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-rw-r--r--src/server/game/DataStores/DB2Stores.cpp17
-rw-r--r--src/server/game/Entities/Conversation/Conversation.cpp2
-rw-r--r--src/server/game/Handlers/GuildFinderHandler.cpp3
3 files changed, 10 insertions, 12 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index a15543e9cb6..d13400c5494 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -2589,21 +2589,16 @@ static bool CheckUiMapAssignmentStatus(float x, float y, float z, int32 mapId, i
if (areaId && uiMapAssignment->AreaID)
{
int8 areaPriority = 0;
- if (areaId)
+ while (areaId != uiMapAssignment->AreaID)
{
- while (areaId != uiMapAssignment->AreaID)
+ if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId))
{
- if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId))
- {
- areaId = areaEntry->ParentAreaID;
- ++areaPriority;
- }
- else
- return false;
+ areaId = areaEntry->ParentAreaID;
+ ++areaPriority;
}
+ else
+ return false;
}
- else
- return false;
status->AreaPriority = areaPriority;
}
diff --git a/src/server/game/Entities/Conversation/Conversation.cpp b/src/server/game/Entities/Conversation/Conversation.cpp
index f087c43873f..1f898fb1700 100644
--- a/src/server/game/Entities/Conversation/Conversation.cpp
+++ b/src/server/game/Entities/Conversation/Conversation.cpp
@@ -25,7 +25,7 @@
#include "Unit.h"
#include "UpdateData.h"
-Conversation::Conversation() : WorldObject(false), _duration(0)
+Conversation::Conversation() : WorldObject(false), _duration(0), _textureKitId(0)
{
m_objectType |= TYPEMASK_CONVERSATION;
m_objectTypeId = TYPEID_CONVERSATION;
diff --git a/src/server/game/Handlers/GuildFinderHandler.cpp b/src/server/game/Handlers/GuildFinderHandler.cpp
index 6ef8e956fa9..47170cb5d4a 100644
--- a/src/server/game/Handlers/GuildFinderHandler.cpp
+++ b/src/server/game/Handlers/GuildFinderHandler.cpp
@@ -225,6 +225,9 @@ void WorldSession::HandleGuildFinderSetGuildPost(WorldPackets::GuildFinder::LFGu
return;
Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId());
+ if (!guild)
+ return;
+
// Player must be guild master
if (guild->GetLeaderGUID() != player->GetGUID())
return;