diff options
Diffstat (limited to 'src/server/scripts/Outland/zangarmarsh.cpp')
-rw-r--r-- | src/server/scripts/Outland/zangarmarsh.cpp | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp index 15bae699d4e..dbce64746c0 100644 --- a/src/server/scripts/Outland/zangarmarsh.cpp +++ b/src/server/scripts/Outland/zangarmarsh.cpp @@ -50,23 +50,23 @@ class npcs_ashyen_and_keleth : public CreatureScript public: npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetReputationRank(942) > REP_NEUTRAL) + if (player->GetReputationRank(942) > REP_NEUTRAL) { if (creature->GetEntry() == 17900) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); if (creature->GetEntry() == 17901) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { creature->setPowerType(POWER_MANA); @@ -75,22 +75,22 @@ public: if (creature->GetEntry() == 17900) //check which Creature we are dealing with { - switch (pPlayer->GetReputationRank(942)) + switch (player->GetReputationRank(942)) { //mark of lore case REP_FRIENDLY: - creature->CastSpell(pPlayer, 31808, true); + creature->CastSpell(player, 31808, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; case REP_HONORED: - creature->CastSpell(pPlayer, 31810, true); + creature->CastSpell(player, 31810, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; case REP_REVERED: - creature->CastSpell(pPlayer, 31811, true); + creature->CastSpell(player, 31811, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; case REP_EXALTED: - creature->CastSpell(pPlayer, 31815, true); + creature->CastSpell(player, 31815, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; default: @@ -100,30 +100,30 @@ public: if (creature->GetEntry() == 17901) { - switch (pPlayer->GetReputationRank(942)) //mark of war + switch (player->GetReputationRank(942)) //mark of war { case REP_FRIENDLY: - creature->CastSpell(pPlayer, 31807, true); + creature->CastSpell(player, 31807, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; case REP_HONORED: - creature->CastSpell(pPlayer, 31812, true); + creature->CastSpell(player, 31812, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; case REP_REVERED: - creature->CastSpell(pPlayer, 31813, true); + creature->CastSpell(player, 31813, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; case REP_EXALTED: - creature->CastSpell(pPlayer, 31814, true); + creature->CastSpell(player, 31814, true); DoScriptText(GOSSIP_REWARD_BLESS, creature); break; default: break; } } - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); } return true; } @@ -186,23 +186,23 @@ public: return new npc_cooshcooshAI (creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(9441, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9441, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); creature->setFaction(FACTION_HOSTILE_CO); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); } return true; } @@ -221,44 +221,44 @@ class npc_elder_kuruti : public CreatureScript public: npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(9226, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9226, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(9227, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(9227, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(9229, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(9229, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: { - if (!pPlayer->HasItemCount(24573, 1)) + if (!player->HasItemCount(24573, 1)) { ItemPosCountVec dest; uint32 itemId = 24573; - InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false); + InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false); if (msg == EQUIP_ERR_OK) { - pPlayer->StoreNewItem(dest, itemId, true); + player->StoreNewItem(dest, itemId, true); } else - pPlayer->SendEquipError(msg, NULL, NULL, itemId); + player->SendEquipError(msg, NULL, NULL, itemId); } - pPlayer->SEND_GOSSIP_MENU(9231, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9231, creature->GetGUID()); break; } } @@ -274,21 +274,21 @@ class npc_mortog_steamhead : public CreatureScript public: npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (creature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (creature->isVendor() && player->GetReputationRank(942) == REP_EXALTED) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } }; @@ -323,47 +323,47 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) { case 4: - DoScriptText(SAY_AMBUSH1, me, pPlayer); + DoScriptText(SAY_AMBUSH1, me, player); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 5: - DoScriptText(SAY_PROGRESS, me, pPlayer); + DoScriptText(SAY_PROGRESS, me, player); SetRun(); break; case 16: - DoScriptText(SAY_AMBUSH2, me, pPlayer); + DoScriptText(SAY_AMBUSH2, me, player); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 17: SetRun(false); - DoScriptText(SAY_NEAR_END, me, pPlayer); + DoScriptText(SAY_NEAR_END, me, player); break; case 25: - DoScriptText(SAY_END, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me); + DoScriptText(SAY_END, me, player); + player->GroupEventHappens(QUEST_ESCAPE_FROM, me); break; } } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM) { - DoScriptText(SAY_START, creature, pPlayer); + DoScriptText(SAY_START, creature, player); if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID()); + pEscortAI->Start(false, false, player->GetGUID()); } return true; } @@ -391,29 +391,29 @@ class npc_timothy_daniels : public CreatureScript public: npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); if (creature->isVendor()) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID()); break; case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); break; } |