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-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp8
5 files changed, 11 insertions, 11 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 6d1426fdb57..e8612062646 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -354,7 +354,7 @@ public:
Player const* const player = handler->GetSession()->GetPlayer();
// force respawn to make sure we find something
- player->GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, guidLow, true);
+ player->GetMap()->ForceRespawn(SPAWN_TYPE_GAMEOBJECT, guidLow);
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 148f217dd71..5372b65aaf6 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -691,7 +691,7 @@ public:
if (*args)
range = atoi((char*)args);
- RespawnVector respawns;
+ std::vector<RespawnInfo*> respawns;
LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale();
char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale);
char const* stringCreature = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_CREATURES, locale);
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 3829ca3afa2..f61400c6b4b 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1916,14 +1916,14 @@ public:
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
// Now handle any that had despawned, but had respawn time logged.
- RespawnVector data;
+ std::vector<RespawnInfo*> data;
player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0);
if (!data.empty())
{
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
for (RespawnInfo* info : data)
if (info->gridId == gridId)
- player->GetMap()->RemoveRespawnTime(info, true);
+ player->GetMap()->ForceRespawn(info->type, info->spawnId);
}
return true;
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 2dd5b6321b4..088be4c6e1c 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -564,7 +564,7 @@ public:
if (!lowguid)
return false;
// force respawn to make sure we find something
- handler->GetSession()->GetPlayer()->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, lowguid, true);
+ handler->GetSession()->GetPlayer()->GetMap()->ForceRespawn(SPAWN_TYPE_CREATURE, lowguid);
// then try to find it
creature = handler->GetCreatureFromPlayerMapByDbGuid(lowguid);
}
@@ -774,7 +774,7 @@ public:
uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask;
uint32 displayid = target->GetDisplayId();
uint32 nativeid = target->GetNativeDisplayId();
- uint32 Entry = target->GetEntry();
+ uint32 entry = target->GetEntry();
int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - GameTime::GetGameTime() : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - GameTime::GetGameTime();
@@ -783,7 +783,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
- handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), faction, npcflags, Entry, displayid, nativeid);
+ handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetName().c_str(), target->GetSpawnId(), target->GetGUID().GetCounter(), entry, faction, npcflags, displayid, nativeid);
if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId)
{
SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index b6acc68a0f8..50ed4cc21b4 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -479,7 +479,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript
me->SetReactState(REACT_PASSIVE);
}
- void JustEngagedWith(Unit* target) override
+ void JustEnteredCombat(Unit* target) override
{
if (!instance->CheckRequiredBosses(DATA_VALITHRIA_DREAMWALKER, target->ToPlayer()))
{
@@ -506,9 +506,9 @@ class npc_green_dragon_combat_trigger : public CreatureScript
return target->GetTypeId() == TYPEID_PLAYER;
}
- void JustReachedHome() override
+ void JustExitedCombat() override
{
- _JustReachedHome();
+ me->setActive(false);
DoAction(ACTION_DEATH);
}
@@ -517,7 +517,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript
if (action == ACTION_DEATH)
{
instance->SetBossState(DATA_VALITHRIA_DREAMWALKER, NOT_STARTED);
- me->m_Events.AddEvent(new ValithriaDespawner(me), me->m_Events.CalculateTime(5000));
+ me->m_Events.AddEventAtOffset(new ValithriaDespawner(me), 5s);
}
}