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-rw-r--r--src/server/scripts/World/guards.cpp6
-rw-r--r--src/server/scripts/World/npcs_special.cpp119
2 files changed, 61 insertions, 64 deletions
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index 951c0ed9688..8fc63a1eacf 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -39,9 +39,7 @@ enum GuardGeneric
{
GENERIC_CREATURE_COOLDOWN = 5000,
- SAY_GUARD_SIL_AGGRO1 = -1070001,
- SAY_GUARD_SIL_AGGRO2 = -1070002,
- SAY_GUARD_SIL_AGGRO3 = -1070003,
+ SAY_GUARD_SIL_AGGRO = 0,
NPC_CENARION_HOLD_INFANTRY = 15184,
NPC_STORMWIND_CITY_GUARD = 68,
@@ -67,7 +65,7 @@ public:
void EnterCombat(Unit* who)
{
if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
- DoScriptText(RAND(SAY_GUARD_SIL_AGGRO1, SAY_GUARD_SIL_AGGRO2, SAY_GUARD_SIL_AGGRO3), me, who);
+ Talk(SAY_GUARD_SIL_AGGRO, who->GetGUID());
if (SpellInfo const* spell = me->reachWithSpellAttack(who))
DoCast(who, spell->Id);
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index d601c717562..96f7db23281 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -313,12 +313,16 @@ public:
# npc_chicken_cluck
#########*/
-#define EMOTE_HELLO -1070004
-#define EMOTE_CLUCK_TEXT -1070006
+enum ChickenCluck
+{
+ EMOTE_HELLO_A = 0,
+ EMOTE_HELLO_H = 1,
+ EMOTE_CLUCK_TEXT = 2,
-#define QUEST_CLUCK 3861
-#define FACTION_FRIENDLY 35
-#define FACTION_CHICKEN 31
+ QUEST_CLUCK = 3861,
+ FACTION_FRIENDLY = 35,
+ FACTION_CHICKEN = 31
+};
class npc_chicken_cluck : public CreatureScript
{
@@ -367,7 +371,7 @@ public:
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
- DoScriptText(EMOTE_HELLO, me);
+ Talk(player->GetTeam() == HORDE ? EMOTE_HELLO_H : EMOTE_HELLO_A);
}
break;
case TEXT_EMOTE_CHEER:
@@ -375,7 +379,7 @@ public:
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
- DoScriptText(EMOTE_CLUCK_TEXT, me);
+ Talk(EMOTE_CLUCK_TEXT);
}
break;
}
@@ -500,15 +504,15 @@ public:
## Triage quest
######*/
-//signed for 9623
-#define SAY_DOC1 -1000201
-#define SAY_DOC2 -1000202
-#define SAY_DOC3 -1000203
+enum Doctor
+{
+ SAY_DOC = 0,
-#define DOCTOR_ALLIANCE 12939
-#define DOCTOR_HORDE 12920
-#define ALLIANCE_COORDS 7
-#define HORDE_COORDS 6
+ DOCTOR_ALLIANCE = 12939,
+ DOCTOR_HORDE = 12920,
+ ALLIANCE_COORDS = 7,
+ HORDE_COORDS = 6
+};
struct Location
{
@@ -773,7 +777,7 @@ public:
//stand up
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
- DoScriptText(RAND(SAY_DOC1, SAY_DOC2, SAY_DOC3), me);
+ Talk(SAY_DOC);
uint32 mobId = me->GetEntry();
me->SetWalk(false);
@@ -879,7 +883,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 const diff)
//TODO: get text for each NPC
-enum eGarments
+enum Garments
{
SPELL_LESSER_HEAL_R2 = 2052,
SPELL_FORTITUDE_R1 = 1243,
@@ -896,18 +900,10 @@ enum eGarments
ENTRY_KORJA = 12430,
ENTRY_DG_KEL = 12428,
- //used by 12429, 12423, 12427, 12430, 12428, but signed for 12429
- SAY_COMMON_HEALED = -1000164,
- SAY_DG_KEL_THANKS = -1000165,
- SAY_DG_KEL_GOODBYE = -1000166,
- SAY_ROBERTS_THANKS = -1000167,
- SAY_ROBERTS_GOODBYE = -1000168,
- SAY_KORJA_THANKS = -1000169,
- SAY_KORJA_GOODBYE = -1000170,
- SAY_DOLF_THANKS = -1000171,
- SAY_DOLF_GOODBYE = -1000172,
- SAY_SHAYA_THANKS = -1000173,
- SAY_SHAYA_GOODBYE = -1000174, //signed for 21469
+ // used by 12429, 12423, 12427, 12430, 12428, but signed for 12429
+ SAY_THANKS = 0,
+ SAY_GOODBYE = 1,
+ SAY_HEALED = 2,
};
class npc_garments_of_quests : public CreatureScript
@@ -917,7 +913,10 @@ public:
struct npc_garments_of_questsAI : public npc_escortAI
{
- npc_garments_of_questsAI(Creature* creature) : npc_escortAI(creature) {Reset();}
+ npc_garments_of_questsAI(Creature* creature) : npc_escortAI(creature)
+ {
+ Reset();
+ }
uint64 CasterGUID;
@@ -936,15 +935,15 @@ public:
RunAwayTimer = 5000;
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- //expect database to have RegenHealth=0
+ // expect database to have RegenHealth=0
me->SetHealth(me->CountPctFromMaxHealth(70));
}
- void EnterCombat(Unit* /*who*/) {}
+ void EnterCombat(Unit* /*who*/) { }
- void SpellHit(Unit* caster, SpellInfo const* Spell)
+ void SpellHit(Unit* caster, SpellInfo const* spell)
{
- if (Spell->Id == SPELL_LESSER_HEAL_R2 || Spell->Id == SPELL_FORTITUDE_R1)
+ if (spell->Id == SPELL_LESSER_HEAL_R2 || spell->Id == SPELL_FORTITUDE_R1)
{
//not while in combat
if (me->isInCombat())
@@ -961,16 +960,16 @@ public:
case ENTRY_SHAYA:
if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
{
- if (IsHealed && !CanRun && Spell->Id == SPELL_FORTITUDE_R1)
+ if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
{
- DoScriptText(SAY_SHAYA_THANKS, me, caster);
+ Talk(SAY_THANKS, caster->GetGUID());
CanRun = true;
}
- else if (!IsHealed && Spell->Id == SPELL_LESSER_HEAL_R2)
+ else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
{
CasterGUID = caster->GetGUID();
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_COMMON_HEALED, me, caster);
+ Talk(SAY_HEALED, caster->GetGUID());
IsHealed = true;
}
}
@@ -978,16 +977,16 @@ public:
case ENTRY_ROBERTS:
if (player->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE)
{
- if (IsHealed && !CanRun && Spell->Id == SPELL_FORTITUDE_R1)
+ if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
{
- DoScriptText(SAY_ROBERTS_THANKS, me, caster);
+ Talk(SAY_THANKS, caster->GetGUID());
CanRun = true;
}
- else if (!IsHealed && Spell->Id == SPELL_LESSER_HEAL_R2)
+ else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
{
CasterGUID = caster->GetGUID();
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_COMMON_HEALED, me, caster);
+ Talk(SAY_HEALED, caster->GetGUID());
IsHealed = true;
}
}
@@ -995,16 +994,16 @@ public:
case ENTRY_DOLF:
if (player->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE)
{
- if (IsHealed && !CanRun && Spell->Id == SPELL_FORTITUDE_R1)
+ if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
{
- DoScriptText(SAY_DOLF_THANKS, me, caster);
+ Talk(SAY_THANKS, caster->GetGUID());
CanRun = true;
}
- else if (!IsHealed && Spell->Id == SPELL_LESSER_HEAL_R2)
+ else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
{
CasterGUID = caster->GetGUID();
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_COMMON_HEALED, me, caster);
+ Talk(SAY_HEALED, caster->GetGUID());
IsHealed = true;
}
}
@@ -1012,16 +1011,16 @@ public:
case ENTRY_KORJA:
if (player->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE)
{
- if (IsHealed && !CanRun && Spell->Id == SPELL_FORTITUDE_R1)
+ if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
{
- DoScriptText(SAY_KORJA_THANKS, me, caster);
+ Talk(SAY_THANKS, caster->GetGUID());
CanRun = true;
}
- else if (!IsHealed && Spell->Id == SPELL_LESSER_HEAL_R2)
+ else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
{
CasterGUID = caster->GetGUID();
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_COMMON_HEALED, me, caster);
+ Talk(SAY_HEALED, caster->GetGUID());
IsHealed = true;
}
}
@@ -1029,23 +1028,23 @@ public:
case ENTRY_DG_KEL:
if (player->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE)
{
- if (IsHealed && !CanRun && Spell->Id == SPELL_FORTITUDE_R1)
+ if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
{
- DoScriptText(SAY_DG_KEL_THANKS, me, caster);
+ Talk(SAY_THANKS, caster->GetGUID());
CanRun = true;
}
- else if (!IsHealed && Spell->Id == SPELL_LESSER_HEAL_R2)
+ else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
{
CasterGUID = caster->GetGUID();
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_COMMON_HEALED, me, caster);
+ Talk(SAY_HEALED, caster->GetGUID());
IsHealed = true;
}
}
break;
}
- //give quest credit, not expect any special quest objectives
+ // give quest credit, not expect any special quest objectives
if (CanRun)
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
}
@@ -1068,19 +1067,19 @@ public:
switch (me->GetEntry())
{
case ENTRY_SHAYA:
- DoScriptText(SAY_SHAYA_GOODBYE, me, unit);
+ Talk(SAY_GOODBYE, unit->GetGUID());
break;
case ENTRY_ROBERTS:
- DoScriptText(SAY_ROBERTS_GOODBYE, me, unit);
+ Talk(SAY_GOODBYE, unit->GetGUID());
break;
case ENTRY_DOLF:
- DoScriptText(SAY_DOLF_GOODBYE, me, unit);
+ Talk(SAY_GOODBYE, unit->GetGUID());
break;
case ENTRY_KORJA:
- DoScriptText(SAY_KORJA_GOODBYE, me, unit);
+ Talk(SAY_GOODBYE, unit->GetGUID());
break;
case ENTRY_DG_KEL:
- DoScriptText(SAY_DG_KEL_GOODBYE, me, unit);
+ Talk(SAY_GOODBYE, unit->GetGUID());
break;
}