diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 2e013c44ae8..d7624615099 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -61,7 +61,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) // Limit height change const float distanceZ = float(rand_norm()) * travelDistZ/2.0f; destZ = respZ + distanceZ; - float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.0f); + float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.5f); // Problem here, we must fly above the ground and water, not under. Let's try on next tick if (levelZ >= destZ) |
