diff options
Diffstat (limited to 'src/server/scripts/Outland/nagrand.cpp')
-rw-r--r-- | src/server/scripts/Outland/nagrand.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index e7f1f01b670..c9cfc7dc03a 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -56,7 +56,7 @@ public: { bool Spawn; - mob_shattered_rumblerAI(Creature *c) : ScriptedAI(c) {} + mob_shattered_rumblerAI(Creature* c) : ScriptedAI(c) {} void Reset() { @@ -65,7 +65,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void SpellHit(Unit *Hitter, const SpellEntry *Spellkind) + void SpellHit(Unit* Hitter, const SpellEntry *Spellkind) { if (Spellkind->Id == 32001 && !Spawn) { @@ -149,7 +149,7 @@ public: struct mob_lumpAI : public ScriptedAI { - mob_lumpAI(Creature *c) : ScriptedAI(c) + mob_lumpAI(Creature* c) : ScriptedAI(c) { bReset = false; } @@ -177,7 +177,7 @@ public: AttackStart(pAttacker); } - void DamageTaken(Unit *done_by, uint32 & damage) + void DamageTaken(Unit* done_by, uint32 & damage) { if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(30, damage)) { @@ -259,7 +259,7 @@ public: struct mob_sunspring_villagerAI : public ScriptedAI { - mob_sunspring_villagerAI(Creature *c) : ScriptedAI(c) {} + mob_sunspring_villagerAI(Creature* c) : ScriptedAI(c) {} void Reset() { @@ -762,7 +762,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void MoveInLineOfSight(Unit *who) + void MoveInLineOfSight(Unit* who) { if (!who) return; @@ -805,7 +805,7 @@ public: struct mob_sparrowhawkAI : public ScriptedAI { - mob_sparrowhawkAI(Creature *c) : ScriptedAI(c) {} + mob_sparrowhawkAI(Creature* c) : ScriptedAI(c) {} uint32 Check_Timer; uint64 PlayerGUID; @@ -818,7 +818,7 @@ public: PlayerGUID = 0; fleeing = false; } - void AttackStart(Unit *who) + void AttackStart(Unit* who) { if (PlayerGUID) return; @@ -828,7 +828,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void MoveInLineOfSight(Unit *who) + void MoveInLineOfSight(Unit* who) { if (!who || PlayerGUID) return; @@ -877,7 +877,7 @@ public: ScriptedAI::UpdateAI(diff); } - void SpellHit(Unit *caster, const SpellEntry *spell) + void SpellHit(Unit* caster, const SpellEntry *spell) { if (caster->GetTypeId() == TYPEID_PLAYER) { @@ -964,7 +964,7 @@ class npc_corki : public CreatureScript public: npc_corki() : CreatureScript("npc_corki") { } - CreatureAI *GetAI(Creature *creature) const + CreatureAI *GetAI(Creature* creature) const { return new npc_corkiAI(creature); } |