0;
enfeeble_health[i] = 0;
}
@@ -449,7 +449,7 @@ public:
DoScriptText(SAY_AXE_TOSS2, me);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
for (uint8 i = 0; i < 2; ++i)
{
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
@@ -458,12 +458,12 @@ public:
axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
axe->setFaction(me->getFaction());
axes[i] = axe->GetGUID();
- if (pTarget)
+ if (target)
{
- axe->AI()->AttackStart(pTarget);
- //axe->getThreatManager().tauntApply(pTarget); //Taunt Apply and fade out does not work properly
+ axe->AI()->AttackStart(target);
+ //axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly
// So we'll use a hack to add a lot of threat to our target
- axe->AddThreat(pTarget, 10000000.0f);
+ axe->AddThreat(target, 10000000.0f);
}
}
}
@@ -494,7 +494,7 @@ public:
{
AxesTargetSwitchTimer = urand(7500, 20000);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -502,10 +502,10 @@ public:
{
if (axe->getVictim())
DoModifyThreatPercent(axe->getVictim(), -100);
- if (pTarget)
- axe->AddThreat(pTarget, 1000000.0f);
+ if (target)
+ axe->AddThreat(target, 1000000.0f);
//axe->getThreatManager().tauntFadeOut(axe->getVictim());
- //axe->getThreatManager().tauntApply(pTarget);
+ //axe->getThreatManager().tauntApply(target);
}
}
}
@@ -513,8 +513,8 @@ public:
if (AmplifyDamageTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_AMPLIFY_DAMAGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_AMPLIFY_DAMAGE);
AmplifyDamageTimer = urand(20000, 30000);
} else AmplifyDamageTimer -= diff;
}
@@ -536,14 +536,14 @@ public:
{
if (SWPainTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
if (phase == 1)
- pTarget = me->getVictim(); // the tank
+ target = me->getVictim(); // the tank
else // anyone but the tank
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_SW_PAIN);
+ if (target)
+ DoCast(target, SPELL_SW_PAIN);
SWPainTimer = 20000;
} else SWPainTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 1a5382356ff..a0daa2b5cf7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -195,10 +195,10 @@ public:
//store the threat list in a different container
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(pTarget);
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
}
//cut down to size if we have more than 3 targets
@@ -309,8 +309,8 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target)
return;
uint32 Spells[3];
@@ -337,7 +337,7 @@ public:
if (AvailableSpells)
{
CurrentNormalSpell = Spells[rand() % AvailableSpells];
- DoCast(pTarget, CurrentNormalSpell);
+ DoCast(target, CurrentNormalSpell);
}
}
NormalCastTimer = 1000;
@@ -351,8 +351,8 @@ public:
DoCast(me, SPELL_AOE_CS);
break;
case 1:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CHAINSOFICE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CHAINSOFICE);
break;
}
SecondarySpellTimer = urand(5000, 20000);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 477dcf0f7bf..97548d4d7a3 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -370,15 +370,15 @@ public:
if (SacrificeTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ if (target && target->isAlive())
{
- DoCast(pTarget, SPELL_SACRIFICE, true);
- DoCast(pTarget, SPELL_SUMMON_DEMONCHAINS, true);
+ DoCast(target, SPELL_SACRIFICE, true);
+ DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
if (Creature* Chains = me->FindNearestCreature(CREATURE_DEMONCHAINS, 5000))
{
- CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = pTarget->GetGUID();
+ CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
DoScriptText(RAND(SAY_SACRIFICE1, SAY_SACRIFICE2), me);
SacrificeTimer = 30000;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 5eb84ad8383..831c1ca1f8e 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -388,8 +388,8 @@ public:
if (BrainWipeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_BRAIN_WIPE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_BRAIN_WIPE);
BrainWipeTimer = 20000;
} else BrainWipeTimer -= diff;
@@ -869,15 +869,15 @@ public:
{
if (!IsChasing)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoScriptText(SAY_WOLF_HOOD, me);
- DoCast(pTarget, SPELL_LITTLE_RED_RIDING_HOOD, true);
- TempThreat = DoGetThreat(pTarget);
+ DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true);
+ TempThreat = DoGetThreat(target);
if (TempThreat)
- DoModifyThreatPercent(pTarget, -100);
- HoodGUID = pTarget->GetGUID();
- me->AddThreat(pTarget, 1000000.0f);
+ DoModifyThreatPercent(target, -100);
+ HoodGUID = target->GetGUID();
+ me->AddThreat(target, 1000000.0f);
ChaseTimer = 20000;
IsChasing = true;
}
@@ -886,12 +886,12 @@ public:
{
IsChasing = false;
- if (Unit* pTarget = Unit::GetUnit((*me), HoodGUID))
+ if (Unit* target = Unit::GetUnit((*me), HoodGUID))
{
HoodGUID = 0;
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
- me->AddThreat(pTarget, TempThreat);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
+ me->AddThreat(target, TempThreat);
TempThreat = 0;
}
@@ -977,19 +977,19 @@ void PretendToDie(Creature* creature)
creature->SetStandState(UNIT_STAND_STATE_DEAD);
};
-void Resurrect(Creature* pTarget)
+void Resurrect(Creature* target)
{
- pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pTarget->SetFullHealth();
- pTarget->SetStandState(UNIT_STAND_STATE_STAND);
- pTarget->CastSpell(pTarget, SPELL_RES_VISUAL, true);
- if (pTarget->getVictim())
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->SetFullHealth();
+ target->SetStandState(UNIT_STAND_STATE_STAND);
+ target->CastSpell(target, SPELL_RES_VISUAL, true);
+ if (target->getVictim())
{
- pTarget->GetMotionMaster()->MoveChase(pTarget->getVictim());
- pTarget->AI()->AttackStart(pTarget->getVictim());
+ target->GetMotionMaster()->MoveChase(target->getVictim());
+ target->AI()->AttackStart(target->getVictim());
}
else
- pTarget->GetMotionMaster()->Initialize();
+ target->GetMotionMaster()->Initialize();
};
class boss_julianne : public CreatureScript
@@ -1289,10 +1289,10 @@ public:
if (BackwardLungeTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget && !me->HasInArc(M_PI, pTarget))
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ if (target && !me->HasInArc(M_PI, target))
{
- DoCast(pTarget, SPELL_BACKWARD_LUNGE);
+ DoCast(target, SPELL_BACKWARD_LUNGE);
BackwardLungeTimer = urand(15000, 30000);
}
} else BackwardLungeTimer -= diff;
@@ -1305,8 +1305,8 @@ public:
if (DeadlySwatheTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_DEADLY_SWATHE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_DEADLY_SWATHE);
DeadlySwatheTimer = urand(15000, 25000);
} else DeadlySwatheTimer -= diff;
@@ -1410,8 +1410,8 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff)
if (BlindingPassionTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_BLINDING_PASSION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_BLINDING_PASSION);
BlindingPassionTimer = urand(30000, 45000);
} else BlindingPassionTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 8b9bc02e364..a77fc425782 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -302,7 +302,7 @@ public:
if (PhoenixTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
uint8 random = urand(1, 2);
float x = KaelLocations[random][0];
@@ -313,7 +313,7 @@ public:
{
Phoenix->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
SetThreatList(Phoenix);
- Phoenix->AI()->AttackStart(pTarget);
+ Phoenix->AI()->AttackStart(target);
}
DoScriptText(SAY_PHOENIX, me);
@@ -323,11 +323,11 @@ public:
if (FlameStrikeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- DoCast(pTarget, SPELL_FLAMESTRIKE3, true);
+ DoCast(target, SPELL_FLAMESTRIKE3, true);
DoScriptText(SAY_FLAMESTRIKE, me);
}
FlameStrikeTimer = urand(15000, 25000);
@@ -395,15 +395,15 @@ public:
for (uint8 i = 0; i < 3; ++i)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Orb && pTarget)
+ if (Orb && target)
{
Orb->SetSpeed(MOVE_RUN, 0.5f);
- Orb->AddThreat(pTarget, 1000000.0f);
- Orb->AI()->AttackStart(pTarget);
+ Orb->AddThreat(target, 1000000.0f);
+ Orb->AI()->AttackStart(target);
}
}
@@ -671,11 +671,11 @@ public:
if (ChangeTargetTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- me->AddThreat(pTarget, 1.0f);
- me->TauntApply(pTarget);
- AttackStart(pTarget);
+ me->AddThreat(target, 1.0f);
+ me->TauntApply(target);
+ AttackStart(target);
}
ChangeTargetTimer = urand(5000, 15000);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index bcd355873bf..794e23f9510 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -256,72 +256,72 @@ public:
if (HealTimer <= diff)
{
uint32 health = me->GetHealth();
- Unit* pTarget = me;
+ Unit* target = me;
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
{
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i]))
{
if (pAdd->isAlive() && pAdd->GetHealth() < health)
- pTarget = pAdd;
+ target = pAdd;
}
}
- DoCast(pTarget, SPELL_FLASH_HEAL);
+ DoCast(target, SPELL_FLASH_HEAL);
HealTimer = 15000;
} else HealTimer -= diff;
if (RenewTimer <= diff)
{
- Unit* pTarget = me;
+ Unit* target = me;
if (urand(0, 1))
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
if (pAdd->isAlive())
- pTarget = pAdd;
+ target = pAdd;
- DoCast(pTarget, SPELL_RENEW_NORMAL);
+ DoCast(target, SPELL_RENEW_NORMAL);
RenewTimer = 5000;
} else RenewTimer -= diff;
if (ShieldTimer <= diff)
{
- Unit* pTarget = me;
+ Unit* target = me;
if (urand(0, 1))
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD))
- pTarget = pAdd;
+ target = pAdd;
- DoCast(pTarget, SPELL_SHIELD);
+ DoCast(target, SPELL_SHIELD);
ShieldTimer = 7500;
} else ShieldTimer -= diff;
if (DispelTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
if (urand(0, 1))
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
else
{
if (urand(0, 1))
- pTarget = me;
+ target = me;
else
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
if (pAdd->isAlive())
- pTarget = pAdd;
+ target = pAdd;
}
- if (pTarget)
- DoCast(pTarget, SPELL_DISPEL_MAGIC);
+ if (target)
+ DoCast(target, SPELL_DISPEL_MAGIC);
DispelTimer = 12000;
} else DispelTimer -= diff;
if (SWPainTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SW_PAIN_NORMAL);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SW_PAIN_NORMAL);
SWPainTimer = 10000;
} else SWPainTimer -= diff;
@@ -791,9 +791,9 @@ public:
if (Polymorph_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_POLYMORPH);
+ DoCast(target, SPELL_POLYMORPH);
Polymorph_Timer = 20000;
}
} else Polymorph_Timer -= diff;
@@ -836,10 +836,10 @@ public:
std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
//if in melee range
- if (pTarget->IsWithinDistInMap(me, 5))
+ if (target->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
break;
@@ -923,10 +923,10 @@ public:
std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
//if in melee range
- if (pTarget->IsWithinDistInMap(me, ATTACK_DISTANCE))
+ if (target->IsWithinDistInMap(me, ATTACK_DISTANCE))
{
InMeleeRange = true;
break;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index b742e9702b5..94575fb8aae 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -163,17 +163,17 @@ public:
if (ChainLightningTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 8000;
} else ChainLightningTimer -= diff;
if (ArcaneShockTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (pTarget)
- DoCast(pTarget, SPELL_ARCANE_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (target)
+ DoCast(target, SPELL_ARCANE_SHOCK);
ArcaneShockTimer = 8000;
} else ArcaneShockTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
index ef502543f10..47f192bc55c 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
@@ -99,8 +99,8 @@ class boss_golemagg : public CreatureScript
switch (eventId)
{
case EVENT_PYROBLAST:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_PYROBLAST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_PYROBLAST);
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
break;
case EVENT_EARTHQUAKE:
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
index 3e28382efdf..80b35eb77ae 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
@@ -259,9 +259,9 @@ class boss_ragnaros : public CreatureScript
// summon 8 elementals
for (uint8 i = 0; i < 8; ++i)
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
+ pSummoned->AI()->AttackStart(target);
_hasSubmergedOnce = true;
_isBanished = true;
@@ -274,9 +274,9 @@ class boss_ragnaros : public CreatureScript
DoScriptText(SAY_REINFORCEMENTS2, me);
for (uint8 i = 0; i < 8; ++i)
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
+ pSummoned->AI()->AttackStart(target);
_isBanished = true;
//DoCast(me, SPELL_RAGSUBMERGE);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index cda67d6ed4c..bfef149dbe6 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -155,7 +155,7 @@ public:
}
}
- void EventStart(Creature* anchor, Player* pTarget)
+ void EventStart(Creature* anchor, Player* target)
{
wait_timer = 5000;
phase = PHASE_TO_EQUIP;
@@ -167,8 +167,8 @@ public:
float z;
anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f);
- playerGUID = pTarget->GetGUID();
- DoScriptText(say_event_start[rand()%8], me, pTarget);
+ playerGUID = target->GetGUID();
+ DoScriptText(say_event_start[rand()%8], me, target);
}
void UpdateAI(const uint32 diff)
@@ -233,8 +233,8 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
phase = PHASE_ATTACKING;
- if (Player* pTarget = Unit::GetPlayer(*me, playerGUID))
- me->AI()->AttackStart(pTarget);
+ if (Player* target = Unit::GetPlayer(*me, playerGUID))
+ me->AI()->AttackStart(target);
wait_timer = 0;
}
}
@@ -561,8 +561,8 @@ public:
Phase = 1;
break;
case 1:
- if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID))
- DoCast(pTarget, DESPAWN_HORSE, true);
+ if (Unit* target = Unit::GetUnit(*me, TargetGUID))
+ DoCast(target, DESPAWN_HORSE, true);
PhaseTimer = 3000;
Phase = 2;
break;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
index 408aa8f5c8f..a5fe8a5c6db 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
@@ -101,8 +101,8 @@ public:
if (Polymorph_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_POLYMORPH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_POLYMORPH);
Polymorph_Timer = 20000;
} else Polymorph_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index c9ce9b65b39..3183f87c5a5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -249,9 +249,9 @@ public:
}
void EnterCombat(Unit* /*who*/) {}
- void SaySound(int32 textEntry, Unit* pTarget = 0)
+ void SaySound(int32 textEntry, Unit* target = 0)
{
- DoScriptText(textEntry, me, pTarget);
+ DoScriptText(textEntry, me, target);
//DoCast(me, SPELL_HEAD_SPEAKS, true);
Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000);
if (speaker)
@@ -502,9 +502,9 @@ public:
}
}
- void SaySound(int32 textEntry, Unit* pTarget = 0)
+ void SaySound(int32 textEntry, Unit* target = 0)
{
- DoScriptText(textEntry, me, pTarget);
+ DoScriptText(textEntry, me, target);
laugh += 4000;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
index 665cfa54f1e..5c6b31c2ab7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
@@ -87,8 +87,8 @@ public:
//Fear_Timer
if (Fear_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_FEAR);
Fear_Timer = 40000;
} else Fear_Timer -= diff;
@@ -96,8 +96,8 @@ public:
//Sleep_Timer
if (Sleep_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
- DoCast(pTarget, SPELL_SLEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ DoCast(target, SPELL_SLEEP);
Sleep_Timer = 30000;
} else Sleep_Timer -= diff;
@@ -112,8 +112,8 @@ public:
//Dispel_Timer
if (Dispel_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_DISPELMAGIC);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_DISPELMAGIC);
DispelMagic_Timer = 30000;
} else DispelMagic_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 647ebdda0fe..baa181d2ad7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -317,10 +317,10 @@ public:
//If we are <75% hp cast healing spells at self or Mograine
if (m_uiHeal_Timer <= uiDiff)
{
- Creature* pTarget = NULL;
+ Creature* target = NULL;
if (!HealthAbovePct(75))
- pTarget = me;
+ target = me;
if (m_pInstance)
{
@@ -328,12 +328,12 @@ public:
{
// checking m_bCanResurrectCheck prevents her healing Mograine while he is "faking death"
if (m_bCanResurrectCheck && pMograine->isAlive() && !pMograine->HealthAbovePct(75))
- pTarget = pMograine;
+ target = pMograine;
}
}
- if (pTarget)
- DoCast(pTarget, SPELL_HEAL);
+ if (target)
+ DoCast(target, SPELL_HEAL);
m_uiHeal_Timer = 13000;
} else m_uiHeal_Timer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
index 34988e063ff..52d8b2b926d 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
@@ -124,93 +124,93 @@ public:
{
if (Teleport_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
Creature* Summoned = NULL;
switch(rand()%6)
{
case 0:
- DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 84.8408f, 3.149f);
+ DoTeleportPlayer(target, 250.0696f, 0.3921f, 84.8408f, 3.149f);
Summoned = me->SummonCreature(16119, 254.2325f, 0.3417f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 257.7133f, 4.0226f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 258.6702f, -2.60656f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 1:
- DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 84.8410f, 1.608f);
+ DoTeleportPlayer(target, 181.4220f, -91.9481f, 84.8410f, 1.608f);
Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 2:
- DoTeleportPlayer(pTarget, 95.1547f, -1.8173f, 85.2289f, 0.043f);
+ DoTeleportPlayer(target, 95.1547f, -1.8173f, 85.2289f, 0.043f);
Summoned = me->SummonCreature(16119, 100.9404f, -1.8016f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 101.3729f, 0.4882f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 101.4596f, -4.4740f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 3:
- DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 72.6722f, 3.149f);
+ DoTeleportPlayer(target, 250.0696f, 0.3921f, 72.6722f, 3.149f);
Summoned = me->SummonCreature(16119, 240.34481f, 0.7368f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 240.3633f, -2.9520f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 240.6702f, 3.34949f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 4:
- DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 70.7734f, 1.608f);
+ DoTeleportPlayer(target, 181.4220f, -91.9481f, 70.7734f, 1.608f);
Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 5:
- DoTeleportPlayer(pTarget, 106.1541f, -1.8994f, 75.3663f, 0.043f);
+ DoTeleportPlayer(target, 106.1541f, -1.8994f, 75.3663f, 0.043f);
Summoned = me->SummonCreature(16119, 115.3945f, -1.5555f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 257.7133f, 1.8066f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 258.6702f, -5.1001f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index dcd8e4940a1..1de9a507d2f 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -89,9 +89,9 @@ public:
//ShadowShock_Timer
if (ShadowShock_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_SHADOWSHOCK);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_SHADOWSHOCK);
ShadowShock_Timer = 12000;
} else ShadowShock_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index 9ca1a12bb02..fbea2f35219 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -96,9 +96,9 @@ public:
//Corruption_Timer
if (Corruption_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_CORRUPTION);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_CORRUPTION);
Corruption_Timer = 24000;
} else Corruption_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index f485b81072f..9dd9f1fedb5 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -111,12 +111,12 @@ public:
DoModifyThreatPercent(me->getVictim(), -99);
//Summon 10 Illusions attacking random gamers
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 i = 0; i < 10; ++i)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- SummonIllusions(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ SummonIllusions(target);
}
Invisible = true;
Invisible_Timer = 3000;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index ae2550886b9..794758b6bd7 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -78,9 +78,9 @@ public:
//Immolate_Timer
if (Immolate_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_IMMOLATE);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_IMMOLATE);
Immolate_Timer = 12000;
} else Immolate_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
index 026bbbae5b1..efff8042824 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
@@ -82,8 +82,8 @@ public:
//Frostbolt_Timer
if (Frostbolt_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_FROSTBOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_FROSTBOLT);
Frostbolt_Timer = 8000;
} else Frostbolt_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index b3885f796fe..65f6e6fbf69 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -122,8 +122,8 @@ public:
void JustSummoned(Creature* summoned)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summoned->AI()->AttackStart(target);
}
void JustDied(Unit* /*Killer*/)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index 58e8a0813ed..bdd12326a8f 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -111,9 +111,9 @@ public:
//Cast
if (rand()%100 < 65)
{
- Unit* pTarget = NULL;
- pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
- if (pTarget)DoCast(pTarget, SPELL_POSSESS);
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ if (target)DoCast(target, SPELL_POSSESS);
}
//50 seconds until we should cast this again
Possess_Timer = 50000;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index c1033a2fdb9..17ea8a04293 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -186,8 +186,8 @@ public:
//PsychicScream
if (m_uiPsychicScream_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_PSYCHICSCREAM);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_PSYCHICSCREAM);
m_uiPsychicScream_Timer = 20000;
} else m_uiPsychicScream_Timer -= uiDiff;
@@ -195,8 +195,8 @@ public:
//DeepSleep
if (m_uiDeepSleep_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SLEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SLEEP);
m_uiDeepSleep_Timer = 15000;
} else m_uiDeepSleep_Timer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 9ad5faff5b6..29ab9df2c44 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -322,9 +322,9 @@ public:
if (BurnTimer <= diff)
{
- std::list<Unit*> pTargets;
- SelectTargetList(pTargets, 10, SELECT_TARGET_RANDOM, 100, true);
- for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i)
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 10, SELECT_TARGET_RANDOM, 100, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
if (!(*i)->HasAura(SPELL_BURN))
{
(*i)->CastSpell((*i), SPELL_BURN, true);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 64bcf1b3ec4..4e1b170b3a3 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -181,7 +181,7 @@ public:
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
+ void SpellHitTarget(Unit* target, const SpellEntry* spell)
{
switch(spell->Id)
{
@@ -189,36 +189,36 @@ public:
case SPELL_SHADOW_NOVA:
case SPELL_CONFOUNDING_BLOW:
case SPELL_SHADOW_FURY:
- HandleTouchedSpells(pTarget, SPELL_DARK_TOUCHED);
+ HandleTouchedSpells(target, SPELL_DARK_TOUCHED);
break;
case SPELL_CONFLAGRATION:
- HandleTouchedSpells(pTarget, SPELL_FLAME_TOUCHED);
+ HandleTouchedSpells(target, SPELL_FLAME_TOUCHED);
break;
}
}
- void HandleTouchedSpells(Unit* pTarget, uint32 TouchedType)
+ void HandleTouchedSpells(Unit* target, uint32 TouchedType)
{
switch(TouchedType)
{
case SPELL_FLAME_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_DARK_TOUCHED))
+ if (target->HasAura(SPELL_DARK_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_FLAME_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_FLAME_TOUCHED, true);
}
break;
case SPELL_DARK_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_FLAME_TOUCHED))
+ if (target->HasAura(SPELL_FLAME_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
break;
}
@@ -252,10 +252,10 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_CONFLAGRATION);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_CONFLAGRATION);
ConflagrationTimer = 30000+(rand()%5000);
}
} else ConflagrationTimer -= diff;
@@ -266,15 +266,15 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_SHADOW_NOVA);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_SHADOW_NOVA);
if (!SisterDeath)
{
- if (pTarget)
- DoScriptText(EMOTE_SHADOW_NOVA, me, pTarget);
+ if (target)
+ DoScriptText(EMOTE_SHADOW_NOVA, me, target);
DoScriptText(YELL_SHADOW_NOVA, me);
}
ShadownovaTimer = 30000+(rand()%5000);
@@ -286,26 +286,26 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_CONFOUNDING_BLOW);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_CONFOUNDING_BLOW);
ConfoundingblowTimer = 20000 + (rand()%5000);
}
} else ConfoundingblowTimer -=diff;
if (ShadowimageTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
Creature* temp = NULL;
for (uint8 i = 0; i<3; ++i)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
temp = DoSpawnCreature(MOB_SHADOW_IMAGE, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 10000);
- if (temp && pTarget)
+ if (temp && target)
{
- temp->AddThreat(pTarget, 1000000);//don't change target(healers)
- temp->AI()->AttackStart(pTarget);
+ temp->AddThreat(target, 1000000);//don't change target(healers)
+ temp->AI()->AttackStart(target);
}
}
ShadowimageTimer = 20000;
@@ -476,48 +476,48 @@ public:
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
+ void SpellHitTarget(Unit* target, const SpellEntry* spell)
{
switch(spell->Id)
{
case SPELL_BLAZE:
- pTarget->CastSpell(pTarget, SPELL_BLAZE_SUMMON, true);
+ target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
case SPELL_CONFLAGRATION:
case SPELL_FLAME_SEAR:
- HandleTouchedSpells(pTarget, SPELL_FLAME_TOUCHED);
+ HandleTouchedSpells(target, SPELL_FLAME_TOUCHED);
break;
case SPELL_SHADOW_NOVA:
- HandleTouchedSpells(pTarget, SPELL_DARK_TOUCHED);
+ HandleTouchedSpells(target, SPELL_DARK_TOUCHED);
break;
}
}
- void HandleTouchedSpells(Unit* pTarget, uint32 TouchedType)
+ void HandleTouchedSpells(Unit* target, uint32 TouchedType)
{
switch(TouchedType)
{
case SPELL_FLAME_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_DARK_TOUCHED))
+ if (target->HasAura(SPELL_DARK_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
+ target->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
}else
{
- pTarget->CastSpell(pTarget, SPELL_FLAME_TOUCHED, true);
+ target->CastSpell(target, SPELL_FLAME_TOUCHED, true);
}
}
break;
case SPELL_DARK_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_FLAME_TOUCHED))
+ if (target->HasAura(SPELL_FLAME_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
break;
}
@@ -601,10 +601,10 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_SHADOW_NOVA);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_SHADOW_NOVA);
ShadownovaTimer= 30000+(rand()%5000);
}
} else ShadownovaTimer -=diff;
@@ -616,16 +616,16 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_CONFLAGRATION);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_CONFLAGRATION);
ConflagrationTimer = 30000+(rand()%5000);
if (!SisterDeath)
{
- if (pTarget)
- DoScriptText(EMOTE_CONFLAGRATION, me, pTarget);
+ if (target)
+ DoScriptText(EMOTE_CONFLAGRATION, me, target);
DoScriptText(YELL_CANFLAGRATION, me);
}
@@ -701,20 +701,20 @@ public:
void EnterCombat(Unit* /*who*/){}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
+ void SpellHitTarget(Unit* target, const SpellEntry* spell)
{
switch(spell->Id)
{
case SPELL_SHADOW_FURY:
case SPELL_DARK_STRIKE:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_FLAME_TOUCHED))
+ if (target->HasAura(SPELL_FLAME_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
break;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index efa8a341b81..013de745585 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -293,20 +293,20 @@ public:
break;
case 2:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
- if (!pTarget)
- pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
+ if (!target)
+ target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
- if (!pTarget)
+ if (!target)
{
EnterEvadeMode();
return;
}
- Creature* Vapor = me->SummonCreature(MOB_VAPOR, pTarget->GetPositionX()-5+rand()%10, pTarget->GetPositionY()-5+rand()%10, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
+ Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (Vapor)
{
- Vapor->AI()->AttackStart(pTarget);
+ Vapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
@@ -320,22 +320,22 @@ public:
DespawnSummons(MOB_VAPOR_TRAIL);
//DoCast(me, SPELL_VAPOR_SELECT); need core support
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
- if (!pTarget)
- pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
+ if (!target)
+ target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
- if (!pTarget)
+ if (!target)
{
EnterEvadeMode();
return;
}
- //pTarget->CastSpell(pTarget, SPELL_VAPOR_SUMMON, true); need core support
- Creature* pVapor = me->SummonCreature(MOB_VAPOR, pTarget->GetPositionX()-5+rand()%10, pTarget->GetPositionY()-5+rand()%10, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
+ //pTarget->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
+ Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (pVapor)
{
if (pVapor->AI())
- pVapor->AI()->AttackStart(pTarget);
+ pVapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug
pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true);
@@ -350,20 +350,20 @@ public:
break;
case 5:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
- if (!pTarget)
- pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
+ if (!target)
+ target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
- if (!pTarget)
+ if (!target)
{
EnterEvadeMode();
return;
}
- breathX = pTarget->GetPositionX();
- breathY = pTarget->GetPositionY();
+ breathX = target->GetPositionX();
+ breathY = target->GetPositionY();
float x, y, z;
- pTarget->GetContactPoint(me, x, y, z, 70);
+ target->GetContactPoint(me, x, y, z, 70);
me->GetMotionMaster()->MovePoint(0, x, y, z+10);
break;
}
@@ -393,8 +393,8 @@ public:
uiFlightCount = 4;
break;
case 9:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO))
- DoStartMovement(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO))
+ DoStartMovement(target);
else
{
EnterEvadeMode();
@@ -447,8 +447,8 @@ public:
events.ScheduleEvent(EVENT_GAS_NOVA, urand(20000, 25000));
break;
case EVENT_ENCAPSULATE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true))
- DoCast(pTarget, SPELL_ENCAPSULATE_CHANNEL, false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true))
+ DoCast(target, SPELL_ENCAPSULATE_CHANNEL, false);
events.ScheduleEvent(EVENT_ENCAPSULATE, urand(25000, 30000));
break;
case EVENT_FLIGHT:
@@ -548,8 +548,8 @@ public:
void UpdateAI(const uint32 /*diff*/)
{
if (!me->getVictim())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ AttackStart(target);
}
};
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 39d1974a495..8b18129f5a0 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -645,9 +645,9 @@ public:
damage = 0;
}
- void KilledUnit(Unit* pTarget)
+ void KilledUnit(Unit* target)
{
- if (pTarget->GetGUID() == KalecGUID)
+ if (target->GetGUID() == KalecGUID)
{
TeleportAllPlayersBack();
if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
@@ -783,9 +783,9 @@ public:
if (AgonyCurseTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget) pTarget = me->getVictim();
- DoCast(pTarget, SPELL_AGONY_CURSE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target) target = me->getVictim();
+ DoCast(target, SPELL_AGONY_CURSE);
AgonyCurseTimer = 20000;
} else AgonyCurseTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index f258f1b7f31..674f3ab19ca 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -661,19 +661,19 @@ public:
for (uint8 i = 0; i < 4; ++i)
{
float x, y, z;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 z = 0; z < 6; ++z)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break;
}
- if (pTarget)
+ if (target)
{
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
- pSinisterReflection->SetDisplayId(pTarget->GetDisplayId());
- pSinisterReflection->AI()->AttackStart(pTarget);
+ pSinisterReflection->SetDisplayId(target->GetDisplayId());
+ pSinisterReflection->AI()->AttackStart(target);
}
}
}
@@ -842,16 +842,16 @@ public:
TimerIsDeactivated[TIMER_ORBS_EMPOWER] = true;
break;
case TIMER_ARMAGEDDON: //Phase 4
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 z = 0; z < 6; ++z)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break;
}
- if (pTarget)
+ if (target)
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
me->SummonCreature(CREATURE_ARMAGEDDON_TARGET, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
}
Timer[TIMER_ARMAGEDDON] = 2000; // No, I'm not kidding
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index 89c35cf6e71..0ec25a265fc 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -72,13 +72,13 @@ class boss_ironaya : public CreatureScript
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!pTarget || pTarget == me->getVictim())
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ if (!target || target == me->getVictim())
+ target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
- me->TauntApply(pTarget);
+ if (target)
+ me->TauntApply(target);
//Shouldn't cast this agian
bHasCastedKnockaway = true;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 3179ccc9949..5a16c21d21c 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -175,12 +175,12 @@ class instance_uldaman : public InstanceMapScript
{
for (std::vector<uint64>::const_iterator i = vStoneKeeper.begin(); i != vStoneKeeper.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || !target->isAlive() || target->getFaction() == 14)
continue;
- pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- pTarget->setFaction(14);
- pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ target->setFaction(14);
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return; // only want the first one we find
}
// if we get this far than all four are dead so open the door
@@ -196,11 +196,11 @@ class instance_uldaman : public InstanceMapScript
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || !target->isAlive() || target->getFaction() == 14)
continue;
- archaedas->CastSpell(pTarget, SPELL_AWAKEN_VAULT_WALKER, true);
- pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN, true);
+ archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
+ target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
return; // only want the first one we find
}
}
@@ -211,31 +211,31 @@ class instance_uldaman : public InstanceMapScript
// first despawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || target->isDead() || target->getFaction() != 14)
continue;
- pTarget->setDeathState(JUST_DIED);
- pTarget->RemoveCorpse();
+ target->setDeathState(JUST_DIED);
+ target->RemoveCorpse();
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || target->isDead() || target->getFaction() != 14)
continue;
- pTarget->setDeathState(JUST_DIED);
- pTarget->RemoveCorpse();
+ target->setDeathState(JUST_DIED);
+ target->RemoveCorpse();
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || target->isDead() || target->getFaction() != 14)
continue;
- pTarget->setDeathState(JUST_DIED);
- pTarget->RemoveCorpse();
+ target->setDeathState(JUST_DIED);
+ target->RemoveCorpse();
}
}
@@ -268,36 +268,36 @@ class instance_uldaman : public InstanceMapScript
// first respawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (pTarget && pTarget->isDead())
+ Creature* target = instance->GetCreature(*i);
+ if (target && target->isDead())
{
- pTarget->Respawn();
- pTarget->GetMotionMaster()->MoveTargetedHome();
- SetFrozenState(pTarget);
+ target->Respawn();
+ target->GetMotionMaster()->MoveTargetedHome();
+ SetFrozenState(target);
}
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (pTarget && pTarget->isDead())
+ Creature* target = instance->GetCreature(*i);
+ if (target && target->isDead())
{
- pTarget->Respawn();
- pTarget->GetMotionMaster()->MoveTargetedHome();
- SetFrozenState(pTarget);
+ target->Respawn();
+ target->GetMotionMaster()->MoveTargetedHome();
+ SetFrozenState(target);
}
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (pTarget && pTarget->isDead())
+ Creature* target = instance->GetCreature(*i);
+ if (target && target->isDead())
{
- pTarget->Respawn();
- pTarget->GetMotionMaster()->MoveTargetedHome();
- SetFrozenState(pTarget);
+ target->Respawn();
+ target->GetMotionMaster()->MoveTargetedHome();
+ SetFrozenState(target);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index e78a18fd6ce..6c7d986842d 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -81,13 +81,13 @@ class mob_jadespine_basilisk : public CreatureScript
//Stop attacking target thast asleep and pick new target
uiCslumberTimer = 28000;
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!pTarget || pTarget == me->getVictim())
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target || target == me->getVictim())
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- me->TauntApply(pTarget);
+ if (target)
+ me->TauntApply(target);
} else uiCslumberTimer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 06fc731b4ba..7d6b5c0de1c 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -258,17 +258,17 @@ class boss_akilzon : public CreatureScript
if (StormCount)
{
- Unit* pTarget = Unit::GetUnit(*me, CloudGUID);
- if (!pTarget || !pTarget->isAlive())
+ Unit* target = Unit::GetUnit(*me, CloudGUID);
+ if (!target || !target->isAlive())
{
EnterEvadeMode();
return;
}
else if (Unit* Cyclone = Unit::GetUnit(*me, CycloneGUID))
- Cyclone->CastSpell(pTarget, 25160, true); // keep casting or...
+ Cyclone->CastSpell(target, 25160, true); // keep casting or...
if (StormSequenceTimer <= diff)
- HandleStormSequence(pTarget);
+ HandleStormSequence(target);
else
StormSequenceTimer -= diff;
@@ -285,22 +285,22 @@ class boss_akilzon : public CreatureScript
if (StaticDisruption_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) pTarget = me->getVictim();
- TargetGUID = pTarget->GetGUID();
- DoCast(pTarget, SPELL_STATIC_DISRUPTION, false);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) target = me->getVictim();
+ TargetGUID = target->GetGUID();
+ DoCast(target, SPELL_STATIC_DISRUPTION, false);
me->SetInFront(me->getVictim());
StaticDisruption_Timer = (10+rand()%8)*1000; // < 20s
- /*if (float dist = me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f) dist = 5.0f;
+ /*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/
} else StaticDisruption_Timer -= diff;
if (GustOfWind_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) pTarget = me->getVictim();
- DoCast(pTarget, SPELL_GUST_OF_WIND);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) target = me->getVictim();
+ DoCast(target, SPELL_GUST_OF_WIND);
GustOfWind_Timer = (20+rand()%10)*1000; //20 to 30 seconds(bosskillers)
} else GustOfWind_Timer -= diff;
@@ -317,20 +317,20 @@ class boss_akilzon : public CreatureScript
}
if (ElectricalStorm_Timer <= diff) {
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
+ if (!target)
{
EnterEvadeMode();
return;
}
- pTarget->CastSpell(pTarget, 44007, true);//cloud visual
- DoCast(pTarget, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual
+ target->CastSpell(target, 44007, true);//cloud visual
+ DoCast(target, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual
float x, y, z;
- pTarget->GetPosition(x, y, z);
- if (pTarget)
+ target->GetPosition(x, y, z);
+ if (target)
{
- pTarget->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
- pTarget->SendMonsterMove(x, y, me->GetPositionZ()+15, 0);
+ target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
+ target->SendMonsterMove(x, y, me->GetPositionZ()+15, 0);
}
Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000);
if (Cloud)
@@ -362,11 +362,11 @@ class boss_akilzon : public CreatureScript
Unit* bird = Unit::GetUnit(*me, BirdGUIDs[i]);
if (!bird) //they despawned on die
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- x = pTarget->GetPositionX() + irand(-10, 10);
- y = pTarget->GetPositionY() + irand(-10, 10);
- z = pTarget->GetPositionZ() + urand(16, 20);
+ x = target->GetPositionX() + irand(-10, 10);
+ y = target->GetPositionY() + irand(-10, 10);
+ z = target->GetPositionZ() + urand(16, 20);
if (z > 95)
z = 95.0f - urand(0, 5);
}
@@ -426,8 +426,8 @@ class mob_akilzon_eagle : public CreatureScript
arrived = true;
if (TargetGUID)
{
- if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID))
- DoCast(pTarget, SPELL_EAGLE_SWOOP, true);
+ if (Unit* target = Unit::GetUnit(*me, TargetGUID))
+ DoCast(target, SPELL_EAGLE_SWOOP, true);
TargetGUID = 0;
me->SetSpeed(MOVE_RUN, 1.2f);
EagleSwoop_Timer = 5000 + rand()%5000;
@@ -443,23 +443,23 @@ class mob_akilzon_eagle : public CreatureScript
if (arrived)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
if (EagleSwoop_Timer)
{
- x = pTarget->GetPositionX() + irand(-10, 10);
- y = pTarget->GetPositionY() + irand(-10, 10);
- z = pTarget->GetPositionZ() + urand(10, 15);
+ x = target->GetPositionX() + irand(-10, 10);
+ y = target->GetPositionY() + irand(-10, 10);
+ z = target->GetPositionZ() + urand(10, 15);
if (z > 95)
z = 95.0f - urand(0, 5);
}
else
{
- pTarget->GetContactPoint(me, x, y, z);
+ target->GetContactPoint(me, x, y, z);
z += 2;
me->SetSpeed(MOVE_RUN, 5.0f);
- TargetGUID = pTarget->GetGUID();
+ TargetGUID = target->GetGUID();
}
me->GetMotionMaster()->MovePoint(0, x, y, z);
arrived = false;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 8b8a24226af..b14c6935d62 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -262,12 +262,12 @@ class boss_halazzi : public CreatureScript
if (ShockTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget->IsNonMeleeSpellCasted(false))
- DoCast(pTarget, SPELL_EARTHSHOCK);
+ if (target->IsNonMeleeSpellCasted(false))
+ DoCast(target, SPELL_EARTHSHOCK);
else
- DoCast(pTarget, SPELL_FLAMESHOCK);
+ DoCast(target, SPELL_FLAMESHOCK);
ShockTimer = 10000 + rand()%5000;
}
} else ShockTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index eabbab45a6d..1a4082855a9 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -391,9 +391,9 @@ class boss_hexlord_malacrass : public CreatureScript
if (SiphonSoul_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
Unit* trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
- if (!pTarget || !trigger)
+ if (!target || !trigger)
{
EnterEvadeMode();
return;
@@ -402,20 +402,20 @@ class boss_hexlord_malacrass : public CreatureScript
{
trigger->SetDisplayId(11686);
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- trigger->CastSpell(pTarget, SPELL_SIPHON_SOUL, true);
+ trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);
- //DoCast(pTarget, SPELL_SIPHON_SOUL, true);
- //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pTarget->GetGUID());
+ //DoCast(target, SPELL_SIPHON_SOUL, true);
+ //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
//me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);
- PlayerGUID = pTarget->GetGUID();
+ PlayerGUID = target->GetGUID();
PlayerAbility_Timer = urand(8000, 10000);
- PlayerClass = pTarget->getClass() - 1;
+ PlayerClass = target->getClass() - 1;
if (PlayerClass == CLASS_DRUID-1)
PlayerClass = CLASS_DRUID;
- else if (PlayerClass == CLASS_PRIEST-1 && pTarget->HasSpell(15473))
+ else if (PlayerClass == CLASS_PRIEST-1 && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec
@@ -424,8 +424,8 @@ class boss_hexlord_malacrass : public CreatureScript
if (PlayerAbility_Timer <= diff)
{
- //Unit* pTarget = Unit::GetUnit(*me, PlayerGUID);
- //if (pTarget && pTarget->isAlive())
+ //Unit* target = Unit::GetUnit(*me, PlayerGUID);
+ //if (target && target->isAlive())
//{
UseAbility();
PlayerAbility_Timer = urand(8000, 10000);
@@ -438,32 +438,32 @@ class boss_hexlord_malacrass : public CreatureScript
void UseAbility()
{
uint8 random = urand(0, 2);
- Unit* pTarget = NULL;
+ Unit* target = NULL;
switch(PlayerAbility[PlayerClass][random].target)
{
case ABILITY_TARGET_SELF:
- pTarget = me;
+ target = me;
break;
case ABILITY_TARGET_VICTIM:
- pTarget = me->getVictim();
+ target = me->getVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
- pTarget = DoSelectLowestHpFriendly(50, 0);
+ target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[PlayerClass][random].spell);
if (!templist.empty())
- pTarget = *(templist.begin());
+ target = *(templist.begin());
}
break;
}
- if (pTarget)
- DoCast(pTarget, PlayerAbility[PlayerClass][random].spell, false);
+ if (target)
+ DoCast(target, PlayerAbility[PlayerClass][random].spell, false);
}
};
@@ -511,8 +511,8 @@ class boss_thurg : public CreatureScript
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST);
if (!templist.empty())
{
- if (Unit* pTarget = *(templist.begin()))
- DoCast(pTarget, SPELL_BLOODLUST, false);
+ if (Unit* target = *(templist.begin()))
+ DoCast(target, SPELL_BLOODLUST, false);
}
bloodlust_timer = 12000;
} else bloodlust_timer -= diff;
@@ -585,26 +585,26 @@ class boss_alyson_antille : public CreatureScript
if (flashheal_timer <= diff)
{
- Unit* pTarget = DoSelectLowestHpFriendly(99, 30000);
- if (pTarget)
+ Unit* target = DoSelectLowestHpFriendly(99, 30000);
+ if (target)
{
- if (pTarget->IsWithinDistInMap(me, 50))
- DoCast(pTarget, SPELL_FLASH_HEAL, false);
+ if (target->IsWithinDistInMap(me, 50))
+ DoCast(target, SPELL_FLASH_HEAL, false);
else
{
// bugged
//me->GetMotionMaster()->Clear();
- //me->GetMotionMaster()->MoveChase(pTarget, 20);
+ //me->GetMotionMaster()->MoveChase(target, 20);
}
}
else
{
if (urand(0, 1))
- pTarget = DoSelectLowestHpFriendly(50, 0);
+ target = DoSelectLowestHpFriendly(50, 0);
else
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_DISPEL_MAGIC, false);
}
flashheal_timer = 2500;
} else flashheal_timer -= diff;
@@ -613,9 +613,9 @@ class boss_alyson_antille : public CreatureScript
{
if (urand(0, 1))
{
- Unit* pTarget = SelectTarget();
+ Unit* target = SelectTarget();
- DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
+ DoCast(target, SPELL_DISPEL_MAGIC, false);
}
else
me->CastSpell(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DISPEL_MAGIC, false);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 2b93d4a6d57..1ba92565be2 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -181,11 +181,11 @@ class boss_janalai : public CreatureScript
// DoZoneInCombat();
}
- void DamageDealt(Unit* pTarget, uint32 &damage, DamageEffectType /*damagetype*/)
+ void DamageDealt(Unit* target, uint32 &damage, DamageEffectType /*damagetype*/)
{
if (isFlameBreathing)
{
- if (!me->HasInArc(M_PI/6, pTarget))
+ if (!me->HasInArc(M_PI/6, target))
damage = 0;
}
}
@@ -420,11 +420,11 @@ class boss_janalai : public CreatureScript
if (FireBreathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->AttackStop();
me->GetMotionMaster()->Clear();
- DoCast(pTarget, SPELL_FLAME_BREATH, false);
+ DoCast(target, SPELL_FLAME_BREATH, false);
me->StopMoving();
isFlameBreathing = true;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index ab4cb968336..812e1e79b4f 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -155,7 +155,7 @@ class boss_nalorakk : public CreatureScript
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); // TODO: find the correct equipment id
}
- void SendAttacker(Unit* pTarget)
+ void SendAttacker(Unit* target)
{
std::list<Creature*> templist;
float x, y, z;
@@ -183,7 +183,7 @@ class boss_nalorakk : public CreatureScript
if ((*i) && me->IsWithinDistInMap((*i), 25))
{
(*i)->SetNoCallAssistance(true);
- (*i)->AI()->AttackStart(pTarget);
+ (*i)->AI()->AttackStart(target);
}
}
}
@@ -414,9 +414,9 @@ class boss_nalorakk : public CreatureScript
{
me->MonsterYell(YELL_SURGE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_YELL_SURGE);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
- if (pTarget)
- DoCast(pTarget, SPELL_SURGE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
+ if (target)
+ DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
} else Surge_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index f6cba9fea79..9a54716ca02 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -435,8 +435,8 @@ class boss_zuljin : public CreatureScript
if (Grievous_Throw_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_GRIEVOUS_THROW, false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_GRIEVOUS_THROW, false);
Grievous_Throw_Timer = 10000;
} else Grievous_Throw_Timer -= diff;
break;
@@ -463,11 +463,11 @@ class boss_zuljin : public CreatureScript
{
if (!TankGUID)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
TankGUID = me->getVictim()->GetGUID();
me->SetSpeed(MOVE_RUN, 5.0f);
- AttackStart(pTarget); // change victim
+ AttackStart(target); // change victim
Claw_Rage_Timer = 0;
Claw_Loop_Timer = 500;
Claw_Counter = 0;
@@ -477,15 +477,15 @@ class boss_zuljin : public CreatureScript
{
if (Claw_Loop_Timer <= diff)
{
- Unit* pTarget = me->getVictim();
- if (!pTarget || !pTarget->isTargetableForAttack()) pTarget = Unit::GetUnit(*me, TankGUID);
- if (!pTarget || !pTarget->isTargetableForAttack()) pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = me->getVictim();
+ if (!target || !target->isTargetableForAttack()) target = Unit::GetUnit(*me, TankGUID);
+ if (!target || !target->isTargetableForAttack()) target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- AttackStart(pTarget);
- if (me->IsWithinMeleeRange(pTarget))
+ AttackStart(target);
+ if (me->IsWithinMeleeRange(target))
{
- DoCast(pTarget, SPELL_CLAW_RAGE_DAMAGE, true);
+ DoCast(target, SPELL_CLAW_RAGE_DAMAGE, true);
++Claw_Counter;
if (Claw_Counter == 12)
{
@@ -501,7 +501,7 @@ class boss_zuljin : public CreatureScript
}
else
{
- EnterEvadeMode(); // if (pTarget)
+ EnterEvadeMode(); // if (target)
return;
}
} else Claw_Loop_Timer -= diff;
@@ -512,28 +512,28 @@ class boss_zuljin : public CreatureScript
{
if (!TankGUID)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
TankGUID = me->getVictim()->GetGUID();
me->SetSpeed(MOVE_RUN, 5.0f);
- AttackStart(pTarget); // change victim
+ AttackStart(target); // change victim
Lynx_Rush_Timer = 0;
Claw_Counter = 0;
}
}
else if (!Lynx_Rush_Timer)
{
- Unit* pTarget = me->getVictim();
- if (!pTarget || !pTarget->isTargetableForAttack())
+ Unit* target = me->getVictim();
+ if (!target || !target->isTargetableForAttack())
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ AttackStart(target);
}
- if (pTarget)
+ if (target)
{
- if (me->IsWithinMeleeRange(pTarget))
+ if (me->IsWithinMeleeRange(target))
{
- DoCast(pTarget, SPELL_LYNX_RUSH_DAMAGE, true);
+ DoCast(target, SPELL_LYNX_RUSH_DAMAGE, true);
++Claw_Counter;
if (Claw_Counter == 9)
{
@@ -548,7 +548,7 @@ class boss_zuljin : public CreatureScript
}
else
{
- EnterEvadeMode(); // if (pTarget)
+ EnterEvadeMode(); // if (target)
return;
}
} //if (TankGUID)
@@ -564,15 +564,15 @@ class boss_zuljin : public CreatureScript
if (Pillar_Of_Fire_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SUMMON_PILLAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SUMMON_PILLAR);
Pillar_Of_Fire_Timer = 10000;
} else Pillar_Of_Fire_Timer -= diff;
if (Flame_Breath_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- me->SetInFront(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ me->SetInFront(target);
DoCast(me, SPELL_FLAME_BREATH);
Flame_Breath_Timer = 10000;
} else Flame_Breath_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 005f84f7494..6b4dbf41121 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -242,8 +242,8 @@ class boss_arlokk : public CreatureScript
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ AttackStart(target);
m_bIsPhaseTwo = true;
m_bIsVanished = false;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index fe5e8a98476..e01dafd4777 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -66,14 +66,14 @@ class boss_grilek : public CreatureScript
{
DoCast(me, SPELL_AVARTAR);
- Unit* pTarget = NULL;
+ Unit* target = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
- if (pTarget)
- AttackStart(pTarget);
+ if (target)
+ AttackStart(target);
Avartar_Timer = 25000 + rand()%10000;
} else Avartar_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
index b7f493b738e..9a7a21fb46c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
@@ -132,8 +132,8 @@ class boss_hakkar : public CreatureScript
//CauseInsanity_Timer
/*if (CauseInsanity_Timer <= diff)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CAUSEINSANITY);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CAUSEINSANITY);
CauseInsanity_Timer = 35000 + rand()%8000;
} else CauseInsanity_Timer -= diff;*/
@@ -141,8 +141,8 @@ class boss_hakkar : public CreatureScript
//WillOfHakkar_Timer
if (WillOfHakkar_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_WILLOFHAKKAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_WILLOFHAKKAR);
WillOfHakkar_Timer = 25000 + rand()%10000;
} else WillOfHakkar_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
index 1e2b990eb5b..b8f4b0a50a1 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
@@ -81,16 +81,16 @@ class boss_hazzarah : public CreatureScript
{
//We will summon 3 illusions that will spawn on a random gamer and attack this gamer
//We will just use one model for the beginning
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 i = 0; i < 3; ++i)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
- Creature* Illusion = me->SummonCreature(15163, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ Creature* Illusion = me->SummonCreature(15163, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Illusion)
- Illusion->AI()->AttackStart(pTarget);
+ Illusion->AI()->AttackStart(target);
}
Illusions_Timer = 15000 + rand()%10000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index 21b513739a5..a1421f7cfba 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -113,10 +113,10 @@ class boss_jeklik : public CreatureScript
{
if (Charge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_CHARGE);
- AttackStart(pTarget);
+ DoCast(target, SPELL_CHARGE);
+ AttackStart(target);
}
Charge_Timer = 15000 + rand()%15000;
@@ -136,25 +136,25 @@ class boss_jeklik : public CreatureScript
if (SpawnBats_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Bat = NULL;
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
SpawnBats_Timer = 60000;
} else SpawnBats_Timer -= diff;
@@ -165,9 +165,9 @@ class boss_jeklik : public CreatureScript
{
if (PhaseTwo && ShadowWordPain_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_SHADOW_WORD_PAIN);
+ DoCast(target, SPELL_SHADOW_WORD_PAIN);
ShadowWordPain_Timer = 12000 + rand()%6000;
}
}ShadowWordPain_Timer -=diff;
@@ -194,13 +194,13 @@ class boss_jeklik : public CreatureScript
if (SpawnFlyingBats_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
- Creature* FlyingBat = me->SummonCreature(14965, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (FlyingBat)
- FlyingBat->AI()->AttackStart(pTarget);
+ FlyingBat->AI()->AttackStart(target);
SpawnFlyingBats_Timer = 10000 + rand()%5000;
} else SpawnFlyingBats_Timer -=diff;
@@ -264,9 +264,9 @@ class mob_batrider : public CreatureScript
//Bomb_Timer
if (Bomb_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_BOMB);
+ DoCast(target, SPELL_BOMB);
Bomb_Timer = 5000;
}
} else Bomb_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 81bd6ba9032..51db392d3a6 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -108,13 +108,13 @@ class boss_jindo : public CreatureScript
//Casting the delusion curse with a shade. So shade will attack the same target with the curse.
if (Delusions_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_DELUSIONSOFJINDO);
+ DoCast(target, SPELL_DELUSIONSOFJINDO);
- Creature* Shade = me->SummonCreature(14986, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Shade)
- Shade->AI()->AttackStart(pTarget);
+ Shade->AI()->AttackStart(target);
}
Delusions_Timer = 4000 + rand()%8000;
@@ -123,43 +123,43 @@ class boss_jindo : public CreatureScript
//Teleporting a random gamer and spawning 9 skeletons that will attack this gamer
if (Teleport_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
- DoTeleportPlayer(pTarget, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
+ DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(pTarget, -100);
+ DoModifyThreatPercent(target, -100);
Creature* Skeletons;
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()-2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+4, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()-4, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()+2, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()-2, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()+4, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()-4, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+3, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
+ Skeletons->AI()->AttackStart(target);
}
Teleport_Timer = 15000 + rand()%8000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index 26d7a52f09c..ca34747f8a3 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -118,37 +118,37 @@ class boss_marli : public CreatureScript
{
DoScriptText(SAY_SPIDER_SPAWN, me);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
Creature* Spider = NULL;
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider->AI()->AttackStart(target);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider->AI()->AttackStart(target);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider->AI()->AttackStart(target);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
+ Spider->AI()->AttackStart(target);
Spawned = true;
} else SpawnStartSpiders_Timer -= diff;
if (SpawnSpider_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
- Creature* Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
+ Spider->AI()->AttackStart(target);
SpawnSpider_Timer = 12000 + rand()%5000;
} else SpawnSpider_Timer -= diff;
@@ -173,21 +173,21 @@ class boss_marli : public CreatureScript
{
if (Charge_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
int i = 0;
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
- if (pTarget && pTarget->getPowerType() == POWER_MANA)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
+ if (target && target->getPowerType() == POWER_MANA)
i = 3;
}
- if (pTarget)
+ if (target)
{
- DoCast(pTarget, SPELL_CHARGE);
- //me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0);
- //me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1);
- AttackStart(pTarget);
+ DoCast(target, SPELL_CHARGE);
+ //me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
+ //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
+ AttackStart(target);
}
Charge_Timer = 8000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index c05bc2e6fcb..d8ed6394e4c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -92,12 +92,12 @@ class boss_renataki : public CreatureScript
{
if (Ambush_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
- DoCast(pTarget, SPELL_AMBUSH);
+ DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
+ DoCast(target, SPELL_AMBUSH);
}
Ambushed = true;
@@ -126,14 +126,14 @@ class boss_renataki : public CreatureScript
{
if (Aggro_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
- if (pTarget)
- AttackStart(pTarget);
+ if (target)
+ AttackStart(target);
Aggro_Timer = 7000 + rand()%13000;
} else Aggro_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 1b5beea9c35..12540d6d7fb 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -219,11 +219,11 @@ class boss_thekal : public CreatureScript
{
if (Charge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_CHARGE);
+ DoCast(target, SPELL_CHARGE);
DoResetThreat();
- AttackStart(pTarget);
+ AttackStart(target);
}
Charge_Timer = 15000 + rand()%7000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
index 9857ba68ffc..7288d063c21 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
@@ -70,9 +70,9 @@ class boss_wushoolay : public CreatureScript
//LightningWave_Timer
if (LightningWave_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_LIGHTNINGWAVE);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_LIGHTNINGWAVE);
LightningWave_Timer = 12000 + rand()%4000;
} else LightningWave_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
index 96c709c8251..b9d791b9af8 100644
--- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
@@ -259,10 +259,10 @@ public:
me->setFaction(FACTION_HOSTILE);
questPhase = 0;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- me->AddThreat(pTarget, 5000000.0f);
- AttackStart(pTarget);
+ me->AddThreat(target, 5000000.0f);
+ AttackStart(target);
}
}
else
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index 2c211b260c4..63b48ad5568 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -290,20 +290,20 @@ public:
if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
{
Player* player = NULL;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
if (PlayerGUID)
{
player = Unit::GetPlayer(*me, PlayerGUID);
if (player)
- pTarget = RAND((Unit*)me, (Unit*)player);
+ target = RAND((Unit*)me, (Unit*)player);
} else
- pTarget = me;
+ target = me;
- if (pTarget)
+ if (target)
{
pSummoned->setFaction(168);
- pSummoned->AddThreat(pTarget, 32.0f);
- pSummoned->AI()->AttackStart(pTarget);
+ pSummoned->AddThreat(target, 32.0f);
+ pSummoned->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index bbc3e45d454..042c8f695c7 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -107,11 +107,11 @@ public:
{
if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
{
- if (Unit* pTarget = Unit::GetUnit(*summoned, targetGUID))
+ if (Unit* target = Unit::GetUnit(*summoned, targetGUID))
{
- pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0);
- pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
- summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false);
+ target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0);
+ target->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
+ summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);