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-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 2e013c44ae8..d7624615099 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -61,7 +61,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
// Limit height change
const float distanceZ = float(rand_norm()) * travelDistZ/2.0f;
destZ = respZ + distanceZ;
- float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.0f);
+ float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.5f);
// Problem here, we must fly above the ground and water, not under. Let's try on next tick
if (levelZ >= destZ)