diff options
Diffstat (limited to 'src/server/scripts/Outland/TempestKeep')
| -rw-r--r-- | src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 2692d6f12da..12da67f94b5 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -770,8 +770,8 @@ class boss_kaelthas : public CreatureScript if (FlameStrike_Timer <= diff) { - if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pUnit, SPELL_FLAME_STRIKE); + if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(unit, SPELL_FLAME_STRIKE); FlameStrike_Timer = 30000; } @@ -784,7 +784,7 @@ class boss_kaelthas : public CreatureScript for (uint32 i = 0; i < 3; ++i) { sLog->outDebug(LOG_FILTER_TSCR, "SD2: Kael'Thas mind control not supported."); - //DoCast(pUnit, SPELL_MIND_CONTROL); + //DoCast(unit, SPELL_MIND_CONTROL); } MindControl_Timer = 60000; @@ -892,11 +892,11 @@ class boss_kaelthas : public CreatureScript // 1) Kael'thas will portal the whole raid right into his body for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) { - Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); - if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (unit && (unit->GetTypeId() == TYPEID_PLAYER)) { //Use work around packet to prevent player from being dropped from combat - DoTeleportPlayer(pUnit, afGravityPos[0], afGravityPos[1], afGravityPos[2], pUnit->GetOrientation()); + DoTeleportPlayer(unit, afGravityPos[0], afGravityPos[1], afGravityPos[2], unit->GetOrientation()); } } @@ -913,20 +913,20 @@ class boss_kaelthas : public CreatureScript // 2) At that point he will put a Gravity Lapse debuff on everyone for (i = me->getThreatManager().getThreatList().begin(); i != me->getThreatManager().getThreatList().end(); ++i) { - if (Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid())) + if (Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid())) { - DoCast(pUnit, SPELL_KNOCKBACK, true); + DoCast(unit, SPELL_KNOCKBACK, true); //Gravity lapse - needs an exception in Spell system to work - pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE, true, 0, 0, me->GetGUID()); - pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_AURA, true, 0, 0, me->GetGUID()); + unit->CastSpell(unit, SPELL_GRAVITY_LAPSE, true, 0, 0, me->GetGUID()); + unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_AURA, true, 0, 0, me->GetGUID()); //Using packet workaround WorldPacket data(12); data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); - data.append(pUnit->GetPackGUID()); + data.append(unit->GetPackGUID()); data << uint32(0); - pUnit->SendMessageToSet(&data, true); + unit->SendMessageToSet(&data, true); } } GravityLapse_Timer = 10000; @@ -946,14 +946,14 @@ class boss_kaelthas : public CreatureScript //Remove flight for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) { - if (Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid())) + if (Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid())) { //Using packet workaround WorldPacket data(12); data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); - data.append(pUnit->GetPackGUID()); + data.append(unit->GetPackGUID()); data << uint32(0); - pUnit->SendMessageToSet(&data, true); + unit->SendMessageToSet(&data, true); } } @@ -982,8 +982,8 @@ class boss_kaelthas : public CreatureScript //NetherBeam_Timer if (NetherBeam_Timer <= diff) { - if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pUnit, SPELL_NETHER_BEAM); + if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(unit, SPELL_NETHER_BEAM); NetherBeam_Timer = 4000; } @@ -1286,12 +1286,12 @@ class boss_grand_astromancer_capernian : public CreatureScript std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i!= m_threatlist.end(); ++i) { - Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid()); //if in melee range - if (pUnit && pUnit->IsWithinDistInMap(me, 5)) + if (unit && unit->IsWithinDistInMap(me, 5)) { InMeleeRange = true; - target = pUnit; + target = unit; break; } } |
