aboutsummaryrefslogtreecommitdiff
path: root/src/server/shared/vmap/TileAssembler.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/shared/vmap/TileAssembler.h')
-rw-r--r--src/server/shared/vmap/TileAssembler.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/server/shared/vmap/TileAssembler.h b/src/server/shared/vmap/TileAssembler.h
new file mode 100644
index 00000000000..b26735708af
--- /dev/null
+++ b/src/server/shared/vmap/TileAssembler.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TILEASSEMBLER_H_
+#define _TILEASSEMBLER_H_
+
+#include <G3D/Vector3.h>
+#include <G3D/Matrix3.h>
+#include <map>
+
+#include "ModelInstance.h"
+
+namespace VMAP
+{
+ /**
+ This Class is used to convert raw vector data into balanced BSP-Trees.
+ To start the conversion call convertWorld().
+ */
+ //===============================================
+
+ class ModelPosition
+ {
+ private:
+ G3D::Matrix3 iRotation;
+ public:
+ G3D::Vector3 iPos;
+ G3D::Vector3 iDir;
+ float iScale;
+ void init()
+ {
+ iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
+ }
+ G3D::Vector3 transform(const G3D::Vector3& pIn) const;
+ void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
+ };
+
+ typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
+ typedef std::multimap<uint32, uint32> TileMap;
+
+ struct MapSpawns
+ {
+ UniqueEntryMap UniqueEntries;
+ TileMap TileEntries;
+ };
+
+ typedef std::map<uint32, MapSpawns*> MapData;
+ //===============================================
+
+ class TileAssembler
+ {
+ private:
+ std::string iDestDir;
+ std::string iSrcDir;
+ bool (*iFilterMethod)(char *pName);
+ G3D::Table<std::string, unsigned int > iUniqueNameIds;
+ unsigned int iCurrentUniqueNameId;
+ MapData mapData;
+
+ public:
+ TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
+ virtual ~TileAssembler();
+
+ bool convertWorld2();
+ bool readMapSpawns();
+ bool calculateTransformedBound(ModelSpawn &spawn);
+
+ bool convertRawFile(const std::string& pModelFilename);
+ void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
+ std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
+ unsigned int getUniqueNameId(const std::string pName);
+ };
+
+} // VMAP
+#endif /*_TILEASSEMBLER_H_*/