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-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp1
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp4
3 files changed, 4 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index bfa70ddc00b..17adb793b6e 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameEventMgr.h"
+#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Language.h"
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index d9b501ddb9e..b4866d64933 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1908,7 +1908,7 @@ public:
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
for (RespawnInfo* info : data)
if (info->gridId == gridId)
- player->GetMap()->RemoveRespawnTime(info, true);
+ player->GetMap()->Respawn(info->type, info->spawnId);
}
return true;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 5cb3f8d5e40..dd4b16c8483 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -337,8 +337,8 @@ struct boss_thaddius : public BossAI
me->SetReactState(REACT_PASSIVE);
// @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning
- instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg
- instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen
+ instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130958); // Stalagg
+ instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130959); // Feugen
}
void UpdateAI(uint32 diff) override