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-rw-r--r--src/server/scripts/Commands/cs_npc.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index db5531c9eef..dd0a1e27960 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -157,19 +157,19 @@ public:
};
static std::vector<ChatCommand> npcSetCommandTable =
{
- { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
- { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
- { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
- { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
- { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
- { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
- { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
- { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
- { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
- { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" },
- { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" },
- { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
- { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
+ { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
+ { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
+ { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
+ { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
+ { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
+ { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
+ { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
+ { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
+ { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
+ { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" },
+ { "wanderdistance", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetWanderDistanceCommand, "" },
+ { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
+ { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
};
static std::vector<ChatCommand> npcCommandTable =
{
@@ -895,7 +895,7 @@ public:
* Valid movement types are:
* <ul>
* <li> stay - NPC wont move </li>
- * <li> random - NPC will move randomly according to the spawndist </li>
+ * <li> random - NPC will move randomly according to the wander_distance </li>
* <li> way - NPC will move with given waypoints set </li>
* </ul>
* additional parameter: NODEL - so no waypoints are deleted, if you
@@ -1092,7 +1092,7 @@ public:
}
//set spawn dist of creature
- static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, char const* args)
+ static bool HandleNpcSetWanderDistanceCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
@@ -1116,7 +1116,7 @@ public:
else
return false;
- creature->SetRespawnRadius(option);
+ creature->SetWanderDistance((float)option);
creature->SetDefaultMovementType(mtype);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
@@ -1125,7 +1125,7 @@ public:
creature->Respawn();
}
- WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE);
+ WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
@@ -1133,7 +1133,7 @@ public:
WorldDatabase.Execute(stmt);
- handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST, option);
+ handler->PSendSysMessage(LANG_COMMAND_WANDER_DISTANCE, option);
return true;
}