diff options
Diffstat (limited to 'src/server/scripts/Outland')
8 files changed, 13 insertions, 13 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 7af3aba92f9..7b464639026 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -1134,7 +1134,7 @@ struct npc_akama_illidanAI : public ScriptedAI void BeginWalk() { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetSpeed(MOVE_RUN, 1.0f); me->GetMotionMaster()->MovePoint(0, AkamaWP[WalkCount].x, AkamaWP[WalkCount].y, AkamaWP[WalkCount].z); } @@ -1925,7 +1925,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence() // Equip our warglaives! SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE); me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 9: if (GETCRE(Akama, AkamaGUID)) @@ -2029,7 +2029,7 @@ void boss_illidan_stormrageAI::CastEyeBlast() if (!Trigger) return; Trigger->SetSpeed(MOVE_WALK, 3); - Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z); //Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 539b347e6fd..937f52542be 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -318,7 +318,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI if (Sorcerer) { CAST_AI(mob_ashtongue_sorcererAI, Sorcerer->AI())->ShadeGUID = me->GetGUID(); - Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); Sorcerer->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); Sorcerer->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID()); Sorcerers.push_back(Sorcerer->GetGUID()); @@ -333,7 +333,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI Creature* Spawn = me->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Spawn) { - Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z); Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1); Spawn->AI()->AttackStart(pTarget); @@ -394,7 +394,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI Creature* Defender = me->SummonCreature(CREATURE_DEFENDER, SpawnLocations[ran].x, SpawnLocations[ran].y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Defender) { - Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); bool move = true; if (AkamaGUID) { @@ -686,7 +686,7 @@ struct npc_akamaAI : public ScriptedAI { ShadeHasDied = true; WayPointId = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z); } if (Shade && Shade->isAlive()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index ed3af2453d1..4f037936873 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -624,7 +624,7 @@ struct mob_enchanted_elementalAI : public ScriptedAI if (move <= diff) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); if (phase == 1) me->GetMotionMaster()->MovePoint(0, x, y, z); if (phase == 1 && me->IsWithinDist3d(x,y,z, 0.1)) diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 8dd705d3b3f..888b3cb6f4d 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -134,7 +134,7 @@ struct boss_nazanAI : public ScriptedAI BellowingRoar_Timer = 6000; ConeOfFire_Timer = 12000; me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->Clear(); if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0)) me->AI()->AttackStart(pVictim); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index 3478f3b0434..46138e48c0c 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -77,7 +77,7 @@ struct boss_warchief_kargath_bladefistAI : public ScriptedAI removeAdds(); me->SetSpeed(MOVE_RUN,2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); summoned = 2; InBlade = false; diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 1dc5c430636..b4c8b76c557 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -605,7 +605,7 @@ struct npc_maghar_captiveAI : public npc_escortAI if (pSummoned->isTotem()) return; - pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); pSummoned->AI()->AttackStart(me); diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index e54d0a734db..a9cc104a285 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -340,7 +340,7 @@ struct mob_dragonmaw_peonAI : public ScriptedAI float x, y, z; caster->GetClosePoint(x, y, z, me->GetObjectSize()); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(1, x, y, z); } } diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp index bb7e25de5a0..6281a957d43 100644 --- a/src/server/scripts/Outland/terokkar_forest.cpp +++ b/src/server/scripts/Outland/terokkar_forest.cpp @@ -443,7 +443,7 @@ struct npc_isla_starmaneAI : public npc_escortAI me->SetInFront(pPlayer); break; case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; case 31: DoCast(me, SPELL_CAT); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; } } |