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-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp4
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 18cf9e07304..282e3ac8d2d 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -760,7 +760,7 @@ class instance_ulduar : public InstanceMapScript
Map::PlayerList const& players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
- for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_RANGED; ++slot)
+ for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_OFFHAND; ++slot)
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
if (item->GetItemLevel(player) > _maxWeaponItemLevel)
_maxWeaponItemLevel = item->GetItemLevel(player);
@@ -780,7 +780,7 @@ class instance_ulduar : public InstanceMapScript
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
- if (slot >= EQUIPMENT_SLOT_MAINHAND && slot <= EQUIPMENT_SLOT_RANGED)
+ if (slot >= EQUIPMENT_SLOT_MAINHAND && slot <= EQUIPMENT_SLOT_OFFHAND)
{
if (item->GetItemLevel(player) > _maxWeaponItemLevel)
_maxWeaponItemLevel = item->GetItemLevel(player);
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index ff67575ae0d..07ea5da5b8d 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -921,7 +921,7 @@ class spell_gen_clone_weapon_aura : public SpellScriptLoader
if (Player* player = caster->ToPlayer())
{
- if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
+ if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
target->SetVirtualItem(2, rangedItem->GetEntry());
}
else