diff options
Diffstat (limited to 'src/server/shared/Database/Implementation')
-rwxr-xr-x | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 68fc7ba9c0a..816dc25f1b3 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -29,7 +29,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_GET_GUID_BY_NAME, "SELECT guid FROM characters WHERE name = ?", CONNECTION_SYNCH); PREPARE_STATEMENT(CHAR_GET_CHECK_NAME, "SELECT 1 FROM characters WHERE name = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_GET_SUM_CHARS, "SELECT COUNT(guid) FROM characters WHERE account = ?", CONNECTION_ASYNC); - PREPARE_STATEMENT(CHAR_GET_CHAR_CREATE_INFO, "SELECT level, race, class FROM characters WHERE account = ? LIMIT 0,?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_GET_CHAR_CREATE_INFO, "SELECT level, race, class FROM characters WHERE account = ? LIMIT 0, ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_ADD_BAN, "INSERT INTO character_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?, 1)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SET_NOT_BANNED, "UPDATE character_banned SET active = 0 WHERE guid = ? AND active != 0", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_GET_BANINFO, "SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate, banreason, bannedby FROM character_banned WHERE guid = ? ORDER BY bandate ASC", CONNECTION_SYNCH) @@ -227,7 +227,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() // Game event saves PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_SAVE, "DELETE FROM game_event_save WHERE eventEntry = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ? , ?)", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ?, ?)", CONNECTION_ASYNC) // Game event condition saves PREPARE_STATEMENT(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ?", CONNECTION_ASYNC) |