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-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
index 4e0c50972ff..4b2776b688f 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
@@ -712,8 +712,8 @@ class boss_stormcaller_brundir : public CreatureScript
case EVENT_MOVE_POSITION:
if (me->IsWithinMeleeRange(me->getVictim()))
{
- float x = irand(-25, 25);
- float y = irand(-25, 25);
+ float x = float(irand(-25, 25));
+ float y = float(irand(-25, 25));
me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + x, me->GetPositionY() + y, FLOOR_Z);
// Prevention to go outside the room or into the walls
if (Creature* trigger = me->FindNearestCreature(NPC_WORLD_TRIGGER, 100.0f, true))