diff options
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
66 files changed, 672 insertions, 672 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp index e97a0fd4ab4..1edb5d99463 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp @@ -83,8 +83,8 @@ public: //CurseOfTongues_Timer if (CurseOfTongues_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_CURSEOFTONGUES); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_CURSEOFTONGUES); CurseOfTongues_Timer = 18000; } else CurseOfTongues_Timer -= diff; @@ -105,8 +105,8 @@ public: //EnvelopingWeb_Timer if (EnvelopingWeb_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_ENVELOPINGWEB); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_ENVELOPINGWEB); EnvelopingWeb_Timer = 12000; } else EnvelopingWeb_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp index ac5c0b70fd4..3ff21b428d6 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp @@ -81,8 +81,8 @@ public: if (HandOfThaurissan_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_HANDOFTHAURISSAN); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_HANDOFTHAURISSAN); //3 Hands of Thaurissan will be casted //if (Counter < 3) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp index ab6a2918ad4..5b7ce8bd760 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp @@ -73,16 +73,16 @@ public: //ShadowWordPain_Timer if (ShadowWordPain_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_SHADOWWORDPAIN); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_SHADOWWORDPAIN); ShadowWordPain_Timer = 7000; } else ShadowWordPain_Timer -= diff; //ManaBurn_Timer if (ManaBurn_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_MANABURN); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_MANABURN); ManaBurn_Timer = 10000; } else ManaBurn_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index 5517e5d5345..16fdae555a2 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -222,8 +222,8 @@ public: //Immolate_Timer if (Immolate_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_IMMOLATE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_IMMOLATE); Immolate_Timer = 25000; } else Immolate_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp index f93775a006e..9a5956f41b1 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp @@ -378,8 +378,8 @@ public: { boss->setFaction(FACTION_HOSTILE); boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - if (Unit* pTarget = boss->SelectNearestTarget(500)) - boss->AI()->AttackStart(pTarget); + if (Unit* target = boss->SelectNearestTarget(500)) + boss->AI()->AttackStart(target); } } } diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp index 922fb5cd5c1..71ce5c8d48e 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp @@ -86,8 +86,8 @@ public: events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45*IN_MILLISECONDS); break; case EVENT_HEX: - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_HEX); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_HEX); events.ScheduleEvent(EVENT_HEX, 15*IN_MILLISECONDS); break; case EVENT_CLEAVE: diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp index 1a6072c1d3a..d74c075b05a 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp @@ -262,7 +262,7 @@ public: && pUnit->HasAura(SPELL_BROODAF_GREEN)) { //pTarget->RemoveAllAuras(); - //DoCast(pTarget, SPELL_CHROMATIC_MUT_1); + //DoCast(target, SPELL_CHROMATIC_MUT_1); //Chromatic mutation is causing issues //Assuming it is caused by a lack of core support for Charm diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp index effcb5293dd..b4ccc8544a1 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp @@ -114,8 +114,8 @@ public: // Aura Check. If the gamer is affected by confliguration we attack a random gamer. if (me->getVictim() && me->getVictim()->HasAura(SPELL_CONFLAGRATION)) - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) - me->TauntApply(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) + me->TauntApply(target); DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp index c8eb2da6e88..1f7683500b0 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp @@ -115,10 +115,10 @@ public: DoingSpeech = false; } - void BeginSpeech(Unit* pTarget) + void BeginSpeech(Unit* target) { //Stand up and begin speach - PlayerGUID = pTarget->GetGUID(); + PlayerGUID = target->GetGUID(); //10 seconds DoScriptText(SAY_LINE1, me); @@ -208,18 +208,18 @@ public: //BurningAdrenalineCaster_Timer if (BurningAdrenalineCaster_Timer <= diff) { - Unit* pTarget = NULL; + Unit* target = NULL; uint8 i = 0; while (i < 3) // max 3 tries to get a random target with power_mana { ++i; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader - if (pTarget && pTarget->getPowerType() == POWER_MANA) + target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader + if (target && target->getPowerType() == POWER_MANA) i = 3; } - if (pTarget) // cast on self (see below) - pTarget->CastSpell(pTarget, SPELL_BURNINGADRENALINE, 1); + if (target) // cast on self (see below) + target->CastSpell(target, SPELL_BURNINGADRENALINE, 1); BurningAdrenalineCaster_Timer = 15000; } else BurningAdrenalineCaster_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp index 5e080e485c1..53985ce9e58 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp @@ -224,7 +224,7 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } - void BeginEvent(Player* pTarget) + void BeginEvent(Player* target) { DoScriptText(SAY_GAMESBEGIN_2, me); @@ -240,7 +240,7 @@ public: me->SetUInt32Value(UNIT_NPC_FLAGS, 0); me->setFaction(103); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - AttackStart(pTarget); + AttackStart(target); } void EnterCombat(Unit* /*who*/) @@ -269,8 +269,8 @@ public: //ShadowBoltTimer if (ShadowBoltTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_SHADOWBOLT); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_SHADOWBOLT); ShadowBoltTimer = urand(3000, 10000); } else ShadowBoltTimer -= diff; @@ -278,8 +278,8 @@ public: //FearTimer if (FearTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_FEAR); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_FEAR); FearTimer = 10000 + (rand()%10000); } else FearTimer -= diff; @@ -290,7 +290,7 @@ public: //Spawn 2 random types of creatures at the 2 locations uint32 CreatureID; Creature* Spawned = NULL; - Unit* pTarget = NULL; + Unit* target = NULL; //1 in 3 chance it will be a chromatic if (urand(0, 2) == 0) @@ -302,10 +302,10 @@ public: //Spawn Creature and force it to start attacking a random target Spawned = me->SummonCreature(CreatureID, ADD_X1, ADD_Y1, ADD_Z1, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (pTarget && Spawned) + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (target && Spawned) { - Spawned->AI()->AttackStart(pTarget); + Spawned->AI()->AttackStart(target); Spawned->setFaction(103); } @@ -318,10 +318,10 @@ public: ++SpawnedAdds; Spawned = me->SummonCreature(CreatureID, ADD_X2, ADD_Y2, ADD_Z2, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (pTarget && Spawned) + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (target && Spawned) { - Spawned->AI()->AttackStart(pTarget); + Spawned->AI()->AttackStart(target); Spawned->setFaction(103); } @@ -346,10 +346,10 @@ public: //Spawn nef and have him attack a random target Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN, NEF_X, NEF_Y, NEF_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (pTarget && Nefarian) + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (target && Nefarian) { - Nefarian->AI()->AttackStart(pTarget); + Nefarian->AI()->AttackStart(target); Nefarian->setFaction(103); NefarianGUID = Nefarian->GetGUID(); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp index 65a122798fe..423b73eed49 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp @@ -132,13 +132,13 @@ public: { //Summon Astral Flare Creature* AstralFlare = DoSpawnCreature(17096, float(rand()%37), float(rand()%37), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (AstralFlare && pTarget) + if (AstralFlare && target) { AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false); - AstralFlare->AI()->AttackStart(pTarget); + AstralFlare->AI()->AttackStart(target); } //Reduce Mana by 10% of max health @@ -184,8 +184,8 @@ public: else HatefulBoltTimer = 15000; - if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1)) - DoCast(pTarget, SPELL_HATEFUL_BOLT); + if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1)) + DoCast(target, SPELL_HATEFUL_BOLT); } else HatefulBoltTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp index cdf63ee0edc..8db9221c764 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp @@ -115,16 +115,16 @@ public: if (Holyfire_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_HOLYFIRE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_HOLYFIRE); Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row! } else Holyfire_Timer -= diff; if (Holywrath_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_HOLYWRATH); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_HOLYWRATH); Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice } else Holywrath_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 283cbb7fdf7..4fc4d56d912 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -276,20 +276,20 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff) { if (ChargeTimer <= diff) { - Unit* pTarget = NULL; + Unit* target = NULL; std::list<HostileReference *> t_list = me->getThreatManager().getThreatList(); std::vector<Unit* > target_list; for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()); - if (pTarget && !pTarget->IsWithinDist(me, ATTACK_DISTANCE, false)) - target_list.push_back(pTarget); - pTarget = NULL; + target = Unit::GetUnit(*me, (*itr)->getUnitGuid()); + if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false)) + target_list.push_back(target); + target = NULL; } if (!target_list.empty()) - pTarget = *(target_list.begin()+rand()%target_list.size()); + target = *(target_list.begin()+rand()%target_list.size()); - DoCast(pTarget, SPELL_BERSERKER_CHARGE); + DoCast(target, SPELL_BERSERKER_CHARGE); ChargeTimer = 20000; } else ChargeTimer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp index ff80d63e0de..14cfd95fae4 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp @@ -284,9 +284,9 @@ public: if (Blind_Timer <= diff) { - std::list<Unit*> pTargets; - SelectTargetList(pTargets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true); - for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i) + std::list<Unit*> targets; + SelectTargetList(targets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true); + for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i) if (!me->IsWithinMeleeRange(*i)) { DoCast(*i, SPELL_BLIND); @@ -302,8 +302,8 @@ public: { DoScriptText(RAND(SAY_SPECIAL_1, SAY_SPECIAL_2), me); - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - pTarget->CastSpell(pTarget, SPELL_GARROTE, true); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + target->CastSpell(target, SPELL_GARROTE, true); InVanish = false; } else Wait_Timer -= diff; @@ -449,17 +449,17 @@ public: if (ManaBurn_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - if (pTarget->getPowerType() == POWER_MANA) - DoCast(pTarget, SPELL_MANABURN); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (target->getPowerType() == POWER_MANA) + DoCast(target, SPELL_MANABURN); ManaBurn_Timer = 5000; // 3 sec cast } else ManaBurn_Timer -= diff; if (ShadowWordPain_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - DoCast(pTarget, SPELL_SWPAIN); + DoCast(target, SPELL_SWPAIN); ShadowWordPain_Timer = 7000; } } else ShadowWordPain_Timer -= diff; @@ -573,9 +573,9 @@ public: if (GreaterHeal_Timer <= diff) { - Unit* pTarget = SelectGuestTarget(); + Unit* target = SelectGuestTarget(); - DoCast(pTarget, SPELL_GREATERHEAL); + DoCast(target, SPELL_GREATERHEAL); GreaterHeal_Timer = 17000; } else GreaterHeal_Timer -= diff; @@ -587,8 +587,8 @@ public: if (DispelMagic_Timer <= diff) { - if (Unit* pTarget = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))) - DoCast(pTarget, SPELL_DISPELMAGIC); + if (Unit* target = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))) + DoCast(target, SPELL_DISPELMAGIC); DispelMagic_Timer = 25000; } else DispelMagic_Timer -= diff; @@ -644,26 +644,26 @@ public: if (HolyLight_Timer <= diff) { - Unit* pTarget = SelectGuestTarget(); + Unit* target = SelectGuestTarget(); - DoCast(pTarget, SPELL_HOLYLIGHT); + DoCast(target, SPELL_HOLYLIGHT); HolyLight_Timer = 10000; } else HolyLight_Timer -= diff; if (GreaterBless_Timer <= diff) { - Unit* pTarget = SelectGuestTarget(); + Unit* target = SelectGuestTarget(); - DoCast(pTarget, SPELL_GREATERBLESSOFMIGHT); + DoCast(target, SPELL_GREATERBLESSOFMIGHT); GreaterBless_Timer = 50000; } else GreaterBless_Timer -= diff; if (Cleanse_Timer <= diff) { - Unit* pTarget = SelectGuestTarget(); + Unit* target = SelectGuestTarget(); - DoCast(pTarget, SPELL_CLEANSE); + DoCast(target, SPELL_CLEANSE); Cleanse_Timer = 10000; } else Cleanse_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index 1e06cdf1eb4..c970bb7152d 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -96,9 +96,9 @@ public: uint64 BeamerGUID[3]; // guid's of auxiliary beaming portals uint64 BeamTarget[3]; // guid's of portals' current targets - bool IsBetween(WorldObject* u1, WorldObject *pTarget, WorldObject* u2) // the in-line checker + bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker { - if (!u1 || !u2 || !pTarget) + if (!u1 || !u2 || !target) return false; float xn, yn, xp, yp, xh, yh; @@ -106,8 +106,8 @@ public: yn = u1->GetPositionY(); xp = u2->GetPositionX(); yp = u2->GetPositionY(); - xh = pTarget->GetPositionX(); - yh = pTarget->GetPositionY(); + xh = target->GetPositionX(); + yh = target->GetPositionY(); // check if target is between (not checking distance from the beam yet) if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp)) @@ -169,7 +169,7 @@ public: // the one who's been casted upon before Unit* current = Unit::GetUnit(*portal, BeamTarget[j]); // temporary store for the best suitable beam reciever - Unit* pTarget = me; + Unit* target = me; if (Map* map = me->GetMap()) { @@ -180,41 +180,41 @@ public: { Player* p = i->getSource(); if (p && p->isAlive() // alive - && (!pTarget || pTarget->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best + && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best && !p->HasAura(PlayerDebuff[j], 0) // not exhausted && !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam && !p->HasAura(PlayerBuff[(j+2)%3], 0) && IsBetween(me, p, portal)) // on the beam - pTarget = p; + target = p; } } // buff the target - if (pTarget->GetTypeId() == TYPEID_PLAYER) - pTarget->AddAura(PlayerBuff[j], pTarget); + if (target->GetTypeId() == TYPEID_PLAYER) + target->AddAura(PlayerBuff[j], target); else - pTarget->AddAura(NetherBuff[j], pTarget); + target->AddAura(NetherBuff[j], target); // cast visual beam on the chosen target if switched // simple target switching isn't working -> using BeamerGUID to cast (workaround) - if (!current || pTarget != current) + if (!current || target != current) { - BeamTarget[j] = pTarget->GetGUID(); + BeamTarget[j] = target->GetGUID(); // remove currently beaming portal if (Creature* beamer = Unit::GetCreature(*portal, BeamerGUID[j])) { - beamer->CastSpell(pTarget, PortalBeam[j], false); + beamer->CastSpell(target, PortalBeam[j], false); beamer->DisappearAndDie(); BeamerGUID[j] = 0; } // create new one and start beaming on the target if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000)) { - beamer->CastSpell(pTarget, PortalBeam[j], false); + beamer->CastSpell(target, PortalBeam[j], false); BeamerGUID[j] = beamer->GetGUID(); } } // aggro target if Red Beam - if (j == RED_PORTAL && me->getVictim() != pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - me->getThreatManager().addThreat(pTarget, 100000.0f+DoGetThreat(me->getVictim())); + if (j == RED_PORTAL && me->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER) + me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->getVictim())); } } @@ -314,8 +314,8 @@ public: // Netherbreath if (NetherbreathTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true)) - DoCast(pTarget, SPELL_NETHERBREATH); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true)) + DoCast(target, SPELL_NETHERBREATH); NetherbreathTimer = urand(5000, 7000); } else NetherbreathTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 5cd9f80217c..e691bbbb95f 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -321,23 +321,23 @@ public: if (CharredEarthTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_CHARRED_EARTH); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_CHARRED_EARTH); CharredEarthTimer = 20000; } else CharredEarthTimer -= diff; if (TailSweepTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - if (!me->HasInArc(M_PI, pTarget)) - DoCast(pTarget, SPELL_TAIL_SWEEP); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (!me->HasInArc(M_PI, target)) + DoCast(target, SPELL_TAIL_SWEEP); TailSweepTimer = 15000; } else TailSweepTimer -= diff; if (SearingCindersTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_SEARING_CINDERS); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_SEARING_CINDERS); SearingCindersTimer = 10000; } else SearingCindersTimer -= diff; @@ -378,8 +378,8 @@ public: if (DistractingAshTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_DISTRACTING_ASH); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_DISTRACTING_ASH); DistractingAshTimer = 2000; //timer wrong } else DistractingAshTimer -= diff; } @@ -395,8 +395,8 @@ public: if (FireballBarrageTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0)) - DoCast(pTarget, SPELL_FIREBALL_BARRAGE); + if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0)) + DoCast(target, SPELL_FIREBALL_BARRAGE); FireballBarrageTimer = 20000; } else FireballBarrageTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 24352f93027..f9f26bcd2c4 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -319,9 +319,9 @@ public: std::list<HostileReference *>::const_iterator itr = t_list.begin(); std::advance(itr, 1); for (; itr != t_list.end(); ++itr) //store the threat list in a different container - if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid())) - if (pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER) - targets.push_back(pTarget); + if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + if (target->isAlive() && target->GetTypeId() == TYPEID_PLAYER) + targets.push_back(target); //cut down to size if we have more than 5 targets while (targets.size() > 5) @@ -329,13 +329,13 @@ public: uint32 i = 0; for (std::vector<Unit* >::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i) - if (Unit* pTarget = *iter) + if (Unit* target = *iter) { - enfeeble_targets[i] = pTarget->GetGUID(); - enfeeble_health[i] = pTarget->GetHealth(); + enfeeble_targets[i] = target->GetGUID(); + enfeeble_health[i] = target->GetHealth(); - pTarget->CastSpell(pTarget, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID()); - pTarget->SetHealth(1); + target->CastSpell(target, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID()); + target->SetHealth(1); } } @@ -343,9 +343,9 @@ public: { for (uint8 i = 0; i < 5; ++i) { - Unit* pTarget = Unit::GetUnit(*me, enfeeble_targets[i]); - if (pTarget && pTarget->isAlive()) - pTarget->SetHealth(enfeeble_health[i]); + Unit* target = Unit::GetUnit(*me, enfeeble_targets[i]); + if (target && target->isAlive()) + target->SetHealth(enfeeble_health[i]); enfeeble_targets[i] = 0; enfeeble_health[i] = 0; } @@ -449,7 +449,7 @@ public: DoScriptText(SAY_AXE_TOSS2, me); - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); for (uint8 i = 0; i < 2; ++i) { Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); @@ -458,12 +458,12 @@ public: axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); axe->setFaction(me->getFaction()); axes[i] = axe->GetGUID(); - if (pTarget) + if (target) { - axe->AI()->AttackStart(pTarget); - //axe->getThreatManager().tauntApply(pTarget); //Taunt Apply and fade out does not work properly + axe->AI()->AttackStart(target); + //axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly // So we'll use a hack to add a lot of threat to our target - axe->AddThreat(pTarget, 10000000.0f); + axe->AddThreat(target, 10000000.0f); } } } @@ -494,7 +494,7 @@ public: { AxesTargetSwitchTimer = urand(7500, 20000); - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { for (uint8 i = 0; i < 2; ++i) { @@ -502,10 +502,10 @@ public: { if (axe->getVictim()) DoModifyThreatPercent(axe->getVictim(), -100); - if (pTarget) - axe->AddThreat(pTarget, 1000000.0f); + if (target) + axe->AddThreat(target, 1000000.0f); //axe->getThreatManager().tauntFadeOut(axe->getVictim()); - //axe->getThreatManager().tauntApply(pTarget); + //axe->getThreatManager().tauntApply(target); } } } @@ -513,8 +513,8 @@ public: if (AmplifyDamageTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_AMPLIFY_DAMAGE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_AMPLIFY_DAMAGE); AmplifyDamageTimer = urand(20000, 30000); } else AmplifyDamageTimer -= diff; } @@ -536,14 +536,14 @@ public: { if (SWPainTimer <= diff) { - Unit* pTarget = NULL; + Unit* target = NULL; if (phase == 1) - pTarget = me->getVictim(); // the tank + target = me->getVictim(); // the tank else // anyone but the tank - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); + target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); - if (pTarget) - DoCast(pTarget, SPELL_SW_PAIN); + if (target) + DoCast(target, SPELL_SW_PAIN); SWPainTimer = 20000; } else SWPainTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index 1a5382356ff..a0daa2b5cf7 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -195,10 +195,10 @@ public: //store the threat list in a different container for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()); + Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()); //only on alive players - if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER) - targets.push_back(pTarget); + if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER) + targets.push_back(target); } //cut down to size if we have more than 3 targets @@ -309,8 +309,8 @@ public: { if (!me->IsNonMeleeSpellCasted(false)) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!pTarget) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (!target) return; uint32 Spells[3]; @@ -337,7 +337,7 @@ public: if (AvailableSpells) { CurrentNormalSpell = Spells[rand() % AvailableSpells]; - DoCast(pTarget, CurrentNormalSpell); + DoCast(target, CurrentNormalSpell); } } NormalCastTimer = 1000; @@ -351,8 +351,8 @@ public: DoCast(me, SPELL_AOE_CS); break; case 1: - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_CHAINSOFICE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_CHAINSOFICE); break; } SecondarySpellTimer = urand(5000, 20000); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp index 477dcf0f7bf..97548d4d7a3 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp @@ -370,15 +370,15 @@ public: if (SacrificeTimer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); - if (pTarget && pTarget->isAlive()) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); + if (target && target->isAlive()) { - DoCast(pTarget, SPELL_SACRIFICE, true); - DoCast(pTarget, SPELL_SUMMON_DEMONCHAINS, true); + DoCast(target, SPELL_SACRIFICE, true); + DoCast(target, SPELL_SUMMON_DEMONCHAINS, true); if (Creature* Chains = me->FindNearestCreature(CREATURE_DEMONCHAINS, 5000)) { - CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = pTarget->GetGUID(); + CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID(); Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true); DoScriptText(RAND(SAY_SACRIFICE1, SAY_SACRIFICE2), me); SacrificeTimer = 30000; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 5eb84ad8383..831c1ca1f8e 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -388,8 +388,8 @@ public: if (BrainWipeTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_BRAIN_WIPE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_BRAIN_WIPE); BrainWipeTimer = 20000; } else BrainWipeTimer -= diff; @@ -869,15 +869,15 @@ public: { if (!IsChasing) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { DoScriptText(SAY_WOLF_HOOD, me); - DoCast(pTarget, SPELL_LITTLE_RED_RIDING_HOOD, true); - TempThreat = DoGetThreat(pTarget); + DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true); + TempThreat = DoGetThreat(target); if (TempThreat) - DoModifyThreatPercent(pTarget, -100); - HoodGUID = pTarget->GetGUID(); - me->AddThreat(pTarget, 1000000.0f); + DoModifyThreatPercent(target, -100); + HoodGUID = target->GetGUID(); + me->AddThreat(target, 1000000.0f); ChaseTimer = 20000; IsChasing = true; } @@ -886,12 +886,12 @@ public: { IsChasing = false; - if (Unit* pTarget = Unit::GetUnit((*me), HoodGUID)) + if (Unit* target = Unit::GetUnit((*me), HoodGUID)) { HoodGUID = 0; - if (DoGetThreat(pTarget)) - DoModifyThreatPercent(pTarget, -100); - me->AddThreat(pTarget, TempThreat); + if (DoGetThreat(target)) + DoModifyThreatPercent(target, -100); + me->AddThreat(target, TempThreat); TempThreat = 0; } @@ -977,19 +977,19 @@ void PretendToDie(Creature* creature) creature->SetStandState(UNIT_STAND_STATE_DEAD); }; -void Resurrect(Creature* pTarget) +void Resurrect(Creature* target) { - pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pTarget->SetFullHealth(); - pTarget->SetStandState(UNIT_STAND_STATE_STAND); - pTarget->CastSpell(pTarget, SPELL_RES_VISUAL, true); - if (pTarget->getVictim()) + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + target->SetFullHealth(); + target->SetStandState(UNIT_STAND_STATE_STAND); + target->CastSpell(target, SPELL_RES_VISUAL, true); + if (target->getVictim()) { - pTarget->GetMotionMaster()->MoveChase(pTarget->getVictim()); - pTarget->AI()->AttackStart(pTarget->getVictim()); + target->GetMotionMaster()->MoveChase(target->getVictim()); + target->AI()->AttackStart(target->getVictim()); } else - pTarget->GetMotionMaster()->Initialize(); + target->GetMotionMaster()->Initialize(); }; class boss_julianne : public CreatureScript @@ -1289,10 +1289,10 @@ public: if (BackwardLungeTimer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); - if (pTarget && !me->HasInArc(M_PI, pTarget)) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); + if (target && !me->HasInArc(M_PI, target)) { - DoCast(pTarget, SPELL_BACKWARD_LUNGE); + DoCast(target, SPELL_BACKWARD_LUNGE); BackwardLungeTimer = urand(15000, 30000); } } else BackwardLungeTimer -= diff; @@ -1305,8 +1305,8 @@ public: if (DeadlySwatheTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_DEADLY_SWATHE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_DEADLY_SWATHE); DeadlySwatheTimer = urand(15000, 25000); } else DeadlySwatheTimer -= diff; @@ -1410,8 +1410,8 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff) if (BlindingPassionTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_BLINDING_PASSION); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_BLINDING_PASSION); BlindingPassionTimer = urand(30000, 45000); } else BlindingPassionTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 8b9bc02e364..a77fc425782 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -302,7 +302,7 @@ public: if (PhoenixTimer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1); uint8 random = urand(1, 2); float x = KaelLocations[random][0]; @@ -313,7 +313,7 @@ public: { Phoenix->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); SetThreatList(Phoenix); - Phoenix->AI()->AttackStart(pTarget); + Phoenix->AI()->AttackStart(target); } DoScriptText(SAY_PHOENIX, me); @@ -323,11 +323,11 @@ public: if (FlameStrikeTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { me->InterruptSpell(CURRENT_CHANNELED_SPELL); me->InterruptSpell(CURRENT_GENERIC_SPELL); - DoCast(pTarget, SPELL_FLAMESTRIKE3, true); + DoCast(target, SPELL_FLAMESTRIKE3, true); DoScriptText(SAY_FLAMESTRIKE, me); } FlameStrikeTimer = urand(15000, 25000); @@ -395,15 +395,15 @@ public: for (uint8 i = 0; i < 3; ++i) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); - if (Orb && pTarget) + if (Orb && target) { Orb->SetSpeed(MOVE_RUN, 0.5f); - Orb->AddThreat(pTarget, 1000000.0f); - Orb->AI()->AttackStart(pTarget); + Orb->AddThreat(target, 1000000.0f); + Orb->AI()->AttackStart(target); } } @@ -671,11 +671,11 @@ public: if (ChangeTargetTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - me->AddThreat(pTarget, 1.0f); - me->TauntApply(pTarget); - AttackStart(pTarget); + me->AddThreat(target, 1.0f); + me->TauntApply(target); + AttackStart(target); } ChangeTargetTimer = urand(5000, 15000); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index bcd355873bf..794e23f9510 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -256,72 +256,72 @@ public: if (HealTimer <= diff) { uint32 health = me->GetHealth(); - Unit* pTarget = me; + Unit* target = me; for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i])) { if (pAdd->isAlive() && pAdd->GetHealth() < health) - pTarget = pAdd; + target = pAdd; } } - DoCast(pTarget, SPELL_FLASH_HEAL); + DoCast(target, SPELL_FLASH_HEAL); HealTimer = 15000; } else HealTimer -= diff; if (RenewTimer <= diff) { - Unit* pTarget = me; + Unit* target = me; if (urand(0, 1)) if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->isAlive()) - pTarget = pAdd; + target = pAdd; - DoCast(pTarget, SPELL_RENEW_NORMAL); + DoCast(target, SPELL_RENEW_NORMAL); RenewTimer = 5000; } else RenewTimer -= diff; if (ShieldTimer <= diff) { - Unit* pTarget = me; + Unit* target = me; if (urand(0, 1)) if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD)) - pTarget = pAdd; + target = pAdd; - DoCast(pTarget, SPELL_SHIELD); + DoCast(target, SPELL_SHIELD); ShieldTimer = 7500; } else ShieldTimer -= diff; if (DispelTimer <= diff) { - Unit* pTarget = NULL; + Unit* target = NULL; if (urand(0, 1)) - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); else { if (urand(0, 1)) - pTarget = me; + target = me; else if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->isAlive()) - pTarget = pAdd; + target = pAdd; } - if (pTarget) - DoCast(pTarget, SPELL_DISPEL_MAGIC); + if (target) + DoCast(target, SPELL_DISPEL_MAGIC); DispelTimer = 12000; } else DispelTimer -= diff; if (SWPainTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_SW_PAIN_NORMAL); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_SW_PAIN_NORMAL); SWPainTimer = 10000; } else SWPainTimer -= diff; @@ -791,9 +791,9 @@ public: if (Polymorph_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - DoCast(pTarget, SPELL_POLYMORPH); + DoCast(target, SPELL_POLYMORPH); Polymorph_Timer = 20000; } } else Polymorph_Timer -= diff; @@ -836,10 +836,10 @@ public: std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid())) { //if in melee range - if (pTarget->IsWithinDistInMap(me, 5)) + if (target->IsWithinDistInMap(me, 5)) { InMeleeRange = true; break; @@ -923,10 +923,10 @@ public: std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid())) { //if in melee range - if (pTarget->IsWithinDistInMap(me, ATTACK_DISTANCE)) + if (target->IsWithinDistInMap(me, ATTACK_DISTANCE)) { InMeleeRange = true; break; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp index b742e9702b5..94575fb8aae 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp @@ -163,17 +163,17 @@ public: if (ChainLightningTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_CHAIN_LIGHTNING); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_CHAIN_LIGHTNING); ChainLightningTimer = 8000; } else ChainLightningTimer -= diff; if (ArcaneShockTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - if (pTarget) - DoCast(pTarget, SPELL_ARCANE_SHOCK); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (target) + DoCast(target, SPELL_ARCANE_SHOCK); ArcaneShockTimer = 8000; } else ArcaneShockTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp index ef502543f10..47f192bc55c 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp @@ -99,8 +99,8 @@ class boss_golemagg : public CreatureScript switch (eventId) { case EVENT_PYROBLAST: - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_PYROBLAST); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_PYROBLAST); events.ScheduleEvent(EVENT_PYROBLAST, 7000); break; case EVENT_EARTHQUAKE: diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp index 3e28382efdf..80b35eb77ae 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp @@ -259,9 +259,9 @@ class boss_ragnaros : public CreatureScript // summon 8 elementals for (uint8 i = 0; i < 8; ++i) - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000)) - pSummoned->AI()->AttackStart(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000)) + pSummoned->AI()->AttackStart(target); _hasSubmergedOnce = true; _isBanished = true; @@ -274,9 +274,9 @@ class boss_ragnaros : public CreatureScript DoScriptText(SAY_REINFORCEMENTS2, me); for (uint8 i = 0; i < 8; ++i) - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000)) - pSummoned->AI()->AttackStart(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000)) + pSummoned->AI()->AttackStart(target); _isBanished = true; //DoCast(me, SPELL_RAGSUBMERGE); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index cda67d6ed4c..bfef149dbe6 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -155,7 +155,7 @@ public: } } - void EventStart(Creature* anchor, Player* pTarget) + void EventStart(Creature* anchor, Player* target) { wait_timer = 5000; phase = PHASE_TO_EQUIP; @@ -167,8 +167,8 @@ public: float z; anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f); - playerGUID = pTarget->GetGUID(); - DoScriptText(say_event_start[rand()%8], me, pTarget); + playerGUID = target->GetGUID(); + DoScriptText(say_event_start[rand()%8], me, target); } void UpdateAI(const uint32 diff) @@ -233,8 +233,8 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); phase = PHASE_ATTACKING; - if (Player* pTarget = Unit::GetPlayer(*me, playerGUID)) - me->AI()->AttackStart(pTarget); + if (Player* target = Unit::GetPlayer(*me, playerGUID)) + me->AI()->AttackStart(target); wait_timer = 0; } } @@ -561,8 +561,8 @@ public: Phase = 1; break; case 1: - if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID)) - DoCast(pTarget, DESPAWN_HORSE, true); + if (Unit* target = Unit::GetUnit(*me, TargetGUID)) + DoCast(target, DESPAWN_HORSE, true); PhaseTimer = 3000; Phase = 2; break; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp index 408aa8f5c8f..a5fe8a5c6db 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp @@ -101,8 +101,8 @@ public: if (Polymorph_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1)) - DoCast(pTarget, SPELL_POLYMORPH); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) + DoCast(target, SPELL_POLYMORPH); Polymorph_Timer = 20000; } else Polymorph_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index c9ce9b65b39..3183f87c5a5 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -249,9 +249,9 @@ public: } void EnterCombat(Unit* /*who*/) {} - void SaySound(int32 textEntry, Unit* pTarget = 0) + void SaySound(int32 textEntry, Unit* target = 0) { - DoScriptText(textEntry, me, pTarget); + DoScriptText(textEntry, me, target); //DoCast(me, SPELL_HEAD_SPEAKS, true); Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000); if (speaker) @@ -502,9 +502,9 @@ public: } } - void SaySound(int32 textEntry, Unit* pTarget = 0) + void SaySound(int32 textEntry, Unit* target = 0) { - DoScriptText(textEntry, me, pTarget); + DoScriptText(textEntry, me, target); laugh += 4000; } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index 665cfa54f1e..5c6b31c2ab7 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -87,8 +87,8 @@ public: //Fear_Timer if (Fear_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1)) - DoCast(pTarget, SPELL_FEAR); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) + DoCast(target, SPELL_FEAR); Fear_Timer = 40000; } else Fear_Timer -= diff; @@ -96,8 +96,8 @@ public: //Sleep_Timer if (Sleep_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0)) - DoCast(pTarget, SPELL_SLEEP); + if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0)) + DoCast(target, SPELL_SLEEP); Sleep_Timer = 30000; } else Sleep_Timer -= diff; @@ -112,8 +112,8 @@ public: //Dispel_Timer if (Dispel_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_DISPELMAGIC); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_DISPELMAGIC); DispelMagic_Timer = 30000; } else DispelMagic_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 647ebdda0fe..baa181d2ad7 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -317,10 +317,10 @@ public: //If we are <75% hp cast healing spells at self or Mograine if (m_uiHeal_Timer <= uiDiff) { - Creature* pTarget = NULL; + Creature* target = NULL; if (!HealthAbovePct(75)) - pTarget = me; + target = me; if (m_pInstance) { @@ -328,12 +328,12 @@ public: { // checking m_bCanResurrectCheck prevents her healing Mograine while he is "faking death" if (m_bCanResurrectCheck && pMograine->isAlive() && !pMograine->HealthAbovePct(75)) - pTarget = pMograine; + target = pMograine; } } - if (pTarget) - DoCast(pTarget, SPELL_HEAL); + if (target) + DoCast(target, SPELL_HEAL); m_uiHeal_Timer = 13000; } else m_uiHeal_Timer -= uiDiff; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp index 34988e063ff..52d8b2b926d 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp @@ -124,93 +124,93 @@ public: { if (Teleport_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target && target->GetTypeId() == TYPEID_PLAYER) { - if (DoGetThreat(pTarget)) - DoModifyThreatPercent(pTarget, -100); + if (DoGetThreat(target)) + DoModifyThreatPercent(target, -100); Creature* Summoned = NULL; switch(rand()%6) { case 0: - DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 84.8408f, 3.149f); + DoTeleportPlayer(target, 250.0696f, 0.3921f, 84.8408f, 3.149f); Summoned = me->SummonCreature(16119, 254.2325f, 0.3417f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 257.7133f, 4.0226f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 258.6702f, -2.60656f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); break; case 1: - DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 84.8410f, 1.608f); + DoTeleportPlayer(target, 181.4220f, -91.9481f, 84.8410f, 1.608f); Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); break; case 2: - DoTeleportPlayer(pTarget, 95.1547f, -1.8173f, 85.2289f, 0.043f); + DoTeleportPlayer(target, 95.1547f, -1.8173f, 85.2289f, 0.043f); Summoned = me->SummonCreature(16119, 100.9404f, -1.8016f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 101.3729f, 0.4882f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 101.4596f, -4.4740f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); break; case 3: - DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 72.6722f, 3.149f); + DoTeleportPlayer(target, 250.0696f, 0.3921f, 72.6722f, 3.149f); Summoned = me->SummonCreature(16119, 240.34481f, 0.7368f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 240.3633f, -2.9520f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 240.6702f, 3.34949f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); break; case 4: - DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 70.7734f, 1.608f); + DoTeleportPlayer(target, 181.4220f, -91.9481f, 70.7734f, 1.608f); Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); break; case 5: - DoTeleportPlayer(pTarget, 106.1541f, -1.8994f, 75.3663f, 0.043f); + DoTeleportPlayer(target, 106.1541f, -1.8994f, 75.3663f, 0.043f); Summoned = me->SummonCreature(16119, 115.3945f, -1.5555f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 257.7133f, 1.8066f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); Summoned = me->SummonCreature(16119, 258.6702f, -5.1001f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); if (Summoned) - Summoned->AI()->AttackStart(pTarget); + Summoned->AI()->AttackStart(target); break; } } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp index dcd8e4940a1..1de9a507d2f 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp @@ -89,9 +89,9 @@ public: //ShadowShock_Timer if (ShadowShock_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) DoCast(pTarget, SPELL_SHADOWSHOCK); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) DoCast(target, SPELL_SHADOWSHOCK); ShadowShock_Timer = 12000; } else ShadowShock_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp index 9ca1a12bb02..fbea2f35219 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp @@ -96,9 +96,9 @@ public: //Corruption_Timer if (Corruption_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) DoCast(pTarget, SPELL_CORRUPTION); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) DoCast(target, SPELL_CORRUPTION); Corruption_Timer = 24000; } else Corruption_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp index f485b81072f..9dd9f1fedb5 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp @@ -111,12 +111,12 @@ public: DoModifyThreatPercent(me->getVictim(), -99); //Summon 10 Illusions attacking random gamers - Unit* pTarget = NULL; + Unit* target = NULL; for (uint8 i = 0; i < 10; ++i) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - SummonIllusions(pTarget); + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + SummonIllusions(target); } Invisible = true; Invisible_Timer = 3000; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp index ae2550886b9..794758b6bd7 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp @@ -78,9 +78,9 @@ public: //Immolate_Timer if (Immolate_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) DoCast(pTarget, SPELL_IMMOLATE); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) DoCast(target, SPELL_IMMOLATE); Immolate_Timer = 12000; } else Immolate_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp index 026bbbae5b1..efff8042824 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp @@ -82,8 +82,8 @@ public: //Frostbolt_Timer if (Frostbolt_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_FROSTBOLT); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_FROSTBOLT); Frostbolt_Timer = 8000; } else Frostbolt_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp index b3885f796fe..65f6e6fbf69 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp @@ -122,8 +122,8 @@ public: void JustSummoned(Creature* summoned) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - summoned->AI()->AttackStart(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + summoned->AI()->AttackStart(target); } void JustDied(Unit* /*Killer*/) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp index 58e8a0813ed..bdd12326a8f 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp @@ -111,9 +111,9 @@ public: //Cast if (rand()%100 < 65) { - Unit* pTarget = NULL; - pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (pTarget)DoCast(pTarget, SPELL_POSSESS); + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM, 0); + if (target)DoCast(target, SPELL_POSSESS); } //50 seconds until we should cast this again Possess_Timer = 50000; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp index c1033a2fdb9..17ea8a04293 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp @@ -186,8 +186,8 @@ public: //PsychicScream if (m_uiPsychicScream_Timer <= uiDiff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_PSYCHICSCREAM); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_PSYCHICSCREAM); m_uiPsychicScream_Timer = 20000; } else m_uiPsychicScream_Timer -= uiDiff; @@ -195,8 +195,8 @@ public: //DeepSleep if (m_uiDeepSleep_Timer <= uiDiff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_SLEEP); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_SLEEP); m_uiDeepSleep_Timer = 15000; } else m_uiDeepSleep_Timer -= uiDiff; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 9ad5faff5b6..29ab9df2c44 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -322,9 +322,9 @@ public: if (BurnTimer <= diff) { - std::list<Unit*> pTargets; - SelectTargetList(pTargets, 10, SELECT_TARGET_RANDOM, 100, true); - for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i) + std::list<Unit*> targets; + SelectTargetList(targets, 10, SELECT_TARGET_RANDOM, 100, true); + for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i) if (!(*i)->HasAura(SPELL_BURN)) { (*i)->CastSpell((*i), SPELL_BURN, true); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp index 64bcf1b3ec4..4e1b170b3a3 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp @@ -181,7 +181,7 @@ public: me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } - void SpellHitTarget(Unit* pTarget, const SpellEntry* spell) + void SpellHitTarget(Unit* target, const SpellEntry* spell) { switch(spell->Id) { @@ -189,36 +189,36 @@ public: case SPELL_SHADOW_NOVA: case SPELL_CONFOUNDING_BLOW: case SPELL_SHADOW_FURY: - HandleTouchedSpells(pTarget, SPELL_DARK_TOUCHED); + HandleTouchedSpells(target, SPELL_DARK_TOUCHED); break; case SPELL_CONFLAGRATION: - HandleTouchedSpells(pTarget, SPELL_FLAME_TOUCHED); + HandleTouchedSpells(target, SPELL_FLAME_TOUCHED); break; } } - void HandleTouchedSpells(Unit* pTarget, uint32 TouchedType) + void HandleTouchedSpells(Unit* target, uint32 TouchedType) { switch(TouchedType) { case SPELL_FLAME_TOUCHED: - if (!pTarget->HasAura(SPELL_DARK_FLAME)) + if (!target->HasAura(SPELL_DARK_FLAME)) { - if (pTarget->HasAura(SPELL_DARK_TOUCHED)) + if (target->HasAura(SPELL_DARK_TOUCHED)) { - pTarget->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED); - pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true); - } else pTarget->CastSpell(pTarget, SPELL_FLAME_TOUCHED, true); + target->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED); + target->CastSpell(target, SPELL_DARK_FLAME, true); + } else target->CastSpell(target, SPELL_FLAME_TOUCHED, true); } break; case SPELL_DARK_TOUCHED: - if (!pTarget->HasAura(SPELL_DARK_FLAME)) + if (!target->HasAura(SPELL_DARK_FLAME)) { - if (pTarget->HasAura(SPELL_FLAME_TOUCHED)) + if (target->HasAura(SPELL_FLAME_TOUCHED)) { - pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); - pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true); - } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true); + target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); + target->CastSpell(target, SPELL_DARK_FLAME, true); + } else target->CastSpell(target, SPELL_DARK_TOUCHED, true); } break; } @@ -252,10 +252,10 @@ public: if (!me->IsNonMeleeSpellCasted(false)) { me->InterruptSpell(CURRENT_GENERIC_SPELL); - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - DoCast(pTarget, SPELL_CONFLAGRATION); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + DoCast(target, SPELL_CONFLAGRATION); ConflagrationTimer = 30000+(rand()%5000); } } else ConflagrationTimer -= diff; @@ -266,15 +266,15 @@ public: { if (!me->IsNonMeleeSpellCasted(false)) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - DoCast(pTarget, SPELL_SHADOW_NOVA); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + DoCast(target, SPELL_SHADOW_NOVA); if (!SisterDeath) { - if (pTarget) - DoScriptText(EMOTE_SHADOW_NOVA, me, pTarget); + if (target) + DoScriptText(EMOTE_SHADOW_NOVA, me, target); DoScriptText(YELL_SHADOW_NOVA, me); } ShadownovaTimer = 30000+(rand()%5000); @@ -286,26 +286,26 @@ public: { if (!me->IsNonMeleeSpellCasted(false)) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - DoCast(pTarget, SPELL_CONFOUNDING_BLOW); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + DoCast(target, SPELL_CONFOUNDING_BLOW); ConfoundingblowTimer = 20000 + (rand()%5000); } } else ConfoundingblowTimer -=diff; if (ShadowimageTimer <= diff) { - Unit* pTarget = NULL; + Unit* target = NULL; Creature* temp = NULL; for (uint8 i = 0; i<3; ++i) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); + target = SelectTarget(SELECT_TARGET_RANDOM, 0); temp = DoSpawnCreature(MOB_SHADOW_IMAGE, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 10000); - if (temp && pTarget) + if (temp && target) { - temp->AddThreat(pTarget, 1000000);//don't change target(healers) - temp->AI()->AttackStart(pTarget); + temp->AddThreat(target, 1000000);//don't change target(healers) + temp->AI()->AttackStart(target); } } ShadowimageTimer = 20000; @@ -476,48 +476,48 @@ public: me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } - void SpellHitTarget(Unit* pTarget, const SpellEntry* spell) + void SpellHitTarget(Unit* target, const SpellEntry* spell) { switch(spell->Id) { case SPELL_BLAZE: - pTarget->CastSpell(pTarget, SPELL_BLAZE_SUMMON, true); + target->CastSpell(target, SPELL_BLAZE_SUMMON, true); case SPELL_CONFLAGRATION: case SPELL_FLAME_SEAR: - HandleTouchedSpells(pTarget, SPELL_FLAME_TOUCHED); + HandleTouchedSpells(target, SPELL_FLAME_TOUCHED); break; case SPELL_SHADOW_NOVA: - HandleTouchedSpells(pTarget, SPELL_DARK_TOUCHED); + HandleTouchedSpells(target, SPELL_DARK_TOUCHED); break; } } - void HandleTouchedSpells(Unit* pTarget, uint32 TouchedType) + void HandleTouchedSpells(Unit* target, uint32 TouchedType) { switch(TouchedType) { case SPELL_FLAME_TOUCHED: - if (!pTarget->HasAura(SPELL_DARK_FLAME)) + if (!target->HasAura(SPELL_DARK_FLAME)) { - if (pTarget->HasAura(SPELL_DARK_TOUCHED)) + if (target->HasAura(SPELL_DARK_TOUCHED)) { - pTarget->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED); - pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true); + target->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED); + target->CastSpell(target, SPELL_DARK_FLAME, true); }else { - pTarget->CastSpell(pTarget, SPELL_FLAME_TOUCHED, true); + target->CastSpell(target, SPELL_FLAME_TOUCHED, true); } } break; case SPELL_DARK_TOUCHED: - if (!pTarget->HasAura(SPELL_DARK_FLAME)) + if (!target->HasAura(SPELL_DARK_FLAME)) { - if (pTarget->HasAura(SPELL_FLAME_TOUCHED)) + if (target->HasAura(SPELL_FLAME_TOUCHED)) { - pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); - pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true); - } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true); + target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); + target->CastSpell(target, SPELL_DARK_FLAME, true); + } else target->CastSpell(target, SPELL_DARK_TOUCHED, true); } break; } @@ -601,10 +601,10 @@ public: { if (!me->IsNonMeleeSpellCasted(false)) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - DoCast(pTarget, SPELL_SHADOW_NOVA); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + DoCast(target, SPELL_SHADOW_NOVA); ShadownovaTimer= 30000+(rand()%5000); } } else ShadownovaTimer -=diff; @@ -616,16 +616,16 @@ public: if (!me->IsNonMeleeSpellCasted(false)) { me->InterruptSpell(CURRENT_GENERIC_SPELL); - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - DoCast(pTarget, SPELL_CONFLAGRATION); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + DoCast(target, SPELL_CONFLAGRATION); ConflagrationTimer = 30000+(rand()%5000); if (!SisterDeath) { - if (pTarget) - DoScriptText(EMOTE_CONFLAGRATION, me, pTarget); + if (target) + DoScriptText(EMOTE_CONFLAGRATION, me, target); DoScriptText(YELL_CANFLAGRATION, me); } @@ -701,20 +701,20 @@ public: void EnterCombat(Unit* /*who*/){} - void SpellHitTarget(Unit* pTarget, const SpellEntry* spell) + void SpellHitTarget(Unit* target, const SpellEntry* spell) { switch(spell->Id) { case SPELL_SHADOW_FURY: case SPELL_DARK_STRIKE: - if (!pTarget->HasAura(SPELL_DARK_FLAME)) + if (!target->HasAura(SPELL_DARK_FLAME)) { - if (pTarget->HasAura(SPELL_FLAME_TOUCHED)) + if (target->HasAura(SPELL_FLAME_TOUCHED)) { - pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); - pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true); - } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true); + target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED); + target->CastSpell(target, SPELL_DARK_FLAME, true); + } else target->CastSpell(target, SPELL_DARK_TOUCHED, true); } break; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index efa8a341b81..013de745585 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -293,20 +293,20 @@ public: break; case 2: { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); - if (!pTarget) - pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); + if (!target) + target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); - if (!pTarget) + if (!target) { EnterEvadeMode(); return; } - Creature* Vapor = me->SummonCreature(MOB_VAPOR, pTarget->GetPositionX()-5+rand()%10, pTarget->GetPositionY()-5+rand()%10, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); + Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (Vapor) { - Vapor->AI()->AttackStart(pTarget); + Vapor->AI()->AttackStart(target); me->InterruptNonMeleeSpells(false); DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); @@ -320,22 +320,22 @@ public: DespawnSummons(MOB_VAPOR_TRAIL); //DoCast(me, SPELL_VAPOR_SELECT); need core support - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); - if (!pTarget) - pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); + if (!target) + target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); - if (!pTarget) + if (!target) { EnterEvadeMode(); return; } - //pTarget->CastSpell(pTarget, SPELL_VAPOR_SUMMON, true); need core support - Creature* pVapor = me->SummonCreature(MOB_VAPOR, pTarget->GetPositionX()-5+rand()%10, pTarget->GetPositionY()-5+rand()%10, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); + //pTarget->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support + Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (pVapor) { if (pVapor->AI()) - pVapor->AI()->AttackStart(pTarget); + pVapor->AI()->AttackStart(target); me->InterruptNonMeleeSpells(false); DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true); @@ -350,20 +350,20 @@ public: break; case 5: { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); - if (!pTarget) - pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); + if (!target) + target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0); - if (!pTarget) + if (!target) { EnterEvadeMode(); return; } - breathX = pTarget->GetPositionX(); - breathY = pTarget->GetPositionY(); + breathX = target->GetPositionX(); + breathY = target->GetPositionY(); float x, y, z; - pTarget->GetContactPoint(me, x, y, z, 70); + target->GetContactPoint(me, x, y, z, 70); me->GetMotionMaster()->MovePoint(0, x, y, z+10); break; } @@ -393,8 +393,8 @@ public: uiFlightCount = 4; break; case 9: - if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO)) - DoStartMovement(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO)) + DoStartMovement(target); else { EnterEvadeMode(); @@ -447,8 +447,8 @@ public: events.ScheduleEvent(EVENT_GAS_NOVA, urand(20000, 25000)); break; case EVENT_ENCAPSULATE: - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true)) - DoCast(pTarget, SPELL_ENCAPSULATE_CHANNEL, false); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true)) + DoCast(target, SPELL_ENCAPSULATE_CHANNEL, false); events.ScheduleEvent(EVENT_ENCAPSULATE, urand(25000, 30000)); break; case EVENT_FLIGHT: @@ -548,8 +548,8 @@ public: void UpdateAI(const uint32 /*diff*/) { if (!me->getVictim()) - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - AttackStart(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + AttackStart(target); } }; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index 39d1974a495..8b18129f5a0 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -645,9 +645,9 @@ public: damage = 0; } - void KilledUnit(Unit* pTarget) + void KilledUnit(Unit* target) { - if (pTarget->GetGUID() == KalecGUID) + if (target->GetGUID() == KalecGUID) { TeleportAllPlayersBack(); if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID)) @@ -783,9 +783,9 @@ public: if (AgonyCurseTimer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!pTarget) pTarget = me->getVictim(); - DoCast(pTarget, SPELL_AGONY_CURSE); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (!target) target = me->getVictim(); + DoCast(target, SPELL_AGONY_CURSE); AgonyCurseTimer = 20000; } else AgonyCurseTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index f258f1b7f31..674f3ab19ca 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -661,19 +661,19 @@ public: for (uint8 i = 0; i < 4; ++i) { float x, y, z; - Unit* pTarget = NULL; + Unit* target = NULL; for (uint8 z = 0; z < 6; ++z) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break; + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break; } - if (pTarget) + if (target) { - pTarget->GetPosition(x, y, z); + target->GetPosition(x, y, z); if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0)) { - pSinisterReflection->SetDisplayId(pTarget->GetDisplayId()); - pSinisterReflection->AI()->AttackStart(pTarget); + pSinisterReflection->SetDisplayId(target->GetDisplayId()); + pSinisterReflection->AI()->AttackStart(target); } } } @@ -842,16 +842,16 @@ public: TimerIsDeactivated[TIMER_ORBS_EMPOWER] = true; break; case TIMER_ARMAGEDDON: //Phase 4 - Unit* pTarget = NULL; + Unit* target = NULL; for (uint8 z = 0; z < 6; ++z) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break; + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break; } - if (pTarget) + if (target) { float x, y, z; - pTarget->GetPosition(x, y, z); + target->GetPosition(x, y, z); me->SummonCreature(CREATURE_ARMAGEDDON_TARGET, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 15000); } Timer[TIMER_ARMAGEDDON] = 2000; // No, I'm not kidding diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp index 89c35cf6e71..0ec25a265fc 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp @@ -72,13 +72,13 @@ class boss_ironaya : public CreatureScript DoCast(me->getVictim(), SPELL_KNOCKAWAY, true); // current aggro target is knocked away pick new target - Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0); + Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0); - if (!pTarget || pTarget == me->getVictim()) - pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1); + if (!target || target == me->getVictim()) + target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1); - if (pTarget) - me->TauntApply(pTarget); + if (target) + me->TauntApply(target); //Shouldn't cast this agian bHasCastedKnockaway = true; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index 3179ccc9949..5a16c21d21c 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -175,12 +175,12 @@ class instance_uldaman : public InstanceMapScript { for (std::vector<uint64>::const_iterator i = vStoneKeeper.begin(); i != vStoneKeeper.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14) + Creature* target = instance->GetCreature(*i); + if (!target || !target->isAlive() || target->getFaction() == 14) continue; - pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - pTarget->setFaction(14); - pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + target->setFaction(14); + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return; // only want the first one we find } // if we get this far than all four are dead so open the door @@ -196,11 +196,11 @@ class instance_uldaman : public InstanceMapScript for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14) + Creature* target = instance->GetCreature(*i); + if (!target || !target->isAlive() || target->getFaction() == 14) continue; - archaedas->CastSpell(pTarget, SPELL_AWAKEN_VAULT_WALKER, true); - pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN, true); + archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true); + target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true); return; // only want the first one we find } } @@ -211,31 +211,31 @@ class instance_uldaman : public InstanceMapScript // first despawn any aggroed wall minions for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14) + Creature* target = instance->GetCreature(*i); + if (!target || target->isDead() || target->getFaction() != 14) continue; - pTarget->setDeathState(JUST_DIED); - pTarget->RemoveCorpse(); + target->setDeathState(JUST_DIED); + target->RemoveCorpse(); } // Vault Walkers for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14) + Creature* target = instance->GetCreature(*i); + if (!target || target->isDead() || target->getFaction() != 14) continue; - pTarget->setDeathState(JUST_DIED); - pTarget->RemoveCorpse(); + target->setDeathState(JUST_DIED); + target->RemoveCorpse(); } // Earthen Guardians for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14) + Creature* target = instance->GetCreature(*i); + if (!target || target->isDead() || target->getFaction() != 14) continue; - pTarget->setDeathState(JUST_DIED); - pTarget->RemoveCorpse(); + target->setDeathState(JUST_DIED); + target->RemoveCorpse(); } } @@ -268,36 +268,36 @@ class instance_uldaman : public InstanceMapScript // first respawn any aggroed wall minions for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (pTarget && pTarget->isDead()) + Creature* target = instance->GetCreature(*i); + if (target && target->isDead()) { - pTarget->Respawn(); - pTarget->GetMotionMaster()->MoveTargetedHome(); - SetFrozenState(pTarget); + target->Respawn(); + target->GetMotionMaster()->MoveTargetedHome(); + SetFrozenState(target); } } // Vault Walkers for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (pTarget && pTarget->isDead()) + Creature* target = instance->GetCreature(*i); + if (target && target->isDead()) { - pTarget->Respawn(); - pTarget->GetMotionMaster()->MoveTargetedHome(); - SetFrozenState(pTarget); + target->Respawn(); + target->GetMotionMaster()->MoveTargetedHome(); + SetFrozenState(target); } } // Earthen Guardians for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i) { - Creature* pTarget = instance->GetCreature(*i); - if (pTarget && pTarget->isDead()) + Creature* target = instance->GetCreature(*i); + if (target && target->isDead()) { - pTarget->Respawn(); - pTarget->GetMotionMaster()->MoveTargetedHome(); - SetFrozenState(pTarget); + target->Respawn(); + target->GetMotionMaster()->MoveTargetedHome(); + SetFrozenState(target); } } } diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp index e78a18fd6ce..6c7d986842d 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp @@ -81,13 +81,13 @@ class mob_jadespine_basilisk : public CreatureScript //Stop attacking target thast asleep and pick new target uiCslumberTimer = 28000; - Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0); + Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0); - if (!pTarget || pTarget == me->getVictim()) - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (!target || target == me->getVictim()) + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (pTarget) - me->TauntApply(pTarget); + if (target) + me->TauntApply(target); } else uiCslumberTimer -= uiDiff; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 06fc731b4ba..7d6b5c0de1c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -258,17 +258,17 @@ class boss_akilzon : public CreatureScript if (StormCount) { - Unit* pTarget = Unit::GetUnit(*me, CloudGUID); - if (!pTarget || !pTarget->isAlive()) + Unit* target = Unit::GetUnit(*me, CloudGUID); + if (!target || !target->isAlive()) { EnterEvadeMode(); return; } else if (Unit* Cyclone = Unit::GetUnit(*me, CycloneGUID)) - Cyclone->CastSpell(pTarget, 25160, true); // keep casting or... + Cyclone->CastSpell(target, 25160, true); // keep casting or... if (StormSequenceTimer <= diff) - HandleStormSequence(pTarget); + HandleStormSequence(target); else StormSequenceTimer -= diff; @@ -285,22 +285,22 @@ class boss_akilzon : public CreatureScript if (StaticDisruption_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); - if (!pTarget) pTarget = me->getVictim(); - TargetGUID = pTarget->GetGUID(); - DoCast(pTarget, SPELL_STATIC_DISRUPTION, false); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1); + if (!target) target = me->getVictim(); + TargetGUID = target->GetGUID(); + DoCast(target, SPELL_STATIC_DISRUPTION, false); me->SetInFront(me->getVictim()); StaticDisruption_Timer = (10+rand()%8)*1000; // < 20s - /*if (float dist = me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f) dist = 5.0f; + /*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f; SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/ } else StaticDisruption_Timer -= diff; if (GustOfWind_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); - if (!pTarget) pTarget = me->getVictim(); - DoCast(pTarget, SPELL_GUST_OF_WIND); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1); + if (!target) target = me->getVictim(); + DoCast(target, SPELL_GUST_OF_WIND); GustOfWind_Timer = (20+rand()%10)*1000; //20 to 30 seconds(bosskillers) } else GustOfWind_Timer -= diff; @@ -317,20 +317,20 @@ class boss_akilzon : public CreatureScript } if (ElectricalStorm_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true); - if (!pTarget) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true); + if (!target) { EnterEvadeMode(); return; } - pTarget->CastSpell(pTarget, 44007, true);//cloud visual - DoCast(pTarget, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual + target->CastSpell(target, 44007, true);//cloud visual + DoCast(target, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual float x, y, z; - pTarget->GetPosition(x, y, z); - if (pTarget) + target->GetPosition(x, y, z); + if (target) { - pTarget->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); - pTarget->SendMonsterMove(x, y, me->GetPositionZ()+15, 0); + target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + target->SendMonsterMove(x, y, me->GetPositionZ()+15, 0); } Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000); if (Cloud) @@ -362,11 +362,11 @@ class boss_akilzon : public CreatureScript Unit* bird = Unit::GetUnit(*me, BirdGUIDs[i]); if (!bird) //they despawned on die { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - x = pTarget->GetPositionX() + irand(-10, 10); - y = pTarget->GetPositionY() + irand(-10, 10); - z = pTarget->GetPositionZ() + urand(16, 20); + x = target->GetPositionX() + irand(-10, 10); + y = target->GetPositionY() + irand(-10, 10); + z = target->GetPositionZ() + urand(16, 20); if (z > 95) z = 95.0f - urand(0, 5); } @@ -426,8 +426,8 @@ class mob_akilzon_eagle : public CreatureScript arrived = true; if (TargetGUID) { - if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID)) - DoCast(pTarget, SPELL_EAGLE_SWOOP, true); + if (Unit* target = Unit::GetUnit(*me, TargetGUID)) + DoCast(target, SPELL_EAGLE_SWOOP, true); TargetGUID = 0; me->SetSpeed(MOVE_RUN, 1.2f); EagleSwoop_Timer = 5000 + rand()%5000; @@ -443,23 +443,23 @@ class mob_akilzon_eagle : public CreatureScript if (arrived) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { float x, y, z; if (EagleSwoop_Timer) { - x = pTarget->GetPositionX() + irand(-10, 10); - y = pTarget->GetPositionY() + irand(-10, 10); - z = pTarget->GetPositionZ() + urand(10, 15); + x = target->GetPositionX() + irand(-10, 10); + y = target->GetPositionY() + irand(-10, 10); + z = target->GetPositionZ() + urand(10, 15); if (z > 95) z = 95.0f - urand(0, 5); } else { - pTarget->GetContactPoint(me, x, y, z); + target->GetContactPoint(me, x, y, z); z += 2; me->SetSpeed(MOVE_RUN, 5.0f); - TargetGUID = pTarget->GetGUID(); + TargetGUID = target->GetGUID(); } me->GetMotionMaster()->MovePoint(0, x, y, z); arrived = false; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index 8b8a24226af..b14c6935d62 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -262,12 +262,12 @@ class boss_halazzi : public CreatureScript if (ShockTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - if (pTarget->IsNonMeleeSpellCasted(false)) - DoCast(pTarget, SPELL_EARTHSHOCK); + if (target->IsNonMeleeSpellCasted(false)) + DoCast(target, SPELL_EARTHSHOCK); else - DoCast(pTarget, SPELL_FLAMESHOCK); + DoCast(target, SPELL_FLAMESHOCK); ShockTimer = 10000 + rand()%5000; } } else ShockTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index eabbab45a6d..1a4082855a9 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -391,9 +391,9 @@ class boss_hexlord_malacrass : public CreatureScript if (SiphonSoul_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true); Unit* trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000); - if (!pTarget || !trigger) + if (!target || !trigger) { EnterEvadeMode(); return; @@ -402,20 +402,20 @@ class boss_hexlord_malacrass : public CreatureScript { trigger->SetDisplayId(11686); trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - trigger->CastSpell(pTarget, SPELL_SIPHON_SOUL, true); + trigger->CastSpell(target, SPELL_SIPHON_SOUL, true); trigger->GetMotionMaster()->MoveChase(me); - //DoCast(pTarget, SPELL_SIPHON_SOUL, true); - //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pTarget->GetGUID()); + //DoCast(target, SPELL_SIPHON_SOUL, true); + //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); //me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL); - PlayerGUID = pTarget->GetGUID(); + PlayerGUID = target->GetGUID(); PlayerAbility_Timer = urand(8000, 10000); - PlayerClass = pTarget->getClass() - 1; + PlayerClass = target->getClass() - 1; if (PlayerClass == CLASS_DRUID-1) PlayerClass = CLASS_DRUID; - else if (PlayerClass == CLASS_PRIEST-1 && pTarget->HasSpell(15473)) + else if (PlayerClass == CLASS_PRIEST-1 && target->HasSpell(15473)) PlayerClass = CLASS_PRIEST; // shadow priest SiphonSoul_Timer = 99999; // buff lasts 30 sec @@ -424,8 +424,8 @@ class boss_hexlord_malacrass : public CreatureScript if (PlayerAbility_Timer <= diff) { - //Unit* pTarget = Unit::GetUnit(*me, PlayerGUID); - //if (pTarget && pTarget->isAlive()) + //Unit* target = Unit::GetUnit(*me, PlayerGUID); + //if (target && target->isAlive()) //{ UseAbility(); PlayerAbility_Timer = urand(8000, 10000); @@ -438,32 +438,32 @@ class boss_hexlord_malacrass : public CreatureScript void UseAbility() { uint8 random = urand(0, 2); - Unit* pTarget = NULL; + Unit* target = NULL; switch(PlayerAbility[PlayerClass][random].target) { case ABILITY_TARGET_SELF: - pTarget = me; + target = me; break; case ABILITY_TARGET_VICTIM: - pTarget = me->getVictim(); + target = me->getVictim(); break; case ABILITY_TARGET_ENEMY: default: - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); break; case ABILITY_TARGET_HEAL: - pTarget = DoSelectLowestHpFriendly(50, 0); + target = DoSelectLowestHpFriendly(50, 0); break; case ABILITY_TARGET_BUFF: { std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[PlayerClass][random].spell); if (!templist.empty()) - pTarget = *(templist.begin()); + target = *(templist.begin()); } break; } - if (pTarget) - DoCast(pTarget, PlayerAbility[PlayerClass][random].spell, false); + if (target) + DoCast(target, PlayerAbility[PlayerClass][random].spell, false); } }; @@ -511,8 +511,8 @@ class boss_thurg : public CreatureScript std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST); if (!templist.empty()) { - if (Unit* pTarget = *(templist.begin())) - DoCast(pTarget, SPELL_BLOODLUST, false); + if (Unit* target = *(templist.begin())) + DoCast(target, SPELL_BLOODLUST, false); } bloodlust_timer = 12000; } else bloodlust_timer -= diff; @@ -585,26 +585,26 @@ class boss_alyson_antille : public CreatureScript if (flashheal_timer <= diff) { - Unit* pTarget = DoSelectLowestHpFriendly(99, 30000); - if (pTarget) + Unit* target = DoSelectLowestHpFriendly(99, 30000); + if (target) { - if (pTarget->IsWithinDistInMap(me, 50)) - DoCast(pTarget, SPELL_FLASH_HEAL, false); + if (target->IsWithinDistInMap(me, 50)) + DoCast(target, SPELL_FLASH_HEAL, false); else { // bugged //me->GetMotionMaster()->Clear(); - //me->GetMotionMaster()->MoveChase(pTarget, 20); + //me->GetMotionMaster()->MoveChase(target, 20); } } else { if (urand(0, 1)) - pTarget = DoSelectLowestHpFriendly(50, 0); + target = DoSelectLowestHpFriendly(50, 0); else - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) - DoCast(pTarget, SPELL_DISPEL_MAGIC, false); + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) + DoCast(target, SPELL_DISPEL_MAGIC, false); } flashheal_timer = 2500; } else flashheal_timer -= diff; @@ -613,9 +613,9 @@ class boss_alyson_antille : public CreatureScript { if (urand(0, 1)) { - Unit* pTarget = SelectTarget(); + Unit* target = SelectTarget(); - DoCast(pTarget, SPELL_DISPEL_MAGIC, false); + DoCast(target, SPELL_DISPEL_MAGIC, false); } else me->CastSpell(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DISPEL_MAGIC, false); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 2b93d4a6d57..1ba92565be2 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -181,11 +181,11 @@ class boss_janalai : public CreatureScript // DoZoneInCombat(); } - void DamageDealt(Unit* pTarget, uint32 &damage, DamageEffectType /*damagetype*/) + void DamageDealt(Unit* target, uint32 &damage, DamageEffectType /*damagetype*/) { if (isFlameBreathing) { - if (!me->HasInArc(M_PI/6, pTarget)) + if (!me->HasInArc(M_PI/6, target)) damage = 0; } } @@ -420,11 +420,11 @@ class boss_janalai : public CreatureScript if (FireBreathTimer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { me->AttackStop(); me->GetMotionMaster()->Clear(); - DoCast(pTarget, SPELL_FLAME_BREATH, false); + DoCast(target, SPELL_FLAME_BREATH, false); me->StopMoving(); isFlameBreathing = true; } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index ab4cb968336..812e1e79b4f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -155,7 +155,7 @@ class boss_nalorakk : public CreatureScript // me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); // TODO: find the correct equipment id } - void SendAttacker(Unit* pTarget) + void SendAttacker(Unit* target) { std::list<Creature*> templist; float x, y, z; @@ -183,7 +183,7 @@ class boss_nalorakk : public CreatureScript if ((*i) && me->IsWithinDistInMap((*i), 25)) { (*i)->SetNoCallAssistance(true); - (*i)->AI()->AttackStart(pTarget); + (*i)->AI()->AttackStart(target); } } } @@ -414,9 +414,9 @@ class boss_nalorakk : public CreatureScript { me->MonsterYell(YELL_SURGE, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_YELL_SURGE); - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true); - if (pTarget) - DoCast(pTarget, SPELL_SURGE); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true); + if (target) + DoCast(target, SPELL_SURGE); Surge_Timer = 15000 + rand()%5000; } else Surge_Timer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index f6cba9fea79..9a54716ca02 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -435,8 +435,8 @@ class boss_zuljin : public CreatureScript if (Grievous_Throw_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(pTarget, SPELL_GRIEVOUS_THROW, false); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(target, SPELL_GRIEVOUS_THROW, false); Grievous_Throw_Timer = 10000; } else Grievous_Throw_Timer -= diff; break; @@ -463,11 +463,11 @@ class boss_zuljin : public CreatureScript { if (!TankGUID) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { TankGUID = me->getVictim()->GetGUID(); me->SetSpeed(MOVE_RUN, 5.0f); - AttackStart(pTarget); // change victim + AttackStart(target); // change victim Claw_Rage_Timer = 0; Claw_Loop_Timer = 500; Claw_Counter = 0; @@ -477,15 +477,15 @@ class boss_zuljin : public CreatureScript { if (Claw_Loop_Timer <= diff) { - Unit* pTarget = me->getVictim(); - if (!pTarget || !pTarget->isTargetableForAttack()) pTarget = Unit::GetUnit(*me, TankGUID); - if (!pTarget || !pTarget->isTargetableForAttack()) pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) + Unit* target = me->getVictim(); + if (!target || !target->isTargetableForAttack()) target = Unit::GetUnit(*me, TankGUID); + if (!target || !target->isTargetableForAttack()) target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) { - AttackStart(pTarget); - if (me->IsWithinMeleeRange(pTarget)) + AttackStart(target); + if (me->IsWithinMeleeRange(target)) { - DoCast(pTarget, SPELL_CLAW_RAGE_DAMAGE, true); + DoCast(target, SPELL_CLAW_RAGE_DAMAGE, true); ++Claw_Counter; if (Claw_Counter == 12) { @@ -501,7 +501,7 @@ class boss_zuljin : public CreatureScript } else { - EnterEvadeMode(); // if (pTarget) + EnterEvadeMode(); // if (target) return; } } else Claw_Loop_Timer -= diff; @@ -512,28 +512,28 @@ class boss_zuljin : public CreatureScript { if (!TankGUID) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { TankGUID = me->getVictim()->GetGUID(); me->SetSpeed(MOVE_RUN, 5.0f); - AttackStart(pTarget); // change victim + AttackStart(target); // change victim Lynx_Rush_Timer = 0; Claw_Counter = 0; } } else if (!Lynx_Rush_Timer) { - Unit* pTarget = me->getVictim(); - if (!pTarget || !pTarget->isTargetableForAttack()) + Unit* target = me->getVictim(); + if (!target || !target->isTargetableForAttack()) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - AttackStart(pTarget); + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + AttackStart(target); } - if (pTarget) + if (target) { - if (me->IsWithinMeleeRange(pTarget)) + if (me->IsWithinMeleeRange(target)) { - DoCast(pTarget, SPELL_LYNX_RUSH_DAMAGE, true); + DoCast(target, SPELL_LYNX_RUSH_DAMAGE, true); ++Claw_Counter; if (Claw_Counter == 9) { @@ -548,7 +548,7 @@ class boss_zuljin : public CreatureScript } else { - EnterEvadeMode(); // if (pTarget) + EnterEvadeMode(); // if (target) return; } } //if (TankGUID) @@ -564,15 +564,15 @@ class boss_zuljin : public CreatureScript if (Pillar_Of_Fire_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_SUMMON_PILLAR); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_SUMMON_PILLAR); Pillar_Of_Fire_Timer = 10000; } else Pillar_Of_Fire_Timer -= diff; if (Flame_Breath_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - me->SetInFront(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + me->SetInFront(target); DoCast(me, SPELL_FLAME_BREATH); Flame_Breath_Timer = 10000; } else Flame_Breath_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 005f84f7494..6b4dbf41121 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -242,8 +242,8 @@ class boss_arlokk : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - AttackStart(pTarget); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + AttackStart(target); m_bIsPhaseTwo = true; m_bIsVanished = false; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp index fe5e8a98476..e01dafd4777 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp @@ -66,14 +66,14 @@ class boss_grilek : public CreatureScript { DoCast(me, SPELL_AVARTAR); - Unit* pTarget = NULL; + Unit* target = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); + target = SelectTarget(SELECT_TARGET_RANDOM, 1); if (DoGetThreat(me->getVictim())) DoModifyThreatPercent(me->getVictim(), -50); - if (pTarget) - AttackStart(pTarget); + if (target) + AttackStart(target); Avartar_Timer = 25000 + rand()%10000; } else Avartar_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp index b7f493b738e..9a7a21fb46c 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp @@ -132,8 +132,8 @@ class boss_hakkar : public CreatureScript //CauseInsanity_Timer /*if (CauseInsanity_Timer <= diff) { - if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_CAUSEINSANITY); + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_CAUSEINSANITY); CauseInsanity_Timer = 35000 + rand()%8000; } else CauseInsanity_Timer -= diff;*/ @@ -141,8 +141,8 @@ class boss_hakkar : public CreatureScript //WillOfHakkar_Timer if (WillOfHakkar_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pTarget, SPELL_WILLOFHAKKAR); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_WILLOFHAKKAR); WillOfHakkar_Timer = 25000 + rand()%10000; } else WillOfHakkar_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp index 1e2b990eb5b..b8f4b0a50a1 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp @@ -81,16 +81,16 @@ class boss_hazzarah : public CreatureScript { //We will summon 3 illusions that will spawn on a random gamer and attack this gamer //We will just use one model for the beginning - Unit* pTarget = NULL; + Unit* target = NULL; for (uint8 i = 0; i < 3; ++i) { - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!pTarget) + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (!target) return; - Creature* Illusion = me->SummonCreature(15163, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); + Creature* Illusion = me->SummonCreature(15163, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); if (Illusion) - Illusion->AI()->AttackStart(pTarget); + Illusion->AI()->AttackStart(target); } Illusions_Timer = 15000 + rand()%10000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp index 21b513739a5..a1421f7cfba 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp @@ -113,10 +113,10 @@ class boss_jeklik : public CreatureScript { if (Charge_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - DoCast(pTarget, SPELL_CHARGE); - AttackStart(pTarget); + DoCast(target, SPELL_CHARGE); + AttackStart(target); } Charge_Timer = 15000 + rand()%15000; @@ -136,25 +136,25 @@ class boss_jeklik : public CreatureScript if (SpawnBats_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); Creature* Bat = NULL; Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); + if (target && Bat) Bat ->AI()->AttackStart(target); Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); + if (target && Bat) Bat ->AI()->AttackStart(target); Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); + if (target && Bat) Bat ->AI()->AttackStart(target); Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); + if (target && Bat) Bat ->AI()->AttackStart(target); Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); + if (target && Bat) Bat ->AI()->AttackStart(target); Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget); + if (target && Bat) Bat ->AI()->AttackStart(target); SpawnBats_Timer = 60000; } else SpawnBats_Timer -= diff; @@ -165,9 +165,9 @@ class boss_jeklik : public CreatureScript { if (PhaseTwo && ShadowWordPain_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - DoCast(pTarget, SPELL_SHADOW_WORD_PAIN); + DoCast(target, SPELL_SHADOW_WORD_PAIN); ShadowWordPain_Timer = 12000 + rand()%6000; } }ShadowWordPain_Timer -=diff; @@ -194,13 +194,13 @@ class boss_jeklik : public CreatureScript if (SpawnFlyingBats_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!pTarget) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (!target) return; - Creature* FlyingBat = me->SummonCreature(14965, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (FlyingBat) - FlyingBat->AI()->AttackStart(pTarget); + FlyingBat->AI()->AttackStart(target); SpawnFlyingBats_Timer = 10000 + rand()%5000; } else SpawnFlyingBats_Timer -=diff; @@ -264,9 +264,9 @@ class mob_batrider : public CreatureScript //Bomb_Timer if (Bomb_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - DoCast(pTarget, SPELL_BOMB); + DoCast(target, SPELL_BOMB); Bomb_Timer = 5000; } } else Bomb_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp index 81bd6ba9032..51db392d3a6 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp @@ -108,13 +108,13 @@ class boss_jindo : public CreatureScript //Casting the delusion curse with a shade. So shade will attack the same target with the curse. if (Delusions_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - DoCast(pTarget, SPELL_DELUSIONSOFJINDO); + DoCast(target, SPELL_DELUSIONSOFJINDO); - Creature* Shade = me->SummonCreature(14986, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Shade) - Shade->AI()->AttackStart(pTarget); + Shade->AI()->AttackStart(target); } Delusions_Timer = 4000 + rand()%8000; @@ -123,43 +123,43 @@ class boss_jindo : public CreatureScript //Teleporting a random gamer and spawning 9 skeletons that will attack this gamer if (Teleport_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target && target->GetTypeId() == TYPEID_PLAYER) { - DoTeleportPlayer(pTarget, -11583.7783f, -1249.4278f, 77.5471f, 4.745f); + DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f); if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(pTarget, -100); + DoModifyThreatPercent(target, -100); Creature* Skeletons; - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()-2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+4, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()-4, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()+2, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()-2, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()+4, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()-4, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); - Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+3, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Skeletons->AI()->AttackStart(target); + Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Skeletons) - Skeletons->AI()->AttackStart(pTarget); + Skeletons->AI()->AttackStart(target); } Teleport_Timer = 15000 + rand()%8000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 26d7a52f09c..ca34747f8a3 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -118,37 +118,37 @@ class boss_marli : public CreatureScript { DoScriptText(SAY_SPIDER_SPAWN, me); - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!pTarget) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (!target) return; Creature* Spider = NULL; - Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) - Spider->AI()->AttackStart(pTarget); - Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider->AI()->AttackStart(target); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) - Spider->AI()->AttackStart(pTarget); - Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider->AI()->AttackStart(target); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) - Spider->AI()->AttackStart(pTarget); - Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Spider->AI()->AttackStart(target); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) - Spider->AI()->AttackStart(pTarget); + Spider->AI()->AttackStart(target); Spawned = true; } else SpawnStartSpiders_Timer -= diff; if (SpawnSpider_Timer <= diff) { - Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!pTarget) + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (!target) return; - Creature* Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); if (Spider) - Spider->AI()->AttackStart(pTarget); + Spider->AI()->AttackStart(target); SpawnSpider_Timer = 12000 + rand()%5000; } else SpawnSpider_Timer -= diff; @@ -173,21 +173,21 @@ class boss_marli : public CreatureScript { if (Charge_Timer <= diff) { - Unit* pTarget = NULL; + Unit* target = NULL; int i = 0; while (i < 3) // max 3 tries to get a random target with power_mana { ++i; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader - if (pTarget && pTarget->getPowerType() == POWER_MANA) + target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader + if (target && target->getPowerType() == POWER_MANA) i = 3; } - if (pTarget) + if (target) { - DoCast(pTarget, SPELL_CHARGE); - //me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0); - //me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1); - AttackStart(pTarget); + DoCast(target, SPELL_CHARGE); + //me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); + //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1); + AttackStart(target); } Charge_Timer = 8000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp index c05bc2e6fcb..d8ed6394e4c 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp @@ -92,12 +92,12 @@ class boss_renataki : public CreatureScript { if (Ambush_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) { - DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()); - DoCast(pTarget, SPELL_AMBUSH); + DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); + DoCast(target, SPELL_AMBUSH); } Ambushed = true; @@ -126,14 +126,14 @@ class boss_renataki : public CreatureScript { if (Aggro_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 1); if (DoGetThreat(me->getVictim())) DoModifyThreatPercent(me->getVictim(), -50); - if (pTarget) - AttackStart(pTarget); + if (target) + AttackStart(target); Aggro_Timer = 7000 + rand()%13000; } else Aggro_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index 1b5beea9c35..12540d6d7fb 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -219,11 +219,11 @@ class boss_thekal : public CreatureScript { if (Charge_Timer <= diff) { - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - DoCast(pTarget, SPELL_CHARGE); + DoCast(target, SPELL_CHARGE); DoResetThreat(); - AttackStart(pTarget); + AttackStart(target); } Charge_Timer = 15000 + rand()%7000; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp index 9857ba68ffc..7288d063c21 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp @@ -70,9 +70,9 @@ class boss_wushoolay : public CreatureScript //LightningWave_Timer if (LightningWave_Timer <= diff) { - Unit* pTarget = NULL; - pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (pTarget) DoCast(pTarget, SPELL_LIGHTNINGWAVE); + Unit* target = NULL; + target = SelectTarget(SELECT_TARGET_RANDOM, 0); + if (target) DoCast(target, SPELL_LIGHTNINGWAVE); LightningWave_Timer = 12000 + rand()%4000; } else LightningWave_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp index 96c709c8251..b9d791b9af8 100644 --- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp +++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp @@ -259,10 +259,10 @@ public: me->setFaction(FACTION_HOSTILE); questPhase = 0; - if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - me->AddThreat(pTarget, 5000000.0f); - AttackStart(pTarget); + me->AddThreat(target, 5000000.0f); + AttackStart(target); } } else diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp index 2c211b260c4..63b48ad5568 100644 --- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp @@ -290,20 +290,20 @@ public: if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000)) { Player* player = NULL; - Unit* pTarget = NULL; + Unit* target = NULL; if (PlayerGUID) { player = Unit::GetPlayer(*me, PlayerGUID); if (player) - pTarget = RAND((Unit*)me, (Unit*)player); + target = RAND((Unit*)me, (Unit*)player); } else - pTarget = me; + target = me; - if (pTarget) + if (target) { pSummoned->setFaction(168); - pSummoned->AddThreat(pTarget, 32.0f); - pSummoned->AI()->AttackStart(pTarget); + pSummoned->AddThreat(target, 32.0f); + pSummoned->AI()->AttackStart(target); } } } diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index bbc3e45d454..042c8f695c7 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -107,11 +107,11 @@ public: { if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY) { - if (Unit* pTarget = Unit::GetUnit(*summoned, targetGUID)) + if (Unit* target = Unit::GetUnit(*summoned, targetGUID)) { - pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0); - pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f); - summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false); + target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0); + target->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f); + summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false); } summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); |
