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path: root/src/server/scripts/Outland/zangarmarsh.cpp
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Diffstat (limited to 'src/server/scripts/Outland/zangarmarsh.cpp')
-rw-r--r--src/server/scripts/Outland/zangarmarsh.cpp138
1 files changed, 69 insertions, 69 deletions
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index 15bae699d4e..dbce64746c0 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -50,23 +50,23 @@ class npcs_ashyen_and_keleth : public CreatureScript
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
+ if (player->GetReputationRank(942) > REP_NEUTRAL)
{
if (creature->GetEntry() == 17900)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (creature->GetEntry() == 17901)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
creature->setPowerType(POWER_MANA);
@@ -75,22 +75,22 @@ public:
if (creature->GetEntry() == 17900) //check which Creature we are dealing with
{
- switch (pPlayer->GetReputationRank(942))
+ switch (player->GetReputationRank(942))
{ //mark of lore
case REP_FRIENDLY:
- creature->CastSpell(pPlayer, 31808, true);
+ creature->CastSpell(player, 31808, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_HONORED:
- creature->CastSpell(pPlayer, 31810, true);
+ creature->CastSpell(player, 31810, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_REVERED:
- creature->CastSpell(pPlayer, 31811, true);
+ creature->CastSpell(player, 31811, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_EXALTED:
- creature->CastSpell(pPlayer, 31815, true);
+ creature->CastSpell(player, 31815, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
default:
@@ -100,30 +100,30 @@ public:
if (creature->GetEntry() == 17901)
{
- switch (pPlayer->GetReputationRank(942)) //mark of war
+ switch (player->GetReputationRank(942)) //mark of war
{
case REP_FRIENDLY:
- creature->CastSpell(pPlayer, 31807, true);
+ creature->CastSpell(player, 31807, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_HONORED:
- creature->CastSpell(pPlayer, 31812, true);
+ creature->CastSpell(player, 31812, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_REVERED:
- creature->CastSpell(pPlayer, 31813, true);
+ creature->CastSpell(player, 31813, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
case REP_EXALTED:
- creature->CastSpell(pPlayer, 31814, true);
+ creature->CastSpell(player, 31814, true);
DoScriptText(GOSSIP_REWARD_BLESS, creature);
break;
default:
break;
}
}
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
}
return true;
}
@@ -186,23 +186,23 @@ public:
return new npc_cooshcooshAI (creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9441, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9441, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_CO);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
}
@@ -221,44 +221,44 @@ class npc_elder_kuruti : public CreatureScript
public:
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- pPlayer->SEND_GOSSIP_MENU(9226, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9226, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9227, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(9227, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9229, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(9229, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
- if (!pPlayer->HasItemCount(24573, 1))
+ if (!player->HasItemCount(24573, 1))
{
ItemPosCountVec dest;
uint32 itemId = 24573;
- InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
if (msg == EQUIP_ERR_OK)
{
- pPlayer->StoreNewItem(dest, itemId, true);
+ player->StoreNewItem(dest, itemId, true);
}
else
- pPlayer->SendEquipError(msg, NULL, NULL, itemId);
+ player->SendEquipError(msg, NULL, NULL, itemId);
}
- pPlayer->SEND_GOSSIP_MENU(9231, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(9231, creature->GetGUID());
break;
}
}
@@ -274,21 +274,21 @@ class npc_mortog_steamhead : public CreatureScript
public:
npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (creature->isVendor() && player->GetReputationRank(942) == REP_EXALTED)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
@@ -323,47 +323,47 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
case 4:
- DoScriptText(SAY_AMBUSH1, me, pPlayer);
+ DoScriptText(SAY_AMBUSH1, me, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 5:
- DoScriptText(SAY_PROGRESS, me, pPlayer);
+ DoScriptText(SAY_PROGRESS, me, player);
SetRun();
break;
case 16:
- DoScriptText(SAY_AMBUSH2, me, pPlayer);
+ DoScriptText(SAY_AMBUSH2, me, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
SetRun(false);
- DoScriptText(SAY_NEAR_END, me, pPlayer);
+ DoScriptText(SAY_NEAR_END, me, player);
break;
case 25:
- DoScriptText(SAY_END, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
+ DoScriptText(SAY_END, me, player);
+ player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
break;
}
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
{
- DoScriptText(SAY_START, creature, pPlayer);
+ DoScriptText(SAY_START, creature, player);
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
}
return true;
}
@@ -391,29 +391,29 @@ class npc_timothy_daniels : public CreatureScript
public:
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
}