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-rw-r--r--src/server/game/Battlefield/Battlefield.cpp40
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp31
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h5
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp40
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp10
-rwxr-xr-xsrc/server/game/World/World.cpp8
-rw-r--r--src/server/scripts/Northrend/wintergrasp.cpp2
7 files changed, 60 insertions, 76 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 62aebfe5173..6a5ca0b5c02 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -204,7 +204,7 @@ void Battlefield::InvitePlayerInZoneToQueue()
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
InvitePlayerToQueue(plr);
}
@@ -242,7 +242,7 @@ void Battlefield::InvitePlayerInZoneToWar()
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
{
if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID()))
continue;
@@ -363,7 +363,7 @@ void Battlefield::PlaySoundToAll(uint32 SoundID)
for (int team = 0; team < BG_TEAMS_COUNT; team++)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
{
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data);
}
}
@@ -411,11 +411,11 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
{
if (spellId > 0)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->CastSpell(plr, (uint32) spellId, true);
else
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->RemoveAuraFromStack((uint32) - spellId);
}
@@ -423,7 +423,7 @@ void Battlefield::BroadcastPacketZone(WorldPacket & data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data);
}
@@ -431,7 +431,7 @@ void Battlefield::BroadcastPacketQueue(WorldPacket & data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data);
}
@@ -439,7 +439,7 @@ void Battlefield::BroadcastPacketWar(WorldPacket & data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data);
}
@@ -496,7 +496,7 @@ void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->SendUpdateWorldState(field, value);
}
@@ -691,8 +691,8 @@ bool Battlefield::IncrementQuest(Player *player, uint32 quest, bool complete)
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
- int32 creature = pQuest->ReqCreatureOrGOId[i];
- if (uint32 spell_id = pQuest->ReqSpell[i])
+ int32 creature = pQuest->RequiredNpcOrGo[i];
+ if (uint32 spell_id = pQuest->RequiredSpellCast[i])
{
player->CastedCreatureOrGO(creature, 0, spell_id);
return true;
@@ -763,7 +763,7 @@ void BfGraveYard::AddPlayer(uint64 player_guid)
{
m_ResurrectQueue.insert(player_guid);
- if (Player* plr = sObjectMgr->GetPlayer(player_guid))
+ if (Player* plr = sObjectAccessor->FindPlayer(player_guid))
plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
}
}
@@ -772,7 +772,7 @@ void BfGraveYard::RemovePlayer(uint64 player_guid)
{
m_ResurrectQueue.erase(m_ResurrectQueue.find(player_guid));
- if (Player* plr = sObjectMgr->GetPlayer(player_guid))
+ if (Player* plr = sObjectAccessor->FindPlayer(player_guid))
plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
}
@@ -784,7 +784,7 @@ void BfGraveYard::Resurrect()
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
// Get player object from his guid
- Player* plr = sObjectMgr->GetPlayer(*itr);
+ Player* plr = sObjectAccessor->FindPlayer(*itr);
if (!plr)
continue;
@@ -824,7 +824,7 @@ void BfGraveYard::RelocateDeadPlayers()
WorldSafeLocsEntry const* ClosestGrave = NULL;
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
- Player* plr = sObjectMgr->GetPlayer(*itr);
+ Player* plr = sObjectAccessor->FindPlayer(*itr);
if (!plr)
continue;
@@ -882,7 +882,7 @@ Creature *Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
pCreature->SetSpeed(MOVE_RUN, cinfo->speed_run);
// Set creature in world
- map->Add(pCreature);
+ map->AddToMap(pCreature);
pCreature->setActive(true);
return pCreature;
@@ -907,7 +907,7 @@ GameObject *Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
}
// Add in the world
- map->Add(go);
+ map->AddToMap(go);
go->setActive(true);
return go;
}
@@ -1016,7 +1016,7 @@ bool BfCapturePoint::Update(uint32 diff)
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
if (!m_capturePoint->IsWithinDistInMap(plr, radius) || !plr->IsOutdoorPvPActive())
HandlePlayerLeave(plr);
@@ -1120,7 +1120,7 @@ void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->SendUpdateWorldState(field, value);
}
@@ -1141,7 +1141,7 @@ void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
// send to all players present in the area
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* plr = sObjectMgr->GetPlayer(*itr))
+ if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->KilledMonsterCredit(id, guid);
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 43bce64f5f9..7e27f9560be 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -23,6 +23,7 @@
#include "ObjectMgr.h"
#include "BattlefieldWG.h"
#include "SpellAuras.h"
+#include "Vehicle.h"
enum eWGBfData
{
@@ -221,7 +222,7 @@ bool BattlefieldWG::Update(uint32 diff)
m_saveTimer -= diff;
for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
{
@@ -253,7 +254,7 @@ bool BattlefieldWG::Update(uint32 diff)
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr)
{
if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150
@@ -272,7 +273,7 @@ void BattlefieldWG::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_gui
Battlefield::AddPlayerToResurrectQueue(npc_guid, player_guid);
if (IsWarTime())
{
- if (Player* player = sObjectMgr->GetPlayer(player_guid))
+ if (Player* player = sObjectAccessor->FindPlayer(player_guid))
{
if (!player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
{
@@ -337,7 +338,7 @@ void BattlefieldWG::OnBattleStart()
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
// Kick player in orb room, TODO: offline player ?
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
float x, y, z;
player->GetPosition(x, y, z);
@@ -469,7 +470,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
{
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player);
if (player->HasAura(SPELL_LIEUTENANT))
@@ -492,7 +493,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
}
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
if (player->HasAura(SPELL_LIEUTENANT))
{
@@ -511,7 +512,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
{
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
{
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
player->RemoveAura(SPELL_TOWER_CONTROL);
player->RemoveAurasDueToSpell(SPELL_RECRUIT);
@@ -539,7 +540,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
{
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID());
player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player);
@@ -925,7 +926,7 @@ void BattlefieldWG::SendInitWorldStatesToAll()
WorldPacket data = BuildInitWorldStates();
for (uint8 team = 0; team < 2; team++)
for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->GetSession()->SendPacket(&data);
}
@@ -935,7 +936,7 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team)
{
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
IncrementQuest(player, WGQuest[player->GetTeamId()][2], true);
}
}
@@ -952,12 +953,12 @@ void BattlefieldWG::AddBrokenTower(TeamId team)
// Remove buff stack
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->RemoveAuraFromStack(SPELL_TOWER_CONTROL);
// Add buff stack
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
player->CastSpell(player, SPELL_TOWER_CONTROL, true);
IncrementQuest(player, WGQuest[player->GetTeamId()][3], true);
@@ -1071,7 +1072,7 @@ void BattlefieldWG::UpdateTenacity()
if (team != TEAM_NEUTRAL)
{
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
if (player->getLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY);
@@ -1097,7 +1098,7 @@ void BattlefieldWG::UpdateTenacity()
buff_honor = (newStack < 5) ? 0 : buff_honor;
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->SetAuraStack(SPELL_TENACITY, player, newStack);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
@@ -1107,7 +1108,7 @@ void BattlefieldWG::UpdateTenacity()
if (buff_honor != 0)
{
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectMgr->GetPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->AddAura(buff_honor, player);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index da0d37cf27a..044bf7fb32e 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -821,6 +821,11 @@ class ObjectMgr
return &_creatureQuestRelations;
}
+ QuestRelations* GetCreatureQuestInvolvedRelation()
+ {
+ return &_creatureQuestInvolvedRelations;
+ }
+
QuestRelationBounds GetCreatureQuestRelationBounds(uint32 creature_entry)
{
return _creatureQuestRelations.equal_range(creature_entry);
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 2e0bbf786a9..475c1c42fca 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -565,46 +565,6 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
-
- Battleground* bg = _player->GetBattleground();
-
- uint64 guid;
- recv_data >> guid;
-
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
-
- if (!unit->isSpiritService()) // it's not spirit service
- return;
-
- if (bg)
- sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
-}
-
-void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
-
- Battleground* bg = _player->GetBattleground();
-
- uint64 guid;
- recv_data >> guid;
-
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
-
- if (!unit->isSpiritService()) // it's not spirit service
- return;
-
- if (bg)
- bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
-}
-
void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index c26e78f3418..93bb15d844b 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1120,6 +1120,16 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
break;
}
+ case 58730: // No fly Zone - Wintergrasp
+ {
+ if (!player)
+ return false;
+
+ Battlefield* Bf = sBattlefieldMgr.GetBattlefieldToZoneId(player->GetZoneId());
+ if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
+ return false;
+ break;
+ }
case 68719: // Oil Refinery - Isle of Conquest.
case 68720: // Quarry - Isle of Conquest.
{
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 9ec98491180..c0da783da71 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1201,6 +1201,14 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowOverwrite", true);
// call ScriptMgr if we're reloading the configuration
+ m_bool_configs[CONFIG_WINTERGRASP_ENABLE] = ConfigMgr::GetBoolDefault("Wintergrasp.Enable", false);
+ m_int_configs[CONFIG_WINTERGRASP_PLR_MAX] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMax", 100);
+ m_int_configs[CONFIG_WINTERGRASP_PLR_MIN] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMin", 0);
+ m_int_configs[CONFIG_WINTERGRASP_PLR_MIN_LVL] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMinLvl", 77);
+ m_int_configs[CONFIG_WINTERGRASP_BATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.BattleTimer", 30);
+ m_int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.NoBattleTimer", 150);
+ m_int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = ConfigMgr::GetIntDefault("Wintergrasp.CrashRestartTimer", 10);
+
if (reload)
sScriptMgr->OnConfigLoad(reload);
}
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp
index a11a47a19f9..4533f40ad8c 100644
--- a/src/server/scripts/Northrend/wintergrasp.cpp
+++ b/src/server/scripts/Northrend/wintergrasp.cpp
@@ -14,13 +14,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "ScriptPCH.h"
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "Battlefield.h"
#include "ScriptSystem.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
+#include "Vehicle.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."