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path: root/src/server/shared/vmap/TileAssembler.h
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/*
 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _TILEASSEMBLER_H_
#define _TILEASSEMBLER_H_

#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <map>

#include "ModelInstance.h"

namespace VMAP
{
    /**
    This Class is used to convert raw vector data into balanced BSP-Trees.
    To start the conversion call convertWorld().
    */
    //===============================================

    class ModelPosition
    {
        private:
            G3D::Matrix3 iRotation;
        public:
            G3D::Vector3 iPos;
            G3D::Vector3 iDir;
            float iScale;
            void init()
            {
                iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
            }
            G3D::Vector3 transform(const G3D::Vector3& pIn) const;
            void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
    };

    typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
    typedef std::multimap<uint32, uint32> TileMap;

    struct MapSpawns
    {
        UniqueEntryMap UniqueEntries;
        TileMap TileEntries;
    };

    typedef std::map<uint32, MapSpawns*> MapData;
    //===============================================

    class TileAssembler
    {
        private:
            std::string iDestDir;
            std::string iSrcDir;
            bool (*iFilterMethod)(char *pName);
            G3D::Table<std::string, unsigned int > iUniqueNameIds;
            unsigned int iCurrentUniqueNameId;
            MapData mapData;

        public:
            TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
            virtual ~TileAssembler();

            bool convertWorld2();
            bool readMapSpawns();
            bool calculateTransformedBound(ModelSpawn &spawn);

            bool convertRawFile(const std::string& pModelFilename);
            void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
            std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
            unsigned int getUniqueNameId(const std::string pName);
    };

}                                                           // VMAP
#endif                                                      /*_TILEASSEMBLER_H_*/