diff options
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 12 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_hunter.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_pet.cpp | 12 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_quest.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_warrior.cpp | 2 |
5 files changed, 20 insertions, 20 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 59587bbfd39..1defc975ab5 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1098,8 +1098,8 @@ class spell_gen_creature_permanent_feign_death : public SpellScriptLoader void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + target->AddDynamicFlag(UNIT_DYNFLAG_DEAD); + target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (target->GetTypeId() == TYPEID_UNIT) target->ToCreature()->SetReactState(REACT_PASSIVE); @@ -1108,8 +1108,8 @@ class spell_gen_creature_permanent_feign_death : public SpellScriptLoader void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); + target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); } void Register() override @@ -3927,7 +3927,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader player->CombatStop(); if (player->IsNonMeleeSpellCast(true)) player->InterruptNonMeleeSpells(true); - player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + player->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // if player class = hunter || warlock remove pet if alive if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) @@ -3950,7 +3950,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader { // Reset player faction + allow combat + allow duels player->setFactionForRace(player->getRace()); - player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // save player player->SaveToDB(); } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index d468b820bca..9a4e0c141a0 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -443,7 +443,7 @@ class spell_hun_masters_call : public SpellScriptLoader // Do a mini Spell::CheckCasterAuras on the pet, no other way of doing this SpellCastResult result = SPELL_CAST_OK; - uint32 const unitflag = pet->GetUInt32Value(UNIT_FIELD_FLAGS); + uint32 const unitflag = pet->m_unitData->Flags; if (!pet->GetCharmerGUID().IsEmpty()) result = SPELL_FAILED_CHARMED; else if (unitflag & UNIT_FLAG_STUNNED) @@ -510,7 +510,7 @@ class spell_hun_misdirection : public SpellScriptLoader { if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT || GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_INTERRUPT) return; - + if (!GetTarget()->HasAura(SPELL_HUNTER_MISDIRECTION_PROC)) GetTarget()->ResetRedirectThreat(); } @@ -590,7 +590,7 @@ class spell_hun_multi_shot : public SpellScriptLoader void HandleOnHit() { // We need to check hunter's spec because it doesn't generate focus on other specs than MM - if (GetCaster()->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID) == TALENT_SPEC_HUNTER_MARKSMAN) + if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_HUNTER_MARKSMAN) GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_MULTI_SHOT_FOCUS, true); } diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp index 988ab17c19e..1030cfd63b5 100644 --- a/src/server/scripts/Spells/spell_pet.cpp +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -298,10 +298,10 @@ public: if (Unit* pet = GetUnitOwner()) if (pet->IsPet()) - if (Unit* owner = pet->ToPet()->GetOwner()) + if (Player* owner = pet->ToPet()->GetOwner()) { - int32 fire = owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE) - owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); - int32 shadow = owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW) - owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 fire = owner->m_activePlayerData->ModDamageDonePos[SPELL_SCHOOL_FIRE] - owner->m_activePlayerData->ModDamageDoneNeg[SPELL_SCHOOL_FIRE]; + int32 shadow = owner->m_activePlayerData->ModDamageDonePos[SPELL_SCHOOL_SHADOW] - owner->m_activePlayerData->ModDamageDoneNeg[SPELL_SCHOOL_SHADOW]; int32 maximum = (fire > shadow) ? fire : shadow; if (maximum < 0) maximum = 0; @@ -325,11 +325,11 @@ public: { if (Unit* pet = GetUnitOwner()) if (pet->IsPet()) - if (Unit* owner = pet->ToPet()->GetOwner()) + if (Player* owner = pet->ToPet()->GetOwner()) { //the damage bonus used for pets is either fire or shadow damage, whatever is higher - int32 fire = owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE) - owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); - int32 shadow = owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW) - owner->GetInt32Value(ACTIVE_PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 fire = owner->m_activePlayerData->ModDamageDonePos[SPELL_SCHOOL_FIRE] - owner->m_activePlayerData->ModDamageDoneNeg[SPELL_SCHOOL_FIRE]; + int32 shadow = owner->m_activePlayerData->ModDamageDonePos[SPELL_SCHOOL_SHADOW] - owner->m_activePlayerData->ModDamageDoneNeg[SPELL_SCHOOL_SHADOW]; int32 maximum = (fire > shadow) ? fire : shadow; float bonusDamage = 0.0f; diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index d2dc4153420..01d1c1f45e5 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -277,13 +277,13 @@ class spell_q11396_11399_force_shield_arcane_purple_x3 : public SpellScriptLoade void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + target->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); target->AddUnitState(UNIT_STATE_ROOT); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + GetTarget()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); } void Register() override @@ -835,8 +835,8 @@ class spell_symbol_of_life_dummy : public SpellScriptLoader if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH)) { target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - target->SetUInt32Value(OBJECT_DYNAMIC_FLAGS, 0); - target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 0); + target->SetDynamicFlags(0); + target->SetUnitFlags2(UnitFlags2(0)); target->SetHealth(target->GetMaxHealth() / 2); target->SetPower(POWER_MANA, target->GetMaxPower(POWER_MANA) * 0.75f); } diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index ffee81c073b..0d57059e3b3 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -1271,7 +1271,7 @@ class spell_warr_victorious_state : public SpellScriptLoader void HandleOnProc(AuraEffect const* /*aurEff*/, ProcEventInfo& procInfo) { - if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID) == TALENT_SPEC_WARRIOR_FURY) + if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_WARRIOR_FURY) PreventDefaultAction(); procInfo.GetActor()->GetSpellHistory()->ResetCooldown(SPELL_WARRIOR_IMPENDING_VICTORY, true); |
