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-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 86068a1ecba..c03a1c6fbc1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -30,6 +30,8 @@
Destroying of Toasty Fires
*/
+/* @todo Hodir aggro behavior is wonky. He gets set to _PASSIVE, but never to _AGGRESSIVE unless you kill an ice block which doesn't spawn unless you have*/
+
enum HodirYells
{
SAY_AGGRO = 0,
@@ -375,7 +377,7 @@ class boss_hodir : public CreatureScript
Talk(SAY_SLAY);
}
- void DamageTaken(Unit* /*who*/, uint32& damage) override
+ void DamageTaken(Unit* who, uint32& damage) override
{
if (damage >= me->GetHealth())
{
@@ -403,6 +405,12 @@ class boss_hodir : public CreatureScript
_JustDied();
}
+ else if (!me->IsInCombat())
+ {
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->AI()->DoZoneInCombat();
+ me->AI()->AttackStart(who);
+ }
}
void UpdateAI(uint32 diff) override