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-rw-r--r--src/server/scripts/World/go_scripts.cpp86
-rw-r--r--src/server/scripts/World/guards.cpp4
-rw-r--r--src/server/scripts/World/item_scripts.cpp18
-rw-r--r--src/server/scripts/World/mob_generic_creature.cpp10
-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp76
6 files changed, 98 insertions, 98 deletions
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 4ebb0fc3aea..de59cdf8841 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -65,7 +65,7 @@ class go_cat_figurine : public GameObjectScript
public:
go_cat_figurine() : GameObjectScript("go_cat_figurine") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
pPlayer->CastSpell(pPlayer, SPELL_SUMMON_GHOST_SABER, true);
return false;
@@ -80,7 +80,7 @@ class go_northern_crystal_pylon : public GameObjectScript
public:
go_northern_crystal_pylon() : GameObjectScript("go_northern_crystal_pylon") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
@@ -100,7 +100,7 @@ class go_eastern_crystal_pylon : public GameObjectScript
public:
go_eastern_crystal_pylon() : GameObjectScript("go_eastern_crystal_pylon") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
@@ -120,7 +120,7 @@ class go_western_crystal_pylon : public GameObjectScript
public:
go_western_crystal_pylon() : GameObjectScript("go_western_crystal_pylon") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
@@ -144,7 +144,7 @@ class go_barov_journal : public GameObjectScript
public:
go_barov_journal() : GameObjectScript("go_barov_journal") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !pPlayer->HasSpell(26086))
{
@@ -163,7 +163,7 @@ class go_field_repair_bot_74A : public GameObjectScript
public:
go_field_repair_bot_74A() : GameObjectScript("go_field_repair_bot_74A") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasSkill(SKILL_ENGINERING) && pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !pPlayer->HasSpell(22704))
{
@@ -187,7 +187,7 @@ class go_gilded_brazier : public GameObjectScript
public:
go_gilded_brazier() : GameObjectScript("go_gilded_brazier") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
{
@@ -210,7 +210,7 @@ class go_orb_of_command : public GameObjectScript
public:
go_orb_of_command() : GameObjectScript("go_orb_of_command") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestRewardStatus(7761))
pPlayer->CastSpell(pPlayer, 23460, true);
@@ -228,7 +228,7 @@ class go_tablet_of_madness : public GameObjectScript
public:
go_tablet_of_madness() : GameObjectScript("go_tablet_of_madness") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetSkillValue(SKILL_ALCHEMY) >= 300 && !pPlayer->HasSpell(24266))
{
@@ -248,7 +248,7 @@ public:
go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { }
//TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
return true;
@@ -269,7 +269,7 @@ class go_jump_a_tron : public GameObjectScript
public:
go_jump_a_tron() : GameObjectScript("go_jump_a_tron") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
pPlayer->CastSpell(pPlayer, 33382, true);
@@ -303,7 +303,7 @@ class go_ethereum_prison : public GameObjectScript
public:
go_ethereum_prison() : GameObjectScript("go_ethereum_prison") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32));
@@ -353,7 +353,7 @@ class go_ethereum_stasis : public GameObjectScript
public:
go_ethereum_stasis() : GameObjectScript("go_ethereum_stasis") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32));
@@ -379,7 +379,7 @@ class go_resonite_cask : public GameObjectScript
public:
go_resonite_cask() : GameObjectScript("go_resonite_cask") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
pGO->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
@@ -399,7 +399,7 @@ class go_sacred_fire_of_life : public GameObjectScript
public:
go_sacred_fire_of_life() : GameObjectScript("go_sacred_fire_of_life") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
pPlayer->SummonCreature(NPC_ARIKARA, -5008.338f, -2118.894f, 83.657f, 0.874f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
@@ -427,7 +427,7 @@ class go_shrine_of_the_birds : public GameObjectScript
public:
go_shrine_of_the_birds() : GameObjectScript("go_shrine_of_the_birds") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
uint32 BirdEntry = 0;
@@ -470,7 +470,7 @@ class go_southfury_moonstone : public GameObjectScript
public:
go_southfury_moonstone() : GameObjectScript("go_southfury_moonstone") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
//implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
//pPlayer->CastSpell(pPlayer, SPELL_SUMMON_RIZZLE, false);
@@ -498,7 +498,7 @@ class go_tele_to_dalaran_crystal : public GameObjectScript
public:
go_tele_to_dalaran_crystal() : GameObjectScript("go_tele_to_dalaran_crystal") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
{
@@ -520,7 +520,7 @@ class go_tele_to_violet_stand : public GameObjectScript
public:
go_tele_to_violet_stand() : GameObjectScript("go_tele_to_violet_stand") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || pPlayer->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
return false;
@@ -550,7 +550,7 @@ class go_fel_crystalforge : public GameObjectScript
public:
go_fel_crystalforge() : GameObjectScript("go_fel_crystalforge") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */
pPlayer->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
@@ -563,7 +563,7 @@ public:
return true;
}
- bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
@@ -609,7 +609,7 @@ class go_bashir_crystalforge : public GameObjectScript
public:
go_bashir_crystalforge() : GameObjectScript("go_bashir_crystalforge") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* != GAMEOBJECT_TYPE_QUESTGIVER) */
pPlayer->PrepareQuestMenu(pGO->GetGUID()); /* return true*/
@@ -622,7 +622,7 @@ public:
return true;
}
- bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
@@ -673,7 +673,7 @@ class go_matrix_punchograph : public GameObjectScript
public:
go_matrix_punchograph() : GameObjectScript("go_matrix_punchograph") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
switch(pGO->GetEntry())
{
@@ -726,9 +726,9 @@ class go_rusty_cage : public GameObjectScript
public:
go_rusty_cage() : GameObjectScript("go_rusty_cage") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
- if (Creature *pGoblinPrisoner = pGO->FindNearestCreature(NPC_GOBLIN_PRISIONER, 5.0f, true))
+ if (Creature* pGoblinPrisoner = pGO->FindNearestCreature(NPC_GOBLIN_PRISIONER, 5.0f, true))
{
pGO->SetGoState(GO_STATE_ACTIVE);
pPlayer->KilledMonsterCredit(NPC_GOBLIN_PRISIONER, pGoblinPrisoner->GetGUID());
@@ -753,9 +753,9 @@ class go_scourge_cage : public GameObjectScript
public:
go_scourge_cage() : GameObjectScript("go_scourge_cage") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
- if (Creature *pNearestPrisoner = pGO->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
+ if (Creature* pNearestPrisoner = pGO->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
{
pGO->SetGoState(GO_STATE_ACTIVE);
pPlayer->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID());
@@ -781,7 +781,7 @@ class go_arcane_prison : public GameObjectScript
public:
go_arcane_prison() : GameObjectScript("go_arcane_prison") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pPlayer->GetQuestStatus(QUEST_PRISON_BREAK) == QUEST_STATUS_INCOMPLETE)
{
@@ -804,7 +804,7 @@ class go_blood_filled_orb : public GameObjectScript
public:
go_blood_filled_orb() : GameObjectScript("go_blood_filled_orb") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
pPlayer->SummonCreature(NPC_ZELEMAR, -369.746f, 166.759f, -21.50f, 5.235f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
@@ -910,7 +910,7 @@ class go_inconspicuous_landmark : public GameObjectScript
public:
go_inconspicuous_landmark() : GameObjectScript("go_inconspicuous_landmark") { }
- bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
+ bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->HasItemCount(ITEM_CUERGOS_KEY, 1))
return false;
@@ -930,13 +930,13 @@ class go_soulwell : public GameObjectScript
public:
go_soulwell() : GameObjectScript("go_soulwell") { }
- bool OnGossipHello(Player *pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
- Unit *caster = pGO->GetOwner();
+ Unit* caster = pGO->GetOwner();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return true;
- if (!pPlayer->IsInSameRaidWith(static_cast<Player *>(caster)))
+ if (!pPlayer->IsInSameRaidWith(static_cast<Player* >(caster)))
return true;
// Repeating this at every use is ugly and inefficient. But as long as we don't have proper
@@ -985,7 +985,7 @@ class go_dragonflayer_cage : public GameObjectScript
public:
go_dragonflayer_cage() : GameObjectScript("go_dragonflayer_cage") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pPlayer->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
return true;
@@ -1032,11 +1032,11 @@ class go_tadpole_cage : public GameObjectScript
public:
go_tadpole_cage() : GameObjectScript("go_tadpole_cage") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if (pPlayer->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
{
- Creature *pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f);
+ Creature* pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f);
if (pTadpole)
{
pGO->UseDoorOrButton();
@@ -1067,12 +1067,12 @@ class go_black_cage : public GameObjectScript
public:
go_black_cage() : GameObjectScript("go_black_cage") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
if ((pPlayer->GetTeamId() == TEAM_ALLIANCE && pPlayer->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
(pPlayer->GetTeamId() == TEAM_HORDE && pPlayer->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE))
{
- Creature *pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT, 1.0f);
+ Creature* pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT, 1.0f);
if (!pPrisoner)
pPrisoner = pGO->FindNearestCreature(NPC_KUL, 1.0f);
if (pPrisoner)
@@ -1110,7 +1110,7 @@ class go_amberpine_outhouse : public GameObjectScript
public:
go_amberpine_outhouse() : GameObjectScript("go_amberpine_outhouse") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
QuestStatus status = pPlayer->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
@@ -1124,7 +1124,7 @@ public:
return true;
}
- bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
@@ -1165,7 +1165,7 @@ class go_hive_pod : public GameObjectScript
public:
go_hive_pod() : GameObjectScript("go_hive_pod") { }
- bool OnGossipHello(Player *pPlayer, GameObject *pGO)
+ bool OnGossipHello(Player* pPlayer, GameObject* pGO)
{
pPlayer->SendLoot(pGO->GetGUID(), LOOT_CORPSE);
pGO->SummonCreature(NPC_HIVE_AMBUSHER, pGO->GetPositionX()+1, pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(pPlayer), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
@@ -1179,7 +1179,7 @@ class go_massive_seaforium_charge : public GameObjectScript
public:
go_massive_seaforium_charge() : GameObjectScript("go_massive_seaforium_charge") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGo)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
{
pGo->SetLootState(GO_JUST_DEACTIVATED);
return true;
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index 5ff807e0e40..52b7b233f88 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -301,7 +301,7 @@ public:
bool canTeleport;
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new guard_shattrath_scryerAI(creature);
}
@@ -365,7 +365,7 @@ public:
bool canTeleport;
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new guard_shattrath_aldorAI(creature);
}
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 073625943aa..440a75975ff 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -97,7 +97,7 @@ public:
{
if (urand(0, 99) < 35)
{
- Creature *Murloc = pPlayer->SummonCreature(17102, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ Creature* Murloc = pPlayer->SummonCreature(17102, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Murloc)
Murloc->AI()->AttackStart(pPlayer);
}
@@ -132,9 +132,9 @@ public:
{
if (player->GetQuestStatus(10832) == QUEST_STATUS_INCOMPLETE)
{
- if (Creature *nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()+20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
+ if (Creature* nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()+20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
nether->AI()->AttackStart(player);
- if (Creature *nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()-20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
+ if (Creature* nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()-20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
nether->AI()->AttackStart(player);
}
return false;
@@ -150,7 +150,7 @@ class item_gor_dreks_ointment : public ItemScript
public:
item_gor_dreks_ointment() : ItemScript("item_gor_dreks_ointment") { }
- bool OnUse(Player *pPlayer, Item *pItem, SpellCastTargets const& targets)
+ bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
{
if (targets.GetUnitTarget() && targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT &&
targets.GetUnitTarget()->GetEntry() == 20748 && !targets.GetUnitTarget()->HasAura(32578))
@@ -170,7 +170,7 @@ class item_incendiary_explosives : public ItemScript
public:
item_incendiary_explosives() : ItemScript("item_incendiary_explosives") { }
- bool OnUse(Player *pPlayer, Item *pItem, SpellCastTargets const & /*targets*/)
+ bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const & /*targets*/)
{
if (pPlayer->FindNearestCreature(26248, 15) || pPlayer->FindNearestCreature(26249, 15))
return false;
@@ -190,7 +190,7 @@ class item_mysterious_egg : public ItemScript
{
public:
item_mysterious_egg() : ItemScript("item_mysterious_egg") { }
- bool OnExpire(Player *pPlayer, ItemTemplate const* /*pItemProto*/)
+ bool OnExpire(Player* pPlayer, ItemTemplate const* /*pItemProto*/)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
@@ -210,7 +210,7 @@ class item_disgusting_jar : public ItemScript
public:
item_disgusting_jar() : ItemScript("item_disgusting_jar") {}
- bool OnExpire(Player *pPlayer, ItemTemplate const* /*pItemProto*/)
+ bool OnExpire(Player* pPlayer, ItemTemplate const* /*pItemProto*/)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
@@ -259,9 +259,9 @@ class item_pile_fake_furs : public ItemScript
public:
item_pile_fake_furs() : ItemScript("item_pile_fake_furs") { }
- bool OnUse(Player *pPlayer, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
+ bool OnUse(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
{
- GameObject *pGo = NULL;
+ GameObject* pGo = NULL;
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
{
pGo = pPlayer->FindNearestGameObject(CaribouTraps[i], 5.0f);
diff --git a/src/server/scripts/World/mob_generic_creature.cpp b/src/server/scripts/World/mob_generic_creature.cpp
index 455615561f5..f8616c3fa5e 100644
--- a/src/server/scripts/World/mob_generic_creature.cpp
+++ b/src/server/scripts/World/mob_generic_creature.cpp
@@ -34,7 +34,7 @@ public:
struct generic_creatureAI : public ScriptedAI
{
- generic_creatureAI(Creature *c) : ScriptedAI(c) {}
+ generic_creatureAI(Creature* c) : ScriptedAI(c) {}
uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds)
uint32 BuffTimer; //This variable keeps track of buffs
@@ -47,7 +47,7 @@ public:
IsSelfRooted = false;
}
- void EnterCombat(Unit *who)
+ void EnterCombat(Unit* who)
{
if (!me->IsWithinMeleeRange(who))
IsSelfRooted = true;
@@ -161,7 +161,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new generic_creatureAI(creature);
}
@@ -197,7 +197,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new trigger_periodicAI(creature);
}
@@ -218,7 +218,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new trigger_deathAI(creature);
}
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index e0726035e5b..e22b1d48e4c 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -42,7 +42,7 @@ class npc_innkeeper : public CreatureScript
public:
npc_innkeeper() : CreatureScript("npc_innkeeper") { }
- bool OnGossipHello(Player *pPlayer, Creature *pCreature)
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
{
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 671892e9ef2..0d4d5cb6837 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -254,7 +254,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_air_force_botsAI(creature);
}
@@ -280,7 +280,7 @@ class npc_lunaclaw_spirit : public CreatureScript
public:
npc_lunaclaw_spirit() : CreatureScript("npc_lunaclaw_spirit") { }
- bool OnGossipHello(Player *pPlayer, Creature *pCreature)
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GRANT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -319,7 +319,7 @@ public:
struct npc_chicken_cluckAI : public ScriptedAI
{
- npc_chicken_cluckAI(Creature *c) : ScriptedAI(c) {}
+ npc_chicken_cluckAI(Creature* c) : ScriptedAI(c) {}
uint32 ResetFlagTimer;
@@ -372,7 +372,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_chicken_cluckAI(creature);
}
@@ -409,7 +409,7 @@ public:
struct npc_dancing_flamesAI : public ScriptedAI
{
- npc_dancing_flamesAI(Creature *c) : ScriptedAI(c) {}
+ npc_dancing_flamesAI(Creature* c) : ScriptedAI(c) {}
bool active;
uint32 can_iteract;
@@ -472,7 +472,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_dancing_flamesAI(creature);
}
@@ -552,7 +552,7 @@ public:
struct npc_doctorAI : public ScriptedAI
{
- npc_doctorAI(Creature *c) : ScriptedAI(c) {}
+ npc_doctorAI(Creature* c) : ScriptedAI(c) {}
uint64 PlayerGUID;
@@ -680,7 +680,7 @@ public:
return true;
}
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_doctorAI(creature);
}
@@ -697,7 +697,7 @@ public:
struct npc_injured_patientAI : public ScriptedAI
{
- npc_injured_patientAI(Creature *c) : ScriptedAI(c) {}
+ npc_injured_patientAI(Creature* c) : ScriptedAI(c) {}
uint64 Doctorguid;
Location* Coord;
@@ -737,7 +737,7 @@ public:
void EnterCombat(Unit* /*who*/){}
- void SpellHit(Unit *caster, const SpellEntry *spell)
+ void SpellHit(Unit* caster, const SpellEntry *spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && spell->Id == 20804)
{
@@ -800,7 +800,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_injured_patientAI(creature);
}
@@ -899,7 +899,7 @@ public:
struct npc_garments_of_questsAI : public npc_escortAI
{
- npc_garments_of_questsAI(Creature *c) : npc_escortAI(c) {Reset();}
+ npc_garments_of_questsAI(Creature* c) : npc_escortAI(c) {Reset();}
uint64 caster;
@@ -1044,7 +1044,7 @@ public:
{
if (RunAwayTimer <= diff)
{
- if (Unit *pUnit = Unit::GetUnit(*me, caster))
+ if (Unit* pUnit = Unit::GetUnit(*me, caster))
{
switch(me->GetEntry())
{
@@ -1068,7 +1068,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_garments_of_questsAI(creature);
}
@@ -1087,7 +1087,7 @@ public:
struct npc_guardianAI : public ScriptedAI
{
- npc_guardianAI(Creature *c) : ScriptedAI(c) {}
+ npc_guardianAI(Creature* c) : ScriptedAI(c) {}
void Reset()
{
@@ -1111,7 +1111,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_guardianAI(creature);
}
@@ -1504,7 +1504,7 @@ public:
struct npc_steam_tonkAI : public ScriptedAI
{
- npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {}
+ npc_steam_tonkAI(Creature* c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
@@ -1525,7 +1525,7 @@ public:
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_steam_tonkAI(creature);
}
@@ -1540,7 +1540,7 @@ public:
struct npc_tonk_mineAI : public ScriptedAI
{
- npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
+ npc_tonk_mineAI(Creature* c) : ScriptedAI(c)
{
me->SetReactState(REACT_PASSIVE);
}
@@ -1567,7 +1567,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_tonk_mineAI(creature);
}
@@ -1595,7 +1595,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_brewfest_revelerAI(creature);
}
@@ -1635,7 +1635,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_winter_revelerAI(creature);
}
@@ -1663,7 +1663,7 @@ public:
struct npc_snake_trap_serpentsAI : public ScriptedAI
{
- npc_snake_trap_serpentsAI(Creature *c) : ScriptedAI(c) {}
+ npc_snake_trap_serpentsAI(Creature* c) : ScriptedAI(c) {}
uint32 SpellTimer;
bool IsViper;
@@ -1695,7 +1695,7 @@ public:
}
//Redefined for random target selection:
- void MoveInLineOfSight(Unit *who)
+ void MoveInLineOfSight(Unit* who)
{
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
{
@@ -1748,7 +1748,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_snake_trap_serpentsAI(creature);
}
@@ -1771,7 +1771,7 @@ public:
struct mob_mojoAI : public ScriptedAI
{
- mob_mojoAI(Creature *c) : ScriptedAI(c) {Reset();}
+ mob_mojoAI(Creature* c) : ScriptedAI(c) {Reset();}
uint32 hearts;
uint64 victimGUID;
void Reset()
@@ -1833,7 +1833,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new mob_mojoAI(creature);
}
@@ -1846,7 +1846,7 @@ public:
struct npc_mirror_imageAI : CasterAI
{
- npc_mirror_imageAI(Creature *c) : CasterAI(c) {}
+ npc_mirror_imageAI(Creature* c) : CasterAI(c) {}
void InitializeAI()
{
@@ -1868,7 +1868,7 @@ public:
if (me->IsInEvadeMode() || !me->isAlive())
return;
- Unit *owner = me->GetCharmerOrOwner();
+ Unit* owner = me->GetCharmerOrOwner();
me->CombatStop(true);
if (owner && !me->HasUnitState(UNIT_STAT_FOLLOW))
@@ -1879,7 +1879,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_mirror_imageAI(creature);
}
@@ -1892,7 +1892,7 @@ public:
struct npc_ebon_gargoyleAI : CasterAI
{
- npc_ebon_gargoyleAI(Creature *c) : CasterAI(c) {}
+ npc_ebon_gargoyleAI(Creature* c) : CasterAI(c) {}
uint32 despawnTimer;
@@ -1920,17 +1920,17 @@ public:
void JustDied(Unit* /*killer*/)
{
// Stop Feeding Gargoyle when it dies
- if (Unit *owner = me->GetOwner())
+ if (Unit* owner = me->GetOwner())
owner->RemoveAurasDueToSpell(50514);
}
// Fly away when dismissed
- void SpellHit(Unit *source, const SpellEntry *spell)
+ void SpellHit(Unit* source, const SpellEntry *spell)
{
if (spell->Id != 50515 || !me->isAlive())
return;
- Unit *owner = me->GetOwner();
+ Unit* owner = me->GetOwner();
if (!owner || owner != source)
return;
@@ -1971,7 +1971,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_ebon_gargoyleAI(creature);
}
@@ -1984,7 +1984,7 @@ public:
struct npc_lightwellAI : public PassiveAI
{
- npc_lightwellAI(Creature *c) : PassiveAI(c) {}
+ npc_lightwellAI(Creature* c) : PassiveAI(c) {}
void Reset()
{
@@ -1992,7 +1992,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_lightwellAI(creature);
}
@@ -2117,7 +2117,7 @@ public:
}
};
- CreatureAI *GetAI(Creature *creature) const
+ CreatureAI *GetAI(Creature* creature) const
{
return new npc_shadowfiendAI(creature);
}