diff options
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp | 12 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 08aad90f588..ea9cfe5c3c1 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -210,16 +210,16 @@ public: pAttumen->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); float angle = me->GetAngle(pAttumen); float distance = me->GetDistance2d(pAttumen); - float newX = me->GetPositionX() + cos(angle)*(distance/2); - float newY = me->GetPositionY() + sin(angle)*(distance/2); + float newX = me->GetPositionX() + std::cos(angle)*(distance/2); + float newY = me->GetPositionY() + std::sin(angle)*(distance/2); float newZ = 50; //me->Relocate(newX, newY, newZ, angle); //me->SendMonsterMove(newX, newY, newZ, 0, true, 1000); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(0, newX, newY, newZ); distance += 10; - newX = me->GetPositionX() + cos(angle)*(distance/2); - newY = me->GetPositionY() + sin(angle)*(distance/2); + newX = me->GetPositionX() + std::cos(angle)*(distance/2); + newY = me->GetPositionY() + std::sin(angle)*(distance/2); pAttumen->GetMotionMaster()->Clear(); pAttumen->GetMotionMaster()->MovePoint(0, newX, newY, newZ); //pAttumen->Relocate(newX, newY, newZ, -angle); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 167f040bbc4..e368124abaf 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -774,8 +774,8 @@ public: for (uint8 i = 1; i < Phase; ++i) { float sx, sy; - sx = ShieldOrbLocations[0][0] + sin(ShieldOrbLocations[i][0]); - sy = ShieldOrbLocations[0][1] + sin(ShieldOrbLocations[i][1]); + sx = ShieldOrbLocations[0][0] + std::sin(ShieldOrbLocations[i][0]); + sy = ShieldOrbLocations[0][1] + std::sin(ShieldOrbLocations[i][1]); me->SummonCreature(CREATURE_SHIELD_ORB, sx, sy, SHIELD_ORB_Z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); } Timer[TIMER_SUMMON_SHILEDORB] = urand(30000, 60000); // 30-60seconds cooldown @@ -1207,13 +1207,13 @@ public: { if (bClockwise) { - y = my - r * sin(c); - x = mx - r * cos(c); + y = my - r * std::sin(c); + x = mx - r * std::cos(c); } else { - y = my + r * sin(c); - x = mx + r * cos(c); + y = my + r * std::sin(c); + x = mx + r * std::cos(c); } bPointReached = false; uiCheckTimer = 1000; |
